Search found 209 matches
- Tue Jan 05, 2010 10:36 pm
- Forum: Rifts®
- Topic: Disguising yourself as CS and attacking Quebec
- Replies: 99
- Views: 2432
Re: Disguising yourself as CS and attacking Quebec
Hey, in my games FQ and the CS never reconciled and are in more of a cold war state. Several well planned "undercover ops" might be enough to trigger hostilities. Anything larger scale would be too transparent. As said earlier, the FQ spies in Chi Town will quickly debunk any phony border ...
- Tue Jan 05, 2010 10:34 pm
- Forum: Rifts®
- Topic: Machinations of Doom -the key to strike down the CS for good
- Replies: 113
- Views: 3510
Re: Machinations of Doom -the key to strike down the CS for good
I could be wrong, but I believe Mask PPE is a lot like Mask ISP & Psionics. When using the power, you can't be casting any spells. Even if I am wrong, they will still detect any spells that are active. Also, Mask PPE only effects you, not your equipment, so no magic items. Good luck forming an e...
- Tue Jan 05, 2010 10:25 pm
- Forum: Rifts®
- Topic: Machinations of Doom -the key to strike down the CS for good
- Replies: 113
- Views: 3510
Re: Machinations of Doom -the key to strike down the CS for good
Accept that they cannot get into the Lone Star complex. one of the advantages to having most of the lower levers be EXTREMELY restricted is that no one knows what they llok like. This means no Teleporting in. So with literally thousands od dogboys among all the rest of Lone Stars defenses, how are ...
- Tue Jan 05, 2010 10:19 pm
- Forum: Rifts®
- Topic: Machinations of Doom -the key to strike down the CS for good
- Replies: 113
- Views: 3510
Re: Machinations of Doom -the key to strike down the CS for good
More than likely, the vast majority of soldiers working at lonestar have no idea of what's going on there, especially in the lower levels. As far as a joint strike team being formed, I am going to fall back on the mistrust between the various factions. Just because they want something done, does not...
- Tue Jan 05, 2010 9:49 pm
- Forum: Rifts®
- Topic: Machinations of Doom -the key to strike down the CS for good
- Replies: 113
- Views: 3510
Re: Machinations of Doom -the key to strike down the CS for good
Keep in mind that politics are not as simple as "This big bad monster threatens us all, we should all join forces and kill it!". Something you have to consider is that not all of the various are on friendly terms. I imagine that it will be next to impossible to get them all working togethe...
- Mon Sep 14, 2009 11:07 am
- Forum: Rifts®
- Topic: Rifts Antarctica?
- Replies: 20
- Views: 767
Re: Rifts Antarctica?
drewkitty ~..~ wrote:Talk about links to dead sites....
I only found three of the links that took me to the site, excluding the PB link, the reast were dead.
Tell me about it. I remember when a lot of those sites were up. Many of them were actually pretty good.
- Mon Sep 14, 2009 11:01 am
- Forum: Rifts®
- Topic: Robot Characters and Rune Weapons ..
- Replies: 25
- Views: 634
Re: Robot Characters and Rune Weapons ..
I would say with the basic AIs - no. The alignment listed is more about programming.
With Neural Intelligence - Maybe. If they "evolve" to a point kind of like Archie, then yes.
Transferred intelligence - Yes. You pretty much have the mind and soul of a person in a robot body.
With Neural Intelligence - Maybe. If they "evolve" to a point kind of like Archie, then yes.
Transferred intelligence - Yes. You pretty much have the mind and soul of a person in a robot body.
- Sun Sep 13, 2009 8:47 am
- Forum: Rifts®
- Topic: Rifts Antarctica?
- Replies: 20
- Views: 767
Re: Rifts Antarctica?
There was an Antarctica Netbook several years ago, but I have not been able to find it in quite a while. If you seek proof that it existed, look to number 2 on the links on this page.
http://www.geocities.com/TimesSquare/8976/links.htm
http://www.geocities.com/TimesSquare/8976/links.htm
- Sun Sep 13, 2009 8:42 am
- Forum: Rifts®
- Topic: Cyber Knight Info?
- Replies: 80
- Views: 2260
Re: Cyber Knight Info?
They may not mention Palladium specifically for a few reasons. First, what if the only PB game that the reader knows about is Rifts? It does not help much to say "Lord Coake hails from Palladium." Also, it could be for fluff reasons - adds a bit of "mystery" to his background. Bu...
- Sat Jan 10, 2009 9:28 pm
- Forum: Rifts®
- Topic: No Naruni rip-offs. Why? Especially in N. America?
- Replies: 46
- Views: 1567
Re: No Naruni rip-offs. Why? Especially in N. America?
My post had nothing to do with the barrel being rifled or not or copying the cartridge. It had to do with the firing chamber and the physics behind it. While the physics may be simple to us, to an 16th century gunsmith it would be mind boggling. Without the proper metallurgical technology, they may...
- Sun Jan 04, 2009 12:51 pm
- Forum: Rifts®
- Topic: No Naruni rip-offs. Why? Especially in N. America?
- Replies: 46
- Views: 1567
Re: No Naruni rip-offs. Why? Especially in N. America?
My post had nothing to do with the barrel being rifled or not or copying the cartridge. It had to do with the firing chamber and the physics behind it. While the physics may be simple to us, to an 16th century gunsmith it would be mind boggling. Without the proper metallurgical technology, they may ...
- Sat Jan 03, 2009 4:15 am
- Forum: Rifts®
- Topic: No Naruni rip-offs. Why? Especially in N. America?
- Replies: 46
- Views: 1567
Re: No Naruni rip-offs. Why? Especially in N. America?
a "modern" musket is not that far off from a semi-auto rifle. OK, I don't know which muskets you are comparing to which semi-autos, but you are way off on this statement. The principle behind the firing mechanism of a semi auto is completely different than that of a musket. I just cannot ...
- Wed Dec 31, 2008 11:08 pm
- Forum: Rifts®
- Topic: Best Rifts Sniper?
- Replies: 128
- Views: 17033
Re: Best Rifts Sniper?
Cyber Humanoid. I would like to see a squishy try to stay still for as long as a 'borg can. You can also have a large suite of sensors.
- Wed Dec 31, 2008 9:47 am
- Forum: Rifts®
- Topic: Do you live in a Rifts place?
- Replies: 44
- Views: 3440
Re: Do you live in a Rifts place?
The Barony of Hope (Ft. Collins, CO)
- Wed Dec 24, 2008 10:16 pm
- Forum: G.M.s Forum
- Topic: Ocean Depths ... Question .
- Replies: 10
- Views: 3329
Re: Ocean Depths ... Question .
I was going by what the book said. And if you notice, I did make mention that PAs should be able reach the same depths if they use the Helium/Oxygen mix. In an attempt to clarify that statement: The above are depths that a human can "survive" at, not the breeching point of the armors. Got...
- Wed Dec 24, 2008 10:24 am
- Forum: G.M.s Forum
- Topic: Ocean Depths ... Question .
- Replies: 10
- Views: 3329
Re: Ocean Depths ... Question .
As per Rifts WB07 Underseas page 10; Humans with F.E.B.A. and a helium/oxygen mix can reach depths of 850 feet Normal borgs & power armors reach depths of 450 feet Deep-sea PA & Cyborgs reach depths of 1000~2000feet Presumably the normal PA & borgs could go to a deeper depth if they als...
- Wed Dec 24, 2008 10:19 am
- Forum: G.M.s Forum
- Topic: Ocean Depths ... Question .
- Replies: 10
- Views: 3329
Re: Ocean Depths ... Question .
33ft of water depth equates to 14lbs of pressure added .. and every other 33ft deeper you go you simply add 14 more lbs of pressure per square inch .. Dead boy armor = 120mdc ... What would be the crush depth for the average Dead Boy armor ? Since you could stomp CS deadboy armor with weights over ...
- Sat Dec 20, 2008 10:17 pm
- Forum: G.M.s Forum
- Topic: Ocean Depths ... Question .
- Replies: 10
- Views: 3329
Re: Ocean Depths ... Question .
33 feet of water = 1 atmosphere
- Sat Dec 20, 2008 11:28 am
- Forum: Guild of Magic & Psionics
- Topic: Casting a spell without speaking
- Replies: 30
- Views: 13447
Casting a spell without speaking
I was just looking through the Rifts Book of Magic and came across something I do not recall seeing anywhere else. In the intro to Ocean Magic, it states that chanting just serves as a focus and you can cast magic with just deep concentration. You can only cast one spell per melee this way and it co...
- Sat Dec 13, 2008 1:14 pm
- Forum: Rifts®
- Topic: the color of magic?
- Replies: 27
- Views: 829
Re: the color of magic?
CyCo wrote:londonbaz wrote:CyCo wrote:Octarine.
8]
Sort of purpley green you mean?
Hmm, I thought it was a yellowish purple. It's been awhile since I've read those books.
8]
Both of you are right - "greenish yellow purple"
- Fri Nov 28, 2008 9:50 am
- Forum: Dead Reign™
- Topic: wretched LIGHT / Aura
- Replies: 8
- Views: 4521
Re: wretched LIGHT / Aura
Aluminum foil hats...
- Wed Nov 26, 2008 6:53 pm
- Forum: Rifts®
- Topic: ISO of Magic User OCCs
- Replies: 10
- Views: 921
Re: ISO of Magic User OCCs
Gypsy wizard thief from Triax and Russia could also be a good start.
- Mon Nov 24, 2008 1:21 am
- Forum: Dead Reign™
- Topic: Differences in magic in Dead Reign worlds
- Replies: 18
- Views: 8518
Re: Differences in magic in Dead Reign worlds
Keep in mind that there is a difference between PPE and magic. Case and point: There are numerous races that have PPE but cannot learn magic (Grackletooth and Seljuk off the top of my head). In order to use magic/psionics there must be a potential present. It is not too much of a long shot to say th...
- Fri Nov 21, 2008 9:25 am
- Forum: Dead Reign™
- Topic: DTMK's review of Dead Reign RPG
- Replies: 142
- Views: 57890
Re: DTMK's review of Dead Reign RPG
Sureshot wrote:Don't even get me started on the Mega Damge Bears and Beavers in Rifts Canada. If your going to include something like that at least give it a good background story. Not the usual "Ley Line Energy changed it".
A wizard did it...
- Tue Nov 18, 2008 1:54 am
- Forum: Dead Reign™
- Topic: Where will YOU be when the Wave hits?
- Replies: 10
- Views: 7412
Re: Where will YOU be when the Wave hits?
It could be worse. I could work in the ER.
- Mon Nov 17, 2008 10:01 am
- Forum: Dead Reign™
- Topic: Where will YOU be when the Wave hits?
- Replies: 10
- Views: 7412
Re: Where will YOU be when the Wave hits?
I will be at work. Which is in the basement of a hospital. Uncomfortably close to the autopsy room. And morgue.
- Mon Nov 17, 2008 12:27 am
- Forum: Rifts®
- Topic: North American Power Armor
- Replies: 20
- Views: 1541
Re: North American Power Armor
RoadWarriorFWaNK wrote:NG Gladius is one of my personal favorites. Attach some rocket boots or a jet pack and you are good to go.
I will have to agree on the Gladius. With all the money that you save over buying another PA, you can mod the Gladius to be pretty nasty.
- Sun Nov 16, 2008 1:38 pm
- Forum: Rifts®
- Topic: Chromium Armor
- Replies: 6
- Views: 728
Re: Chromium Armor
Mercenaries, pg 73
The power armor for Grunt, the Jotan has 450 MDC
The power armor for Grunt, the Jotan has 450 MDC
- Sun Nov 16, 2008 12:36 am
- Forum: Rifts®
- Topic: Borgs, Nuclear Power Sources and Cost
- Replies: 28
- Views: 1084
Re: Borgs, Nuclear Power Sources and Cost
Bionics Sourcebook pgs 90 & 91:
Costs 2 million credits. Does not give the lifespan of the power plant. Also, would you have to replace the whole unit, or just the fuel (rods, pellets, whatever)?
Costs 2 million credits. Does not give the lifespan of the power plant. Also, would you have to replace the whole unit, or just the fuel (rods, pellets, whatever)?
- Sat Nov 15, 2008 3:22 pm
- Forum: Dead Reign™
- Topic: What long range weapons would you use ?
- Replies: 53
- Views: 30565
- Sat Nov 15, 2008 2:28 pm
- Forum: Dead Reign™
- Topic: shoot or squash
- Replies: 23
- Views: 16048
Re: shoot or squash
I would build Ash's car from the end of Army of Darkness: kill them with camp.
In reality, I would choose something like a modified Catepillar 797B. rig up something like a mine flail, but that swings horizontally instead of vertically - think: LINE TRIMMER OF DEATH!
In reality, I would choose something like a modified Catepillar 797B. rig up something like a mine flail, but that swings horizontally instead of vertically - think: LINE TRIMMER OF DEATH!
- Thu Nov 13, 2008 10:10 am
- Forum: Rifts®
- Topic: ISP Vampires
- Replies: 11
- Views: 420
Re: ISP Vampires
IIRC, Armored Slayers are also ISP vampires. They cover you in goo, goo absorbs the ISP, they eat the goo.
- Tue Nov 04, 2008 10:11 am
- Forum: Rifts®
- Topic: Achilles Neo-Humans
- Replies: 34
- Views: 2879
Re: Achilles Neo-Humans
Here's the thing: In the example, the Neo-Human has a base of 312 ISP. Before transforming they use 37 ISP, leaving 275. After they transform they have 156 ISP, which is half of their base. If the power costs half of their base to use, they would have had 119 ISP. Do they regain any ISP they had ov...
- Mon Nov 03, 2008 9:21 pm
- Forum: Rifts®
- Topic: Achilles Neo-Humans
- Replies: 34
- Views: 2879
Re: Achilles Neo-Humans
Here's the thing: In the example, the Neo-Human has a base of 312 ISP. Before transforming they use 37 ISP, leaving 275. After they transform they have 156 ISP, which is half of their base. If the power costs half of their base to use, they would have had 119 ISP. Do they regain any ISP they had ove...
- Mon Nov 03, 2008 9:35 am
- Forum: Rifts®
- Topic: can dragon juicers get magic tattoos/anyway to replicatethem
- Replies: 24
- Views: 754
Re: can dragon juicers get magic tattoos/anyway to replicatethem
I would say that the only way to significantly extend the life of a juicer is to do what it says in the books - become a 'borg.
Re: Gizmoteer
So, I was thumbing through South America 2 today when I had a realization. It concerns the Gizmoteer's ability to convert energy weapons to run a psychic energy. Because the ISP required to recharge the weapon equals the payload the weapon has with a normal Eclip, an ATL-7 anti tank laser can be po...
Gizmoteer
So, I was thumbing through South America 2 today when I had a realization. It concerns the Gizmoteer's ability to convert energy weapons to run a psychic energy. Because the ISP required to recharge the weapon equals the payload the weapon has with a normal Eclip, an ATL-7 anti tank laser can be pow...
- Thu Oct 30, 2008 7:27 pm
- Forum: Rifts®
- Topic: Rune Armor/Statues any way to kill them?
- Replies: 44
- Views: 5139
Re: Rune Armor/Statues any way to kill them?
Everyone seems to be forgetting that a Rune item needs to be formed from one solid piece of metal or stone, with no movable parts. This makes it not just hard, but darn near impossible to create functional rune armor in the first place. Unless of course you made every piece of the armor a different...
- Sun Jul 13, 2008 12:10 am
- Forum: Rifts®
- Topic: Ramon Perez Question
- Replies: 22
- Views: 1138
Re: Ramon Perez Question
It is completely different. The name was originally Nightspawn, but (IIRC) it was deemed to be too close to McFarlane's Spawn, so it was changed to Nightbane.
Link here:
http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=730&Category_Code=N730
Link here:
http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=730&Category_Code=N730
- Thu Jun 05, 2008 8:42 am
- Forum: Rifts®
- Topic: Best/most versatile commando type?
- Replies: 42
- Views: 1925
Re: Best/most versatile commando type?
Another good commando type character is the Raider from Australia.
- Wed Jun 04, 2008 9:12 am
- Forum: Rifts®
- Topic: Best/most versatile commando type?
- Replies: 42
- Views: 1925
Re: Best/most versatile commando type?
I can agree with you on that. The book does not specifically say one way or the other, so it is up to GM ruling. Oh, and on topic I would recommend either the Temporal Warrior, Special Forces from Mercenaries, or the Headhunter Assassin from Canada. Is the Temporal Warrior just that awesome? I'll c...
- Tue Jun 03, 2008 7:53 pm
- Forum: Rifts®
- Topic: Best/most versatile commando type?
- Replies: 42
- Views: 1925
Re: Best/most versatile commando type?
IIRC, it actually states that temporal spells count as higher level spells for non temporal casters . It is a similar premise to some spells costing less PPE to certain types of casters. Temporal Warriors are not limited with Temporal Magic because that is their bread and butter. They can't learn h...
- Tue Jun 03, 2008 6:33 pm
- Forum: Rifts®
- Topic: Best/most versatile commando type?
- Replies: 42
- Views: 1925
Re: Best/most versatile commando type?
I would have to say that unless the class description says that you can't learn magic from other sources, then you can. Notice that the Temporal Wizard also does not state that they can purchase additional spells at any time. Same with the Temporal Raider. And under the Pursuit of Magic in RUE (pg....
- Tue Jun 03, 2008 9:07 am
- Forum: Rifts®
- Topic: Best/most versatile commando type?
- Replies: 42
- Views: 1925
Re: Best/most versatile commando type?
I would have to say that unless the class description says that you can't learn magic from other sources, then you can. Notice that the Temporal Wizard also does not state that they can purchase additional spells at any time. Same with the Temporal Raider. And under the Pursuit of Magic in RUE (pg. ...
- Fri May 30, 2008 3:04 pm
- Forum: Rifts®
- Topic: My Merc Blog
- Replies: 274
- Views: 8656
Re: My Merc Blog
I agree that if you are toting around railguns, the shield will not be a viable option. But if you are fighting a dragon in its cave, then long ranged weapons will not be your best option. Arm yourself for the situation. In one hand have the shield, in the other hand have one of those stun spears fr...
- Fri May 30, 2008 1:10 pm
- Forum: Rifts®
- Topic: My Merc Blog
- Replies: 274
- Views: 8656
Re: My Merc Blog
Okay, here is my idea based on a combination of things discussed in this thread: The Super Close Quarters Fighting Shield of Death (working title) To make this shield, you need 1 Wilks Blinder Grenade, 2 Wilks Beehive grenades, a piece of MDC semi-opaque polarized material, MDC plates/scraps, and a ...
- Fri May 30, 2008 9:49 am
- Forum: Rifts®
- Topic: My Merc Blog
- Replies: 274
- Views: 8656
Re: My Merc Blog
Any self-adjusting goggles using modern technology, yes. What exactly "polarized visor" means in Rifts has always been unclear (except that it's most likely NOT what we currently think of). Actually, under the description of the grenade, it states that auto adjusting goggles or vision is ...
- Thu May 29, 2008 8:01 pm
- Forum: Rifts®
- Topic: My Merc Blog
- Replies: 274
- Views: 8656
Re: My Merc Blog
Hm. Also, are blinder grenades one-shot items? Because if so, then they’d still be one-shot items when built into armor. Just looked it up. Both Beehives and Blinders are rechargeable. As for the eye protection, you have to have something that is always on, as the blinders happen to fast for any se...
- Tue May 27, 2008 9:28 am
- Forum: Rifts®
- Topic: Favorite Rifle in RIFTS
- Replies: 45
- Views: 13396
Re: Favorite Rifle in RIFTS
Soerensen76 wrote:Where can I even find that wi-sr15 rifle you guys mention???
Merc Ops pages 99 & 100
- Sun May 25, 2008 4:33 pm
- Forum: Rifts®
- Topic: Favorite Rifle in RIFTS
- Replies: 45
- Views: 13396
Re: Favorite Rifle in RIFTS
I have a Grackle Tooth big game hunter (wilderness scout) who uses the Wilk's pulse cannon out of Merc Ops. He has the generator strapped to his back. He also has a WI-SR15 (with a couple magazines of silver rounds) and a WI-GL80 Predator grenade launcher. He goes for the really big game. As for rif...