Search found 57 matches
- Fri Feb 14, 2014 12:51 pm
- Forum: G.M.s Forum
- Topic: Random Encounter Table for a Haunted Train Train Station.
- Replies: 9
- Views: 4742
Re: Random Encounter Table for a Haunted Train Train Station
Here's the table I have so far. Station Encounters: 1% “Hey, buddy, you forgot your bag!" You didn't, but before you can object, the man is gone. You open the bag and find something useful to the adventure inside. 2% "Shine your shoes?" A young shoe-shine boy looks up at you hopefully...
- Wed Jan 15, 2014 4:29 pm
- Forum: G.M.s Forum
- Topic: Random Encounter Table for a Haunted Train Train Station.
- Replies: 9
- Views: 4742
Random Encounter Table for a Haunted Train Train Station.
Situation: Writing an adventure where PCs are at a train station where numerous supernatural events are occurring in a Beyond the Supernatural game. While they are waiting for their train to arrive, I want to come up with a random encounter table for some things to occur. They can range from mundane...
- Fri Mar 22, 2013 9:30 pm
- Forum: G.M.s Forum
- Topic: Becoming a God?
- Replies: 42
- Views: 18273
Re: Becoming a God?
According to Lord Coake's backstory, one of his dungeon-crawling companions held up an artifact that granted wishes and then wished for himself and all his companions to become gods. Even then it was too much for the artifact, and Lord Choake and his companions merely got longevity and his companion...
- Sat Feb 23, 2013 2:33 pm
- Forum: G.M.s Forum
- Topic: Becoming a God?
- Replies: 42
- Views: 18273
Re: Becoming a God?
In-universe, apparently no one knows. The Dark Council in Pantheons of the Megaverse have been trying for centuries to figure out how to become gods. So far those experiments have been gaining immortality and gaining worshipers to experiment with their P.P.E. All three are very powerful, very knowle...
- Fri Feb 22, 2013 5:10 pm
- Forum: G.M.s Forum
- Topic: Would you allow this?
- Replies: 6
- Views: 2981
Re: Would you allow this?
I would rule only if the character were a god or cosmic level entity and only as a rule of cool, for example, a Galactus-level character's armor and helmet regenerating after a huge battle with a Demon Planet. We would see first his flesh healing, and then the hole in the armor healing.
- Fri Feb 22, 2013 4:55 pm
- Forum: G.M.s Forum
- Topic: Optional Limits on Bio-Regeneration.
- Replies: 4
- Views: 1958
Re: Optional Limits on Bio-Regeneration.
Uh, how is that problem mathmatically possible? one minute is four melee rounds, the average gun deals around 1d4*10 per action . but even with weak 4d6 per shot guns and 4 attacks per melee, that's still averaging 14*4*4=244 MD per minute per player character . At the end of which, the entity rest...
- Fri Feb 22, 2013 2:57 pm
- Forum: G.M.s Forum
- Topic: I need a definitive answer on Saving Throws please.
- Replies: 14
- Views: 4337
Re: I need a definitive answer on Saving Throws please.
Personally I got rid of the trust/intimidate percentile rolls a long time ago in my games and replaced it with a system where a high M.A gives you bonuses when dealing with NPCs in specific situations, complete with modifiers (bonuses and penalties) depending on the circumstances (in combat, hagglin...
- Fri Feb 22, 2013 2:40 pm
- Forum: G.M.s Forum
- Topic: Optional Limits on Bio-Regeneration.
- Replies: 4
- Views: 1958
Optional Limits on Bio-Regeneration.
One thing I've noticed is that during combat with supernatural beings is the frustrating aspect of bio-regeneration. You'll have your players attempting to blast some demon for 20 minutes of combat rolls, reduce it to half of its M.D.C, and then the round is over and it's regenerated all that damage...
- Sat Nov 10, 2012 6:50 pm
- Forum: G.M.s Forum
- Topic: Possession Rule Modifiers.
- Replies: 0
- Views: 1318
Possession Rule Modifiers.
Some modifiers to add to the existing possession rules found in Rifts Conversion Book and Dragons and Gods. The Act of Possession A supernatural being is only capable of possessing another living creature when it is in energy form or a psychic energy extension of itself is made (essence fragment) an...
- Thu Jul 05, 2012 8:21 pm
- Forum: Rifts®: Dimension Books
- Topic: Stranded characters find a Deevil (or Demon) Moonbase
- Replies: 3
- Views: 2438
Re: Stranded characters find a Deevil (or Demon) Moonbase
I'm thinking that they feared they were going to be invaded and the deevils or the demons either teleported out of there, or committed suicide so that they could safely escape back to Hades or Dyvel. The characters might find the gory remains of their slaves and staff, who left on their own, went ma...
- Thu Jul 05, 2012 4:13 pm
- Forum: Rifts®: Dimension Books
- Topic: Stranded characters find a Deevil (or Demon) Moonbase
- Replies: 3
- Views: 2438
Stranded characters find a Deevil (or Demon) Moonbase
The PCs are stranded on a moon due to a mysterious disruption of their equipment. Stranded they go exploring for anything that might repair their craft. They then find a large, pyradmidal structure on this moon. Gradually they will discover that the base was abandoned by the Deevils (or demons). Loo...
- Thu Dec 08, 2011 2:07 am
- Forum: Rifts®
- Topic: Alternative Ending to the Siege of Tolkeen:
- Replies: 54
- Views: 5072
Re: Alternative Ending to the Siege of Tolkeen:
Here's how my ending went: Robert Creed is giving his famous speech urging everyone to leave, and just as he gets to the last word, he gasps. And then in front of everyone, his body graphically splits open and then something made of golden energy enters his body as it re-knits. "“Ignore the pre...
- Fri Aug 12, 2011 12:19 am
- Forum: G.M.s Forum
- Topic: Higher Sponsorship in Organization Creation Rules.
- Replies: 0
- Views: 1136
Higher Sponsorship in Organization Creation Rules.
I first started to notice this problem in Space Station creation rules in Three Galaxies. I had a space station in mind, and it's in a setting where it is the only piece of high technology owned by pantheon of powerful deities in a fantasy willing to invest in whatever resources are required for the...
- Wed Nov 24, 2010 11:23 pm
- Forum: Rifts®: Dimension Books
- Topic: Splugorthian Kingdoms and Empires question.
- Replies: 33
- Views: 11529
Re: Splugorthian Kingdoms and Empires question.
Splugorth more of a danger to each other than others. For such a great and powerful race they relie entirely to much on lesser beings. Any race that good whoop the divine out of just about all the gods in the source book should take a more active role in the multiverse. Their use of lesser races is...
- Wed Nov 17, 2010 7:12 pm
- Forum: Rifts®: Dimension Books
- Topic: 100 Adventure Hooks for the Minions
- Replies: 5
- Views: 2254
Re: 100 Adventure Hooks for the Minions
25. The PCs along with several hundred other NPC refugees find themselves stranded in another dimension, island or lost realm (a tropical island is ideal). After several months of trying to keep the people safe and alive on the island, they are approached by or encounter a Demon (or Deevil) Lord on ...
- Tue Nov 09, 2010 12:17 am
- Forum: Rifts®: Dimension Books
- Topic: Splugorthian Kingdoms and Empires question.
- Replies: 33
- Views: 11529
Re: Splugorthian Kingdoms and Empires question.
Page 69 in Fleets of the Three Galaxies under Disposition of Fleets, second paragraph, I quote: "While some people take solace in the fact that the Splugorth have a small presence in the Three Galaxies, currently laying claim to only three worlds...." I was wrong, it was actually less than...
- Mon Nov 08, 2010 8:42 pm
- Forum: Rifts®: Dimension Books
- Topic: How will YOU deal with Cormal The Destroyer
- Replies: 18
- Views: 6883
Re: How will YOU deal with Cormal The Destroyer
None of the above, my regular character goes up against him alone. With a couple million P.P.E, M.D.C, and I.S.P, Cormal should last a good afternoon to defeat single-handedly, assuming my character doesn't tire of the fight and just blast him to atoms with one big energy blast. There's a reason I d...
- Mon Nov 08, 2010 8:40 pm
- Forum: Rifts®: Dimension Books
- Topic: Splugorthian Kingdoms and Empires question.
- Replies: 33
- Views: 11529
Re: Splugorthian Kingdoms and Empires question.
They can be considered one of the great powers of the Megaverse, and thus can be as many as the GM wants for his campaign, and active in as many or as few dimensions as necessary. For the three galaxies, there is a continuity error. In the main Phase World book it states that they rule just under 10...
- Mon Nov 08, 2010 7:13 pm
- Forum: Rifts®: Dimension Books
- Topic: The Books of The Minion War.
- Replies: 0
- Views: 1059
The Books of The Minion War.
So far we've had four magical that played a pivotal role in the ongoing Minion War. First was Modeus' Omega Book. Coincidence? Which came first? Was the Book of Heroes created to counter the power of the other three tomes, or vice-versa? I personally would like to see the other three books statted o...
- Sat Nov 06, 2010 5:13 pm
- Forum: G.M.s Forum
- Topic: Really High Bonuses
- Replies: 61
- Views: 17778
Re: Really High Bonuses
Just because someone has really high bonuses in one area doesn't mean they have high bonuses in all areas. So you have a party of unstoppable combat machines. Make them role-play instead of putting them in combat. A group of super-geniuses? Put them in combat. Super-Heroes with great powers? Attack...
- Thu Oct 07, 2010 12:31 am
- Forum: G.M.s Forum
- Topic: The limits of a Good Alignment
- Replies: 82
- Views: 26293
Re: The limits of a Good Alignment
Whenever I have a problem about Alignment I go to easydamus.com and look up if the alignment's equivalent in D&D. People of all alignments have their quirks, their pride, their weak moments where they do something they shouldn't. Alignment is not a personality, and characters of the same alignme...
- Thu Sep 09, 2010 5:58 pm
- Forum: G.M.s Forum
- Topic: The Interior of a Jinn's Prison.
- Replies: 4
- Views: 1405
Re: The Interior of a Jinn's Prison.
It would depend on why they are there, if they are friendly to the Jinn, if the Jinn is even in there with them? Maybe they are in there to because they rubbed the bottle and instead of the jinn popping out, they got sucked in because the jinn is a prisoner of his prison (i.e., he can't even come o...
- Thu Sep 09, 2010 1:33 am
- Forum: G.M.s Forum
- Topic: The Interior of a Jinn's Prison.
- Replies: 4
- Views: 1405
The Interior of a Jinn's Prison.
In my game, the PCs will be trapped within the literal Genie's lamp, the Jinn's Prison. Assuming that it is a pocket dimension under the Jinn's command, what types of rooms or areas can be expected for when you have the prison for a nearly omnipotent entity who can change the environment to his whim...
- Fri Sep 03, 2010 3:28 pm
- Forum: G.M.s Forum
- Topic: Really High Bonuses
- Replies: 61
- Views: 17778
Re: Really High Bonuses
I think it's important to note that the fundamental issue in the entire Palladium system is that bonuses are not as high as people think they are. Most people (including the above poster) would think that +13 to automatic dodge is a large bonus. The game is written as if that's a large bonus. The p...
- Sun Jul 04, 2010 5:20 pm
- Forum: G.M.s Forum
- Topic: Really High Bonuses
- Replies: 61
- Views: 17778
Re: Really High Bonuses
What's funny is I could beat that with around a 5th level Mage and either a good borg, PA or source of high Supernatural PS. Carpet (even save results in a round or so of immobility (Thus avoiding the large dodge boost), then Entangle. Win. Good thing borgs and Carpet of Adhesion don't exist in my ...
- Sun Jul 04, 2010 3:24 am
- Forum: G.M.s Forum
- Topic: Gods?
- Replies: 36
- Views: 5931
Re: Gods?
I think Nightlords are closer to Godly power than the ones in Pantheons of the Megaverse. Their matter and energy powers could easily destroy anything provided they have enough P.P.E., and those powers are essential to the gods in my games.
- Sun Jul 04, 2010 3:14 am
- Forum: Rifts®: Dimension Books
- Topic: 100 Adventure Hooks for the Minions
- Replies: 5
- Views: 2254
100 Adventure Hooks for the Minions
1. Some locals have set up a super-powered arena in a dead volcano, with invitations going to powerful combatants the world over, hero and villain. When the characters arrive, they spot a rival demon lord and deevil lord in the box seats! Are they up to something, or is it all on the level? 2. A dem...
- Sun Jun 20, 2010 7:47 pm
- Forum: G.M.s Forum
- Topic: Gods?
- Replies: 36
- Views: 5931
Re: Gods?
Deific powers are pretty damaging as well.
- Sat Jun 19, 2010 5:10 pm
- Forum: G.M.s Forum
- Topic: Alignments
- Replies: 36
- Views: 6259
Re: Alignments
There are plenty of websites that go into further detail about the alignments; what they would or would not do. m is the best I've found. It focuses on the old style D&D, but you can easily see the parallels between the alignments of Palladium and D&D. For example: Aberrant evil = Lawful evi...
- Sat Jun 19, 2010 4:51 pm
- Forum: G.M.s Forum
- Topic: Different kinds of aberrant villians.
- Replies: 19
- Views: 5033
Re: Different kinds of aberrant villians.
I've finally worked out my master villain's personality: Since he firmly believes he does everything for the best, he’s very hard to turn aside from any course of action. He never makes rash decisions, and can spend days or weeks making up his mind. Nor is he ever distracted from his end goals. He w...
- Sat Feb 20, 2010 1:40 pm
- Forum: G.M.s Forum
- Topic: Really High Bonuses
- Replies: 61
- Views: 17778
Re: Really High Bonuses
When constructing my high-level (17th) NPC demigods, I used Heroes Unlimited Abilities, including Natural Combat Ability and various Extraordinary attributes, and eventually when I added up all the bonuses they came out like this. 23 attacks per melee. +19 on initiative, +17 to pull punch, +15 to ro...
- Sun Feb 07, 2010 6:00 pm
- Forum: G.M.s Forum
- Topic: Really High Bonuses
- Replies: 61
- Views: 17778
Re: Really High Bonuses
Ok, maybe a little clarification is in order.
My NPCs are coming up with really high bonuses duirng character creation. They are supposed to be very powerful, but I kind of want my PCs not to be instantly killed when they go up against them.
My NPCs are coming up with really high bonuses duirng character creation. They are supposed to be very powerful, but I kind of want my PCs not to be instantly killed when they go up against them.
- Mon Feb 01, 2010 11:21 pm
- Forum: G.M.s Forum
- Topic: Different kinds of aberrant villians.
- Replies: 19
- Views: 5033
Re: Different kinds of aberrant villians.
Great ideas. Thank you. Could an aberrant villain have a godhood complex or be delusional or power hungry enough to seek world domination? It seems that such characters get regulated to Miscreant or Diabolic in Palladium (The Usurper, The Creator, Hagan, The Bard). Emperor Prosek is Diabolic evil, t...
- Sun Dec 20, 2009 7:52 pm
- Forum: G.M.s Forum
- Topic: Different kinds of aberrant villians.
- Replies: 19
- Views: 5033
Re: Different kinds of aberrant villians.
Think of a godd guy like captain america or batman, and then ask yourself what they would be like if they just cut loose. I guess what I'm asking is what would a non-grim, Aberrant villian be like. More flamboyant, and enjoying the evil acts he commits, rather than seeing them as regretful like mos...
- Sun Dec 20, 2009 5:09 am
- Forum: Rifts®
- Topic: Plausible Reason
- Replies: 111
- Views: 18111
Re: Plausible Reason
While Prosek is performing his live, televised speech at the remains of the fallen seat of government in Tolkien in the Hook, Line and Sinker adventure detailed in the Rifter, you, the mage, do not go for killing attacks and make a martyr out of him. Instead you cast Giant, Curse of World Bizarre, A...
- Sat Dec 19, 2009 9:36 pm
- Forum: G.M.s Forum
- Topic: Different kinds of aberrant villians.
- Replies: 19
- Views: 5033
Different kinds of aberrant villians.
So I definitely want the villain of my campaign world to be aberrant evil. He's flamboyant and loves life, but still does commit evil acts such as the occasional major disaster in the interests of creating a more organized empire, i.e the ends justifies the means. He is still egotistical, decadent a...
- Mon Nov 09, 2009 1:35 am
- Forum: G.M.s Forum
- Topic: Using Dinosaurs and other giant beasts as warmounts.
- Replies: 3
- Views: 1093
Re: Using Dinosaurs and other giant beasts as warmounts.
Dinosaurs are fairly common on this world, so I imagine there is a great variety. The more primitive tribes would settle for spikes, and wooden armor, (like the game Paraworld) while the more technologically advanced cultures would attach weapons resembling what Tolkeen added to their war-beasts lik...
- Mon Nov 09, 2009 1:13 am
- Forum: G.M.s Forum
- Topic: Using Dinosaurs and other giant beasts as warmounts.
- Replies: 3
- Views: 1093
Using Dinosaurs and other giant beasts as warmounts.
I'm creating a primitive campaign world where the inhabitants use dinosaurs as their weapons of war. These are some of the ideas I've come up with so far. They use dinosaurs as armored vehicles and attack machines, such biological weapons are self-repairing, self-replicating, and can be direct them ...
- Sun May 24, 2009 5:20 pm
- Forum: G.M.s Forum
- Topic: Ideas for Eldrich Artifacts and Tomes.
- Replies: 1
- Views: 997
Ideas for Eldrich Artifacts and Tomes.
Call of Cthulhu gave us a list for when PCs come into possession of an artifact or tome.. It included such things like secret compartments and strange dreams.
Does any one have any more ideas for artifacts that man was never meant to touch?
Does any one have any more ideas for artifacts that man was never meant to touch?
- Sun May 24, 2009 5:07 pm
- Forum: G.M.s Forum
- Topic: Suggestions for a Black Vault-like idea
- Replies: 7
- Views: 2421
Re: Suggestions for a Black Vault-like idea
Thank you to all who contributed, and those who will contribute to the list. You may read the list in its entirety here:
http://sites.google.com/site/thefilingcabinetlist/
To add content, you can either post here or use the add item page.
Again, thank you.
http://sites.google.com/site/thefilingcabinetlist/
To add content, you can either post here or use the add item page.
Again, thank you.
- Thu May 14, 2009 8:18 pm
- Forum: G.M.s Forum
- Topic: An idea for a religious fanatic villian.
- Replies: 3
- Views: 1381
Re: An idea for a religious fanatic villian.
Good ideas, thank you very much. This character isn't the bloodstained, mumbling-under-his-breath, dagger-wielding, backstabbing cultist. Ideally he should be mistaken for a hero. He embodies these tropes: Knight Templar Lord Error Prone Dark Messiah church militant I'd imagine this character would ...
- Mon May 11, 2009 9:33 pm
- Forum: G.M.s Forum
- Topic: An idea for a religious fanatic villian.
- Replies: 3
- Views: 1381
An idea for a religious fanatic villian.
Okay, here’s my idea for an NPC villain—a reversal of the classic good demon hunter/paladin type. It’s for Palladium Fantasy, but could also work for any of the modern settings such as HU, BTS, or NB. He’s a Van Helsing-like monster slayer who is also a religious fanatic and has supernatural powers....
- Sat Apr 04, 2009 6:26 pm
- Forum: Rifts®
- Topic: Rifts Earth and.... Oxygen Levels?
- Replies: 28
- Views: 1113
Re: Rifts Earth and.... Oxygen Levels?
Well, civilization has been greatly reduced to a relatively few kingdoms and cities, so the wilderness has had around 250-300 years to restore itself. I believe that it is mentioned in South America that the rain forests were greatly restored, and I haven't seen many factors to cause deforestation. ...
- Sat Apr 04, 2009 5:01 pm
- Forum: G.M.s Forum
- Topic: Really High Bonuses
- Replies: 61
- Views: 17778
Really High Bonuses
Okay, I've had really powerful characters in my campaigns, through a series of chances (martial arts, superpowers, R.C.C bonuses, and high attributes rolls), ends up with strike, parry or dodge (in some cases initiative) bonuses around 17, 18, 19, and in some cases even over 20. I know rules were ma...
- Wed Nov 26, 2008 1:03 am
- Forum: G.M.s Forum
- Topic: A Supreme Being NPC Class.
- Replies: 33
- Views: 10215
Re: A Supreme Being NPC Class.
Well, for a slight touch of vindication (if you care about such things), I would be interested in what you have come up with, particularly if you have tables for tailoring such a being, as I am a bit busty to come up with such. Thank you. It will have all the essentials of a character class include...
- Wed Nov 26, 2008 12:37 am
- Forum: G.M.s Forum
- Topic: A Supreme Being NPC Class.
- Replies: 33
- Views: 10215
Re: A Supreme Being NPC Class.
I come for ideas, and all I get is excuses not to do something, and suggestions to replace what could be an interesting thought-experiment in testing the upper limits of what is definable in the Palladium, and instead I get people that would replace a character class with a paragraph long plot devic...
- Mon Nov 24, 2008 9:44 pm
- Forum: G.M.s Forum
- Topic: A Supreme Being NPC Class.
- Replies: 33
- Views: 10215
Re: A Supreme Being NPC Class.
UPDATE: Working on it right now, and I am making success. Despite objections, I think I can do this. Taking inspiration from character classes in Hero Unlimited (most particularly Immortals), I'll make several templates and possibilities. All characters roll for one definition of "omnipotent&qu...
- Sat Nov 22, 2008 2:32 am
- Forum: G.M.s Forum
- Topic: A Supreme Being NPC Class.
- Replies: 33
- Views: 10215
Re: A Supreme Being NPC Class.
Mephisto, the character sheet is around 100 pages, as I decided I had to write a description for each modified power the character possessed. It took a couple years to finally perfect, but I did it. And as I said, supreme beings have been done before in other RPGS; it can be done in Palladium, it ju...
- Thu Nov 20, 2008 3:28 pm
- Forum: G.M.s Forum
- Topic: A Supreme Being NPC Class.
- Replies: 33
- Views: 10215
Re: A Supreme Being NPC Class.
I have already gone over these objections and points in my initial post, but I will attempt to address in greater detail. demos606, the character in question can use his reality manipulation abilities to alter his physical attributes, raising them to higher levels if need be. These stats are simply ...
- Sun Nov 16, 2008 4:28 pm
- Forum: G.M.s Forum
- Topic: A Supreme Being NPC Class.
- Replies: 33
- Views: 10215
A Supreme Being NPC Class.
Okay, how would you go about creating a Supreme Being in your campaign? I'm not talking about Conversion Book Two: Pantheons of the Megaverse. Those gods were simply supernatural beings with tens of thousands of M.D.C, and were simply immortal with powerful psionic and magic abilities. Those beings ...