Search found 33 matches
- Mon Feb 12, 2018 10:11 am
- Forum: Guild of Magic & Psionics
- Topic: Stone Master and Munchkin Powers
- Replies: 7
- Views: 8206
Stone Master and Munchkin Powers
This is something that has always vexed and perplexed me. First off, I love Stone Masters. The possibilities are just so beautiful. And don't get me started on all the things you can do with marbles. But the real question is... Can I cram my emeralds together to make a bigass emerald? That diamond d...
- Mon Feb 12, 2018 10:05 am
- Forum: Palladium Fantasy RPG®
- Topic: Semi-perverse Question (Metamorphosis related)
- Replies: 7
- Views: 4850
Semi-perverse Question (Metamorphosis related)
So please follow me along with a few what-ifs. Say we have this godling-esque being. Dragon, godling, some form of supernatural greater being. Wants to play the ol' Zeus knock up a mortal game. If a supernatural being is using Metamorphosis: Human (Superior), is the sperm sacred? I.e. is the zygote ...
- Fri Nov 27, 2009 2:57 am
- Forum: Palladium Fantasy RPG®
- Topic: Changelings
- Replies: 17
- Views: 3675
Re: Changelings
Good thing about Changeling psychics. Impervious to Poison and Summon Inner Strength. Also Alter Aura is a good one, even though the aura is close to human/Elf/Dwarf. Think of it as Aura Impersonation. And I was of the belief that it's "a lot" of salt. Like heavily salted stuff, pure salt,...
- Wed Nov 25, 2009 2:49 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fun with the Old Ones' Secret Complex
- Replies: 7
- Views: 2295
Fun with the Old Ones' Secret Complex
So this has always been one of my favorite topics to ponder. The never-before-seen Old Ones crafted super-power circle of tortured enjoyment. You know, the one that irrevocably turned you into an Elf that one time? So once you clear out the serpent men, kill their evil toad-creatures, and put the li...
- Mon Nov 09, 2009 3:17 am
- Forum: Guild of Magic & Psionics
- Topic: Orcish Warlocks?
- Replies: 2
- Views: 1536
Orcish Warlocks?
Okay, preface this with I started playing PFRPG, before PPE and all that. I've always been of the school that Orcs can be Warlocks. Not wizards/diabolists/summoners/etc. But that they (the smarter ones, at least) had the capacity to become Warlocks. When did this change? Was there any reason given a...
- Mon Nov 02, 2009 7:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: Why Use Ships and Wagons When You Have Magic?
- Replies: 33
- Views: 5083
Why Use Ships? Here's why and with what magic...
Step one. Pilfer flagship. Preferably something quite solid and impressive. (think Stone Ship/frigate/whatever) Go for speed. Big and fast. One of those ships that needs superior wave/wind conditions to goooo. Personally I'm partial to Frigates and Corsairs. (and with perfect wind/wave/weather condi...
- Thu Oct 29, 2009 8:36 pm
- Forum: Rifts®
- Topic: Are All E-Clips Created Equal?
- Replies: 13
- Views: 2022
Re: Are All E-Clips Created Equal?
Well, I've always assumed that E-Clips work like batteries. So I assume that HUDs that tell you how many shots left (or gun side-displays that do the same) are simply calculating how many shots are left based on the charge left in the E-Clip based on the % of energy left in the clip. They likely tr...
- Thu Oct 29, 2009 8:24 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Burst/rapid-pulse rule clarification
- Replies: 4
- Views: 911
Re: Burst/rapid-pulse rule clarification
This is a bit of a thread hijack, but germaine to the original. And, before anyone flames, I haven't gotten to the Canon section of the rules. With energy weapons, there is often a "per blast/shot" and "per burst (of three, etc.)" listings. I.e. modes of fire. There are also some...
- Wed Oct 21, 2009 9:50 pm
- Forum: Palladium Fantasy RPG®
- Topic: The Changeling
- Replies: 1
- Views: 920
The Changeling
SIAP. Okay, so a Changeling has always been one of my favorite characters. Give me a healthy dose of paranoia, some psionics, and an aversion to salt any day. But the shape change has always seemed a bit incomplete/not fleshed out. From 3-10' tall, no additional limbs (save for a tail), nothing &quo...
- Fri Oct 02, 2009 11:38 pm
- Forum: Palladium Fantasy RPG®
- Topic: Transfer Essence & Intellect question.
- Replies: 5
- Views: 1267
Re: Transfer Essence & Intellect question.
I remember in an old PF book (Old Ones I think) where you could use a circle to pop your essence into a diamond, then who ever grabs that diamond gets their essence swapped with yours. Granted it's a wonky circle magic spell, but it is proper palladium approved spell. Smiling_Bandit - Guesses you c...
- Fri Oct 02, 2009 11:28 pm
- Forum: Palladium Fantasy RPG®
- Topic: Castles & Fortresses in Palladium fantasy.
- Replies: 33
- Views: 8706
Re: Castles & Fortresses in Palladium fantasy.
Some things for any prospective castle tyant. Earth Warlock. Get at least one powerful one. Either Orcish slaves (better be broken), or mercenary, or indentured, or loyal. But they must be dependable. 'cause they're going to be summoning some big bad Elemental beings. Also, they have to have a head ...
- Fri Oct 02, 2009 10:59 pm
- Forum: Guild of Magic & Psionics
- Topic: Have any one come up with New Wards?
- Replies: 1
- Views: 1338
Re: Have any one come up with New Wards?
I keep on keepin' on with my wax paper and crayons and tracing paper and charcoal, rubbing on the plaza in Credia... But for some reason, I can't decipher the wards. Or are they runes? Damn Mystic Symbology. Almost like hyper-tech lost, these forgotten magicks are. Oh, and, I think I might have let ...
- Fri Oct 02, 2009 10:37 pm
- Forum: Guild of Magic & Psionics
- Topic: Call Lightning, re-read
- Replies: 14
- Views: 5889
Re: Call Lightning, re-read
While on the Call Lightning angle.. I always wondered. Can you Call Lightning in an enclosed space? In a dungeon, cave, castle, building, underground? And yeah, I'm not talking something that the lightning could concievably penetrate. I've always wondered if you need "open sky" to Call Lig...
- Sat Sep 26, 2009 11:21 am
- Forum: Guild of Magic & Psionics
- Topic: Soul Drinking Rune Weapons & Demon/Devil Minions
- Replies: 4
- Views: 2508
Soul Drinking Rune Weapons & Demon/Devil Minions
So.. The evil witch that is pledged to evil Devil/Demon Lord whomever is pilliging your countryside. You grab your trusty rune smiter Snookums. Even though Soul Drinking is a bit of an abberrant feature, Snookums happens to drink souls, even though he/she/it is of a good alignment. (as are you) Off ...
- Mon May 11, 2009 8:59 pm
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist & Summoner & Circle Magic
- Replies: 11
- Views: 3030
Diabolist & Summoner & Circle Magic
Okay. I realize the 2nd edition has been out awhile. And maybe I just didn't go over the Diabolist & Summoner (two of my favorite classes, which I was/am very familiar with from the 1st version), but I noticed something kinda sorta really major. In the revised edition, the Diabolist cannot creat...
- Mon May 11, 2009 8:48 pm
- Forum: Heroes Unlimited™
- Topic: Multiple Beings/Selves & Energy Reserves
- Replies: 18
- Views: 2870
Re: Multiple Beings/Selves & Energy Reserves
Basically, unless you want a whole lot of naked clones (which could always be fun, especially if she was really hot . . . ) you have to have an "armoring" power. I.e. Bio-Armor, Ectoplasmic Armor, or Instant Wardrobe (although I don't like the equal mass in-equal mass out aspect, but hey)...
- Sun May 10, 2009 3:47 pm
- Forum: Guild of Magic & Psionics
- Topic: Talisman
- Replies: 14
- Views: 6666
Re: Talisman
On a slightly different note. Talisman as a PPE battery. The spell description doesn't give a "size" limit for what is or is not "talismanic." A pin, a coin, your favorite lucky dice, whatever it may be. So say you have a mage with goldsmithing skills. It'd take awhile, but you ...
- Sun May 10, 2009 3:36 pm
- Forum: Heroes Unlimited™
- Topic: Multiple Beings/Selves & Energy Reserves
- Replies: 18
- Views: 2870
Multiple Beings/Selves & Nudity!
Basically, unless you want a whole lot of naked clones (which could always be fun, especially if she was really hot . . . ) you have to have an "armoring" power. I.e. Bio-Armor, Ectoplasmic Armor, or Instant Wardrobe (although I don't like the equal mass in-equal mass out aspect, but hey)....
- Wed May 06, 2009 4:15 pm
- Forum: Palladium Fantasy RPG®
- Topic: Size of the World
- Replies: 15
- Views: 2092
Re: Size of the World
There are two things that screw up this line of thought. First, if you want to do a base size/land mass calculation, more power to you. But it has next to nothing to do with the mass of the globe the Palladium world is on. The reason? The wall at the edge of the "world." A random dimension...
- Mon May 04, 2009 7:28 pm
- Forum: Heroes Unlimited™
- Topic: Complimenting powers (REOPENNED fer business)
- Replies: 85
- Views: 12126
Re: Complimenting powers (REOPENNED fer business)
My little contribution: Multitasking & Speed Tasking : First of all, with Speed Tasking, you get it done in half the time. Now with Multitasking, you get twice as much stuff done in half the time. And to really accelerate the production: Multitasking, Speed Tasking, & Multiple Beings/Selves ...
- Mon May 04, 2009 7:21 pm
- Forum: Heroes Unlimited™
- Topic: Multiple Beings/Selves & Energy Reserves
- Replies: 18
- Views: 2870
Re: Multiple Beings/Selves & Energy Reserves
First off, I was being a little facetious with the original never the super powers-magic-psionics be combined. Just to be a bit silly. Secondly, yeah, it's a sticky point. 'cause if the clone (Beta) is truly identical, it should be fully "powered" (PPE/ISP). After re-reading HU2, I think I...
- Mon May 04, 2009 2:18 pm
- Forum: Heroes Unlimited™
- Topic: Multiple Beings/Selves & Energy Reserves
- Replies: 18
- Views: 2870
Multiple Beings/Selves & Energy Reserves
So I know that super powers and psionics or magic can never be had by the same character. (never cross the beams!) But for this little postualation, let's pretend they do. So you have a mage/multiple beings selves mutant. When Prime breaks off Beta, Gamma, Delta, and Epsilon, they have full ISP and/...
- Mon May 04, 2009 2:00 pm
- Forum: Guild of Magic & Psionics
- Topic: Talisman
- Replies: 14
- Views: 6666
Re: Talisman
On a slightly different note. Talisman as a PPE battery. The spell description doesn't give a "size" limit for what is or is not "talismanic." A pin, a coin, your favorite lucky dice, whatever it may be. So say you have a mage with goldsmithing skills. It'd take awhile, but you c...
- Sat May 02, 2009 4:46 pm
- Forum: Guild of Magic & Psionics
- Topic: Materials that Boost Magic Abilities
- Replies: 7
- Views: 4009
Re: Materials that Boost Magic Abilities
Gantrium and Xanthine are in Northern Hinterlands.
~A
~A
- Sat May 02, 2009 3:48 pm
- Forum: Guild of Magic & Psionics
- Topic: Astral Transference & Astral Domain Questions..
- Replies: 1
- Views: 2677
Astral Transference & Astral Domain Questions..
First of all, with Astral Transference there is total discorporation of the physical body, i.e. full psionic energy transformation. My question is this, does that allow for a 15 ISP one melee round uber-teleport? Leave the world you're on, in your backyard, transfer to the Astral Plane, and then lea...
- Sat May 02, 2009 3:16 pm
- Forum: Guild of Magic & Psionics
- Topic: Mind Bond Ghost?
- Replies: 8
- Views: 4247
Re: Mind Bond Ghost?
Mouser13 wrote:Mind bond and Total Recall offically don't work since total recall only works with what you have read.
I suppose that depends on what version of Total Recall you're working with.
~A
- Fri May 01, 2009 5:44 am
- Forum: Guild of Magic & Psionics
- Topic: Mind Bond Ghost?
- Replies: 8
- Views: 4247
Mind Bond Ghost?
I seem to remember somewhere about this, but for the life of me I can't remember exactly where. Would you think the generic Mind Bond power would work with a ghost? (and other intangible beings) I've always been a big fan of Mind Bond. Both for the complete unbiased knowledge of whom/whatever, but a...
- Mon Apr 27, 2009 5:18 am
- Forum: Guild of Magic & Psionics
- Topic: Crumbling Books and Parchment
- Replies: 2
- Views: 1877
Crumbling Books and Parchment
With all the age old books and scrolls and whatnot out there, I've been pondering on ways to rejuvinate old reading materials. You know, the stuff that turns to dust just as you touch it. Thwarting your eternal quest for lost magicks. Considered putting a silver rune on them. But then, how would you...
- Sat Apr 18, 2009 2:26 am
- Forum: Palladium Fantasy RPG®
- Topic: New books
- Replies: 20
- Views: 3593
Re: New books
I don't think it'll happen. But I'd like to see some versions of magic from the Time of a Thousand Magics. Crystal, spell, ward, circle, etc...
~A
~A
- Sat Apr 18, 2009 2:17 am
- Forum: Palladium Fantasy RPG®
- Topic: What do you think are the 10 best Enchantments for weapons?
- Replies: 5
- Views: 1256
Re: What do you think are the 10 best Enchantments for weapons?
Gotta throw in on Demon and/or Devil Slayer. If you encounter a significant amount of the Demon/Devil beasties, it's a significant asset. (Summoner, Summoner-hunting, minions of evil warlords..)
~A
~A
- Sat Apr 18, 2009 2:10 am
- Forum: Palladium Fantasy RPG®
- Topic: Ward Question...
- Replies: 24
- Views: 3638
Re: Ward Question...
Wait a tick. You chained two Power wards in the string? Can you do that? And if so, how far can I go? 10x Power wards? That seems unbalanced. And I like it. ~A And, fyi, the box in question is out of Arms of Nargash Tor. With Osiris' Tongue inside. If I remember correctly, the box is warded with mul...
- Mon Mar 23, 2009 7:24 am
- Forum: Palladium Fantasy RPG®
- Topic: Ward Question...
- Replies: 24
- Views: 3638
Re: Ward Question...
Thanks all, for the useful feedback. I suppose it's an aura question. I.e. when someone grabs the box (or a candlestick, or a bowling pin, or the Diabolist's favorite frying pan/jar of jam/etc.), s/he's physically/aurally/psionically/PPE-ically "touching" the item that's warded. How far do...
- Sat Mar 21, 2009 8:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Ward Question...
- Replies: 24
- Views: 3638
Ward Question...
Alright, so we have this box which is warded with uber-Death. Open it and save, or else. My question is this... Say the box is opened using telekinesis. (and yes, the death ward is infliction, not area effect) Does the ward know who's telekinetically molesting the box?
Thanks,
~A
Thanks,
~A