Search found 137 matches

by Grimlock
Thu Jul 12, 2018 1:38 pm
Forum: Palladium Books® Games Q. & A.
Topic: Phase World: Fighter Combat Skill
Replies: 2
Views: 9917

Phase World: Fighter Combat Skill

A lot of Men-at-Arms OCCs have Robot Combat: Basic without the Piloting skill so they can have extra bonuses and attacks when acting as GUNNERS.

Does it mean that, in the Phase World setting, once needs Fighter Combat to have the same bonuses while acting as a gunner on space craft?


:G
by Grimlock
Wed Mar 11, 2015 6:16 am
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

seems like splitting hairs to me. when you're trained the aim and shoot happens fluidly- just like with a punch. of course, there are different ways of doing it. could rule that you have to disarm offensively on your initiative, but I don't see anything wrong with allowing a parry that causes a pot...
by Grimlock
Sat Feb 07, 2015 6:57 am
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

I get it. Both a Parry and a simultaneous attack would both assume the shot was ALREADY fired, meaning deflecting/striking/disarming the arm wielding the weapon. The only way to avoid getting shot point blank is if you target the gun before your opponent rolls to strike, such as while they take an a...
by Grimlock
Fri Feb 06, 2015 1:48 am
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

Oh wait, there is - it's called Entangle . This is the action you're looking for if you're attempting to prevent an enemy from shooting you in close-combat - you just have to be faster than your opponent to use it, and have to remember to use it. Wait a minute: what about a simultaneous strike? A g...
by Grimlock
Mon Jan 12, 2015 5:36 pm
Forum: Palladium Books® Games Q. & A.
Topic: RUE, to hit with missiles
Replies: 13
Views: 8490

Re: RUE, to hit with missiles

WP Bonuses are only applied when the missile is not self-guided as per the standard +3/+5 to strike standard missiles have. Weapons Systems.....*thinks about it*...might be applicable to infantry missiles in the since that the launch system "helps" the missile "see" the target b...
by Grimlock
Mon Jan 12, 2015 12:53 pm
Forum: Palladium Books® Games Q. & A.
Topic: RUE, to hit with missiles
Replies: 13
Views: 8490

Re: RUE, to hit with missiles

I know this is an old thread, but I thought I'd add my $0.02 for those who might come across this thread on a search, like I did: I believe Missile/Rocket fire has a target number of 8+, just like all other ranged weapons. I would apply the bonuses to strike from W.P. Heavy Mega-Damage Weapons to mi...
by Grimlock
Tue Jan 06, 2015 9:10 am
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

Killer Cyborg was referring to "Combat Range" on page 128 of Ninjas & Superspies. All it says is that closing the distance is automatic, while breaking away isn't, without stipulating any particular rules on how to do so. I know this post isn't helpful, but I thought I'd add it here to...
by Grimlock
Thu Dec 25, 2014 9:47 am
Forum: Palladium Books® Games Q. & A.
Topic: Can you get stuck in your own Carpet of Adhesion spell?
Replies: 8
Views: 6442

Re: Can you get stuck in your own Carpet of Adhesion spell?

Kagashi wrote:In some cases, you might WANT to be stuck to it. Say, if you are on the hull of a spaceship and have no other method to tether yourself.

Brilliant. ;)
by Grimlock
Wed Dec 24, 2014 8:32 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

I appreciate the input, Kagashi, but I think you glossed over the middle section: What if Adam wants to step out of Melee range, disengaging from Melee combat, in order to fire his laser pistol without giving Bob the chance to parry his arm? I'd imagine that it would take an attack/action for Adam t...
by Grimlock
Fri Oct 03, 2014 7:28 pm
Forum: Palladium Books® Games Q. & A.
Topic: Damage roll over
Replies: 3
Views: 4173

Re: Damage roll over

Rifts: Ultimate Edition, pg. 355: Hit Points/S.D.C. Damage While Inside M.D.C. Armour (optional) ;)
by Grimlock
Mon Sep 15, 2014 2:41 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

I make it an 8 still, just because I'm a jerk. It will absolutely come up, Grim. My players are all pretty wily, and if not them NPC's like to survive, so disengaging is necessary at times. I await to hear how this house rule plays out for you, sir. If I, by some miracle, manage to get a game going...
by Grimlock
Sun Sep 14, 2014 6:47 am
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

Other than that, if you're in melee with someone using a firearm, i allow parries instead of dodges. If the defender is using a vibro blade or other melee weapon, i'll even let them try to destroy the gun at a penalty to their parry. Just curious: With Rifts: Ultimate Edition, Hand to Hand combat s...
by Grimlock
Thu Sep 11, 2014 5:31 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

@Glistam: I appreciate your input, sir; I do believe we're on the same wave length. Your points 1, 2, and 3 are all spot on. I just wanted to have a rule that would work as a 4th option, while making the Speed attribute less than useless. Does anyone foresee a problem with an opposed, d20+Speed roll?
by Grimlock
Thu Sep 11, 2014 6:18 am
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Re: Ranged Weapons in Melee Range, and Melee disengagement

Thanks for the replies, guys. @Killer Cyborg: I took your suggestion and looked up my copy of Ninjas & Superspies (N&SS) and read their section on Combat Ranges (pg. 128) as well as the Back Flip rules (pg. 127) which have been incorporated into Rifts: Ultimate Edition (pg. 344). N&SS ta...
by Grimlock
Tue Sep 09, 2014 6:34 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ranged Weapons in Melee Range, and Melee disengagement
Replies: 51
Views: 36796

Ranged Weapons in Melee Range, and Melee disengagement

Searched the forums; no luck. Here I go: Imagine two guys, Adam and Bob, are in melee combat. Adam is armed with a laser pistol; Bob has a knife drawn. In Melee range, Adam and Bob can slice and pistol-whip each other to their heart's content. When it comes to firing their Ranged weapons in Melee ra...
by Grimlock
Sun Mar 02, 2014 6:34 pm
Forum: Palladium Books® Games Q. & A.
Topic: Manticore Monster Tattoo
Replies: 36
Views: 25496

Re: Manticore Monster Tattoo

I figure I'd thoroughly derail this thread with this:
http://cdn2.fashionablygeek.com/wp-cont ... 90x382.jpg
by Grimlock
Sun Mar 02, 2014 6:31 pm
Forum: Palladium Books® Games Q. & A.
Topic: Animal Tattoos as Psionics
Replies: 2
Views: 2860

Re: Animal Tattoos as Psionics

Tor wrote:I don't see why it wouldn't.

Why limit yourself to dogs and horses though? Land Rays in Psyscape are SDC animals :)

I'll consider the Land Ray. ;)

In the mean time, I know I can leave my dog tattoo to stand guard while I sleep, and howl me awake if their psionics get triggered. :D
by Grimlock
Sun Mar 02, 2014 7:24 am
Forum: Palladium Books® Games Q. & A.
Topic: Animal Tattoos as Psionics
Replies: 2
Views: 2860

Animal Tattoos as Psionics

Hey all, I couldn't find this anywhere on the forums or the old FAQ, so here I go: Animal Tattoos "have all the abilities the real world animal would possess" (Atlantis, pg.88). Does this include the innate Psionic abilities See the Invisible , Sense Evil , Sense Magic , and Sixth Sense ? ...
by Grimlock
Wed Feb 26, 2014 9:15 am
Forum: Palladium Books® Games Q. & A.
Topic: Manticore Monster Tattoo
Replies: 36
Views: 25496

Re: Manticore Monster Tattoo

I wish I knew the answer FOR SURE. I'm pretty sure you use the MAX stats. And, while you're at it I'd get a Tattoo of a MAGOT Monsters, not demons, Maggot is a greater demon. Like demons are not monsters? It depends on whether the maggot is brainless enough to qualify as a predatory monster eligibl...
by Grimlock
Sun Feb 16, 2014 5:47 pm
Forum: Palladium Books® Games Q. & A.
Topic: Manticore Monster Tattoo
Replies: 36
Views: 25496

Re: Manticore Monster Tattoo

Well obviously there's something going on with them that makes them stupid enough to be used as a monster tattoo. Personally I would have made the cut-off point at having a language skill, but then I'm not working at the company. It makes sense, to me, that the only language a Monster Tattoo would ...
by Grimlock
Sun Feb 16, 2014 5:46 pm
Forum: Palladium Books® Games Q. & A.
Topic: Tattoos "magically return when thrown"
Replies: 11
Views: 7505

Re: Tattoos "magically return when thrown"

This makes me wonder, if someone else is firing arrows and they are returning to the T-man... is that potentially dangerous? He wouldn't know when they were being fired or when to expect them. Is there any indication which end of the weapon leads when it's flying back to them? It wouldn't be a huge...
by Grimlock
Thu Feb 13, 2014 8:41 am
Forum: Palladium Books® Games Q. & A.
Topic: Tattoos "magically return when thrown"
Replies: 11
Views: 7505

Re: Tattoos "magically return when thrown"

Your insight is appreciated, as always. Thanks.
by Grimlock
Wed Feb 12, 2014 7:10 am
Forum: Palladium Books® Games Q. & A.
Topic: Tattoos "magically return when thrown"
Replies: 11
Views: 7505

Re: Tattoos "magically return when thrown"

Correct. It happens so fast that there is no turns lost retreiving/catching, presuming no interferance. Solid. A friend of mine suggested that, since the source of the weapon is a magical tattoo, that the three-dimensional weapon switches to two-dimensional intangible image when it returns to the t...
by Grimlock
Tue Feb 11, 2014 7:23 am
Forum: Palladium Books® Games Q. & A.
Topic: Tattoos "magically return when thrown"
Replies: 11
Views: 7505

Re: Tattoos "magically return when thrown"

I assume it physically moves unless the weapon specifies teleport. a few magic/rune weapons have said they teleport back to the owner, others do not. I simply presume by default that teleportation only happens if it says it's telepotration, otherwise the weapon has to physically return and may pote...
by Grimlock
Mon Feb 10, 2014 7:18 am
Forum: Palladium Books® Games Q. & A.
Topic: Tattoos "magically return when thrown"
Replies: 11
Views: 7505

Re: Tattoos "magically return when thrown"

you have to houserule it, as it makes no distinction if it's teleporting or physically moving. Thanks for the reply. I've always assumed the weapon "teleported" back in the hands of the creator instantly since there is no indication of how long it took to return, and there are no rules re...
by Grimlock
Sun Feb 09, 2014 6:13 pm
Forum: Palladium Books® Games Q. & A.
Topic: Tattoos "magically return when thrown"
Replies: 11
Views: 7505

Tattoos "magically return when thrown"

Hey,

Just needed a quick clarification regarding the Magic Weapon Tattoos with Wings:

When they "magically return when thrown", they teleport back into the hands of their creator, correct?


Thanks in advance,

:Grim
by Grimlock
Sun Jan 05, 2014 10:52 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

This vid is boring, yet SOLID! Thanks!
by Grimlock
Mon Dec 23, 2013 7:57 pm
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Killer Cyborg wrote:
Grimlock wrote:The big question I have is: Does the "Firing Blind" penalty apply to targets in FULL cover?


No.
But it would apply under full concealment.

Wow...really? When someone is in full cover, doesn't it mean they are fully concealed behind cover? What's the difference?
by Grimlock
Fri Dec 20, 2013 7:01 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Someone cheated on this thread to make shooting blind apply to situations when not blind. My original Statement was in fact correct. There is no shooting blind penalty unless actually Blind. Shooting Blind: -I 0 to strike what you cannot see, including shooting into ground cover without actually se...
by Grimlock
Mon Dec 09, 2013 10:40 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

targeting with AOE is Not firing Blind, but an attack based on range : with a 8 12 or 16+ required to hit. (Area of effect) but ... you can be firing blind with an AOE if for example, you are carpet bombing vs a specific target. Thanks for explaing the AoE term for me, guys. I understand what you m...
by Grimlock
Sun Dec 08, 2013 7:32 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

I was not aware they made the firing blind penalty apply to situations where it's not blind but wild. Also if the weapon can shoot past the cover, then yes it's a -10. If they can not shoot past the cover, the attack is a straight roll. (for example, shooting a MDC weapon past a target hiding behin...
by Grimlock
Fri Dec 06, 2013 9:37 pm
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Thanks for your input, guys. I still hope Rapannui and 42dragon will chime in though...


:Grim
by Grimlock
Fri Dec 06, 2013 6:59 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Thanks!

One last question: Would WP bonuses apply?
by Grimlock
Thu Dec 05, 2013 10:28 pm
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

On a relate noted to other comments on this post. The -10 to firing blind. Why would you add you bonus to strike back into that? If you are firing blind what are you aiming at to get those bonuses? I figured the "Firing Blind" penalty applied to situations where the attacker knows where t...
by Grimlock
Thu Dec 05, 2013 7:40 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Grim, i see what you're saying. The -10 penalty works better considering you're doing it blind. I agree you would have bonuses. I'm glad you got the meaning of my sentence. I meant "Why wouldn't the strike bonuses apply". And, I agree with you about the dodge being allowed, as you'd be ab...
by Grimlock
Wed Dec 04, 2013 2:14 pm
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Thanks for the input. :) I just had one question:

For 3A, you have a roll without bonuses with the -10 penalty. Why would the Strike bonuses not apply? If you can aim for the chair behind the desk (3B), why can't you aim for the ground beside the cover?
by Grimlock
Wed Dec 04, 2013 2:04 pm
Forum: Palladium Books® Games Q. & A.
Topic: Manticore Monster Tattoo
Replies: 36
Views: 25496

Re: Manticore Monster Tattoo

Giant2005 wrote:I'd say that i something is low enough in intelligence to be capable of being a Monster Tattoo, it can't speak at all. It can merely understand those languages when given commands much like a Dog.
+1
by Grimlock
Wed Dec 04, 2013 10:39 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

Wow! I appreciate all the input guys, but each one I receive just brings up more questions. Still, I'm glad we have the opportunity to discuss these things and come to a concensus. So, to recap, we have Subject X completely hidden in cover, with Subject Y trying to hit X with the Blast Radius of the...
by Grimlock
Tue Dec 03, 2013 7:53 pm
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Re: Firing Blind / Blast Radius / Complete Cover

straight attack, no penalty. No dodge either. better hope his cover survives the damage. if it doesn't. he takes half damage. straight meaning, natural roll. (this is a wild shot, Not blind shot) Thanks for the reply, but you've confused me further. It's a "straight attack, no penalty", b...
by Grimlock
Tue Dec 03, 2013 9:43 am
Forum: Palladium Books® Games Q. & A.
Topic: Firing Blind / Blast Radius / Complete Cover
Replies: 29
Views: 19847

Firing Blind / Blast Radius / Complete Cover

Hey all, I just wanted a quick clarification regarding the revised Ranged Combat rules from R:UE. I couldn't find my answer in the F.A.Q., so here I go: Example 1: Subject X is in partial cover, meaning Subject Y can fire on X as a Called Shot. This I understand. Example 2: Subject X is in COMPLETE ...
by Grimlock
Tue Dec 03, 2013 9:00 am
Forum: Palladium Books® Games Q. & A.
Topic: Manticore Monster Tattoo
Replies: 36
Views: 25496

Re: Manticore Monster Tattoo

Thinyser wrote:Max stats for the monster summoned, including its natural language abilities.

If so, which languages? I've always assumed summoned creatures would only know the Native language of the T-Man, and any additional languages a standard monster may know wouldn't apply.
by Grimlock
Sun Nov 17, 2013 12:33 pm
Forum: Palladium Books® Games Q. & A.
Topic: Intimidating Skills vs Horror Factor
Replies: 13
Views: 11388

Re: Intimidating Skills vs Horror Factor

I appreciate your input, Prysus. I've read your replies in the past and I'm glad you were able to chime in on my question. And it's not as simple as a roll in the game mechanics. I need to look at these scenarios from more of a story-telling angle, and be less concerned with the rolls involved, anal...
by Grimlock
Sat Nov 16, 2013 11:19 am
Forum: Palladium Books® Games Q. & A.
Topic: Intimidating Skills vs Horror Factor
Replies: 13
Views: 11388

Re: Intimidating Skills vs Horror Factor

Thanks, Dog_O_War. I appreciate all of the insight, and look forward to applying your techniques. I'm still kinda stuck, though. I understand that context is everything when it comes to how the Intimidation is carried out, but how would you relate this to the mechanics of the game? I guess my bigges...
by Grimlock
Sat Nov 16, 2013 11:09 am
Forum: Palladium Books® Games Q. & A.
Topic: Assumed Pre-requisite Skills for OCC Skills
Replies: 5
Views: 5053

Re: Assumed Pre-requisite Skills for OCC Skills

Has anyone ever considered replacing a skill missing prerequisites with another, perhaps more appropriate, skill? The Spacer O.C.C. from Phase World is supposed to have the Spaceship Mechanics skill without any prerequisites. I've always imagined that the Basic Mechanics skills, which was introduced...
by Grimlock
Sun Nov 10, 2013 6:53 pm
Forum: Palladium Books® Games Q. & A.
Topic: Intimidating Skills vs Horror Factor
Replies: 13
Views: 11388

Re: Intimidating Skills vs Horror Factor

So, even the Mental Affinity attribute isn't helpful? :(

Maybe I should just ask: How is intimidation handled in your games?


And, to reiterate my previous question: How does the "Performance" skill work?
by Grimlock
Sun Nov 10, 2013 7:12 am
Forum: Palladium Books® Games Q. & A.
Topic: Intimidating Skills vs Horror Factor
Replies: 13
Views: 11388

Re: Intimidating Skills vs Horror Factor

@Dog_O_War: I didn't think of it like that at all. While something Horrific can be intimidating, one is not synonymous with the other. I would agree that Horror Factor works in a more instinctual reaction to shock, while Intimidation is more contextual and circumstantial. @Everyone: This opens up a ...
by Grimlock
Thu Nov 07, 2013 8:55 pm
Forum: Palladium Books® Games Q. & A.
Topic: Intimidating Skills vs Horror Factor
Replies: 13
Views: 11388

Re: Intimidating Skills vs Horror Factor

@Tor: I'm sure there are other scenarios where bonuses for a d20 roll can be provided by a relevant skill, though I can't think of any examples at the moment. @Alrik Vas: So, you'd have an HF of 12 for a successful intimidating dance, but what about the Performance skill? What HF would you give for ...
by Grimlock
Wed Nov 06, 2013 11:51 am
Forum: Palladium Books® Games Q. & A.
Topic: Intimidating Skills vs Horror Factor
Replies: 13
Views: 11388

Intimidating Skills vs Horror Factor

Hey all, As Rifts enthusiasts all know, challenges in Rifts resolved with either use a d20 roll or a percentile (d%) roll. Sometimes, however, you get situations where a d% roll needs to be contested against a d20 roll. For example, pg.368 of "Rifts: Ultimate Edition" has the heading "...
by Grimlock
Tue Nov 05, 2013 8:40 am
Forum: Palladium Books® Games Q. & A.
Topic: Magic Tattoo Flaming Shield Can It Parry Energy Blasts?
Replies: 7
Views: 5803

Re: Magic Tattoo Flaming Shield Can It Parry Energy Blasts?

@Tor: The ranged combat system has been almost completely revised in RUE, which is why I suggested an adaptation of the "Dodging Bullets & Energy Blasts" rules from RUE/pg.361; I think it could work; @drewkitty: Flaming Shield Tattoos are indestructable (Atlantis/pg 88), while standard...

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