Search found 221 matches
- Mon Jun 16, 2014 2:44 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee House Rule...
- Replies: 21
- Views: 6536
Re: Attacks Per Melee House Rule...
If one has fewer attacks than segments (Say, there are 5 segments, and an NPC has 3 attacks) would they act in the last three segments, or the first three?
- Fri Jun 13, 2014 6:50 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee House Rule...
- Replies: 21
- Views: 6536
- Tue Jun 10, 2014 11:27 am
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee House Rule...
- Replies: 21
- Views: 6536
Re: Attacks Per Melee House Rule...
Using the 5 or 3 segment rule then, how would dodging work exactly? If I only have 1 attack that segment, and my opponent has 2, can I only dodge 1 attack?
- Mon May 26, 2014 1:50 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee House Rule...
- Replies: 21
- Views: 6536
Re: Attacks Per Melee House Rule...
Just out of curiosity though, how does this affect simultaneous attack? I've always found that rule problematic (even more so in PFRPG).
- Mon May 26, 2014 12:29 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee House Rule...
- Replies: 21
- Views: 6536
Re: Attacks Per Melee House Rule...
Wow... this is great idea! Not only does it add a new dimension to combat, and speed things up, but it also solves the problem of tactical movement. I am definitely gonna play around with this, but I think this is gonna make my list of top ten house rules!
- Wed May 21, 2014 5:22 pm
- Forum: Heroes Unlimited™
- Topic: Attribute Arrays for HU
- Replies: 14
- Views: 3961
Re: Attribute Arrays for HU
OK, so by the average, that would give players an array of:
24, 17, 17, 14, 13, 12, 11, 11
and I could further adjust those up and down to give a couple different options.
Thanks!
24, 17, 17, 14, 13, 12, 11, 11
and I could further adjust those up and down to give a couple different options.
Thanks!
- Wed May 21, 2014 3:29 pm
- Forum: Heroes Unlimited™
- Topic: Attribute Arrays for HU
- Replies: 14
- Views: 3961
Re: Attribute Arrays for HU
I have had good luck using the "quick character generation" method of stat rolling as presented in Robotech. You select which of the 8 attributes you want to be the character's main "focus" or ability, and that is the highest number while the other attributes fan out logically. ...
- Wed May 21, 2014 1:36 pm
- Forum: Heroes Unlimited™
- Topic: Attribute Arrays for HU
- Replies: 14
- Views: 3961
Re: Attribute Arrays for HU
flatline wrote:We did something like that when we were playing competitive games (mutant olympics, that sort of thing), but never for any other kinds of games.
--flatline
Do you recall what range of stats you used?
- Wed May 21, 2014 1:16 pm
- Forum: Heroes Unlimited™
- Topic: Attribute Arrays for HU
- Replies: 14
- Views: 3961
Re: Attribute Arrays for HU
Sorry guys, I meant like D&D 4e, where instead instead of rolling for stats, each character chooses form a set "array" or pre-rolled stats, and arranges them how they see fit. The idea being no one character can dominate the game due to lucky rolls, as each characters have the same bas...
- Tue May 20, 2014 9:41 pm
- Forum: Heroes Unlimited™
- Topic: Attribute Arrays for HU
- Replies: 14
- Views: 3961
Attribute Arrays for HU
Has anyone ever used an "Array" system to generate attributes for HU, or any other Palladium game? If so, what score range did you use?
- Tue May 20, 2014 3:58 pm
- Forum: Heroes Unlimited™
- Topic: Dodge Rules
- Replies: 2
- Views: 1301
Dodge Rules
Does anyone use the Dodge Rules as written in HU 2nd edition? Were the rules always written this way? As I recall ,we always played 1st and revised editions allowing you to dodge anything, with full bonuses... bullets, energy blasts, whatever. It never seemed to matter, since in the comics, characte...
- Tue May 13, 2014 1:30 pm
- Forum: Heroes Unlimited™
- Topic: Is H.U better the Hero games,s Champions?
- Replies: 9
- Views: 3599
Re: Is H.U better the Hero games,s Champions?
They are both very different games... Champions undeniably has a more comprehensive power creation system, which allows you to create any effect you could imagine. Heroes Unlimited is more old school, but combat is simpler and moves faster, and since it doesn't really concern itself with balance bet...
- Fri Mar 28, 2014 2:06 pm
- Forum: Heroes Unlimited™
- Topic: Aliens Unlimited - How Compatible is it to HU2e?
- Replies: 8
- Views: 2866
Re: Aliens Unlimited - How Compatible is it to HU2e?
As far as I know, the current "Revised" edition of AU was designed for HU2e.... it's completely compatible.
- Tue Mar 25, 2014 12:56 pm
- Forum: Heroes Unlimited™
- Topic: PC's I am making for Gen Con...
- Replies: 15
- Views: 4088
Re: PC's I am making for Gen Con...
I really like Law... love the idea of an 1800's frontier lawman who has seen it all, working in modern times, coping with (or not) the complexities of modern justice. I like the idea of a couple minors, in addition to his longevity / healing powers, sort of a "Cowboy Captain America" type....
- Thu Feb 20, 2014 9:25 pm
- Forum: Heroes Unlimited™
- Topic: I volunteered to run a game!
- Replies: 26
- Views: 18437
Re: I volunteered to run a game!
I love the Century Station and Gramercy Island books, but to be honest, I never ran a pre-existing setting in any supers game, except for licensed games like Marvel & DC. Making up the complicated history and continuity was always my favorite part! Sounds like you'll have a nice blend of existin...
- Wed Feb 12, 2014 4:07 pm
- Forum: Heroes Unlimited™
- Topic: HU style "Legion of Doom"
- Replies: 18
- Views: 5538
Re: HU style "Legion of Doom"
Killer Whale was also always one of my favorite NPC's (I recently just got back my copy of Justice Machine.) But I felt he would need his power increased a bit to really be "Legion of Doom" style material.
- Wed Feb 12, 2014 2:18 am
- Forum: Heroes Unlimited™
- Topic: HU style "Legion of Doom"
- Replies: 18
- Views: 5538
Re: HU style "Legion of Doom"
I also vote for Glaciator... I always loved that guys pic in VU!
- Tue Feb 11, 2014 7:58 pm
- Forum: Heroes Unlimited™
- Topic: HU style "Legion of Doom"
- Replies: 18
- Views: 5538
Re: HU style "Legion of Doom"
How about Chiang Six (VU) for the leader?
- Tue Feb 04, 2014 6:29 pm
- Forum: Heroes Unlimited™
- Topic: NPC mini character sheet?
- Replies: 4
- Views: 1943
Re: NPC mini character sheet?
I used to use large index cards to write up my NPC's... I could fit their stats/bonuses, combat stats, commonly used powers / gear, and damage tracking on one side, which worked well.
- Thu Dec 19, 2013 9:01 pm
- Forum: Heroes Unlimited™
- Topic: Heroes Unlimited Hardcover
- Replies: 26
- Views: 8596
Heroes Unlimited Hardcover
In this weeks update, KS asked if fans would like a Heroes Unlimited hardcover. I'm not sure where to respond to that, so I am putting it here. I would love a hardcover for the HU rules (my fav Palladium game) but I would really prefer a new edition offered in hardcover, rather than just a hardcover...
- Mon Nov 11, 2013 5:47 pm
- Forum: Heroes Unlimited™
- Topic: Super Power to Super Tech Conversions
- Replies: 34
- Views: 22906
Re: Super Power to Super Tech Conversions
I'd really like to see the upcoming Hardware Unlimited book to add rules for designing "Prometheus circuits", mentioned in the Gramcery Island book, to robot and bionic characters. Give each power (or groups of similar powers) a cost per level, and some tech examples as above, and let play...
- Mon Nov 11, 2013 5:44 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee and Dodging
- Replies: 31
- Views: 12466
Re: Attacks Per Melee and Dodging
So, as I understand it, "by the book": 1. Each dodge uses up your next attack 2. You can dodge multiple turns in a row, it just keeps using up your next attack (ie: if you dodge every round, you will never attack) 3. When you have used up all your attacks per melee, you may no longer dodge...
- Thu Oct 31, 2013 12:00 am
- Forum: Heroes Unlimited™
- Topic: New Heroes Unlimited books coming...
- Replies: 33
- Views: 8285
Re: New Heroes Unlimited books coming...
I wouldn't mind new city/area books. They are always good to mine for ideas, even if I don't use them. I'd especially love an undersea/Atlantis book for HU (different than Rifts Atlantis)
- Mon Oct 14, 2013 5:47 pm
- Forum: Heroes Unlimited™
- Topic: Struggle Running Heroes Games
- Replies: 6
- Views: 2546
Re: Struggle Running Heroes Games
When in doubt, I always start as every other super hero game I can remember starts... bank robbery! Then, I try to spin it in a different direction... maybe the robbery was a diversion, or maybe the thieves were after the contents of a mysterious safe deposit box, or the whole thing was staged for t...
- Fri Sep 27, 2013 6:07 pm
- Forum: Heroes Unlimited™
- Topic: S.C.R.E.T.
- Replies: 5
- Views: 1683
S.C.R.E.T.
This has bugged me since I was a kid, so I'm just gonna say it and get it off my chest... Why on earth didn't they add an E to the name, and make it S.E.C.R.E.T.? To me, that sounds like a much cooler name for a comic book super spy agency. It could be Super-being Examination, Control, Retrieval and...
- Wed Sep 11, 2013 12:54 pm
- Forum: Heroes Unlimited™
- Topic: Does anyone allow characters like this one?
- Replies: 37
- Views: 9507
Re: Does anyone allow characters like this one?
I don't have Heroes of the Megaverse, could someone tell me what "Multiple Poweres" means? Does that book add some kind of "power pool" or variable power type mechanic?
- Wed Jul 24, 2013 1:17 pm
- Forum: Heroes Unlimited™
- Topic: Alter Physical Structure: Sand question
- Replies: 31
- Views: 10252
Re: Alter Physical Structure: Sand question
Actually, I think that would be a cool combat tactic.... I would probably allow it, but I wouldn't make the effect permanent.
For me, it's all about what's fun in the game, not necessarily what would happen in real life.
For me, it's all about what's fun in the game, not necessarily what would happen in real life.
- Thu Jul 18, 2013 7:51 pm
- Forum: Heroes Unlimited™
- Topic: Power question...
- Replies: 3
- Views: 1111
Re: Power question...
There's Energy Constructs (or something like that) in Powers Unlimited (1)
- Thu Jul 18, 2013 4:40 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee and Dodging
- Replies: 31
- Views: 12466
Re: Attacks Per Melee and Dodging
OK, along similar lines, how do people handle special attacks that use multiple attacks per Melee? (Power Punches, or example?) Do you declare the punch, wait the required number of actions, then it hits? Do you make the punch, then cannot attack for the required number of rounds (but may be able to...
- Thu Jul 18, 2013 2:28 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee and Dodging
- Replies: 31
- Views: 12466
Re: Attacks Per Melee and Dodging
I wonder if a good house rule would be that after you are out of attacks, you can still dodge, but you get no bonuses?
- Thu Jul 18, 2013 12:35 pm
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee and Dodging
- Replies: 31
- Views: 12466
Re: Attacks Per Melee and Dodging
So even of you run out of attacks, you can still dodge, you just can never attack if you continuously dodge?
I think this was how we played it back in the day, but I really can't remember.
I think this was how we played it back in the day, but I really can't remember.
- Thu Jul 18, 2013 10:56 am
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee and Dodging
- Replies: 31
- Views: 12466
Re: Attacks Per Melee and Dodging
So in other words, if you've already attacked in the initiative order, you can't dodge the next ranged attack aimed at you?
- Thu Jul 18, 2013 10:26 am
- Forum: Heroes Unlimited™
- Topic: Attacks Per Melee and Dodging
- Replies: 31
- Views: 12466
Attacks Per Melee and Dodging
When you dodge, do you lose your next attack, or does the lost attack come off your total? If it's your next attack, what happens if you want to dodge again? Are you unable to dodge twice in a row? Example: Captain Amazing is fighting Dr. Deadly. Amazing wins initiative, and punches Deadly. Deadly t...
- Wed Jul 17, 2013 6:30 pm
- Forum: Rifts®
- Topic: Which New World Book Do You Want To See!
- Replies: 87
- Views: 8660
Re: Which New World Book Do You Want To See!
Rifts: Hawaii would be really cool actually... there are a ton of local legends/history monsters, magic etc that could make the islands a really interesting, deadly and strangely beautiful place.
- Wed Jul 17, 2013 12:17 pm
- Forum: Heroes Unlimited™
- Topic: Auto Body Flip - P.P. Bonus?
- Replies: 10
- Views: 3535
Re: Auto Body Flip - P.P. Bonus?
Isn't the bodyflip thing a percentage chance?
- Wed Jul 17, 2013 10:27 am
- Forum: Heroes Unlimited™
- Topic: Christmas in July?
- Replies: 1
- Views: 821
Re: Christmas in July?
I'll take that as a no?
- Tue Jul 16, 2013 8:20 pm
- Forum: Heroes Unlimited™
- Topic: Christmas in July?
- Replies: 1
- Views: 821
Christmas in July?
Does Palladium still do the Christmas in July sale thing?
- Sun Jul 14, 2013 7:58 pm
- Forum: Heroes Unlimited™
- Topic: invulnerbility question.
- Replies: 3
- Views: 1227
Re: invulnerbility question.
I agree... Direct damage no, penalties due to sensory attacks yes.
- Fri Jul 12, 2013 12:00 pm
- Forum: Heroes Unlimited™
- Topic: New Heroes Unlimited books coming...
- Replies: 33
- Views: 8285
Re: New Heroes Unlimited books coming...
I think I'd rather see a series of books detailing traditional comic book locations, rather than an all encompassing "World Book."
An Atlantis / Undersea kingdom book
A jungle island / Animal Empire book
A Subterranean kingdom / Lost World book, etc.
An Atlantis / Undersea kingdom book
A jungle island / Animal Empire book
A Subterranean kingdom / Lost World book, etc.
- Thu Jul 11, 2013 5:20 pm
- Forum: Heroes Unlimited™
- Topic: HU ocean based game?
- Replies: 27
- Views: 7158
Re: HU ocean based game?
Really looking forward to Hardware Unlimited, Greg... the system sorely needs it!!!
- Wed Jul 10, 2013 1:11 pm
- Forum: The Rifter® Forum
- Topic: Point-Based Character Creation?
- Replies: 17
- Views: 18917
Re: Point-Based Character Creation?
Sorry this is a necro, but I was wondering, has anyone come up with a point buy just for attributes? I always let players pick and choose the rest, but a simple attribute point buy would really help. (or even something like Arrays, from D&D)
- Tue Jul 09, 2013 10:22 am
- Forum: Heroes Unlimited™
- Topic: Mutant, Alien, oir Experiment
- Replies: 11
- Views: 2362
Re: Mutant, Alien, oir Experiment
Thanks everyone... I think I'm going to go with Experiment, as some of the side effects could fit well with the character. Maybe I'll post his stats when I'm done!
- Tue Jul 09, 2013 9:04 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Palladium books on Big Island of Hawaii
- Replies: 1
- Views: 2452
Re: Palladium books on Big Island of Hawaii
Is it possible a game store on Oahu might stock the books you're looking for? Shipping costs between the islands wold probably be cheaper then from the mainland.
On a side note... Rifts: Hawaii would rock! That should be the next world book!
On a side note... Rifts: Hawaii would rock! That should be the next world book!
- Mon Jul 08, 2013 11:07 pm
- Forum: Heroes Unlimited™
- Topic: Mutant, Alien, oir Experiment
- Replies: 11
- Views: 2362
Re: Mutant, Alien, oir Experiment
Well, originally I was thinking he was an active duty navy seal, but I reconceived him as a former navy diver, now a marine biologist / undersea explorer.
- Mon Jul 08, 2013 11:00 am
- Forum: Heroes Unlimited™
- Topic: Auto Body Flip - P.P. Bonus?
- Replies: 10
- Views: 3535
Re: Auto Body Flip - P.P. Bonus?
I don't even remember... how does auto-body flip work in general again?
- Wed Jul 03, 2013 2:52 pm
- Forum: Heroes Unlimited™
- Topic: Mutant, Alien, oir Experiment
- Replies: 11
- Views: 2362
Re: Mutant, Alien, oir Experiment
The problem I have with "Alien" is that, by the book, there's no way to give them an earth type educational background.
I mean, obviously, I can swap in whatever I want, but for the purposes of discussion, let's assume we're going by the rules as written.
I mean, obviously, I can swap in whatever I want, but for the purposes of discussion, let's assume we're going by the rules as written.
- Wed Jul 03, 2013 1:01 pm
- Forum: Heroes Unlimited™
- Topic: Mutant, Alien, oir Experiment
- Replies: 11
- Views: 2362
Mutant, Alien, oir Experiment
Just for fun, I'm working on a character who was a human, but had his genes altered by an alien medical device, into alien DNA. Which Power Category do people think would be most appropriate? Mutant (contact with mutagenic substance) Experiment (accidental experiment) Alien (since his DNA is now ide...
- Mon Jul 01, 2013 12:34 pm
- Forum: Heroes Unlimited™
- Topic: HU ocean based game?
- Replies: 27
- Views: 7158
Re: HU ocean based game?
There's a (2) part Villains & Vigilantes undersea based adventure called "Danger in the Depths" that I Was thinking of adapting to a Heroes Unlimited campaign. I believe it's available on rpgnow.com There's also a short M&M ocean based adventure called "Deep Runs the Dreadnaug...
- Fri Jun 28, 2013 2:16 pm
- Forum: Heroes Unlimited™
- Topic: Revised HU still useful??
- Replies: 12
- Views: 3245
Re: Revised HU still useful??
Well, they can add psionics to the list of things I'd like to see fixed/improved in Heroes Unlimited: Ultimate Edition
- Fri Jun 28, 2013 9:58 am
- Forum: Heroes Unlimited™
- Topic: Revised HU still useful??
- Replies: 12
- Views: 3245
Re: Revised HU still useful??
Man, I rarely use Psionic characters, either myself or as NPC's, so I hadn't really checked out the psi-powers that much in my HU2e book... Now that I have, some of those powers are a joke! HU is and always has been a "thinking man's" supers game, but come on, these are supposed to be comi...