Search found 33 matches
- Thu May 29, 2014 4:37 pm
- Forum: Rifts®
- Topic: house rules rifts okc
- Replies: 1
- Views: 402
house rules rifts okc
Looking for gamers to play rifts in okc area. House rules, very lenient gm (I pretty much allow anything but deities). Contact me at bloodanjiel@hotmail.com or if you have an xbox, send a friend request to Blood Anjiel.
- Wed Dec 12, 2012 1:58 am
- Forum: Rifts®
- Topic: Why is the system so broken?
- Replies: 493
- Views: 41518
Re: Why is the system so broken?
Back to why I think magic is broken; what about the PPE regeneration rate? For most mages, if you were to drain all of your PPE in one day and you were no where near a ley line, at the rate that PPE regenerates, it could take a couple days to get it all back. And even if you were near a ley line, yo...
- Fri Nov 30, 2012 11:48 pm
- Forum: Rifts®
- Topic: Why is the system so broken?
- Replies: 493
- Views: 41518
Re: Why is the system so broken?
most my life on the streets I can say for a fact that I can land more hits then five hits in 15 seconds, but I have no problem with attacks per round. I do a little when it comes to firing a guns as I can take aim and hit a moving target with all 8 rounds from a .45 in WAY less then 15 seconds, but...
- Fri Nov 30, 2012 11:23 pm
- Forum: Rifts®
- Topic: Why is the system so broken?
- Replies: 493
- Views: 41518
Re: Why is the system so broken?
The game can be severely unbalanced with a simple item. So can reality. A group of Taliban and a group of US Soldiers in a firefight can be quite balanced. Throw in a single Apache for close air support...and well...pretty one sided victory. I dont see how this is an issue in Rifts. When the group ...
- Fri Nov 30, 2012 8:23 pm
- Forum: Rifts®
- Topic: Why is the system so broken?
- Replies: 493
- Views: 41518
Re: Why is the system so broken?
All physical stats can be increased simply by doing regular activity. Here you refute your own argument that characters do not get tougher In this instance, I was speaking in literal terms, not game terms. The physical stats in the game do not change unless you take a physical skill, which frankly,...
- Fri Nov 30, 2012 8:58 am
- Forum: Rifts®
- Topic: Why is the system so broken?
- Replies: 493
- Views: 41518
Why is the system so broken?
I love this game, but I have found MANY things that are broken. I mentioned magic in a previous post, and I get it, but it still seems like it could be fixed. The game can be severely unbalanced with a simple item. I believe that the leveling system is severely messed up. First off, why do only your...
- Thu Nov 29, 2012 6:46 pm
- Forum: Rifts®
- Topic: The O.C.C you'd ne'er be.
- Replies: 81
- Views: 5657
Re: The O.C.C you'd ne'er be.
I prefer the more flawed characters. My best and favorite character ever, is a human professional gambler. There is nothing at all special about her, and I made her have a fistful of character flaws. Shes a pickpocket, shes a slut, shes an alcoholic, shes addicted to some kind of "wonder drug&...
- Thu Nov 29, 2012 6:25 am
- Forum: Rifts®
- Topic: The O.C.C you'd ne'er be.
- Replies: 81
- Views: 5657
Re: The O.C.C you'd ne'er be.
I prefer the more flawed characters. My best and favorite character ever, is a human professional gambler. There is nothing at all special about her, and I made her have a fistful of character flaws. Shes a pickpocket, shes a slut, shes an alcoholic, shes addicted to some kind of "wonder drug&q...
- Tue Nov 20, 2012 9:33 am
- Forum: Rifts®
- Topic: Hand to hand combat
- Replies: 6
- Views: 549
Hand to hand combat
I am just curious...Is it possible to burn all of your actions in one quick flurry of attacks? or is the combat restricted to only one attack per turn?
- Wed Oct 24, 2012 3:17 pm
- Forum: Rifts®
- Topic: Juicer Mage?
- Replies: 35
- Views: 3449
Re: Juicer Mage?
Option 3 is just going straight for the designer drugs like Crash or Rush and when they start to wear off do Purge Self(70) and Heal Self(20) for no lasting effects. This would not however stop the risk of addiction because it is mental as well as physical dependence, all though I would probably sa...
- Wed Oct 24, 2012 3:46 am
- Forum: Rifts®
- Topic: Juicer Mage?
- Replies: 35
- Views: 3449
Re: Juicer Mage?
I tend to think of the idea as a type of battle mage. Battle mages pride themselves on their combat abilities as well as their magical understanding. A juicer mage is basically a jacked up battle mage, a battle mage that wanted to rely on his physical strength as well as his mystic knowledge. The ma...
- Wed Oct 24, 2012 1:54 am
- Forum: Rifts®
- Topic: Juicer Mage?
- Replies: 35
- Views: 3449
Juicer Mage?
I was just wondering if something like this were possible. I haven't seen anything to contradict it, but I also haven't read every thing on juicers yet (honestly I have read most of it, but I skimmed through some parts). Something like this would be outright devastating in the right hands. Let me kn...
- Tue Oct 16, 2012 5:48 pm
- Forum: Rifts®
- Topic: Cosmo Knight
- Replies: 25
- Views: 2441
Re: Cosmo Knight
Two more questions about cosmo knight armor; 1: How many times can you summon the armor? There is nothing in phase world that says there is a limit, I just want others' opinions on this. 2: Is the knight's armor skin tight and can the helmet be detached by anyone or anything but the knight?
- Sat Sep 29, 2012 3:12 am
- Forum: Rifts®
- Topic: Question about character creation.
- Replies: 12
- Views: 735
Re: Question about character creation.
That's all well and good, but what about the other rccs that have no equipment? I'm asking mostly for future reference at this point.
- Fri Sep 28, 2012 3:04 am
- Forum: Rifts®
- Topic: Question about character creation.
- Replies: 12
- Views: 735
Question about character creation.
I am making an RCC from CB1, and there is no equipment or money listed, I know that they are not running around naked, especially considering the fact that its an adult dragon and they horde wealth, does anyone know what I'm supposed to do for the equipment, or are there any rules for such an occasi...
- Thu Sep 27, 2012 11:13 pm
- Forum: Rifts®
- Topic: Some questions on magic.
- Replies: 14
- Views: 717
Re: Some questions on magic.
Dragons initially know all spell magic from levels 1-6. Did you mean this literally about dragons, or was this just an example. RUE says something quite different. I was going by CB1 using adult dragons (yes, my gm is allowing adult dragons under certain stipulations though). Dragons in this case k...
- Thu Sep 27, 2012 5:33 am
- Forum: Rifts®
- Topic: Some questions on magic.
- Replies: 14
- Views: 717
Some questions on magic.
First, why is magic so limited? In every other game I have ever played or heard of, magic was more or less the most powerful of all types of combat. Even a low level mage could take on a small squad without being touched. I understand that things need to be balanced, but from what I have seen and ex...
- Wed Sep 19, 2012 11:04 pm
- Forum: The Rifter® Forum
- Topic: Rifter OCCs and RCCs
- Replies: 5
- Views: 7332
Re: Rifter OCCs and RCCs
Thank you, that is very much helpful
- Wed Sep 19, 2012 4:07 pm
- Forum: The Rifter® Forum
- Topic: Rifter OCCs and RCCs
- Replies: 5
- Views: 7332
Rifter OCCs and RCCs
Just out of curiosity, has anyone made a list of available OCCs and RCCs from the rifters?
- Wed Aug 15, 2012 12:54 am
- Forum: Rifts®
- Topic: Cosmo Knight
- Replies: 25
- Views: 2441
Re: Cosmo Knight
Stopping on a dime is not what will unbalance the game its the PC doing massive amounts of damage while ignoring momentum and logic in a cramped environment.. Johnathan you made a good point I tried passing this info to blood but he didn't get my point. Your better at conveying the message . C - A ...
- Wed Aug 15, 2012 12:01 am
- Forum: Rifts®
- Topic: Cosmo Knight
- Replies: 25
- Views: 2441
Re: Cosmo Knight
I have some questions about cosmo knights now. The first two deal with his super luminous flight. A cosmo knight flies at Mach 1 per level, so a level 4 CKnight can go Mach 4. My first question is how long does it take for him to reach Mach 4? Is it right after take off or does he have to build up ...
- Tue Aug 14, 2012 4:51 pm
- Forum: Rifts®
- Topic: Cosmo Knight
- Replies: 25
- Views: 2441
Re: Cosmo Knight
Thank you Knightmask, l0tus is just trying to make himself seem smarter than he actually is. I agree that super-powered beings don't always follow the same rules as human beings. The super abilities bend the rules considerably. Mormon from Kenya trying to make a socialist flea market out of Oklahoma...
- Mon Aug 13, 2012 7:30 pm
- Forum: Rifts®
- Topic: Cosmo Knight
- Replies: 25
- Views: 2441
Cosmo Knight
I have some questions about cosmo knights now. The first two deal with his super luminous flight. A cosmo knight flies at Mach 1 per level, so a level 4 CKnight can go Mach 4. My first question is how long does it take for him to reach Mach 4? Is it right after take off or does he have to build up t...
- Sat Aug 11, 2012 12:35 pm
- Forum: Rifts®
- Topic: Rules Clarifications
- Replies: 2
- Views: 358
Re: Rules Clarifications
It does help, thank you.
- Sat Aug 11, 2012 1:34 am
- Forum: Rifts®
- Topic: Rules Clarifications
- Replies: 2
- Views: 358
Rules Clarifications
I have a few questions about certain rules. First is regarding the auto kick. Auto dodge and auto parry take up no action, but the auto kick is still unclear. What exactly is the auto kick? My second question deals with parrying. Characters with hand to hand training can parry without using an actio...
- Sun Jul 15, 2012 1:01 am
- Forum: Rifts®
- Topic: Combating Machine Person
- Replies: 6
- Views: 536
Re: Combating Machine Person
Thank you everyone, I've got everything I need at this point. MaxxSterling, I'm not trying to penalize him at all, I'm just wanting to teach him a little humility, and I am going to throw some mages at him
- Sat Jul 14, 2012 4:25 pm
- Forum: Rifts®
- Topic: Combating Machine Person
- Replies: 6
- Views: 536
Combating Machine Person
I am gming a game and I allowed the players to make any character they wanted, one player has a machine person and somehow got his hands on a P-energy shield or something like it that reduces damage to 1/10, I haven't found any limit to how much it can absorb except that. I originally thought of ene...
- Tue Jul 10, 2012 1:22 am
- Forum: Rifts®
- Topic: Lycanthrope fun
- Replies: 14
- Views: 1663
Re: Lycanthrope fun
So can werewolves and werebeasts from RCB1 have occs or not?
- Sun Jul 08, 2012 4:00 am
- Forum: Rifts®
- Topic: TW Item creation and Spell to gem listing.
- Replies: 25
- Views: 2392
Re: TW Item creation and Spell to gem listing.
Galroth wrote:I still have the list saved from the last time this came up if you would like me to pm it to you.
Send me a copy also please.
- Sun Jul 08, 2012 3:57 am
- Forum: Rifts®
- Topic: Techno-wizard gems
- Replies: 5
- Views: 838
Techno-wizard gems
I have a simple question. I'm trying to make a TW Item but the spells I am wanting are not listed in any of the gems from Ultimate. How do I know which gems I need and how much everything cost, both money and PPE?
- Wed Jun 13, 2012 5:03 pm
- Forum: Rifts®
- Topic: Cyberknights Armor
- Replies: 6
- Views: 756
Cyberknights Armor
I have two questions: First, Cyberknights have cyberarmor as a basic perk, they also wear an exterior suit of armor. Do they take a mobility penalty or not? Second question: when it says personalized armor, does this include technowizard under cyberknight? I say yes because it is tailored to the cha...
- Mon Aug 29, 2011 9:22 pm
- Forum: Ninjas & Superspies™ & Mystic China™
- Topic: Ninjutsu... why does it suck... or does it?
- Replies: 53
- Views: 34835
Re: Ninjutsu... why does it suck... or does it?
I have a question about the ninjutsu abilities, not necessarily having to do with combat, but instead about one of the psionic powers available to ninja's...They have one power which allows an SDC character to become MDC for a short time...My question is this...What happens if I am using an MDC rcc ...
- Mon Aug 29, 2011 9:47 am
- Forum: G.M.s Forum
- Topic: Firing A Ranged Weapon Into A Melee
- Replies: 6
- Views: 4152
Re: Firing A Ranged Weapon Into A Melee
Me personally, I would say a failed strike roll means a 50% chance of hitting tom in this case...you either miss them both all together or it would have hit if tom wasn't there.