Search found 52 matches

by tuvermage
Tue Sep 20, 2016 2:24 pm
Forum: Palladium Fantasy RPG®
Topic: Naming a Rune Weapon
Replies: 41
Views: 19766

Re: Naming a Rune Weapon

The soul splitter
by tuvermage
Fri Sep 16, 2016 5:16 pm
Forum: Palladium Fantasy RPG®
Topic: Druid OCC thoughts aka, I think it's lame and I hate it :p
Replies: 16
Views: 9095

Re: Druid OCC thoughts aka, I think it's lame and I hate it

Personally I feel it was written for a very low magic level world. Another way to make it work better is to make magic and magic users rarer. All players get a percent roll before making characters and if they don't get under 10 they can't pick a magic OCC with exception of Druid. But yeah, there's ...
by tuvermage
Thu Sep 01, 2016 11:50 am
Forum: Rifts®
Topic: Preventive Meta-Gaming
Replies: 94
Views: 19930

Re: Preventive Meta-Gaming

I personally let NPC get xp and grow, but in practice not a llNPC are created equal. Most of my NPC don't get xp and can be think of cardboard cut out npc. These don't even have skill list outside of WP and combat skills, and they don't get xp. Not because they can't but because I don't bother to ke...
by tuvermage
Tue Aug 30, 2016 3:43 pm
Forum: Rifts®
Topic: Preventive Meta-Gaming
Replies: 94
Views: 19930

Re: Preventive Meta-Gaming

First, I'll say the game is moldable to however you want to play it. If you don't like a rule, GMs can throw it out. If people want a rule, a GM can make it. My groups decided you can not play the 6 SDC but you have to pay 5x the PPE cost. Our standard rule for anything the requires a permanent drai...
by tuvermage
Tue Aug 30, 2016 12:33 pm
Forum: Palladium Fantasy RPG®
Topic: Cloud of Slumber in Heart of Magic
Replies: 11
Views: 5907

Re: Cloud of Slumber in Heart of Magic

I noticed something weird in Mysteries of Magic Book 1: Heart of Magic: *page 83 describes this as a second-level wizard spell costing 6 PPE same as the level 1 Air Warlock spell on page 221 of PF2 *page 86 describes this as a seventh-level wizard spell costing 17 PPE same as the level 2 Air Warloc...
by tuvermage
Wed Aug 03, 2016 12:44 pm
Forum: Rifts®
Topic: Resource Extraction on Rifts Earth
Replies: 69
Views: 12887

Re: Resource Extraction on Rifts Earth

Land fills would actually be a good source, especially hazardous landfills. burning the waste may chemically break it down, but it can't do alchemy and change elements. Hazardous landfill work by taking hazardous elements and chemically binding them in other material like concrete before putting the...
by tuvermage
Thu Jul 28, 2016 2:49 pm
Forum: Guild of Magic & Psionics
Topic: Teaching magic or other things on the astral?
Replies: 8
Views: 9939

Re: Teaching magic or other things on the astral?

Short answer, yes. You have to deal with all the problems that come with the astral plane, but if you are okay with that then yes. There is also other dimensions where time passes differently also as an option.
by tuvermage
Thu Jul 21, 2016 7:08 pm
Forum: Palladium Fantasy RPG®
Topic: My PF - Most Useless Spells List
Replies: 35
Views: 19060

Re: My PF - Most Useless Spells List

every spell has its use, just as every tool has a purpose. While you may have not encounter a situation where it had a use, it's more the GM's fault than the spell. Death Trance: it's a first level spell first off. but it could be used to stop the affects of poisons or venoms. if you are in the afte...
by tuvermage
Thu Jul 21, 2016 5:30 pm
Forum: Palladium Fantasy RPG®
Topic: Titanium in PFRPG
Replies: 29
Views: 15281

Re: Titanium in PFRPG

This is a tricky one. Aluminum in the Napoleonic era was worth more than gold, now it's very cheap. It's because electrical power. A wizard could have figured out that using electrical spells on aluminum ore could create aluminum cheaply. Also, if you have aluminum, then you can use it to make titan...
by tuvermage
Thu Jul 21, 2016 5:16 pm
Forum: G.M.s Forum
Topic: Weapon Covered in Flames Tattoo Question
Replies: 4
Views: 4509

Re: Weapon Covered in Flames Tattoo Question

My solution would be to have the flames and serpent be etched into the weapons and the lines glow with magic (which in my games means the color of the person's alignment.)
by tuvermage
Tue Feb 09, 2016 5:17 pm
Forum: Palladium Fantasy RPG®
Topic: Crafting rune weapons
Replies: 23
Views: 11638

Re: Crafting rune weapons

The weapon must be carefully made before hand, usually taking months as it requires thousands of PPE to prepare the item. During the creation, the rune smith not only shapes the weapon but the enchantments on the item. Depending on how they shape the prison for the soul will determine how cursed the...
by tuvermage
Thu Dec 17, 2015 4:13 pm
Forum: Heroes Unlimited™
Topic: Metal bones against electricity.
Replies: 50
Views: 20748

Re: Metal bones against electricity.

While the lower resistance with metal could result in lower damage the fact is it still has to pass through the flesh to get to the metal. I would say it washes out in the end and does the same damage, but removes the chance that the electrcity would pass though internal organs.
by tuvermage
Mon Nov 30, 2015 3:22 pm
Forum: Palladium Fantasy RPG®
Topic: Keeping a Rune Weapon
Replies: 106
Views: 59154

Re: Keeping a Rune Weapon

I found the rune weapons are usually not worth keeping. They attract a lot of attention and it's better to sell them off and use the coin to buy other magic items that can be more useful, especially since there is usually only one rune weapon found by a handful of people. Sometimes it's not protecti...
by tuvermage
Thu Nov 12, 2015 4:01 pm
Forum: Palladium Fantasy RPG®
Topic: past 15th level.
Replies: 31
Views: 10213

Re: past 15th level.

I allowed player to go past 15. I used the dragon table as a guide to see the % between levels and rolled with that. I also allowed them to change classes. I didn't put a limit on how many classes you could learn, but I did require you to be at least level 5 before changing classes and then you star...
by tuvermage
Fri Oct 09, 2015 6:33 pm
Forum: Heroes Unlimited™
Topic: Tungsten steel Rod from low orbit vs. Dr. Vilde's Island
Replies: 48
Views: 18456

Re: Tungsten steel Rod from low orbit vs. Dr. Vilde's Island

You don't have to be in low orbit to cause destruction. While dropping the item from low orbit would be bad for the whole planet and should have impacts for years after the event. You can drop the same size object from just 2000' and it would be very destructive and 2000' isn't even half a mile. I'd...
by tuvermage
Wed Oct 07, 2015 3:00 pm
Forum: Guild of Magic & Psionics
Topic: Line of Sight?
Replies: 13
Views: 7861

Re: Line of Sight?

Our rule is line or sight or you know the exact location. This rule was more for stationary targets; You see the desk, someone then move and blocks your view of the desk, you could still cast stuff on the desk (assuming the desk hasn't moved) It made for fun when the objects did get moved. Your usin...
by tuvermage
Fri Sep 25, 2015 2:57 pm
Forum: Palladium Fantasy RPG®
Topic: Hitting the enemies eye with a called shot in melee.
Replies: 63
Views: 20763

Re: Hitting the enemies eye with a called shot in melee.

anyone have the book and page for called shot. I couldn't find it in palladium fantasy main book. only referrences to it in bowman and palladin. In Rifts main book page 40. it is above a 12. which book did the -4 come into play?
by tuvermage
Thu Sep 24, 2015 6:28 pm
Forum: Palladium Fantasy RPG®
Topic: Hitting the enemies eye with a called shot in melee.
Replies: 63
Views: 20763

Re: Hitting the enemies eye with a called shot in melee.

We always used -6 because it's a small target.
by tuvermage
Fri Sep 04, 2015 2:28 pm
Forum: Guild of Magic & Psionics
Topic: limits of Insert Memory?
Replies: 20
Views: 14000

Re: limits of Insert Memory?

Taking the OP "for instance" Yes, I would allow a level 15 level character with insert memory to add to a level 1 character. over time and many uses the level one would be able to gain a skill and or experience. But remember it's "insert memory" not "insert memories" Le...
by tuvermage
Fri Dec 20, 2013 1:28 pm
Forum: G.M.s Forum
Topic: And Then There Were Two
Replies: 9
Views: 4996

Re: And Then There Were Two

I once allowed a player to run two characters at the same time. I normally don't, because most just run one character with two bodies type thing. This player actually played two different characters. They had different personalities, goals and ambitions. There were several interesting moments, one o...
by tuvermage
Fri Feb 10, 2012 5:49 pm
Forum: Guild of Magic & Psionics
Topic: Are Super-powers in Magic weapons/objects Ok?
Replies: 14
Views: 6296

Re: Are Super-powers in Magic weapons/objects Ok?

While our group does allow an enchanter class that allows them to craft magical items, the rule was only runes weapons/objects can imbue super powers or psionics. and While our groups has never allowed PC to be able to learn runes, they usually know a Lizardmage who does. he would require a being th...
by tuvermage
Fri Feb 10, 2012 5:02 pm
Forum: Guild of Magic & Psionics
Topic: Questions about the nature of magic...
Replies: 15
Views: 5148

Re: Questions about the nature of magic...

1) - Is Magic a inherent part of the Palladium Megaverse, with out which the Palladium megaverse might not exsist ? Magic is a fundamental force in the Megaverse, it is like gravity, weak nuclear forces, strong nuclear forces and electromagnetism. where ever there is life there is magic and where e...
by tuvermage
Fri Feb 10, 2012 12:07 pm
Forum: G.M.s Forum
Topic: Characters and Legendary Last Words
Replies: 61
Views: 25666

Re: Characters and Legendary Last Words

"Trust me, I know what I'm doing" - several players in many situtations "doesn't our spell caster have a cold, should we really let him be casting spells?" "it's just a bunny!" "I'm an ogre!" kick fairy hole. gm rolls, "okay 400 fairies come out" ogr...
by tuvermage
Fri Feb 10, 2012 11:58 am
Forum: G.M.s Forum
Topic: magic
Replies: 8
Views: 3207

Re: magic

House rules are, if the spell is below the wizard's level then no roll is needed (if you wanted to be a annoying GM you could require a roll of 98% 99 and 00 fail) anything beyond their level requires a roll 98-5%per level above. Spells of legend count as level 20.
by tuvermage
Fri Feb 10, 2012 11:44 am
Forum: G.M.s Forum
Topic: Starting games
Replies: 62
Views: 20669

Re: Starting games

You wake up with no idea of where you are or even what day it is, your head is pounding and the light hurts your eyes and even the sound of the flies buzzing around your head feels like someone hitting you with a sledge hammer. after a few more minutes of throbbing pain you realize the, one you are ...
by tuvermage
Fri Feb 10, 2012 11:37 am
Forum: G.M.s Forum
Topic: Rifts Rail guns, one GMs answers.
Replies: 5
Views: 4802

Re: Rifts Rail guns, one GMs answers.

Fun notes for GMs is rail guns actually take massive wear and tear; depending on their construction they can anywhere from 10 shots to 1000 shots before the rails have to be replaced. other fun notes is if the player upgrades their rail/coil gun you can offer the lowered cost of improving the system...
by tuvermage
Wed Feb 08, 2012 6:28 pm
Forum: Palladium Fantasy RPG®
Topic: Support your ruler...
Replies: 37
Views: 6670

Re: Support your ruler...

the truth is people don't like change or anything that disrupts their lives. the reason people would have an issue with you building a road is while you are building the road they can't use it. being from California I see this all the time. it doesn't matter that the road work will make it were you ...
by tuvermage
Wed Feb 08, 2012 5:48 pm
Forum: G.M.s Forum
Topic: Magic of Palladium
Replies: 4
Views: 2265

Re: Magic of Palladium

First spells costing 1000 PPE aren't that hard to cast, really they aren't. any spell can be done as rituals and between getting a group of people to help out and animals to kill and even the effects of ley lines and nexus points make 1000 PPE fairly easily to pull off with planning, but makes it ha...
by tuvermage
Wed Feb 08, 2012 12:43 pm
Forum: Palladium Fantasy RPG®
Topic: Dragon PCs
Replies: 19
Views: 3853

Re: Dragon PCs

one thing to remember is RPG isn't just about combat. lot of people focus on the combat aspects and not the role playing aspect. Playing a hatchling dragon with a good GM can be challenging. with all that power the dragon can have a huge hubris but often forget things like, numbers can make a differ...
by tuvermage
Thu Feb 02, 2012 4:44 pm
Forum: G.M.s Forum
Topic: Change classes
Replies: 47
Views: 25985

Re: Change classes

Changing classes happens a lot, both in real life and in game. I really enjoy when my players want to change classes because I actually made them have to find someone to teach them and then they have to go through 5 levels of training before they can become level 1 (note that the training levels are...
by tuvermage
Tue Jan 31, 2012 3:07 pm
Forum: Guild of Magic & Psionics
Topic: What Magic OCC do you think wokr for Dargons?
Replies: 11
Views: 4247

Re: What Magic OCC do you think wokr for Dargons?

Dragons, especially dragons like the Great Horned Dragon, are all drawn to learn magic and would be interesting in learning rare magic. Since dragons can feel magic and are mega verse travelers, it's not a leap to say that a dragon could learn a rare magic. Dragons are the best character to use for ...
by tuvermage
Tue Jan 31, 2012 1:08 pm
Forum: Guild of Magic & Psionics
Topic: Rune sword & Auto mind block
Replies: 5
Views: 2225

Re: Rune sword & Auto mind block

The Person with Mind block Auto-Defense must focus and actively lower his defense in order to hear it. so he wouldn't be able to talk to the sword in combat or while performing any skills.
by tuvermage
Mon Jan 30, 2012 12:20 pm
Forum: Guild of Magic & Psionics
Topic: Transmogifier?
Replies: 10
Views: 3653

Re: Transmogifier?

Truthfully I haven't seen much magic that would fit what she wants. I know Harry Potter well and understand what she wants. It would take some creative thinking because it would require a new type of wizard. you can look at the spell that turns someone into an insect as a base line, but it's an inte...
by tuvermage
Mon Jan 30, 2012 12:07 pm
Forum: Palladium Fantasy RPG®
Topic: Permanent Spells
Replies: 20
Views: 4851

Re: Permanent Spells

The Permanence ward must be sewn onto the person and have it activated while they are under the affect of the spell. This makes the spell affect permanent. however the ward being sewn on is not pleasant an it's removal require surgery that does massive damage to the person and to a 5 foot radius (ma...
by tuvermage
Fri Jan 27, 2012 5:10 pm
Forum: Palladium Fantasy RPG®
Topic: Dragon PCs
Replies: 19
Views: 3853

Re: Dragon PCs

I had a Dragon character once. The GM allowed it because while my character was far more powerful than the rest of the group, my character was pretending to be an elf and didn't want to be exposed. The dragon avoided physical combat and always dealt with combat with magic. The whole trying to keep t...
by tuvermage
Wed Jan 25, 2012 4:58 pm
Forum: G.M.s Forum
Topic: Holes in the Rules
Replies: 34
Views: 15604

Re: Holes in the Rules

I would check the space books. I don't have my books with me, but I know there's dozen of books with space campaigns and drowning and suffocation work the same. if not. most people can hold their breath for about a minute before they start to get uncomfortable. at that point skills would be -20% rol...
by tuvermage
Tue Jan 24, 2012 5:48 pm
Forum: Guild of Magic & Psionics
Topic: Question about the spell telekinesis...
Replies: 8
Views: 3231

Re: Question about the spell telekinesis...

Depends on the level of the caster and if all items in question are in line of sight. House rule is 1 item +1 per 3 levels.
by tuvermage
Tue Jan 24, 2012 5:17 pm
Forum: G.M.s Forum
Topic: P.P.E. to Energy question
Replies: 19
Views: 6740

Re: P.P.E. to Energy question

there is Techno wizard generators that convert PPE into electrical power if I remember correct. that should give you the answer if you looked it up. I forget which book it was listed in.
by tuvermage
Fri Jan 20, 2012 5:08 pm
Forum: Guild of Magic & Psionics
Topic: LOW PPE
Replies: 5
Views: 4409

Re: LOW PPE

Remember that the Runic weapon is powered by the soul trapped within, it gets a boost in worlds with richer magic but it has a floor to it's power based on the entity inside. if you are going for a Greatest Runic Weapon, the I would reduce the number per day it can use it's power and reduce the PPE/...
by tuvermage
Fri Jan 20, 2012 11:52 am
Forum: G.M.s Forum
Topic: Total Party Wipeout!
Replies: 33
Views: 31816

Re: Total Party Wipeout!

In my many years of both playing and GMing Total party wipe outs have always been the result of players (not GMs) action. one game I was playing we were on a small space station and my party split into two group. I'll admit I made some moves that weren't exactly smart, but the GM even gave me an out...
by tuvermage
Fri Dec 16, 2011 3:02 pm
Forum: Guild of Magic & Psionics
Topic: Rune hammer
Replies: 2
Views: 1709

Re: Rune hammer

I have a faith memory of a book mentioning a rumor about a runic hammer that was used to make runes and it was rumor to know the secrets, but If I remember correctly (and it wasn't added in a book I don't have) it was never describe it was only talked about as a rumor. I don't have my books with me ...
by tuvermage
Fri Dec 16, 2011 2:33 pm
Forum: Guild of Magic & Psionics
Topic: spell progression for LLW
Replies: 12
Views: 4045

Re: spell progression for LLW

Something to remember is this isn't the time for the mage to be able to cast the spell, this is the length of time to commit it to long to memory, and never forget. Think back to studying for tests. you spend several hours memorizing everything for the test, some people can spend as much as three da...
by tuvermage
Fri Dec 16, 2011 2:01 pm
Forum: Guild of Magic & Psionics
Topic: Talisman Overkill...
Replies: 29
Views: 9320

Re: Talisman Overkill...

I had a player do the talisman PPE battery vest. He had trouble because of it. I always explained to him that the more magic you have the more attention you gather, if you had 1 or 2 PPE Talismans then most big creatures probably wouldn't bother, but if you have even 50 PPE batteries Large creatures...
by tuvermage
Thu Oct 27, 2011 2:12 pm
Forum: Guild of Magic & Psionics
Topic: "Gag" Magic Items
Replies: 12
Views: 5782

Re: "Gag" Magic Items

Belt of "invisibility" only turn the wears clothes invisible, and the wear was only invisible to himself.
by tuvermage
Wed Oct 26, 2011 11:11 am
Forum: Rifts®
Topic: Funniest GM Punishments
Replies: 17
Views: 1096

Re: Funniest GM Punishments

Last one I did to the player who designed his character to be a jerk (so he could say it was playing in character) was a mutating curse, anytime he gets too close to a fire the flame turns black and explodes and then he wakes up with the curse mutated. one time he instantly fell asleep at night, the...
by tuvermage
Thu Sep 29, 2011 4:05 pm
Forum: Palladium Fantasy RPG®
Topic: Why are Vampires so powerful or rather...
Replies: 25
Views: 5711

Re: Why are Vampires so powerful or rather...

why are demons and Deevils so wimpy by comparrison? I had a rather new player (to Palladium) complain rather firmly that the demons in my game were way to wimpy and easy to kill. The party wiped the floor with a Baal-Rog pretty easily at 6th level. I had no good response. When the same party was on...
by tuvermage
Thu Sep 29, 2011 3:29 pm
Forum: Palladium Fantasy RPG®
Topic: Lizard Mage wonderful villains.
Replies: 11
Views: 2272

Re: Lizard Mage wonderful villains.

the best villain I ever used was a Lizardmage, who knew rune magic. he was so good at manipulating that even after the group saw him destroy a millennia tree and trap 5 people's souls into crystals which then put into a small bag, which even non psychics could feel the suffering, was able to convinc...
by tuvermage
Wed Sep 28, 2011 6:22 pm
Forum: Palladium Fantasy RPG®
Topic: What are your most underrated skills?
Replies: 22
Views: 3906

Re: What are your most underrated skills?

Lores! my brother and I always take as many as we can. I've had groups with no lore get into trouble because they didn't have any lores. Play Musical instrument and/or singing- I always recommend this one. forget the xp, but think of you arrive in a town and have no money, if you can sing or play yo...
by tuvermage
Wed Sep 28, 2011 4:25 pm
Forum: Palladium Fantasy RPG®
Topic: Enchanting bows?
Replies: 15
Views: 3713

Re: Enchanting bows?

once created an series of enchanted bows that had no string, had crystals above and below the grip that represented the element it fire. had 1000' range 3d6 damage, each mystic arrow required 1 PPE. red was fire, blue was ice, white was light, black was darkness, green did no damage but wrapped the ...

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