Search found 1437 matches
- Tue Aug 01, 2023 12:16 am
- Forum: Rifts®
- Topic: Mega Damage Question/ Combat question
- Replies: 21
- Views: 4133
Re: Mega Damage Question/ Comvbat question
depending on how you read the rules and apply them you can also get some weird effects. for instance by the rules, I have a character that is MDC. they are wearing MDC armor. they are doing a parachute entry (IE they jump out of a perfectly good airplane) they are falling far enough they hit termina...
- Thu Jul 13, 2023 2:11 am
- Forum: Rifts®
- Topic: Bionic extra limbs and extra attacks
- Replies: 8
- Views: 1374
Re: Bionic extra limbs and extra attacks
Re: Paired Weapons You only need to acquire the skill once. That is based on existing examples like the Rahu-man Race, or some of the Triax multi-limbed Full Conversion Borg Frames. Re: APM Unless specifically called out the APM is for the general pool, though IIRC there are examples where the extr...
- Wed Jul 05, 2023 1:04 am
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 37998
Re: Your Opinion: How Would Your Change the Rifts Setting?
i'm not completely opposed to some of the steriotype tropes from the various settings, but I wonder if it might be better if it were less blatant and included more "realistic" considerations for the biggest sin IMO which has to do with travel. essentially it comes down to haves and have no...
- Sat Jun 17, 2023 11:19 am
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 37998
Re: Your Opinion: How Would Your Change the Rifts Setting?
one of the issues I have that was indirectly mentioned by some others. is if you read the writeups in the books, towns are supposed to be RARE and HARD to travel between like days or weeks/months to go from chicago to a town 20-30 miles away. (or even 100 miles away) so lets use the example: today, ...
- Tue Jun 13, 2023 10:26 pm
- Forum: Rifts®
- Topic: Armor Stacking
- Replies: 11
- Views: 2654
Re: Armor Stacking
as a general rule: robot vehicle can wear any body armor inside it, possible piloting/"pp" penalties Ie somewhat clumsy depending on the details of the armor modifications likely required to wear power armor inside or use power armor while piloting robot vehicles without breaking stuff. p...
- Sun Jun 11, 2023 9:53 pm
- Forum: Rifts®
- Topic: Armor Stacking
- Replies: 11
- Views: 2654
Re: Armor Stacking
as a general rule: robot vehicle can wear any body armor inside it, possible piloting/"pp" penalties Ie somewhat clumsy depending on the details of the armor modifications likely required to wear power armor inside or use power armor while piloting robot vehicles without breaking stuff. po...
- Thu Jun 08, 2023 8:03 am
- Forum: Rifts®
- Topic: Freehand a Boomgun
- Replies: 17
- Views: 3091
Re: Freehand a Boomgun
one consideration is if the creature/being has flight capability if they can fly then thye can use said flight capability to "lean into" and soak at lease some od the recoil. now personally I am going to point out one of the other giant elephants in the room. the recoil ascribed to the boo...
- Fri Jun 02, 2023 2:42 am
- Forum: Rifts®
- Topic: Getting Younger Players to Play
- Replies: 4
- Views: 1307
Re: Getting Younger Players to Play
Some great ideas here, thanks for the post. Probably very appropriate advice for games with kids given current trends in parenting. Times have so very much changed. I look forward to playing with some younger family members in a couple years. But this got me thinking about how I got into Rifts and ...
- Fri Jun 02, 2023 2:27 am
- Forum: Rifts®
- Topic: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
- Replies: 29
- Views: 8624
Re: Your Opinon: Can Psychic Abilities Be Taught in Rifts?
I'm curious what people think. Can psychic abilities be taught and learned in Rifts? In the context of the game, it seems clear, in general, the answer is "no." You're either born with psychic abilities, or they're somehow induced (via crazy modification, genetic manipulation, exposure to...
- Thu May 25, 2023 7:44 pm
- Forum: Rifts®
- Topic: About silver rounds
- Replies: 16
- Views: 4665
Re: About silver rounds
when I read up on silver bullets you DO actually loose some range, because silver is not as dense as lead bullets there IS some penetration increase in penetration of "hard" targets because silver bullets don't deform as much when they hit things. also silver bullets are difficult to cast ...
- Thu May 11, 2023 10:48 pm
- Forum: Rifts®
- Topic: Question: Mind Melter using Glitterboy
- Replies: 47
- Views: 13311
Re: Question: Mind Melter using Glitterboy
Part of my job is operating a "hi-lo" forklift. A "hi-lo" is a kind of forklift where you stand with a 360* ZTR and a joystick for the forks. I'm a basic novice, while some of my contemporaries can swivel, square-up, and raise/lower the forks all while moving in 'at speed.' They...
- Sun Apr 30, 2023 5:14 pm
- Forum: Rifts®
- Topic: Question: Mind Melter using Glitterboy
- Replies: 47
- Views: 13311
Re: Question: Mind Melter using Glitterboy
So, if I'm following the general consensus and understanding correctly, operating the suit itself, its' controls, overriding safeties, and other non combat shenanigans would be at the Telemechanics granted level. Actual combat would require and default to any combat skills the character may have, y...
- Sun Apr 30, 2023 4:25 pm
- Forum: Rifts®
- Topic: Character Level vs Power Level
- Replies: 7
- Views: 1888
Re: Character Level vs Power Level
in all honesty it depends a lot on the campaign. Rifts while it is a "level" based system the difference between a 1st level character and a 10th or higher level character is a few skill percentages (across the board) and having a few more hit points/ mdc depending on the race. power level...
- Sat Apr 29, 2023 3:44 pm
- Forum: Rifts®
- Topic: Upgrading Humans
- Replies: 14
- Views: 2152
Re: Upgrading Humans
one of my friends insists that it is the capability to get reaches and additional bonus Die at character creation but thats not how I would go. personally I don't see any real reason why humans need to have any real special advantage. but if you were to give them one I would say its not a special bo...
- Sat Apr 29, 2023 3:38 pm
- Forum: Rifts®
- Topic: The Use of A.I. in Rifts
- Replies: 7
- Views: 1806
Re: The Use of A.I. in Rifts
I would say that according to the core rifts lore, NPC's don't have the capability to create true AI's NI's, or transferred intelligences on purpose. Archie CAN but thats due to plot reasons. with that said PC's can potentially create or modify intelligences IF the GM allows it in their campaign. wi...
- Thu Apr 27, 2023 12:09 am
- Forum: Rifts®
- Topic: I need serious help with a TechWizard
- Replies: 5
- Views: 1708
Re: I need serious help with a TechWizard
the base techno wizard is a hybrid support character much like the operator is the tw is a hybrid technology/magic class and its not that they can't fight, they can but they are support classes like modern army combat engineers are they CAN fight directly but thats not playing to their true strength...
- Tue Apr 18, 2023 1:33 am
- Forum: Rifts®
- Topic: Mega-Damage
- Replies: 45
- Views: 9633
Re: Mega-Damage
I would say at the end of the day mdc and sdc are similar but I would argue that AR in most cases doesn't really apply to MDC for simplicity sake but when talking about "scaling" mdc vs SDC AR is not appropriate, but a DR (Damage Reduction) would be. as far as when you are talking ARs it w...
- Wed Apr 05, 2023 9:26 pm
- Forum: Rifts®
- Topic: Dog Boys and OCCs
- Replies: 10
- Views: 2801
Re: Dog Boys and OCCs
Want to know. Are Dog Boys restricted to the Dog Boy RCC? Or can they be free born and begin as any OCC? Or "just" adventurer OCCs? If they are a CS deserter, can they pick another OCC? In RUE, Looking at it intelligently, The psi-hound is a race listing now with a OCC label slapped on it...
- Sun Apr 02, 2023 7:55 pm
- Forum: Rifts®
- Topic: Mega-Damage
- Replies: 45
- Views: 9633
Re: Mega-Damage
This means that SDC can damage MDC provided it's sufficiently strong enough. Good counterpoint, so that would mean that AR levels would have to start at 100 points, plus. I don't think so. Leather Armor is going to have a lot lower AR than Plate Armor. Considering Iron Man knocked out one of the Hu...
- Sat Mar 11, 2023 8:22 pm
- Forum: Rifts®
- Topic: looking for level up skill suggestions
- Replies: 1
- Views: 790
looking for level up skill suggestions
so I was playing a character in a rifts campaign, and leveled to 3rd level, and I have 1 occ and 2 secondary skills to pick as a dogboy, I am having a little trouble deciding what to take. the skills my character already has are: Skills of note: Skills +lv % Skills +lv % Language: American 1% _98_% ...
- Thu Mar 09, 2023 11:41 pm
- Forum: Rifts®
- Topic: Dog Boy origins...
- Replies: 13
- Views: 2788
Re: Dog Boy origins...
from the lone star book, its ambiguous.. the Lone star Complex is pre-rifts, and had the technology for creating genetically engineered beings, among other things, but we're only ever told that they are the creation pre-rifts technology with no specifics beyond that. leaving it open whether the CS ...
- Tue Mar 07, 2023 2:35 am
- Forum: Rifts®
- Topic: The Burbs.
- Replies: 13
- Views: 5362
Re: The Burbs.
most of those look way too overgrown and crumbling to be the burbs. they'd make great visuals for the ruins of Chicago though. the burbs would be a mix of Megacity one from Dredd (especially in the older, more well off more areas like cityside.), the slums from Elysium , and the squatter communitie...
- Tue Mar 07, 2023 2:21 am
- Forum: Rifts®
- Topic: EBA/Exoskeleton/Light PA differences
- Replies: 8
- Views: 1829
Re: EBA/Exoskeleton/Light PA differences
I know I read it (I want to say coalition war campaign) that EBA is powered by either compact batteries (same tech as eclips) but smaller and will power the armor under normal use for somewhere between ~3 days to a week or so. some EBA also has ports to plug in an eclip. exoskeletons like the triax ...
- Tue Feb 07, 2023 12:31 pm
- Forum: Rifts®
- Topic: How do people "know" when they're out of PPE?
- Replies: 19
- Views: 5355
Re: How do people "know" when they're out of PPE?
I would tend to have them have a fair idea based on a fatigue mechanic, IE at full mana its like you are essentially fully rested and good to go, cast a spell or use ISP and as your pool gets closer and closer to "empty" you are more and more exhausted.
- Wed Jan 25, 2023 11:11 pm
- Forum: Rifts®
- Topic: Dog Boys and OCCs
- Replies: 10
- Views: 2801
Re: Dog Boys and OCCs
technically a Dogboy can be ANY OCC that is not really a RCC so a dogboy cannot be a dragon for instance with that said if you read the lonestar it says that dogboys CAN be any OCC like RPA elite, and robot pilots, any psychic class, I would say NO to psy stalker, they would as mentioned avoid crazy...
- Sun Jan 22, 2023 1:43 am
- Forum: Rifts®
- Topic: Techno Wizard body armor
- Replies: 1
- Views: 919
Re: Techno Wizard body armor
it depends on the armor. if it was something like the the chipwell armor which has high sdc (low mdc) its "cheap" not quite MDC alloys and materials, there are spells that can boost SDC to effectively be MDC and with some of the spells work BETTER with lots of SDC than with actual MDC allo...
- Wed Jan 18, 2023 10:39 pm
- Forum: Rifts®
- Topic: Trucker OCC
- Replies: 24
- Views: 4772
Re: Trucker OCC
I have a character that might get a kick out of moving cargo from 1 place to another on rifts earth, but I doubt she would have any interest in driving around like a "trucker" except to maybe 1 map out "local" navigation points, and to setup deliveries, and or sales. the sad thin...
- Sun Jan 08, 2023 6:16 am
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
no I was thinking of radio/laser los com relay being the primary purpose, with the possibility that if a observer/drone is at 10,000 ft for them the horizon is ~125 miles so if the ground unit A says I see relay 1 at direction X at range Y and relay 2 is at direction W range Z that would in theory a...
- Sun Jan 08, 2023 12:47 am
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
I haven’t read most of the posts, so if it’s already been posted, just disregard. One of the biggest differences between Rifts warfare and “modern 21st century warfare” is the lack of satellites. Today everything on the battlefield is interlinked with satellite communications. We can hardly think o...
- Sat Dec 24, 2022 4:08 am
- Forum: Rifts®
- Topic: CS-S2A Survival Pack
- Replies: 2
- Views: 1124
Re: CS-S2A Survival Pack
I believe the s2A was in the original mercenaries
- Sat Dec 17, 2022 2:38 pm
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
Hm. It's been a while, but I think we generally played that dodging a missile meant you dodged the missile, and would get hit by the blast radius. UNLESS you were dodging by some means that would let you get out of the blast radius in 1 attack (fast moving vehicle, super speed, etc., for bigger bla...
- Fri Dec 02, 2022 7:02 pm
- Forum: Rifts®
- Topic: what are alien intelligences?
- Replies: 11
- Views: 2483
Re: what are alien intelligences?
the way I always interpreted it, there are "levels" of life forms very low level low level animals intelligent beings higher beings gods and similar alien intelligences beyond the main difference between gods and the alien intelligences has less to do with power and more to do with how th...
- Fri Dec 02, 2022 5:13 pm
- Forum: Rifts®
- Topic: what are alien intelligences?
- Replies: 11
- Views: 2483
Re: what are alien intelligences?
the way I always interpreted it, there are "levels" of life forms very low level low level animals intelligent beings higher beings gods and similar alien intelligences beyond the main difference between gods and the alien intelligences has less to do with power and more to do with how the...
- Sat Nov 26, 2022 8:53 pm
- Forum: Rifts®
- Topic: How do most people determine attributes?
- Replies: 104
- Views: 29715
Re: How do most people determine attributes?
we mostly went with the roll 4D6 reroll 1's and 2's take the best 3 (and keep rerolling 1's and 2's) and if within D of max roll a bonus die the reason we went with the reroll 1's and 2's is we literally had a person in our group who routinely got 3-6 on multiple stats on most characters I mean like...
- Sat Nov 26, 2022 8:37 pm
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
Then it becomes about whether it's more important to fire at multiple targets, or to kill a lower number of targets. If you're mostly going a large number of lightly armored and SDC targets, for example, HE gives you 2x the number of kills (very roughly speaking) for the same price. But against a l...
- Tue Nov 15, 2022 6:31 pm
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
as far as the ground pressure being higher on robot vehicles that is pretty much a straw man because it all depends on the size of the feet. as compared to the mass of the vehicle
- Mon Nov 14, 2022 2:00 am
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
Except for all those infantry support tanks that were made between 1915 and 1945. You can amke a tank that supports the infantry by rolling alongside it or you can make a tank that supports the infantry by ranging far and wide. Both are supporting the infantry The same is true of the giant robots. ...
- Sun Nov 13, 2022 11:37 pm
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
tanks are by definition calvary
- Fri Nov 11, 2022 1:47 pm
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
one argument about robot vehicles and power armor that you have to take into account before dismissing them as worthless is you have to consider the genre or source they come from. in star wars the walkers tend to be slow and clumsy. the clone wars walkers were of 2 varieties 2 legged fast lightweig...
- Thu Nov 10, 2022 10:25 pm
- Forum: Rifts®
- Topic: Your PCs ever have a campaign where they were manipulated
- Replies: 5
- Views: 2674
Re: Your PCs ever have a campaign where they were manipulate
[sarcasm] is there ever a campaign where the pc's aren't being manipulated by the GM [/sarcasm] with that aside there is a difference being manipulated and being railroaded I figure that characters are almost always going to be manipulated at least a little bit, the better question is are they being...
- Tue Nov 08, 2022 2:42 am
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 49953
Re: The Absurdity of modern warfare
Not...quite correct. Those visual sensors are in addition to the standard robot sensors... which includes radar with a range of 30 miles/48km. Unless you were also assuming they didn't have the other robot systems... like the 12-hour air supply, or radio? Granted, 30 miles/48km isn't great when, as...
- Sat Nov 05, 2022 12:50 pm
- Forum: Rifts®
- Topic: Anime about a greatest Rune Sword?
- Replies: 2
- Views: 2449
Re: Anime about a greatest Rune Sword?
aah I read the light novel of it, as Reincarnated as a sword the general plot is the main char is a guy from earth dies and gets his soul in a sword, he has a method of leveling up, and gaining skills from those (mostly monsters he kills) at a certain point he meets "fran" and he can't re...
- Thu Nov 03, 2022 4:11 pm
- Forum: Rifts®
- Topic: Are the Coalition the "Good Guys"?
- Replies: 78
- Views: 27291
Re: Are the Coalition the "Good Guys"?
by canon the answer is that in most ways the coalition as a whole is pretty much evil. in fact I would go and say that in a lot of ways they are like the empire in star wars. or the natzi's from germany ww2 era. IE they are evil and do a lot of evil mostly on purpose, while claiming that they are go...
- Fri Oct 28, 2022 3:28 pm
- Forum: Rifts®
- Topic: What are the nature of the gods
- Replies: 10
- Views: 4030
Re: What are the nature of the gods
My general take is: The Gods are often powerful individuals in their own right, who become Gods, and gain power, through the belief of others. Some will be descended of Gods or other powerful creatures; some may be their own creators, or arise spontaneously through belief. However, for almost all o...
- Mon Oct 24, 2022 10:56 am
- Forum: Rifts®
- Topic: Techno Wizard Bionics & Cybernetics
- Replies: 10
- Views: 4042
Re: Techno Wizard Bionics & Cybernetics
I know its not official but I would likely use something like the alpha/beta grade cyber gear in shadowrun vs the "standard" stuffs essence losses. IE the gear that factors in magic, and has magic built into it can be customized and optimized to minimize the down sides. basically the oppos...
- Wed Oct 12, 2022 11:33 pm
- Forum: Rifts®
- Topic: Ever Notice No Literacy Skills in most magic OCCs in RUE.
- Replies: 8
- Views: 3418
Re: Ever Notice No Literacy Skills in most magic OCCs in RUE
actually I believe there is a rolling characters thing that says all characters are supposed to have at least their native language as an automatic thing but not literacy unless its gotten in other places
- Wed Oct 12, 2022 4:53 pm
- Forum: Rifts®
- Topic: Anime about a greatest Rune Sword?
- Replies: 2
- Views: 2449
Re: Anime about a greatest Rune Sword?
aah I read the light novel of it, as Reincarnated as a sword the general plot is the main char is a guy from earth dies and gets his soul in a sword, he has a method of leveling up, and gaining skills from those (mostly monsters he kills) at a certain point he meets "fran" and he can't rem...
- Fri Oct 07, 2022 12:05 pm
- Forum: Rifts®
- Topic: Is there an OCC good for a geologist/miner
- Replies: 25
- Views: 11487
Re: Is there an OCC good for a geologist/miner
after skimming it? yes with a few minor tweaks such as ignoring the typical chinese languages, swapping the Hand to hand to something more generic and possibly adjusting the equipment and the fact that they have an option for a "deamon armor" ability I'd substitute 'light exoskeleton' or ...
- Fri Oct 07, 2022 10:55 am
- Forum: Rifts®
- Topic: Is there an OCC good for a geologist/miner
- Replies: 25
- Views: 11487
Re: Is there an OCC good for a geologist/miner
Hello I'm making a geologist/miner and i'm wondering if there was a occ that fits in one of the books or rifters. Or would the rogue scholar/scientist be the best option? Thanks Rifter 28, page 51. Geo-Scout OCC; Official Source Material cut from China 2 for space considerations. Would they be appr...
- Thu Oct 06, 2022 4:16 pm
- Forum: Rifts®
- Topic: TW Bag of Holding
- Replies: 54
- Views: 22623
Re: TW Bag of Holding
GM's also have the other rule IE gm FIAT if the GM wants to create new magic items with arbitrary stats they always have that option to use an example in a campaign the GM gave my character an "item" because they goofed up. I had a character that had a "camouflaged" monst Rex mou...