are you just remembering the image on the first page of vampire kingdoms (not revised) which shows (what looks like) a vampire in clown make-up?
and under H for traveling show types of acts one of the options is clowns but says they can be any occ
Search found 242 matches
- Thu Sep 28, 2023 4:52 pm
- Forum: Rifts®
- Topic: Where are the clowns?
- Replies: 5
- Views: 1317
- Thu Sep 28, 2023 11:12 am
- Forum: Rifts®
- Topic: Update of old OCCs.
- Replies: 36
- Views: 7353
Re: Update of old OCCs.
I detune anything new to fall into line with the original rules instead, but an OCC book could be interesting just to have them in one place, or a book/page reference number (even though i have those written down myself) with update changes only being listed
- Mon Aug 16, 2021 9:06 pm
- Forum: Rifts®
- Topic: Bio-systems debate
- Replies: 14
- Views: 3988
Re: Bio-systems debate
I've always run Bio-Systems as a third category of replacements. Bionics, Cybernetics, and Bio Systems. Bio Systems are mainly organic, flesh and blood. Permanently affixed and integrated with existing tissues. Bio-systems heal in place, they share blood and nerves with the host, the artificial bon...
- Mon Aug 16, 2021 1:20 pm
- Forum: Rifts®
- Topic: Bio-systems debate
- Replies: 14
- Views: 3988
Re: Bio-systems debate
I was hoping (against all reason) that there would be a specific cannon answer with book and page number lol It was a thought that since CWC lists them as being flesh and blood cloned from DNA (in the section of decommissioning borgs) which does not mention any inorganic material, that the tech had...
- Mon Aug 16, 2021 12:25 pm
- Forum: All Things Palladium Books®
- Topic: question for the computer nerds
- Replies: 23
- Views: 767855
Re: question for the computer nerds
you're probably better off asking for help on 3D printing forums where you're going to have highest volume of people that do 3D printing. People that play Palladium are a (relatively) small group, of those a much smaller portion use these forums, and it's possible there is little to no overlap with ...
- Mon Aug 16, 2021 12:01 am
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 11898
Re: R:UE nerfs and buffs
@killer cyborg: RUE also included the change for spellcasters to throw around 1 (low-level) spell per melee action, so they actually didn't fall behind on ROF. but, now it forces spell casters to take a hand to hand skill (if they didn't start with one) to get a viable number of actions to make use...
- Sun Aug 15, 2021 3:54 pm
- Forum: Rifts®
- Topic: Bio-systems debate
- Replies: 14
- Views: 3988
Re: Bio-systems debate
In practical games terms I suspect one of two basic answers: 1. Hit Points are only contained in the "main body" not limbs (are there any creatures w/locations breakdowns for SDC/HP to compare to) 2. the SDC for the bio-system limb is for the mechanical aspect only, the organic part count...
- Sun Aug 15, 2021 1:45 am
- Forum: Rifts®
- Topic: Bio-systems debate
- Replies: 14
- Views: 3988
Bio-systems debate
I've been having an ongoing "debate" about Bio-Systems and looking for a definitive answer since the books are... well you know. They say Bio-Systems are cybernetic (which a few books do say "cybernetic Bio-systems") which are fully mechanical with a living skin coating, and Bio-...
- Sat Aug 14, 2021 1:17 pm
- Forum: Rifts®: Chaos Earth™
- Topic: Chaos Earth References (PDF) posted at jasonrichards.net
- Replies: 21
- Views: 48060
Re: Chaos Earth References (PDF) posted at jasonrichards.net
maybe this (and the other one) should be unstickied, since it no longer has the information the title says it does?
- Sat Aug 14, 2021 1:13 pm
- Forum: Rifts®: Chaos Earth™
- Topic: Primer?
- Replies: 10
- Views: 15691
Re: Primer?
Earth is a nightmare hellscape, with unimagined monsters everywhere, nowhere is safe, and you'd better be prepared to kill, to hold on to the chip bag you found in the garbage, that still had a few crumbs in the bottom
- Fri Aug 13, 2021 4:59 pm
- Forum: Rifts®
- Topic: OCCs where Native Language can be inferior to others
- Replies: 7
- Views: 2883
Re: OCCs where Native Language can be inferior to others
wot's that M8? ya think yer native language is always yer best innit? You may not always be he most proficient in your native language, where the familiarity can breed slang, turning into various dialects (look at all the various British dialects, or American dialect of English IE Colour is correct,...
- Fri Aug 13, 2021 4:20 pm
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 16853
Re: Glitter Boy Problems
Does anyone know off hand which GBs are printed as having the 1000 round capacity? I know the Chromium Guardsman in the Chaos Earth Main Book does. Other than the RUE version in Rifts, none that I know of. I found a reference to the 400 round capacity in FQ (pg83), the most previous reprint before ...
- Sun Aug 08, 2021 7:30 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 16853
Re: Glitter Boy Problems
7PSI-Lence Can you please fix the formatting on your last post to properly credit the poster's statements you copied, it makes it much easier to read. As far as I'm concerned the 1000 round payload of the USA-G10 is a typo/misprint. 100 or 1000 rounds, it doesn't change the GB's vulnerabilities. Wh...
- Sat Aug 07, 2021 4:35 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 16853
Re: Glitter Boy Problems
[] : quote="ShadowLogan"-1 flyer having to fly into the GB under fire I'd expect to get hit at least once, sustaining heavy damage, 3-4 flyers have much better odds, but since the GB was not designed to be a solitary unit I'd expect NEMA to have enough counter aircraft to deal with it, or ...
- Fri Aug 06, 2021 1:38 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 16853
Re: Glitter Boy Problems
I doubt a GB really needs to be (or had been planed to be) in full scale direct combat for that long, for one it has the ranged advantage, meaning enemies need to be willing to rush it's position, under heavy fire that is destroying their heavy armor, a good portion of the enemy forces is going to ...
- Thu Aug 05, 2021 6:41 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 16853
Re: Glitter Boy Problems
One thing I've seen touched on, about 1000 rounds being a short time of sustained fire, is that it requires them to fire as fast as they can, rather than artiliry or sniper picking off 1 high priority target, then finding another and taking out that target. I doubt a GB really needs to be (or had be...
- Wed Aug 04, 2021 5:58 am
- Forum: Rifts®
- Topic: What are some of your House Rules that go against Canon?
- Replies: 105
- Views: 40683
Re: What are some of your House Rules that go against Canon?
No R:UE changes
No Alignments
No Alignments
- Fri Jun 08, 2018 10:32 pm
- Forum: G.M.s Forum
- Topic: MadDog's Skill Book
- Replies: 10
- Views: 12429
Re: MadDog's Skill Book
i found that 6.5 thing somewhere online just recently as at least a base list to go from since it's been helpful but then had to check other books for certain ones (like prowl getting +8% per level instead of 5% i think) is this done? or being worked on still? (i've wrote out the skill lists a few t...
- Thu Jun 07, 2018 4:01 am
- Forum: Rifts®
- Topic: Making Glitterboys match the legend
- Replies: 51
- Views: 21361
Re: Making Glitterboys match the legend
A portable kit makes sense. I always equip my pilots with the skill "General Repair and Maintenance" as it seems really stupid that you can't perform basic repairs and maintenance on your equipment. That way you'd only need a Operator for any major repairs. well there are a lot of people ...
- Thu Jun 07, 2018 3:49 am
- Forum: Rifts®
- Topic: Making Glitterboys match the legend
- Replies: 51
- Views: 21361
Re: Making Glitterboys match the legend
first off of course, if you want to do that in your setting, then do it so not to poke holes in it but... the nutrient paste is not really a crucial aspect of the armor itself, helpful for long periods in it, but not super important and could probably just make a smoothy and fill the container (but ...
- Thu Jun 07, 2018 2:20 am
- Forum: Rifts®
- Topic: vehicles for 'giants'?
- Replies: 10
- Views: 5376
Re: vehicles for 'giants'?
i should have specified 'as a driver'
i normally do just have it as a 'custom modification' but i wasn't sure if there was any that would be designed for them (and even larger races in the 15'+ range)
he'll need some custom work anyway for the leg structure and tail
i normally do just have it as a 'custom modification' but i wasn't sure if there was any that would be designed for them (and even larger races in the 15'+ range)
he'll need some custom work anyway for the leg structure and tail
- Wed Jun 06, 2018 8:54 pm
- Forum: Rifts®
- Topic: vehicles for 'giants'?
- Replies: 10
- Views: 5376
vehicles for 'giants'?
i did a cursory look for any post on this, but there may have been something i missed/phrased different made a NPC that's 9'3" and while they "might" be able to cram themselves in a vehicle made for humans, or i go the stand-by of having a "modified" vehicle for them (also t...
- Wed Jan 27, 2016 3:19 am
- Forum: Rifts®
- Topic: Story Writer Seeks Thy Aid Explaining a Master Psionic Quick
- Replies: 21
- Views: 2653
Re: Story Writer Seeks Thy Aid Explaining a Master Psionic Q
depending on lineage could you be looking at it the wrong way? rather than how a quickflex became a master psionc, how would a master psionic look and have the same reaction speeds as a quickflex alien?
- Sun Nov 08, 2015 1:16 am
- Forum: Guild of Magic & Psionics
- Topic: Newly Invented Psionics:
- Replies: 324
- Views: 625308
Re: Newly Invented Psionics:
bifurcated mind (super) Range: self Duration: 1 hr/lv or until canceled ISP: 35 Saving throw: NA This mental feat allows the psychic to split their mind along the hemisphere which allows them to (mentally) communicate directly with their subconscious to recall information. The split also see's one d...
- Sun Nov 08, 2015 12:54 am
- Forum: G.M.s Forum
- Topic: Leveling Up
- Replies: 28
- Views: 18886
Re: Leveling Up
I can barely get my guys to remember to level their characters when they do actually ding. While I'm sorry to hear that; I'm glad I'm not the only GM who has that problem. I had a player that refused to check his email or update his character so he spent most of game being two levels lower than the...
- Thu Sep 10, 2015 9:07 am
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1346826
Re: We Gots The Skills
power cat.= power category. I am spelling challenged and the word category is a trouble spot so I shorten it. This is in the Heros Unlimited forum. In PFRPG, metallurgy would be covered by the blacksmithing skill and in rifts it would might be covered by the mechanical engineering skill.*shrugs* ye...
- Mon Sep 07, 2015 1:41 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1346826
Re: We Gots The Skills
Hand-to-hand: Point manipulation (focused on high strike bonuses, little damage, and pressure point striking) The Martial Art From of this is in N&S Hand-to-hand: Gun Kata (...yes, i went there, but the name was just a place holder) The Martial Art From of this is in Rifter 7 hand-to-hand: capo...
- Mon Sep 07, 2015 1:34 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1346826
Re: We Gots The Skills
"Assassination Study" would be best served these days by dropping the WP Concealed, as it effectively bundles two skills as one. I approve of the rest, given that I created a 'desensitization' skill (though for hardening people against the supernatural). Still, I can see this skill as som...
Re: snipers
well sure you can make anything into a sniper, since snipers are normally picked from the marksmen of basic ranks any extra training for snipers would be reflected in the occ related skills. (maybe with special skills like control breathing etc for that class only to make them better snipers than so...
- Thu Sep 03, 2015 10:03 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1346826
Re: We Gots The Skills
i was looking for a thread like this but when i didn't find one i made my own, i don't know HU specific details really so they were made over the years to reflect rifts and some are still works in progress (there was more too but i haven't found them all again yet) and of course some are now replace...
Re: Shields.
So a medium round shield, Spartan size. Two enhancements is acceptable? i would think 1-4 depending on the enchantments themselves 1 for high level spells and upto 4 for anything in the one to three spell range and of course the gems and time to make it I'd consider it easier and more plausible to ...
- Thu Sep 03, 2015 3:10 pm
- Forum: G.M.s Forum
- Topic: crafted skills
- Replies: 5
- Views: 4812
Re: crafted skills
Parkour (combination of acrobatics and running) +2 Roll, +1 P.P. +2D4 Spd 50% + 5% per level — Sense of balance 60% + 5% per level — Back flip 25% Base climb ability or +7% to climb skill A training discipline using movements developed from obstacle courses including running, climbing, swinging, va...
- Tue Sep 01, 2015 8:11 am
- Forum: G.M.s Forum
- Topic: crafted skills
- Replies: 5
- Views: 4812
crafted skills
i didn't find a list of home brew skills which was surprising though i'd like to see what other people have come up with i always mark mine so i can remember which are home brewed skills, though since i have made some new books came out with skills of the same name or similar so there is a bit of di...
- Mon Aug 31, 2015 11:22 pm
- Forum: Rifts®
- Topic: comprehensive skill lists?
- Replies: 11
- Views: 1684
Re: comprehensive skill lists?
Greetings and Salutations. For the record, the Kuseru link I posted above includes many Rifter skills within its list. Farewell and safe journeys. ya i copy pasted that list so i can look them up in the books and fill out the relevant skill info , it does go up to rifter 29 so it's much closer to c...
- Mon Aug 31, 2015 11:17 pm
- Forum: Rifts®
- Topic: Campaign mapping software for RIFTs.
- Replies: 6
- Views: 1638
Re: Campaign mapping software for RIFTs.
is there anything that would basically let you download and alter a google maps type thing? like being able to zoom out for the full map then zoom in to city street level detail? (it would take a hell of a lot of time to alter it...but i'd probably end up doing it for major towns at least) and i me...
- Mon Aug 31, 2015 8:30 pm
- Forum: G.M.s Forum
- Topic: Energy Melee Weapons and No P.S. Bonus, why?
- Replies: 13
- Views: 9831
Re: Energy Melee Weapons and No P.S. Bonus, why?
Its a matter of mass & momentum.. The more PS a char has the more momentum the weapon builds up because the mass is moving faster. All the mass is in the handle of the energy melee weapon, not out at the tip on the weapon. so there is no momentum at the cutting edge so it only does the energy d...
- Mon Aug 31, 2015 8:06 pm
- Forum: Rifts®
- Topic: comprehensive skill lists?
- Replies: 11
- Views: 1684
Re: comprehensive skill lists?
Shorty Lickens wrote:I dont think even the GMG has Rifter skills, does it?
no it doesn't, i posted in the rifter section for that, but i was hopping some might have been compiled online too, i looked for player made ones and was unable to find them here too but no doubt there are many i just missed the thread lol
- Mon Aug 31, 2015 7:12 pm
- Forum: G.M.s Forum
- Topic: Energy Melee Weapons and No P.S. Bonus, why?
- Replies: 13
- Views: 9831
Re: Energy Melee Weapons and No P.S. Bonus, why?
So, I saw a sentence in I believe Aliens Unlimited, referencing Heroes Unlimited stating that Melee Energy weapons don't include a P.S. bonus because it is the energy doing the damage, not the force... Anyone else disagree with that statement, just curious? I mean I see the logic in force not apply...
- Mon Aug 31, 2015 10:48 am
- Forum: Rifts®
- Topic: comprehensive skill lists?
- Replies: 11
- Views: 1684
Re: comprehensive skill lists?
Dont the Index & Adventure books have a list of skills by location? i know i have at least 1 index book, but they are kind of out of date compared to a lot of the skills, like mid/late 90's or something, so anything that came after they'd be no good for, but i've got a good start with the one l...
- Sun Aug 30, 2015 8:40 pm
- Forum: Rifts®
- Topic: Tirrvol Sword fists
- Replies: 7
- Views: 1176
Re: Tirrvol Sword fists
could go with either option, the first i thought too was a "glow" around the natural sword (of course this gives them no range advantage) out the tip of their sword first would give them more range but may make detailed or close in strikes harder (like anything in grappling range or trying...
- Sun Aug 30, 2015 8:31 pm
- Forum: Rifts®
- Topic: comprehensive skill lists?
- Replies: 11
- Views: 1684
Re: comprehensive skill lists?
thanks that's a huge help, i think i do have most of them written down (at least the ones that came out of rifts world and source books and a hand full of rifters) but it gives me something to check against to compare and maybe what other books to get (i noticed going over it last night some of the ...
- Sun Aug 30, 2015 4:58 am
- Forum: The Rifter® Forum
- Topic: rifter/homebrew skill lists?
- Replies: 0
- Views: 3135
rifter/homebrew skill lists?
is there a list of either the skills themselves, or at least a list of which rifters contain new skills? (i know there has to be some, i keep a skill list written down with what book they came from and i have at least a few hand-to-hand skills marked to rifters (made this it's own post since they'd ...
- Sun Aug 30, 2015 4:51 am
- Forum: Rifts®
- Topic: comprehensive skill lists?
- Replies: 11
- Views: 1684
comprehensive skill lists?
i keep a list of the ones i know written down, but i don't know which skills might be covered by other books out there (mostly focused on gathering all the rifts skills in one spot, secondary other books if they filled a gap left by only going by the rifts books) the most up to date list i have woul...
- Sun Aug 30, 2015 1:26 am
- Forum: Guild of Magic & Psionics
- Topic: Newly Invented Psionics:
- Replies: 324
- Views: 625308
Re: Newly Invented Psionics:
Cellular Necrosis (super) Range: touch Duration: 1d4 weeks / permanent ISP: 40 / 100 + permanent loss of 1d4 x 10 isp Saving throw: +2 (if the psionic makes a biology/MD skill check the bonus to save is negated) Targets living cells turning them into terminator cells, each cell infects another which...
- Sat Aug 29, 2015 11:20 pm
- Forum: G.M.s Forum
- Topic: character generator
- Replies: 1
- Views: 2740
Re: character generator
never heard of that i'll have to check it out, there is Fuse (which is on steam) really much more involved than anything that would be needed for making a still picture (and i really don't know what i am doing with that kind of stuff much lol) but it might be worth checking out
- Sat Aug 29, 2015 11:12 pm
- Forum: G.M.s Forum
- Topic: Realism in your campaign.
- Replies: 8
- Views: 6646
Re: Realism in your campaign.
for the most part i do run games as realistic as possible, where if someone can shrug off SDC damage from a cut if they don't treat it and go marching through a swap it's likely to get infected food, sleep, bathing etc are tracked, ammo and armor of course, carry weight. etc the one thing i am a bit...
- Sat Aug 29, 2015 9:16 pm
- Forum: G.M.s Forum
- Topic: Egg heads
- Replies: 14
- Views: 8658
Re: Egg heads
if they have a base or decently powerful vehicle (and the skills to pilot it) they could be kept pretty safe and still add to the offence ...and then of course never under estimate how devistating a bio weapon can be (something the average samas pilot can't make for sure lol)
- Sat Aug 29, 2015 9:08 pm
- Forum: G.M.s Forum
- Topic: Leveling Up
- Replies: 28
- Views: 18886
Re: Leveling Up
i'd say generally pretty slow to level but i take in character backstory as well to start a level , an 18 yr old green recruit will start at level 1, but someone wanting to play someone in their mid 50's is going to be more established (but will have a modified starting list for equipment, maybe ene...
- Sat Aug 29, 2015 8:55 pm
- Forum: Rifts®
- Topic: Campaign mapping software for RIFTs.
- Replies: 6
- Views: 1638
Re: Campaign mapping software for RIFTs.
is there anything that would basically let you download and alter a google maps type thing? like being able to zoom out for the full map then zoom in to city street level detail? (it would take a hell of a lot of time to alter it...but i'd probably end up doing it for major towns at least) and i mea...
- Sat Aug 29, 2015 8:49 pm
- Forum: Rifts®
- Topic: Some Random Questions From a New GM
- Replies: 19
- Views: 2664
Re: Some Random Questions From a New GM
And the biggest problem with the 'slow but steady' method is that it makes it so that the GM has to start explaining why the NPCs are not making big stuff all the time..... You should have that problem with both 'options/methods' as you yourself just demonstrated it's not that hard to accumulate la...