Search found 170 matches
- Fri Nov 05, 2021 12:04 am
- Forum: Rifts®
- Topic: Playing as Yourself or an Ordinary Person
- Replies: 38
- Views: 14650
Re: Playing as Yourself or an Ordinary Person
It doesn't look too bad for a guy randomly taken from a comparatively paradisiacal world. Best hope would be to be someplace relatively safe you could get a job and never go anywhere . Random rifts are pretty unlikely to deposit you in a safe spot, so... Still, if you were in a relatively safe plac...
- Thu Nov 04, 2021 6:25 pm
- Forum: Rifts®
- Topic: Playing as Yourself or an Ordinary Person
- Replies: 38
- Views: 14650
Re: Playing as Yourself or an Ordinary Person
This was my attempt at the process. Despite my modern military training and master's level education, things don't look good, particularly if I'm brought in anywhere close to Xiticix territory..... m It doesn't look too bad for a guy randomly taken from a comparatively paradisiacal world. Best hope...
- Mon Oct 25, 2021 9:33 pm
- Forum: Rifts®
- Topic: Question About Ley Lines
- Replies: 22
- Views: 8243
Re: Question About Ley Lines
It would also make flying power armor, hover vehicles, and flying creatures like gryphons and dragons way more powerful than any vehicles or creatures that can't fly. Oh yeah. The changes to the setting would be massive and all encompassing. It could be fun to think about just because it's such a f...
- Mon Oct 25, 2021 6:38 pm
- Forum: Rifts®
- Topic: Question About Ley Lines
- Replies: 22
- Views: 8243
Re: Question About Ley Lines
Ley Lines as impassible physical barriers to anyone that isn't a Line Walker? That's... an amazing idea. It would really change the complexion of the setting and make activities in ley line rich areas like the Magic Zone pretty different. Cities like Tolkeen wouldn't be able to exist in the forms g...
- Sat Oct 23, 2021 12:11 am
- Forum: Rifts®
- Topic: Question About Ley Lines
- Replies: 22
- Views: 8243
Re: Question About Ley Lines
Ley Lines as impassible physical barriers to anyone that isn't a Line Walker? That's... an amazing idea. It would really change the complexion of the setting and make activities in ley line rich areas like the Magic Zone pretty different. Cities like Tolkeen wouldn't be able to exist in the forms gi...
- Sat Oct 16, 2021 3:24 pm
- Forum: Rifts®
- Topic: Playing as Yourself or an Ordinary Person
- Replies: 38
- Views: 14650
Re: Re:
This is also an issue I sometimes have with Rifts; there are technologies and powers that would likely revolutionize how militaries would fight, but the books often don't explore their implications. Case in point: at a relatively modest expense, any modern military in Rifts could equip its soldiers...
- Sat Oct 16, 2021 3:21 pm
- Forum: Rifts®
- Topic: What are some of your House Rules that go against Canon?
- Replies: 105
- Views: 50462
Re: What are some of your House Rules that go against Canon?
2) they became awesome in the wrong direction. Their whole deal was dealing with supernatural evil...but in SoT they suddenly were anti-tech. What?! The only explanation I've ever managed to come up with was some kind of underhanded thing that a power relying on tech alone is innately evil to an ev...
- Sat Oct 16, 2021 2:52 am
- Forum: Rifts®
- Topic: What are some of your House Rules that go against Canon?
- Replies: 105
- Views: 50462
Re: What are some of your House Rules that go against Canon?
2) they became awesome in the wrong direction. Their whole deal was dealing with supernatural evil...but in SoT they suddenly were anti-tech. What?! The only explanation I've ever managed to come up with was some kind of underhanded thing that a power relying on tech alone is innately evil to an ev...
- Fri Oct 15, 2021 12:43 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Gee. I guess I should have said something like in my earlier post along the lines of... The Golden Age had a LOT of super-advanced technology, and it wouldn't be all that tough to come up with ways for stuff to have survived. For example: -Maintenance nanites designed to keep museum pieces and such...
- Fri Oct 15, 2021 9:03 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Gee. I guess I should have said something like in my earlier post along the lines of... The Golden Age had a LOT of super-advanced technology, and it wouldn't be all that tough to come up with ways for stuff to have survived. For example: -Maintenance nanites designed to keep museum pieces and such...
- Thu Oct 14, 2021 7:21 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Admittedly I've never read the CS Navy book, but my head-cannon doesn't include a CS Navy base in Baton Rouge. Just doesn't seem to fit. Truth be told, for my own games, I just don't bother having the CS have any presence in the Gulf of Mexico and thus no need for a CVBG. The Gulf, the southern Atl...
- Thu Oct 14, 2021 1:55 pm
- Forum: Rifts®
- Topic: Time Travel in the Palladium Megaverse
- Replies: 21
- Views: 9015
Re: Time Travel in the Palladium Megaverse
Well, paraphrasing Gavin Free of slow mo guys and achievement hunter fame, as he has a really good point: Any device that only sends you forward or backward in time is basically a death ray or form of execution. Unless the device or power also adjusts for space as well as time. Why? Well, while you...
- Thu Oct 14, 2021 1:53 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Admittedly I've never read the CS Navy book, but my head-cannon doesn't include a CS Navy base in Baton Rouge. Just doesn't seem to fit. Truth be told, for my own games, I just don't bother having the CS have any presence in the Gulf of Mexico and thus no need for a CVBG. The Gulf, the southern Atl...
- Tue Oct 12, 2021 11:09 pm
- Forum: Rifts®
- Topic: Time Travel in the Palladium Megaverse
- Replies: 21
- Views: 9015
Re: Time Travel in the Palladium Megaverse
Travelling forward in time is relatively well-explored... Temporal Magic has a spell that will send you X number of years forward. You just can't come back. But I do kind of love throwing TMNT into the mix. And we might decide that TMNT's "Third Millenial Barrier" is the Coming of the Rif...
- Tue Oct 12, 2021 9:37 pm
- Forum: Rifts®
- Topic: Time Travel in the Palladium Megaverse
- Replies: 21
- Views: 9015
Re: Time Travel in the Palladium Megaverse
Travelling forward in time is relatively well-explored... Temporal Magic has a spell that will send you X number of years forward. You just can't come back. But I do kind of love throwing TMNT into the mix. And we might decide that TMNT's "Third Millenial Barrier" is the Coming of the Rif...
- Mon Oct 11, 2021 10:05 pm
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 13338
Re: R:UE nerfs and buffs
I've experimented with having mages be able to cast spells just as fast as pulling a trigger (ie, as many spells as melee attacks) and honestly, it's not as big a deal as you might think. What it does do is change the priorities of the player who's playing the mage. Because you burn through PPE fas...
- Mon Oct 11, 2021 9:04 pm
- Forum: Rifts®
- Topic: R:UE nerfs and buffs
- Replies: 32
- Views: 13338
Re: R:UE nerfs and buffs
I've experimented with having mages be able to cast spells just as fast as pulling a trigger (ie, as many spells as melee attacks) and honestly, it's not as big a deal as you might think. What it does do is change the priorities of the player who's playing the mage. Because you burn through PPE fast...
- Mon Oct 11, 2021 7:47 pm
- Forum: Rifts®
- Topic: Playing as Yourself or an Ordinary Person
- Replies: 38
- Views: 14650
Re: Playing as Yourself or an Ordinary Person
Presumably, if you are not playing a citizen within' RIFTS Earth, then your characters knows the physics location of stuff. Their home, business, and hangouts are ALL potential claims to be dug up and/or sold off for a quick buck. . . Knowing where an entire neighborhood is buried can be worth cred...
- Mon Oct 11, 2021 6:32 pm
- Forum: Rifts®
- Topic: Playing as Yourself or an Ordinary Person
- Replies: 38
- Views: 14650
Re: Playing as Yourself or an Ordinary Person
Presumably, if you are not playing a citizen within' RIFTS Earth, then your characters knows the physics location of stuff. Their home, business, and hangouts are ALL potential claims to be dug up and/or sold off for a quick buck. . . Knowing where an entire neighborhood is buried can be worth cred...
- Mon Oct 11, 2021 1:24 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Admittedly I've never read the CS Navy book, but my head-cannon doesn't include a CS Navy base in Baton Rouge. Just doesn't seem to fit. Truth be told, for my own games, I just don't bother having the CS have any presence in the Gulf of Mexico and thus no need for a CVBG. The Gulf, the southern Atl...
- Sun Oct 10, 2021 2:35 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
The CS has 2 categories of navy. Brown water covers rivers and is used to protect CS water trade routes. The blue water navy covers open seas, and kind of came off as a FQ started it kind of thing. Chi town had a clear reason for the Brown water navy, the blue water saw some use in their war with F...
- Sat Oct 09, 2021 10:22 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
The CS has 2 categories of navy. Brown water covers rivers and is used to protect CS water trade routes. The blue water navy covers open seas, and kind of came off as a FQ started it kind of thing. Chi town had a clear reason for the Brown water navy, the blue water saw some use in their war with F...
- Sat Oct 09, 2021 5:06 am
- Forum: Rifts®
- Topic: Time Travel in the Palladium Megaverse
- Replies: 21
- Views: 9015
Re: Time Travel in the Palladium Megaverse
Palladium's rules for time travel are covered in Transdimensional Teenage Mutant Ninja Turtles . They're pretty good too, although the Rifts setting doesn't necessarily abide by them. Still, an excess of temporal energy could explain why Rifts dinosaurs are mega-damage. Yeah, other than that one bo...
- Mon Oct 04, 2021 12:50 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
The CS has 2 categories of navy. Brown water covers rivers and is used to protect CS water trade routes. The blue water navy covers open seas, and kind of came off as a FQ started it kind of thing. Chi town had a clear reason for the Brown water navy, the blue water saw some use in their war with F...
- Sun Oct 03, 2021 11:33 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
The CS has 2 categories of navy. Brown water covers rivers and is used to protect CS water trade routes. The blue water navy covers open seas, and kind of came off as a FQ started it kind of thing. Chi town had a clear reason for the Brown water navy, the blue water saw some use in their war with F...
- Sun Oct 03, 2021 2:20 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
I don't know how the CS economy works, it doesn't seem sustainable. Right? Hell, I'm still trying to see the economic, political, or military advantage that Chi Town gets from building, funding, and manning a naval force that is nowhere near any of their theaters of operation... Yeah, that would ha...
- Sun Oct 03, 2021 1:48 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Yeah, that would have made Tolkeen more interesting, and underscored the CS/Tolkeen comparison they were going for: Tolkeen using demons as weapons of war, vs the CS deliberately using people who are essentially the same thing. They also shouldn't have made Tolkeen's demons a formerly oppressed and...
- Sun Oct 03, 2021 9:40 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Actually, I could see some version of that. I don't recall the books saying the CS was going to just empty out their prisons, run the convicts through boot camp, and send them to the Tolkeen front, BUT it would fit pretty well with their massive recruitment from the Burbs, and the number of new rec...
- Sun Oct 03, 2021 2:50 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
I would love to know what the planning meeting for that would have been like. "We should send these army groups, one in four of the troops in these groups are basically serial killers looking for an excuse, let's give 'em one!" "Genius!" again, I don't think this was planned. I ...
- Sat Oct 02, 2021 11:18 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
iirc, when they actually give numbers at one point something like 1 in 4 coalition soldiers are miscreant or diabolic. I think that's in the SoT books, discussing specifically the army sent after Tolkeen, not the entire CS military. But it's been a while, and I could well be wrong about that. I wou...
- Sat Oct 02, 2021 7:15 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
iirc, when they actually give numbers at one point something like 1 in 4 coalition soldiers are miscreant or diabolic. assuming I'm remembering that correctly, that means about 1 in 4 of them view murder and torture as valid forms of recreation. also, have basically no loyalty to anyone or anything...
- Sat Oct 02, 2021 5:06 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
I feel like that's how the book describes it almost exactly. The people aren't evil. The Government is. The Coalition States as a whole are, even though the people as individuals aren't. The books try and make it seem like that somehow makes it wrong to fight them, or excuses the people who aren't ...
- Sat Oct 02, 2021 2:45 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Now look at the Palladium alignment system. IF a man: -always keeps his word -avoids lies -never kills or attacks what they perceive as an unarmed foe -never harms anybody that they believe is innocent -never tortures for any reason -Never kills for pleasure -Always helps other people (as they unde...
- Sat Oct 02, 2021 7:07 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
RMB 49 [Emperor Prosek] and his advisors are cruel manipulators and exploiters of the people. They are as evil and demonic as anything that crawled out of a rift. Howeer, this does not mean that every person who is a member or citizen of the Coalition is just as evil. Most have no idea about the go...
- Wed Sep 29, 2021 11:34 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
NOT whataboutism, nor a demonstration of anything. I'm asking you why your suspension of disbelief breaks on this particular point, not constructing any kind of argument or distraction from that question. If you can't explain why your suspension of disbelief breaks when it comes to CS military numb...
- Wed Sep 29, 2021 10:51 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
It doesn't break mine, so I'm wondering why it breaks yours. What about the CS having massive resources and a much higher population than other nations in North America specifically makes you say "Oh you've got to be kidding?," in a world with magic, psychics, vampires, dragons, glitter b...
- Wed Sep 29, 2021 7:22 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Why not? Numbers don't matter as much because it's implausible . It breaks the willing suspension of disbelief by invoking the "Oh you've got to be kidding" effect. When descriptions of what the Coalition had going on made me start rolling my eyes rather than having interest, I knew I'd h...
- Wed Sep 29, 2021 5:38 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
- Tue Sep 28, 2021 9:48 pm
- Forum: Rifts®
- Topic: Transferred Intelligence -- Psi-Tech
- Replies: 15
- Views: 5562
Re: Transferred Intelligence -- Psi-Tech
I always figured that this would be at the GM's discretion as this character could be very OP. Especially with Psylite and such. Seeing as how they have the powers of Telemechanics (at no ISP cost I might add), Machine & Electrical Diagnosis, Soup-Up Machines, Mental Link to Robots, Power Armor...
- Tue Sep 28, 2021 9:44 pm
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Generally when people here complain about CS plot armor, it's because they're overlooking the plot armor of pretty much everything else. I don't consider the CS to even HAVE plot armor, because the key to plot armor is characters surviving when they realistically wouldn't; enemies that kill everybo...
- Tue Sep 28, 2021 6:13 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Fenris2020 wrote:Actually had a CS fanboy screaming-rage-quit on me because of it, but everyone else was fine with that as well.
Now this is a story I want to hear.
- Tue Sep 28, 2021 3:13 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Fenris2020 wrote:Is that what's called a straw-man?
Not really. I'm just annoyed by how the Coalition gets better plot shields than the freakin Draka.
- Tue Sep 28, 2021 1:39 am
- Forum: Rifts®
- Topic: Coalition Base Defenses
- Replies: 104
- Views: 37384
Re: Coalition Base Defenses
Aside from remote recon outposts which are by nature covert, I'd say that a CS base would be pretty much impossible for even a large player group; hire some mercenaries to help. At least a reinforced platoon, but a full battalion would be better. Actually it would be just the opposite. The larger t...
- Mon Sep 27, 2021 8:25 pm
- Forum: Rifts®
- Topic: Least favorite/used book in the world book series
- Replies: 78
- Views: 23408
Re: Least favorite/used book in the world book series
And yet still take years to roll over a speedbump like Tolkeen. I'm pretty sure that's a function of the publication schedule more than anything else. lol I still haven't really read through Arzno much. Sounds like a lot of great ideas, but I haven't gotten around to them yet. THAT part sounds like...
- Mon Sep 27, 2021 3:29 am
- Forum: Rifts®
- Topic: Least favorite/used book in the world book series
- Replies: 78
- Views: 23408
Re: Least favorite/used book in the world book series
I prefer to keep Rifts as close to the original main books implied N. American setting of humanity barely hanging on in small pockets in an otherwise monster ridden wilderness. Exactly. Amen. Yeah...and nah. I can live either way. The views given IIRC were from Tarn and many of those hearsay. Tarn ...
- Sun Sep 26, 2021 10:44 pm
- Forum: Rifts®: Dimension Books
- Topic: is Eylor a planet or a dimension or a family of dimensions?
- Replies: 13
- Views: 6422
Re: is Eylor a planet or a dimension or a family of dimensio
Wasn't there a Rifter article about Eylor? I could swear there was, but I can't remember it clearly...
- Sat Sep 25, 2021 10:44 pm
- Forum: Rifts®
- Topic: Least favorite/used book in the world book series
- Replies: 78
- Views: 23408
Re: Least favorite/used book in the world book series
Killer Cyborg wrote:Wooly wrote:I prefer to keep Rifts as close to the original main books implied N. American setting of humanity barely hanging on in small pockets in an otherwise monster ridden wilderness.
Exactly.
Amen.
- Sat Sep 25, 2021 12:21 am
- Forum: Rifts®
- Topic: Ultra Crazy
- Replies: 7
- Views: 2657
Re: Ultra Crazy
The Ultra Crazy looks pretty solid as is, even has the native language. The only thing I might change to "bring the OCC up to date" is to give the player the option of ditching two OCC Related skills to sub in HtoH Commando instead of Martial Arts/Assasin. Even then, I'd only bother with ...
- Fri Sep 24, 2021 10:50 pm
- Forum: Rifts®
- Topic: Ultra Crazy
- Replies: 7
- Views: 2657
Re: Ultra Crazy
The Ultra Crazy looks pretty solid as is, even has the native language. The only thing I might change to "bring the OCC up to date" is to give the player the option of ditching two OCC Related skills to sub in HtoH Commando instead of Martial Arts/Assasin. Even then, I'd only bother with i...
- Thu Sep 23, 2021 3:54 pm
- Forum: Rifts®
- Topic: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rifle
- Replies: 54
- Views: 20939
Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif
As previously mentioned "heat" is one issue the book mentions. Sure, you "can" do it but firing more than 3 or 4 times per round will probably cause long term damage. I would look at addressing the heat issue first - operator to add some sort of cooling system. If you want to go...