Search found 162 matches

by GA
Thu Jun 21, 2012 11:44 pm
Forum: Palladium Fantasy RPG®
Topic: Automatic Parry and Paired Weapons
Replies: 16
Views: 4904

Re: Automatic Parry and Paired Weapons

Maxx I am trying to play by the rules hence the reason I asked the question in the first place. But the rule doesn't seem to make a lot of surface sense so I am trying to figure out what the rationale is. And this is being muddied by the fact that Rifts Ultimate Edition Rules are being imported into...
by GA
Sat Jun 16, 2012 10:22 am
Forum: Palladium Fantasy RPG®
Topic: Automatic Parry and Paired Weapons
Replies: 16
Views: 4904

Re: Automatic Parry and Paired Weapons

I've actually rethought this and I suppose that it could be a limitation of paired weapons (by the nature of its style/focus/philosophy of combat) that it is primarily designed for taking on 2 enemies at once and of doing double the normal attacks against a single opponent that it gives something up...
by GA
Sat Jun 16, 2012 2:18 am
Forum: Palladium Fantasy RPG®
Topic: Automatic Parry and Paired Weapons
Replies: 16
Views: 4904

Re: Automatic Parry and Paired Weapons

I thought I already posted this response but maybe I forgot.... Anyway I read the multiple attackers and have decided (call it a house rule if you wish, I do not know if it is; the system seems to be somewhat unclear on this point) that auto parry only applies to one opponent. Multiple attackers may...
by GA
Fri Jun 15, 2012 10:23 pm
Forum: Palladium Fantasy RPG®
Topic: Automatic Parry and Paired Weapons
Replies: 16
Views: 4904

Re: Automatic Parry and Paired Weapons

I don't know where you are getting that line of vision statement. Maybe from the FAQ but I did a quick scan on parrying again in the PF book and didn't see that phrase anywhere. Maybe I missed it. If I did, I'd love a page number. But I reread paired weapons (Pg 46 PF) it says you can parry 2 differ...
by GA
Fri Jun 15, 2012 8:40 pm
Forum: Palladium Fantasy RPG®
Topic: Automatic Parry and Paired Weapons
Replies: 16
Views: 4904

Automatic Parry and Paired Weapons

I know this has been asked and answered before (probably dozens of times) but when I do a search way too many unrelated topics come up so if you want to link a topic that might work... Anyway, as far as Palladium Fantasy goes (2nd Edition), how does automatic parry work? The way I think it works is ...
by GA
Wed Jun 13, 2012 8:04 pm
Forum: Palladium Fantasy RPG®
Topic: As a player, how fast do you want to get to the action?
Replies: 18
Views: 2871

As a player, how fast do you want to get to the action?

This question is asked of players. A general question, but within a Palladium Fantasy context, how fast should it take for the GM to get to the good stuff? (The combat and/or intensive skill rolling). Or asked another way possibly, how much initial setup and exposition story wise should the game hav...
by GA
Mon Jun 11, 2012 3:32 pm
Forum: G.M.s Forum
Topic: is there a build a hero group template?
Replies: 10
Views: 3519

Re: is there a build a hero group template?

I think Ninjas and Superspies has something like that the organizations are based from small to high on page 60 Designing Player Group Agencies. The Mega Spy Agency might fit in with your needs.
by GA
Mon Jun 11, 2012 3:23 pm
Forum: G.M.s Forum
Topic: Do all your players own the main rule book?
Replies: 33
Views: 12993

Re: Do all your players own the main rule book?

It's probably better when they don't. You eliminate rule problems that way. You tell them what the rule is and they just accept it. No rules lawyers to deal with and no problem about house rules. And for me no guilt about house ruling.
by GA
Mon Jun 11, 2012 3:17 pm
Forum: G.M.s Forum
Topic: How do you let players know its time to run before a death?
Replies: 53
Views: 19580

Re: How do you let players know its time to run before a death?

2 People mentioned Rifts and I found it strange that a general question got turned into a Rifts question.
by GA
Mon Jun 11, 2012 1:35 pm
Forum: G.M.s Forum
Topic: How do you let players know its time to run before a death?
Replies: 53
Views: 19580

Re: How do you let players know its time to run before a death?

I wasn't talking about Rifts. I was just talking in general. Matter of fact I wasn't even thinking about Rifts.
by GA
Mon Jun 11, 2012 4:52 am
Forum: G.M.s Forum
Topic: New GM with a few questions.
Replies: 7
Views: 3065

Re: New GM with a few questions.

Rifts is a very difficult system for me to run mainly because the amount of items involved. It is a system that seems very hard to constrain within set parameters so if trying to run it i guess the best way is to embrace the madness and don't try putting restrictions on anything. Think B-Monster Mov...
by GA
Mon Jun 11, 2012 4:45 am
Forum: G.M.s Forum
Topic: 5 Simple Rules For New Game Masters
Replies: 5
Views: 3454

Re: 5 Simple Rules For New Game Masters

Not sure I agree with rule number 1. The NPCs should probably be goons and maybe have half the abilty of PCs, unless they are like major villains. The PCs are supposed to be special. If every NPC is as special as they are it seems like that uniqueness would wear off. Rule Number 4. The Only thing I ...
by GA
Mon Jun 11, 2012 4:32 am
Forum: G.M.s Forum
Topic: Best place on Rifts Earth to Start a Game
Replies: 22
Views: 6895

Re: Best place on Rifts Earth to Start a Game

Dinosaur Swamp is probably the most fun. I always have a blast there. Either that or out west where the tech isn't so high.

"Somebody call the Cajun."
by GA
Mon Jun 11, 2012 4:23 am
Forum: G.M.s Forum
Topic: Broken Games
Replies: 45
Views: 18454

Re: Broken Games

My feeling is its always the GMs fault. 1. On a very basic level you picked these idiots to game with. The GM always controls who is in the game and always decides whether or not to run. It may be a very bad choice but its always there. 2. But two if you screwed up giving them an item that can break...
by GA
Mon Jun 11, 2012 4:13 am
Forum: G.M.s Forum
Topic: How do you let players know its time to run before a death?
Replies: 53
Views: 19580

How do you let players know its time to run before a death?

This is a question that is problematic for me both as a player and as a GM. As a player it is hard to know when you can take something and when you can't and to some degree it doesn't even matter, if one guy in the player group charges in I am compelled to back him up, at least until he dies (or I d...
by GA
Tue Jun 05, 2012 7:32 pm
Forum: Palladium Fantasy RPG®
Topic: Northern Wilderness Geography Questions
Replies: 2
Views: 970

Re: Northern Wilderness Geography Questions

Given the affiliation of Havea with the I Long Knife tribe and VIII January Magic Tribe as detailed in the Wolfen Empire book, it is safe to assume that Havea lies between their capitals and thus would be the Star southwest of Shadowfall (The largest circle on the map on page 19 of the wolfen empire...
by GA
Thu Mar 01, 2012 5:49 am
Forum: G.M.s Forum
Topic: My own skills redux
Replies: 3
Views: 1866

Re: My own skills redux

Here's something I posted awhile ago on a post called Skills and Levelling back when I was thinking about this kind of thing more. Other people have posted there as well. (this topic never gets old i guess). If you want more reality i think you have to jettison the skill system completely and start ...
by GA
Thu Mar 01, 2012 4:23 am
Forum: G.M.s Forum
Topic: What Are Your Strengths/Weaknesses As A GM?
Replies: 36
Views: 14025

Re: What Are Your Strengths/Weaknesses As A GM?

I feel like this should be a player asked question. I think people like my games (if they play it, I tend to weed out a lot of people cause I just won't allow certain characters) because I don't have a lot of boring **** in it. Things I don't like in other games i try real hard not to put in mine. S...
by GA
Thu Mar 01, 2012 3:39 am
Forum: G.M.s Forum
Topic: The Cross-Alignment PC Party Conundrum
Replies: 16
Views: 5574

Re: The Cross-Alignment PC Party Conundrum

The group shouldn't be together. The cross alignment thing doesn't work. Sure you can force it to work but its always going to seem forced. Disallow the cyber knight. Either that or make him a fallen one so he is more in line with these guys. Putting him with these guys for whatever bs reason is not...
by GA
Fri Jan 20, 2012 9:48 pm
Forum: G.M.s Forum
Topic: Character generator
Replies: 15
Views: 9439

Re: Character generator

Thanks for the link. Any others for Palladium Worlds?
by GA
Fri Jan 20, 2012 9:35 pm
Forum: G.M.s Forum
Topic: Rifts GM Style (poll)
Replies: 17
Views: 5763

Re: Rifts GM Style (poll)

I picked 3 but the answer is somewhere beteween 3 and 2. If the rules are solid you follow the rules so that would be number 1. When the rules are unclear or stupid you have to try to follow the overall intent. Actually its a little more unclear, first you have to try and figure out what the intent ...
by GA
Fri Jan 20, 2012 8:56 pm
Forum: G.M.s Forum
Topic: Boxing - Banning it
Replies: 56
Views: 13330

Re: Boxing - Banning it

I agree Boxing is just something most people take to amp their stats they have no justification for it. A vagabond OCC should maybe have this option (of the physical type or in place of a HtH) and possibly a gladiator. Most other OCCs wouldn't have it unless they had an association with one of those...
by GA
Tue Jan 17, 2012 12:18 pm
Forum: G.M.s Forum
Topic: Attributes on a Point system.
Replies: 5
Views: 2594

Attributes on a Point system.

Low attributes are usually not fun, at least for some players. With this in mind I would like some kind of alternate system that would provide some kind of reasonable maximum and minimum for players based on a 100 point system or 144 system or whatever. I was thinking 144 points and no stat lower th...
by GA
Sat Mar 13, 2010 5:13 am
Forum: G.M.s Forum
Topic: How would you rule...
Replies: 17
Views: 3819

Re: How would you rule...

I never liked the idea of telekinesis being used like this. in my mind it makes the psionic too powerful. To grab items and hurl at people fine but to throw people around or rip armor off their bodies i just have a personal problem with it. That being said, if you decide to use it, i strongly sugges...
by GA
Sat Mar 13, 2010 5:05 am
Forum: G.M.s Forum
Topic: skill use question
Replies: 14
Views: 2963

Re: skill use question

I think the rule on this is you apply the applicable stat and roll on it. For a Lore question you would roll under IQ. For something like sneaking around you would roll under the PP stat. This gives them some kind of shot at getting it, but its a low shot as it should be.
by GA
Sat Jul 05, 2008 6:54 am
Forum: G.M.s Forum
Topic: 1 Attack per round? How to house rule it?
Replies: 12
Views: 4983

Re: 1 Attack per round? How to house rule it?

Well I don't know if there's any simple way to solve this unless you steal from another system. It seems you will just be exchanging one set of problems for another. However, the 15 second rule should be reduced. I might reduce it to 3 or possibly 5 seconds. I would also assign each fighting type a ...
by GA
Sun Jun 22, 2008 12:44 am
Forum: G.M.s Forum
Topic: Skill Questions
Replies: 14
Views: 6001

Re: Skill Questions

My feeling is he successfully camouflaged it and it was successfully detected. The percentages are irrelevant as far as by how much they succeeded by (20 out of 55 for instance). Palladium is a pass fail system. Maybe it shouldn't be but it is a game so....for simplicity sake I would probably play i...
by GA
Mon Jun 16, 2008 10:29 am
Forum: Palladium Fantasy RPG®
Topic: Old Ones Avatars ...
Replies: 8
Views: 1674

Re: Old Ones Avatars ...

The thoth idea of being an avatar of Xy is thought provoking. Kali is an avatar of Shiva who is diametrically opposed to him a corruption if you will so it certainly has some precedent. I was wondeirng though, it would seem that the the old ones would have to be awake for their avatars to take actio...
by GA
Mon Jun 16, 2008 10:20 am
Forum: Palladium Fantasy RPG®
Topic: The Old Ones and other Worlds.
Replies: 28
Views: 4853

Re: The Old Ones and other Worlds.

The Old Ones is a part of the Cthulu Mythos. Use stuff from Call of Cthulu or Lovecraft Howard and those guys for origin material.
by GA
Mon Jun 16, 2008 9:58 am
Forum: Palladium Fantasy RPG®
Topic: Nobility and Titles question...
Replies: 28
Views: 4573

Re: Nobility and Titles question...

Um...I thought Free Cities weren't ruled by nobles. That's why they are called Free or freeholdings. I mean obviously the queen rules a free city in her kingdom but she wouldn't rule a free city as a kingdom (Kingdom as City-State). a city state kingdom would be considered a Principality I believe, ...
by GA
Wed Jun 11, 2008 1:24 am
Forum: Palladium Fantasy RPG®
Topic: My first Character
Replies: 14
Views: 2657

Re: My first Character

Last Darkness I would have went with Panath, god of Assassins. He's aberrant and not really evil, likable, and all the Pantheon of Rurga goes to him for advice and aid. Doesn't really fiti into the whole Palladin thing though.
by GA
Fri Jun 06, 2008 5:23 pm
Forum: G.M.s Forum
Topic: Non-Chronological Games
Replies: 5
Views: 2407

Re: Non-Chronological Games

Well you are thinking i am writing out a huge storyline in advance and moving around from place to place in it. I was not proposing this at all. Nothing is wirtten as GM you just have a few ideas about how you think things might go beforehand but you are not bound by them. My idea is that the future...
by GA
Thu Jun 05, 2008 11:46 am
Forum: G.M.s Forum
Topic: Custom Weapons? Where do you stand?
Replies: 19
Views: 6953

Re: Custom Weapons? Where do you stand?

I went with plausibility option but probability might have been the better word to use here. If there's a decent chance he could've acquired the weapon without anything unusual about it (no complicated backstory on how he got it) then i'm like whatever. With rifts though this is a real pain in the a...
by GA
Thu Jun 05, 2008 11:39 am
Forum: G.M.s Forum
Topic: No Hand To Hand
Replies: 12
Views: 5486

Re: No Hand To Hand

My feeling is the guy is a one shot per round guy. Anybody can attempt to make an aimed shot. Doesn't mean you are going to hit. He just can't do anything else I think if he shoots. Remember a trained character in rifts gets 4 actions cause he has some training and no matter how much training he has...
by GA
Thu Jun 05, 2008 10:54 am
Forum: G.M.s Forum
Topic: Campaigns... Merc campaigns
Replies: 2
Views: 1853

Re: Campaigns... Merc campaigns

I just realized i didn't answer your question. Hmm sorry. From 3 to 4 I think you need to put them in a major battle, most likely as some kind of auxillary force (initially) that becomes the major force. The clone troopers got there seasoning at Geonosis the hard way. For Rifts a good place would be...
by GA
Thu Jun 05, 2008 10:37 am
Forum: G.M.s Forum
Topic: Non-Chronological Games
Replies: 5
Views: 2407

Re: Non-Chronological Games

Well what you could do is just have the PC skills written out at different levels so pre build them. At Level 1 Level 5 whatever. The GM would probably have to give them some idea of the game he wants to do beforehand and give them some idea for the skills he thinks he's going to need for it. This w...
by GA
Thu Jun 05, 2008 10:28 am
Forum: G.M.s Forum
Topic: Campaigns... Merc campaigns
Replies: 2
Views: 1853

Re: Campaigns... Merc campaigns

You could do a Blackwater type of scenario. Professional contract soldiers with their own agenda perhaps working for the Coalition States but working for Lazlo would be in my mind a GREAT idea. Or perhaps some other democracy. Possibly even home made. If the Mercs agenda was based on some higher pur...
by GA
Thu Jun 05, 2008 10:19 am
Forum: G.M.s Forum
Topic: Non-Chronological Games
Replies: 5
Views: 2407

Non-Chronological Games

Recently I have been thinking about games that are not run in a chronological order. What this does is let you get to the good stuff without having to worry about how your characters got there. You just throw them right in the action. It also lets you and the players have more shape over the story (...
by GA
Thu Jun 05, 2008 10:13 am
Forum: G.M.s Forum
Topic: GM vs Player run Games
Replies: 4
Views: 2681

Re: GM vs Player run Games

You know this sounds like a good idea but I am wondering if its one of those looks good on paper but not in reality. Sort of like sex in the shower. Seems like it would be a better idea to have a rotating GM during each session. So if 4 players have a game each player GMs his own game that night. Th...
by GA
Sat May 10, 2008 9:11 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: The Best of the Worst
Replies: 21
Views: 11265

Re: The Best of the Worst

Man those 3 word titles for Segal movies really stunk. Put a man after them or something. After the first one its hard for me to remember the sequence and order of the rest cause they all have three word titles. I think marked for death with the haitians was second or jamaicans or whatver they were....
by GA
Sat May 10, 2008 8:08 am
Forum: Palladium Fantasy RPG®
Topic: My first Character
Replies: 14
Views: 2657

Re: My first Character

Yeah a troll Palladin would be funny like the guy trying to be a samurai in seven samurai. You could dress him up in banged up steel plates that look awful like he's wearing a metal trash can and have him try and smite evil. Course he might not be able to find any except for some raccon family or so...
by GA
Sat May 10, 2008 8:02 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Herbie and Mystic China
Replies: 0
Views: 1692

Herbie and Mystic China

If you were going to somehow combine NSS and Mystic China with the idea of the Lovebug, the old Disney movies about Herbie the Volkswagen who thought he was alive I was wondering which Mystic China power would most likely be the one to infuse old Herbie with life. I was thinking maybe a benevolent p...
by GA
Sat May 10, 2008 7:44 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Best OCC in N&S
Replies: 12
Views: 5778

Re: Best OCC in N&S

I said Operative Agent. They get the most diverse skill set and a martial art form and for me the game is always about having the skills you need. I also like the wandering free agent, where i tend to specialize in languages and journalism, cause you can always write a decent back story with one, in...
by GA
Sat May 10, 2008 7:16 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: show your Ninjas & Superspies PC.
Replies: 1
Views: 3352

Re: show your Ninjas & Superspies PC.

(PC) Harden Swift, Operative Agent Lvl 1 Scrupulous Age: 28 IQ:12 MA:11 ME:19 PS:13 PP:14 PE:12 PB:12 SPD:28 HP: 14 SDC: 67 6 ft 190 General Bonuses +6 Roll Spd 32 underwater +2 Dodge underwater +2 Strike +1 Damage on all Kick Attacks (Chagi) +1 Parry +1 Dodge +1 Strike Body Tackle does 1 d4 damage ...
by GA
Sat May 10, 2008 5:33 am
Forum: Palladium Fantasy RPG®
Topic: Days of the week, Months of the Year.
Replies: 16
Views: 2256

Re: Days of the week, Months of the Year.

I made up my own calendar for it it was just one of those things I wanted to do as a GM. Like ours it is named after gods. I just named them after those of the Church of Light and Dark. For now its for Timiro. I assume the wolfen would have a lunar calendar and have wolfy names for stuff. http://for...
by GA
Sat Mar 08, 2008 8:42 am
Forum: Palladium Fantasy RPG®
Topic: Who would win in a fight?
Replies: 30
Views: 4792

Palladins can't lance ground opponents neither can knights those go against the laws of chivalry. I am inclined to say mercs win. Honestly i haven't researched it but in my opinion in a fair fight Mercs should win, they really have no special ability or training other than physical fighting on the g...
by GA
Fri Feb 08, 2008 11:51 am
Forum: G.M.s Forum
Topic: GMing one player...How do you avoid the 'Linear' feel
Replies: 24
Views: 8504

I think one player games have to be linear. Else he will just spin his wheels.
by GA
Fri Feb 08, 2008 11:50 am
Forum: G.M.s Forum
Topic: Breaking the Rules: Do you do it, and why?
Replies: 37
Views: 13316

I'm wondering if its possible to NOT break the rules especially the fuzzy ones.
by GA
Fri Feb 08, 2008 11:48 am
Forum: G.M.s Forum
Topic: Player Padding
Replies: 21
Views: 8543

I voted never cause that's the usual rule but sometimes i give them an extra item or let them trade one of their items for another. Like someone wants an arbalest instead of a bow maybe. Stuff like that.
by GA
Fri Feb 08, 2008 11:42 am
Forum: Palladium Fantasy RPG®
Topic: GM Starting 1st PFRPG Campaign Questions? Update.
Replies: 13
Views: 2191

If their alignments are all evil should be simple enough to put them anywhere....or well anywhere evil anyway.

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