Search found 162 matches
- Mon Jan 04, 2010 8:45 pm
- Forum: Palladium Fantasy RPG®
- Topic: What Lands Have You Created
- Replies: 8
- Views: 1398
Re: What Lands Have You Created
I contributed some information on city-states (Caulis & Zhosur, mainly) and maps for this setting: Prometheus Project Unfortunately, the others involved stopped contributing and I don't feel like fleshing out all by myself everything that's left, so it's languished. I still have some ideas float...
- Sat Oct 31, 2009 5:19 pm
- Forum: Heroes Unlimited™
- Topic: Artwork
- Replies: 12
- Views: 1158
Re: Artwork
[deleted]
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- Mon Apr 20, 2009 9:21 pm
- Forum: G.M.s Forum
- Topic: How did you start gaming?
- Replies: 78
- Views: 24412
Re: How did you start gaming?
When I was in 4th grade (1981 or so), my best friend introduced me to D&D. He moved away a year or so later and I spent a couple years reading the books and dreaming up adventures, until I introduced some friends I made in Jr. High to D&D and Marvel Super Heroes and MERP. We didn't start pla...
- Tue Mar 24, 2009 6:23 pm
- Forum: G.M.s Forum
- Topic: Where has Palladium and your imagination taken you?
- Replies: 7
- Views: 2169
Re: Where has Palladium and your imagination taken you?
Outstanding work. Well done
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- Sun Nov 09, 2008 5:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: New Spells I've created
- Replies: 7
- Views: 1229
Re: New Spells I've created
Well done. I like 'em
(Though I'd be tempted to ramp the damage on Battle Staff a little; maybe another d6 or two.)
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(Though I'd be tempted to ramp the damage on Battle Staff a little; maybe another d6 or two.)
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- Fri Oct 24, 2008 6:32 pm
- Forum: Palladium Fantasy RPG®
- Topic: Palladium Fantasy GM Manager
- Replies: 1
- Views: 1868
Re: Palladium Fantasy GM Manager
Expression Blend is another option for GUI design. It uses XAML for the interface and Visual Basic for the code-behind. You wouldn't have to port any of your VB code to Java if you don't want to. I 've found that Blend does have a steep learning curve and a frustrating overall lack of resources for ...
- Sat Sep 20, 2008 1:11 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned 3
- Replies: 21
- Views: 4076
Re: Land of the Damned 3
Jason Vey wrote:So, I've been out of the loop for awhile.
Good to have you back.
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- Mon Sep 01, 2008 2:26 pm
- Forum: Heroes Unlimited™
- Topic: Dr. Noir
- Replies: 15
- Views: 1648
Re: Dr. Noir
Not good. And not just for the spelling and punctuation errors and the bad layout either (although they are all rather bad in their own right). I don't have the time to go through it line by line and give it a critique at the moment, and to be honest I don't think a critique would help. So when I'v...
- Tue Jul 01, 2008 9:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Who else names their dice?
- Replies: 14
- Views: 2403
Re: Who else names their dice?
I had a pair of d10s a long time ago that I used for percentile rolls. They came in one of the MSH boxed sets; one was red and one was blue. They were the kind you were supposed to fill in the numbers with a white crayon. Instead, I filled each number with a different colored crayon. They became kno...
- Sun Jun 29, 2008 2:47 pm
- Forum: Palladium Fantasy RPG®
- Topic: Prometheus Project: Region 7
- Replies: 14
- Views: 2338
Re: Prometheus Project: Region 7
kirksmithicus wrote:And my last question, I just can't seem to wrap my brain around Tunui, can someone tell me how this should be pronounced?
My suggestion: TUN-wee
though the more obvious pronounciation would be something like [TOO-noo-ee] or [too-NOO-ee]
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- Sun Jun 22, 2008 8:40 pm
- Forum: G.M.s Forum
- Topic: Campaing Setting - strict adeherence?
- Replies: 4
- Views: 2932
Re: Campaing Setting - strict adeherence?
D_Davis wrote:I typically use an official campaign setting as a guideline. I pick the parts I like, ditch the parts I don't.
My thoughts exactly
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- Sun Jun 22, 2008 8:36 pm
- Forum: Palladium Fantasy RPG®
- Topic: Prometheus Project: Region 2
- Replies: 15
- Views: 1759
Re: Prometheus Project: Region 2
You can post them here and I'll put them on the wiki page or do it directly, either way if fine with me. If you haven't worked with a wiki page before don't worry its really easy you'll get the hang of it in short order, and if you have any questions you can PM me and I'll try to help out if I can....
- Sun Jun 22, 2008 8:26 pm
- Forum: Palladium Fantasy RPG®
- Topic: campaign setting idea
- Replies: 35
- Views: 5728
Re: campaign setting idea
I've made a pretty substantial update to the page detailing the city-state of Xadir in Caulis ( HERE ). Comments and suggestions are always welcomed and appreciated. There are some gaps yet to fill in (Law, Trade, etc.), but I'll keep putting sections in when I have the spare hour or two to write th...
- Wed Jun 18, 2008 6:29 pm
- Forum: Palladium Fantasy RPG®
- Topic: campaign setting idea
- Replies: 35
- Views: 5728
Re: campaign setting idea
count zero and Amberjack have come up with some great stuff in the Region 2 thread. If you haven't checked it out yet, you should. I have just some general questions about the project that I wanted to get some feedback on. I was reading through some of the city descriptions and was thinking that se...
- Wed Jun 18, 2008 6:09 pm
- Forum: Palladium Fantasy RPG®
- Topic: Prometheus Project: Region 2
- Replies: 15
- Views: 1759
Re: Prometheus Project: Region 2
The only thing that I'll change is the population of Xadir from 100,000 to around 20,000 - 30,000 just because the emergence of city states is a recent phenomena and I think cities haven't had time to becom this large yet. However, a population of 20,000- 30,000 should still make it the largest cit...
- Wed Jun 18, 2008 12:08 am
- Forum: Palladium Fantasy RPG®
- Topic: Prometheus Project: Region 2
- Replies: 15
- Views: 1759
Re: Prometheus Project: Region 2
People and Culture The people of Caulis are commonly referred to as Caulisian, though the residents of each city-state tend to identify themselves by that place (i.e. Xadiri, Kalracian, Xarosian, Onaari, Zethian, etc). They are--in general--tall and slender; the average male stands 5'8", femal...
- Tue Jun 17, 2008 11:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Prometheus Project: Region 2
- Replies: 15
- Views: 1759
Re: Prometheus Project: Region 2
Naming conventions Male names often end in: umi, mut, muc, mun, ita, iga, isa, ust, suc, sun, isu. Female names often end in: ina, ima, em, su, enna, ery Location and Geography The city states of Caulis are concentrated on the coast along the Bay of Xaan , or in the fertile river valleys of the Riv...
- Sun Jun 15, 2008 10:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Prometheus Project: Region 2
- Replies: 15
- Views: 1759
Re: Prometheus Project: Region 2
Patience is a virtue
I suppose if one of these seems okay, feel free to use it.
Caulis
Leyshôn
Xadir (alt. Zadir/Xadeer/Zhad'eer)
Dyrrha
Palinae
Sekray
Weldan
Xaros
Samorad
Thritai
Zhethis (alt. Szethis/Zethys)
Skelarda
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![Big Grin :D](./images/smilies/biggrin.gif)
I suppose if one of these seems okay, feel free to use it.
Caulis
Leyshôn
Xadir (alt. Zadir/Xadeer/Zhad'eer)
Dyrrha
Palinae
Sekray
Weldan
Xaros
Samorad
Thritai
Zhethis (alt. Szethis/Zethys)
Skelarda
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- Sun May 18, 2008 2:36 pm
- Forum: Palladium Fantasy RPG®
- Topic: Medieval armor system
- Replies: 5
- Views: 2015
Re: Medieval armor system
If it works for you, that's cool. Seems like a bit too much number-crunching for my taste.
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- Sun May 18, 2008 2:22 pm
- Forum: Palladium Fantasy RPG®
- Topic: House Rule Armor System
- Replies: 2
- Views: 908
Re: House Rule Armor System
Our armor house rule is simple: Unless specifically targeted, armor will take only ten percent (10%) of the damage rolled against a player, always rounding up and a minimum of 1 point. For example: someone does 15 points or damage, but it is below the armor’s AR, the armor would take 15/10 or 2 (rou...
- Sun May 18, 2008 2:03 pm
- Forum: Palladium Fantasy RPG®
- Topic: Creating custom monsters
- Replies: 1
- Views: 931
Re: Creating custom monsters
If I'm statting out a monster or other type of adversary, I tend to just give give arbitrary bonuses depending on how tough of an encounter I want. Monsters and other types of adversaries tend not to last the encounter in which they threaten the PCs, so I don't spend alot of time on stats or detail....
- Thu May 15, 2008 11:52 am
- Forum: Heroes Unlimited™
- Topic: a slightly different hero creator
- Replies: 4
- Views: 952
Re: a slightly different hero creator
Nifty. I prefer it to HeroMachine. Even though it's not in English, it's easy enough to figure out. Ø I like Hero Machine 2.5. You ever messed around the other Hero Machines like Rock Star or Pin Up? I've messed around with both a little, and I'm just not all that impressed. Not crazy about the sty...
- Thu May 08, 2008 7:36 pm
- Forum: Heroes Unlimited™
- Topic: a slightly different hero creator
- Replies: 4
- Views: 952
Re: a slightly different hero creator
Nifty. I prefer it to HeroMachine. Even though it's not in English, it's easy enough to figure out.
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- Sat Apr 12, 2008 4:54 pm
- Forum: Beyond the Supernatural™
- Topic: Beyond the Supernatural setting books?
- Replies: 6
- Views: 4212
Re: Beyond the Supernatural setting books?
Would you buy one shot books based on a specific setting to be used with Beyond the Supernatural being the 'core' book? Sure, but it would depend on the setting. Alternate world settings that detail: -Some sorty of spirit/ghost apocalypse -Alien infestation via parasite type of intelligence -People...
- Tue Mar 04, 2008 9:42 pm
- Forum: G.M.s Forum
- Topic: How to say it--Art Deco architecture
- Replies: 0
- Views: 1302
- Wed Jan 23, 2008 12:54 am
- Forum: G.M.s Forum
- Topic: How do you treat a "Nat 1"?
- Replies: 35
- Views: 20483
Because frankly, the critical 20 effect doesn't do anything that special, and an automatic miss of a 1-4 MORE then balances out the double damage effect of a single nat 20. It may be borne out in your experience, but not in mine. And if the effect of a natural 20 isn't that special to begin with, t...
- Mon Jan 21, 2008 9:51 pm
- Forum: G.M.s Forum
- Topic: How do you treat a "Nat 1"?
- Replies: 35
- Views: 20483
- Sun Jan 13, 2008 7:13 pm
- Forum: G.M.s Forum
- Topic: How do you treat a "Nat 1"?
- Replies: 35
- Views: 20483
A roll of a natural 1 in my games is always a critical fumble. If the players want a critical success with every 20, they get a critical fumble with every 1. That's how we treat it too. We went as far as creating a fumble table to determine the result of the fumble: 1 Roll save vs. weapon breakage....
- Sun Jan 06, 2008 4:45 pm
- Forum: Heroes Unlimited™
- Topic: Am I the only one?
- Replies: 9
- Views: 889
c)DC comic fashion for superhero is for most part horrible, suggesting that dislike their enormous amount of power they are prety much daltonic, with few exception(Power Girl costume is PERFECT ) Huh? Firstly: what exactly does daltonic mean? Secondly: Huh?! A. Really bad fashion sense. He named hi...
- Tue Jan 01, 2008 1:34 pm
- Forum: Palladium Fantasy RPG®
- Topic: Monstrous Creations
- Replies: 696
- Views: 1270576
We've got some original creatures posted HERE , in the section named The Monster Tome . We've been too busy with work and the demands of daily life to post anything new in a good long while, to our continued chagrin. Anyway, here's a taste of what's there: Crolok Alignment: None Attributes: I.Q. 4 (...
- Sun Nov 18, 2007 10:41 pm
- Forum: G.M.s Forum
- Topic: Random Hit Location and Damage
- Replies: 11
- Views: 2909
I just noticed this and it made me chuckle: Torso (Main Body) Organs Roll 1d20 Specific Hit 1 Heart 2 Left Lung 3 Right Lung 4 Left Kidney 5 Right Kidney 6 Muscle/Tissue* 7 Major Blood Vessel Moderate Wound 8 Bladder 9 Spleen 10 Gall Bladder 11 Liver 12 Minor Artery Severe Wound 13 Pancreas 14 Stoma...
- Sun Nov 18, 2007 4:01 pm
- Forum: G.M.s Forum
- Topic: Random Hit Location and Damage
- Replies: 11
- Views: 2909
Impressive. Have you playtested their use? How much time do they add to average combat encounters? I have a feeling that with the size of our group and the types of combat situations we generally have, the use of these tables would bog down the proceedings real quickly. They may add a level of reali...
- Mon Jul 16, 2007 10:19 pm
- Forum: Palladium Fantasy RPG®
- Topic: Classes and Sub-Classes
- Replies: 11
- Views: 2247
I've always seen Palladium's OCC system as taking everything like sub-classes or prestige classes or whatever you wanna call them and just making six million different specialized classes. I mean, why would you have a Fighter who specializes in mounted combat and knows how to use a lance when you ca...
- Sun Jul 15, 2007 9:04 pm
- Forum: Beyond the Supernatural™
- Topic: What is YOUR favorite horror film... and why?
- Replies: 104
- Views: 55355
Personally, I'd take Alien over Aliens any day. And isn't 28 Days a Sandra Bullock movie about rehab? Yes, 28 Days Later is the Zombie movie....but like 5 people here have seen 28 Days versus like everyone having seen 28 Days Later. Personally, I think the Sandra Bullock flick falls into the horror...
- Mon May 28, 2007 1:05 pm
- Forum: Palladium Fantasy RPG®
- Topic: The Hat Method for Character Creation
- Replies: 7
- Views: 2218
I've never been a fan of this type of randomness. If you like it and it's fun for you, by all means, knock yourself out. But if I'm sitting down to do some gaming, I prefer to play a character that's of my choice, that's of a class that interests me and has abilities I think I'd like to have. It wou...
- Wed May 02, 2007 11:31 pm
- Forum: G.M.s Forum
- Topic: multiple weapons
- Replies: 8
- Views: 6734
Re: multiple weapons
Captain Shiva wrote:Say a guy with lots of weapons( full conversion borg, for instance,) ,I'm talking built in energy weapons, minimissile launchers, handheld weapons, the works) decides to discharge all of them at once.
Death blossom!
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- Thu Apr 26, 2007 7:18 pm
- Forum: G.M.s Forum
- Topic: favorite villian race
- Replies: 11
- Views: 8804
- Wed Apr 11, 2007 8:43 pm
- Forum: Palladium Fantasy RPG®
- Topic: Way of The _____?
- Replies: 3
- Views: 1579
- Wed Apr 04, 2007 6:45 pm
- Forum: Palladium Fantasy RPG®
- Topic: DEATH BY TAXES!!!!!
- Replies: 7
- Views: 2066
Re: DEATH BY TAXES!!!!!
pblackcrow wrote:What taxes are in play in your games and why?
None. We play a fantasy RPG so we don't have to think about that sort of thing for a few hours
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- Wed Mar 28, 2007 11:44 pm
- Forum: Palladium Fantasy RPG®
- Topic: Aethondruil?
- Replies: 7
- Views: 1818
Quoted from Wiki ...and by the coming of age ceremony in which their skulls are trephinated to reveal a portion of their brain beneath their crystaline helmets. This procedure apparently endowed them with great psychic powers. Yeah, and anyway, the word the mysterious author was looking for is trep...
- Sat Mar 24, 2007 4:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: What do you want to see next?
- Replies: 17
- Views: 4598
- Tue Mar 20, 2007 6:12 pm
- Forum: Palladium Fantasy RPG®
- Topic: Initiative bonus?
- Replies: 6
- Views: 3077
- Tue Feb 27, 2007 7:13 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fillable PFRPG Char Sheets?
- Replies: 43
- Views: 9084
Done. Just sent the three different Men-at-Arms ones that I have done... I will make more later! The fillable versions whipped up by isanigoth are up on the site and available for download. Feel free to drop by and take a look. APFRPG @ Monkey Bars Drop either Mantis or me a line and let us know ho...
- Wed Feb 21, 2007 9:36 pm
- Forum: Palladium Fantasy RPG®
- Topic: Why You Prefer Palladium Fantasy
- Replies: 32
- Views: 11250
Re: Cool...
insanigoth wrote:Overall, I've made most of the additions to help my own game and just added a new creature (Creeper Demon) this morning.
You should make a creature or two for The Monster Tome section at APFRPG.
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- Wed Feb 21, 2007 9:26 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fillable PFRPG Char Sheets?
- Replies: 43
- Views: 9084
Ooops... I just did the same thing.. sorry. I just wanted to help make something else cool for your guy's site... I have used your basic printed sheets in my campaigns because I found them so superior to the standard palladium sheets (which were SO cramped and hard to read..). I haven't changed any...
- Fri Feb 16, 2007 12:04 am
- Forum: Rifts®
- Topic: New Character!
- Replies: 43
- Views: 1757
The artist name is Al Fukalek. That would be me. I'm available for commissions, should anyone be interested (and if Noven doesn't monopolize my time. ) You can check out some other drawings here: Monkey Bars APFRPG section (click on the Gallery link) Or, the Monkey Bars main site for other random w...
- Thu Feb 15, 2007 10:19 pm
- Forum: Rifts®
- Topic: New Character!
- Replies: 43
- Views: 1757
- Sat Feb 10, 2007 9:34 pm
- Forum: G.M.s Forum
- Topic: Question; are all the good GM's dead?
- Replies: 96
- Views: 56276
- Sat Feb 10, 2007 7:53 pm
- Forum: Palladium Fantasy RPG®
- Topic: Undead Hunters/Mother Load of Cash
- Replies: 3
- Views: 1499
Re: Undead Hunters/Mother Load of Cash
Because with all the money they'd make they could go out and buy much more effective non-throwing magic items. 12 magic throwing knives are nice...until you realize they are throwing knives. Better to sell them all and buy a magic sword or two and some magic armor....then spend the rest on other go...
- Mon Feb 05, 2007 9:16 pm
- Forum: Beyond the Supernatural™
- Topic: What is YOUR favorite horror film... and why?
- Replies: 104
- Views: 55355
I dont have a problem following his logic at all. I know tons of movies I like just because of the people in them. Event Horizon is not the best horror movie ever made by any means, but the people in it made it much better than it should have been and thats what makes it one if my fav movies. But t...