Search found 162 matches

by count zero
Mon Jan 04, 2010 8:45 pm
Forum: Palladium Fantasy RPG®
Topic: What Lands Have You Created
Replies: 8
Views: 1394

Re: What Lands Have You Created

I contributed some information on city-states (Caulis & Zhosur, mainly) and maps for this setting: Prometheus Project Unfortunately, the others involved stopped contributing and I don't feel like fleshing out all by myself everything that's left, so it's languished. I still have some ideas float...
by count zero
Sat Oct 31, 2009 5:19 pm
Forum: Heroes Unlimited™
Topic: Artwork
Replies: 12
Views: 1149

Re: Artwork

[deleted]

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by count zero
Mon Apr 20, 2009 9:21 pm
Forum: G.M.s Forum
Topic: How did you start gaming?
Replies: 78
Views: 24363

Re: How did you start gaming?

When I was in 4th grade (1981 or so), my best friend introduced me to D&D. He moved away a year or so later and I spent a couple years reading the books and dreaming up adventures, until I introduced some friends I made in Jr. High to D&D and Marvel Super Heroes and MERP. We didn't start pla...
by count zero
Tue Mar 24, 2009 6:23 pm
Forum: G.M.s Forum
Topic: Where has Palladium and your imagination taken you?
Replies: 7
Views: 2163

Re: Where has Palladium and your imagination taken you?

Outstanding work. Well done :ok:

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by count zero
Sun Nov 09, 2008 5:34 pm
Forum: Palladium Fantasy RPG®
Topic: New Spells I've created
Replies: 7
Views: 1224

Re: New Spells I've created

Well done. I like 'em :ok:
(Though I'd be tempted to ramp the damage on Battle Staff a little; maybe another d6 or two.)

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by count zero
Fri Oct 24, 2008 6:32 pm
Forum: Palladium Fantasy RPG®
Topic: Palladium Fantasy GM Manager
Replies: 1
Views: 1864

Re: Palladium Fantasy GM Manager

Expression Blend is another option for GUI design. It uses XAML for the interface and Visual Basic for the code-behind. You wouldn't have to port any of your VB code to Java if you don't want to. I 've found that Blend does have a steep learning curve and a frustrating overall lack of resources for ...
by count zero
Sat Sep 20, 2008 1:11 pm
Forum: Palladium Fantasy RPG®
Topic: Land of the Damned 3
Replies: 21
Views: 4061

Re: Land of the Damned 3

Jason Vey wrote:So, I've been out of the loop for awhile.


Good to have you back.

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by count zero
Mon Sep 01, 2008 2:26 pm
Forum: Heroes Unlimited™
Topic: Dr. Noir
Replies: 15
Views: 1632

Re: Dr. Noir

Not good. And not just for the spelling and punctuation errors and the bad layout either (although they are all rather bad in their own right). I don't have the time to go through it line by line and give it a critique at the moment, and to be honest I don't think a critique would help. So when I'v...
by count zero
Tue Jul 01, 2008 9:34 pm
Forum: Palladium Fantasy RPG®
Topic: Who else names their dice?
Replies: 14
Views: 2389

Re: Who else names their dice?

I had a pair of d10s a long time ago that I used for percentile rolls. They came in one of the MSH boxed sets; one was red and one was blue. They were the kind you were supposed to fill in the numbers with a white crayon. Instead, I filled each number with a different colored crayon. They became kno...
by count zero
Sun Jun 29, 2008 2:47 pm
Forum: Palladium Fantasy RPG®
Topic: Prometheus Project: Region 7
Replies: 14
Views: 2331

Re: Prometheus Project: Region 7

kirksmithicus wrote:And my last question, I just can't seem to wrap my brain around Tunui, can someone tell me how this should be pronounced?


My suggestion: TUN-wee
though the more obvious pronounciation would be something like [TOO-noo-ee] or [too-NOO-ee]

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by count zero
Sun Jun 22, 2008 8:40 pm
Forum: G.M.s Forum
Topic: Campaing Setting - strict adeherence?
Replies: 4
Views: 2928

Re: Campaing Setting - strict adeherence?

D_Davis wrote:I typically use an official campaign setting as a guideline. I pick the parts I like, ditch the parts I don't.


My thoughts exactly :ok:

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by count zero
Sun Jun 22, 2008 8:36 pm
Forum: Palladium Fantasy RPG®
Topic: Prometheus Project: Region 2
Replies: 15
Views: 1741

Re: Prometheus Project: Region 2

You can post them here and I'll put them on the wiki page or do it directly, either way if fine with me. If you haven't worked with a wiki page before don't worry its really easy you'll get the hang of it in short order, and if you have any questions you can PM me and I'll try to help out if I can....
by count zero
Sun Jun 22, 2008 8:26 pm
Forum: Palladium Fantasy RPG®
Topic: campaign setting idea
Replies: 35
Views: 5698

Re: campaign setting idea

I've made a pretty substantial update to the page detailing the city-state of Xadir in Caulis ( HERE ). Comments and suggestions are always welcomed and appreciated. There are some gaps yet to fill in (Law, Trade, etc.), but I'll keep putting sections in when I have the spare hour or two to write th...
by count zero
Wed Jun 18, 2008 6:29 pm
Forum: Palladium Fantasy RPG®
Topic: campaign setting idea
Replies: 35
Views: 5698

Re: campaign setting idea

count zero and Amberjack have come up with some great stuff in the Region 2 thread. If you haven't checked it out yet, you should. I have just some general questions about the project that I wanted to get some feedback on. I was reading through some of the city descriptions and was thinking that se...
by count zero
Wed Jun 18, 2008 6:09 pm
Forum: Palladium Fantasy RPG®
Topic: Prometheus Project: Region 2
Replies: 15
Views: 1741

Re: Prometheus Project: Region 2

The only thing that I'll change is the population of Xadir from 100,000 to around 20,000 - 30,000 just because the emergence of city states is a recent phenomena and I think cities haven't had time to becom this large yet. However, a population of 20,000- 30,000 should still make it the largest cit...
by count zero
Wed Jun 18, 2008 12:08 am
Forum: Palladium Fantasy RPG®
Topic: Prometheus Project: Region 2
Replies: 15
Views: 1741

Re: Prometheus Project: Region 2

People and Culture The people of Caulis are commonly referred to as Caulisian, though the residents of each city-state tend to identify themselves by that place (i.e. Xadiri, Kalracian, Xarosian, Onaari, Zethian, etc). They are--in general--tall and slender; the average male stands 5'8", femal...
by count zero
Tue Jun 17, 2008 11:20 pm
Forum: Palladium Fantasy RPG®
Topic: Prometheus Project: Region 2
Replies: 15
Views: 1741

Re: Prometheus Project: Region 2

Naming conventions Male names often end in: umi, mut, muc, mun, ita, iga, isa, ust, suc, sun, isu. Female names often end in: ina, ima, em, su, enna, ery Location and Geography The city states of Caulis are concentrated on the coast along the Bay of Xaan , or in the fertile river valleys of the Riv...
by count zero
Sun Jun 15, 2008 10:18 pm
Forum: Palladium Fantasy RPG®
Topic: Prometheus Project: Region 2
Replies: 15
Views: 1741

Re: Prometheus Project: Region 2

Patience is a virtue :D
I suppose if one of these seems okay, feel free to use it.

Caulis
Leyshôn
Xadir (alt. Zadir/Xadeer/Zhad'eer)
Dyrrha
Palinae
Sekray
Weldan
Xaros
Samorad
Thritai
Zhethis (alt. Szethis/Zethys)
Skelarda

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by count zero
Sun May 18, 2008 2:36 pm
Forum: Palladium Fantasy RPG®
Topic: Medieval armor system
Replies: 5
Views: 2011

Re: Medieval armor system

If it works for you, that's cool. Seems like a bit too much number-crunching for my taste.

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by count zero
Sun May 18, 2008 2:22 pm
Forum: Palladium Fantasy RPG®
Topic: House Rule Armor System
Replies: 2
Views: 905

Re: House Rule Armor System

Our armor house rule is simple: Unless specifically targeted, armor will take only ten percent (10%) of the damage rolled against a player, always rounding up and a minimum of 1 point. For example: someone does 15 points or damage, but it is below the armor’s AR, the armor would take 15/10 or 2 (rou...
by count zero
Sun May 18, 2008 2:03 pm
Forum: Palladium Fantasy RPG®
Topic: Creating custom monsters
Replies: 1
Views: 927

Re: Creating custom monsters

If I'm statting out a monster or other type of adversary, I tend to just give give arbitrary bonuses depending on how tough of an encounter I want. Monsters and other types of adversaries tend not to last the encounter in which they threaten the PCs, so I don't spend alot of time on stats or detail....
by count zero
Thu May 15, 2008 11:52 am
Forum: Heroes Unlimited™
Topic: a slightly different hero creator
Replies: 4
Views: 947

Re: a slightly different hero creator

Nifty. I prefer it to HeroMachine. Even though it's not in English, it's easy enough to figure out. Ø I like Hero Machine 2.5. You ever messed around the other Hero Machines like Rock Star or Pin Up? I've messed around with both a little, and I'm just not all that impressed. Not crazy about the sty...
by count zero
Thu May 08, 2008 7:36 pm
Forum: Heroes Unlimited™
Topic: a slightly different hero creator
Replies: 4
Views: 947

Re: a slightly different hero creator

Nifty. I prefer it to HeroMachine. Even though it's not in English, it's easy enough to figure out.

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by count zero
Sat Apr 12, 2008 4:54 pm
Forum: Beyond the Supernatural™
Topic: Beyond the Supernatural setting books?
Replies: 6
Views: 4207

Re: Beyond the Supernatural setting books?

Would you buy one shot books based on a specific setting to be used with Beyond the Supernatural being the 'core' book? Sure, but it would depend on the setting. Alternate world settings that detail: -Some sorty of spirit/ghost apocalypse -Alien infestation via parasite type of intelligence -People...
by count zero
Tue Mar 04, 2008 9:42 pm
Forum: G.M.s Forum
Topic: How to say it--Art Deco architecture
Replies: 0
Views: 1298

A little visual reference never hurts. I suppose you could always do a Google image search on "art deco" and pull out some interesting/general examples. You could pull em up on a laptop if you have one, or print them out. Or you could always take a trip to your local public library and loo...
by count zero
Wed Jan 23, 2008 12:54 am
Forum: G.M.s Forum
Topic: How do you treat a "Nat 1"?
Replies: 35
Views: 20452

Because frankly, the critical 20 effect doesn't do anything that special, and an automatic miss of a 1-4 MORE then balances out the double damage effect of a single nat 20. It may be borne out in your experience, but not in mine. And if the effect of a natural 20 isn't that special to begin with, t...
by count zero
Mon Jan 21, 2008 9:51 pm
Forum: G.M.s Forum
Topic: How do you treat a "Nat 1"?
Replies: 35
Views: 20452

Mechanically, thematically, AND because the fact it is a game that's supposed to be fun, critical fumbles are childish, idiotic, and just plain wrong. I think that a game where nothing potentially catastrophic happens the the characters just because it's "supposed to be fun" is exceedingl...
by count zero
Sun Jan 13, 2008 7:13 pm
Forum: G.M.s Forum
Topic: How do you treat a "Nat 1"?
Replies: 35
Views: 20452

A roll of a natural 1 in my games is always a critical fumble. If the players want a critical success with every 20, they get a critical fumble with every 1. That's how we treat it too. We went as far as creating a fumble table to determine the result of the fumble: 1 Roll save vs. weapon breakage....
by count zero
Sun Jan 06, 2008 4:45 pm
Forum: Heroes Unlimited™
Topic: Am I the only one?
Replies: 9
Views: 883

c)DC comic fashion for superhero is for most part horrible, suggesting that dislike their enormous amount of power they are prety much daltonic, with few exception(Power Girl costume is PERFECT ) Huh? Firstly: what exactly does daltonic mean? Secondly: Huh?! A. Really bad fashion sense. He named hi...
by count zero
Tue Jan 01, 2008 1:34 pm
Forum: Palladium Fantasy RPG®
Topic: Monstrous Creations
Replies: 696
Views: 1269492

We've got some original creatures posted HERE , in the section named The Monster Tome . We've been too busy with work and the demands of daily life to post anything new in a good long while, to our continued chagrin. Anyway, here's a taste of what's there: Crolok Alignment: None Attributes: I.Q. 4 (...
by count zero
Sun Nov 18, 2007 10:41 pm
Forum: G.M.s Forum
Topic: Random Hit Location and Damage
Replies: 11
Views: 2898

I just noticed this and it made me chuckle: Torso (Main Body) Organs Roll 1d20 Specific Hit 1 Heart 2 Left Lung 3 Right Lung 4 Left Kidney 5 Right Kidney 6 Muscle/Tissue* 7 Major Blood Vessel Moderate Wound 8 Bladder 9 Spleen 10 Gall Bladder 11 Liver 12 Minor Artery Severe Wound 13 Pancreas 14 Stoma...
by count zero
Sun Nov 18, 2007 4:01 pm
Forum: G.M.s Forum
Topic: Random Hit Location and Damage
Replies: 11
Views: 2898

Impressive. Have you playtested their use? How much time do they add to average combat encounters? I have a feeling that with the size of our group and the types of combat situations we generally have, the use of these tables would bog down the proceedings real quickly. They may add a level of reali...
by count zero
Mon Jul 16, 2007 10:19 pm
Forum: Palladium Fantasy RPG®
Topic: Classes and Sub-Classes
Replies: 11
Views: 2241

I've always seen Palladium's OCC system as taking everything like sub-classes or prestige classes or whatever you wanna call them and just making six million different specialized classes. I mean, why would you have a Fighter who specializes in mounted combat and knows how to use a lance when you ca...
by count zero
Sun Jul 15, 2007 9:04 pm
Forum: Beyond the Supernatural™
Topic: What is YOUR favorite horror film... and why?
Replies: 104
Views: 55301

Personally, I'd take Alien over Aliens any day. And isn't 28 Days a Sandra Bullock movie about rehab? Yes, 28 Days Later is the Zombie movie....but like 5 people here have seen 28 Days versus like everyone having seen 28 Days Later. Personally, I think the Sandra Bullock flick falls into the horror...
by count zero
Mon May 28, 2007 1:05 pm
Forum: Palladium Fantasy RPG®
Topic: The Hat Method for Character Creation
Replies: 7
Views: 2208

I've never been a fan of this type of randomness. If you like it and it's fun for you, by all means, knock yourself out. But if I'm sitting down to do some gaming, I prefer to play a character that's of my choice, that's of a class that interests me and has abilities I think I'd like to have. It wou...
by count zero
Wed May 02, 2007 11:31 pm
Forum: G.M.s Forum
Topic: multiple weapons
Replies: 8
Views: 6724

Re: multiple weapons

Captain Shiva wrote:Say a guy with lots of weapons( full conversion borg, for instance,) ,I'm talking built in energy weapons, minimissile launchers, handheld weapons, the works) decides to discharge all of them at once.


Death blossom!
:ok:

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by count zero
Thu Apr 26, 2007 7:18 pm
Forum: G.M.s Forum
Topic: favorite villian race
Replies: 11
Views: 8792

Republicans
:D

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by count zero
Wed Apr 11, 2007 8:43 pm
Forum: Palladium Fantasy RPG®
Topic: Way of The _____?
Replies: 3
Views: 1573

We added a Weapon Mastery skill: W.P. Weapon Mastery +2 Strike & Parry with a particular type of weapon, i.e. Bastard Sword, Bearded War Axe, Kukri, etc. Must have 2 levels worth of experience with particular W.P. and have used the weapon for a significant amount of time to select (GM discretion...
by count zero
Wed Apr 04, 2007 6:45 pm
Forum: Palladium Fantasy RPG®
Topic: DEATH BY TAXES!!!!!
Replies: 7
Views: 2062

Re: DEATH BY TAXES!!!!!

pblackcrow wrote:What taxes are in play in your games and why?


None. We play a fantasy RPG so we don't have to think about that sort of thing for a few hours :D

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by count zero
Wed Mar 28, 2007 11:44 pm
Forum: Palladium Fantasy RPG®
Topic: Aethondruil?
Replies: 7
Views: 1812

Quoted from Wiki ...and by the coming of age ceremony in which their skulls are trephinated to reveal a portion of their brain beneath their crystaline helmets. This procedure apparently endowed them with great psychic powers. Yeah, and anyway, the word the mysterious author was looking for is trep...
by count zero
Sat Mar 24, 2007 4:18 pm
Forum: Palladium Fantasy RPG®
Topic: What do you want to see next?
Replies: 17
Views: 4581

MrGiggles wrote:Gee, you'd almost think that the next thing I wanted to see was "something".


:ok:

Something. Anything.

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by count zero
Tue Mar 20, 2007 6:12 pm
Forum: Palladium Fantasy RPG®
Topic: Initiative bonus?
Replies: 6
Views: 3067

We added an Improved Initiative skill that adds +1 to Initiative every 3 levels.

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by count zero
Tue Feb 27, 2007 7:13 pm
Forum: Palladium Fantasy RPG®
Topic: Fillable PFRPG Char Sheets?
Replies: 43
Views: 9065

Done. Just sent the three different Men-at-Arms ones that I have done... I will make more later! The fillable versions whipped up by isanigoth are up on the site and available for download. Feel free to drop by and take a look. APFRPG @ Monkey Bars Drop either Mantis or me a line and let us know ho...
by count zero
Wed Feb 21, 2007 9:36 pm
Forum: Palladium Fantasy RPG®
Topic: Why You Prefer Palladium Fantasy
Replies: 32
Views: 11238

Re: Cool...

insanigoth wrote:Overall, I've made most of the additions to help my own game and just added a new creature (Creeper Demon) this morning.


You should make a creature or two for The Monster Tome section at APFRPG.
:D

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by count zero
Wed Feb 21, 2007 9:26 pm
Forum: Palladium Fantasy RPG®
Topic: Fillable PFRPG Char Sheets?
Replies: 43
Views: 9065

Ooops... I just did the same thing.. sorry. I just wanted to help make something else cool for your guy's site... I have used your basic printed sheets in my campaigns because I found them so superior to the standard palladium sheets (which were SO cramped and hard to read..). I haven't changed any...
by count zero
Fri Feb 16, 2007 12:04 am
Forum: Rifts®
Topic: New Character!
Replies: 43
Views: 1716

The artist name is Al Fukalek. That would be me. I'm available for commissions, should anyone be interested (and if Noven doesn't monopolize my time. ) You can check out some other drawings here: Monkey Bars APFRPG section (click on the Gallery link) Or, the Monkey Bars main site for other random w...
by count zero
Thu Feb 15, 2007 10:19 pm
Forum: Rifts®
Topic: New Character!
Replies: 43
Views: 1716

Rindar wrote:quick question. how do you draw someone with ridiculously high PB. its very opinionated.


Get someone like Adam Hughes to draw her :D

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by count zero
Sat Feb 10, 2007 9:34 pm
Forum: G.M.s Forum
Topic: Question; are all the good GM's dead?
Replies: 96
Views: 56222

Hey.. as I said... the majority seem to suck or make fatal errors in judgement; not ALL though For those who've replied today; keep up the good works then Huh? "The majority seem to suck"? On what sort of information or experience are you basing this, exactly? Are you saying the majority ...
by count zero
Sat Feb 10, 2007 7:53 pm
Forum: Palladium Fantasy RPG®
Topic: Undead Hunters/Mother Load of Cash
Replies: 3
Views: 1492

Re: Undead Hunters/Mother Load of Cash

Because with all the money they'd make they could go out and buy much more effective non-throwing magic items. 12 magic throwing knives are nice...until you realize they are throwing knives. Better to sell them all and buy a magic sword or two and some magic armor....then spend the rest on other go...
by count zero
Mon Feb 05, 2007 9:16 pm
Forum: Beyond the Supernatural™
Topic: What is YOUR favorite horror film... and why?
Replies: 104
Views: 55301

I dont have a problem following his logic at all. I know tons of movies I like just because of the people in them. Event Horizon is not the best horror movie ever made by any means, but the people in it made it much better than it should have been and thats what makes it one if my fav movies. But t...

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