Magic weapons

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

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Re: Magic weapons

Unread post by Killer Cyborg »

Illithid13 wrote:If you were given the choice of any 3 magic weapons, what ones would you pick?


What, you mean ME in the Real World?
Or my character, in Rifts Earth?
Or ME, if I was in Rifts Earth?
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Unread post by drewkitty ~..~ »

Three Magic Weapons...

Sword of the Atlis
(greatest Artafact) sword (jumgheerdha), 2d6sd (base damage), +2 init, +1 P
-Speed Doubler---+2 init, spd x2, + 2 attacks (with sword)
-Enhanced Atributte::PS...+6
-Extra Damage--base damage x2
-SN PS & PE:::adds +8 to PS and raises it to SN, dose not feel fatigued, +2vs possession, +6 vs disease, summon inner strength three times per 24hr, 1 min /L , magical (nat) AR 10, +100sdc


5' plain silver staff--enchanted with golden sphere(L7)....the staff acts like a permanent ES(PPE resivore max--1400 , now-1400 , magical side effect- for each PPE point stored in the staff it glows at 1 candle worth of illumination >< Power bolt TW engram--2000', 5d6+14 MD, 20 PPE per bolt ( can be taken from the mage or the stored PPE resivore) one action to activate


Rod of Corporal Punishment, Giau Chiz Taibatsu
This weapon is one of the few that causes absolutely no damage, but it dose inflict pain to those that it is used on. Each strike of the Rod causes extreme pain in the person being struck. The form of the pain will take a form that is most depilating to the one struck. If the Rod is held against a person it sends a constant stream of pain induction. To remain unaffected by the pain, the character must Save vs. Pain 14.
With each hit the penalties are (only the only cumulative affect is adding 1 minute to the duration) -7 to strike, parry, dodge for 1D6 minutes and each hit has a cumulative 5% to be rendered unconscious. Body armor is no protection from the affects of the Rod, has a 50% chance (each hit) of penetrating Power Armor and full conversion borgs, and ineffective against characters inside of Robots and robotic characters.






Three Magical items......


silk tent--magically self sets up and breaks down, chameleon

slave coller (magic)--places a geas on the wearer making the one who held the leash handle their master.(duration one years time) the Geas can be lifted by having the hands that places the coller on the person to willingly take it off. If a person willingly put it on themselves the change will be perminit. duration of geas: one year, saving throws: standered.once per melee till bespelled.


under things of the enviromen
t- these usefull items of clothing have the same powers as the Tent of the Enviroment, but are wearable and effect all of the wearer. These are so populer with adventures that even though they were first only made for women, there is not a male version also. They are made out of silk and change size to fit the wearer. Some have a the cleanse spell made a pat of them so that twice a day you can feal that just out of the bath clean. (Keeps the wearer dry and at a comfortable temp so even on the hottest or coldest climates. Dose not protect against heat/fire/cold/wet magic above 4th level nor vs. major natural events. same basic idea as the Environmental tent in the PF2 main page 258)

soooo...more the just three :p

chaimatice aura/charm ring--constant while worn
This ring's magic makes the wearer more attractive to the opposite sex in direct proportion to the amount of skin is exposed. This is added on top of the charm % from PB, with a max of 98%. The effects are constant while worn.

Green Garters of flight
--these Garters were first made for a female sneak thief named Almada by her lover jangima, an ahlcamist of qustionable morals. These magic items can only be used by females due to the nature of the magic. Jangima had just gotten a strange magic object reported to be from another world. Using the new knowlage from studying the object he devised this set of garters for Almada. The garters let the wearer to fly up to 3 hours a day. Lifting another person while flying costs doubl the time alotted, and thee people at the same time costs three times the time. (eg: while one person can fly for three hours, two people can only do 1.5 hours of flying). However, a person trained to access and use their PPE can use their personal PPE to power the garters, costing 7 PPE per hour. The top speed the garters can reach is 50 mph, with bonuses of +1 to pay and +2 to dodge while flying.


Shurefoot Stockings--These stockings were first made by a Ahlcamist for his Thief lover. The wearer will have absollutly sure footing no matter the surface, along with a feather foot enchantment these make for a light-footed. While feather foot dose not change the weight of the person it dose make it that what is stepped on bears none of the wearer's weight. The down side is that for these Stockings to be active, The wearer can not wear shoes of any sort.


Last edited by drewkitty ~..~ on Mon Feb 20, 2006 5:31 pm, edited 1 time in total.
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Unread post by Cinos »

TW modified M203 grenade launcher, with Teleport: Lesser.


Just wondering, this have any connection to the similar weapon Van was working on in the rifts novels, just seems to close to be chance.

But magic items huh? Deathkiss (just cuz she's cool), a Nine Ring of Elder, and the Philopher Stone (Printed in Mindwerks I think), though several I've made myself would be fun (pimarly a runic stick that was based off the show "Now and Then, Here and There").

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Unread post by Ice Dragon »

o) A soul drinking rune sword
o) Ring of Elder (not a magical weapon)
o) Millennium Staff of Live
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Re: Magic weapons

Unread post by Killer Cyborg »

Illithid13 wrote:
Killer Cyborg wrote:
Illithid13 wrote:If you were given the choice of any 3 magic weapons, what ones would you pick?


What, you mean ME in the Real World?
Or my character, in Rifts Earth?
Or ME, if I was in Rifts Earth?


Why not all 3?


Me, in the Real World:
1. Eylor Exploration Staff, with a Symbiotic Eylor Weapon Modification
2. Millennium Tree Wand of Knowledge
3. Millennium Tree Staff of Life

My character, in Rifts Earth (stuff that he does not already have):
1. Millennium Tree Wand of Divination
2. Millennium Tree Staff of Prosperity
3. The Black Sword of Styphon

Me, in Rifts Earth:
1. Millennium Wand of Power
2. Millennium Tree Wand of Seeing
3. A JA-11 with the following Alchemist enchantments:
-Teleports Weilder
-Teleport to Owner
-Invisible
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Unread post by Shorty Lickens »

Anything that lets me have my way with an Altara Slave Girl.

EDIT: Am not up to date with all the magic goodies, but I do recall the Battle Fury Blade was supremely overpowered. I think I'd like that for a weapon.
Then I'd like one of the juggernauts from SoT.
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Unread post by Shadowfyr »

Ironbane
Ring of Elder
(not an item per'say) Gift of Knowledge from Yggdrasil
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The Razor

Unread post by The Razor »

+5 Silver Hammer
Dual Frost/Firebrand Scimitars
3-headed Energy Flail
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Unread post by Killer Cyborg »

Atramentus wrote:Battle Fury Claymore
Death Bringer Broadsword
Call Staff


I thought about some of those, but since I'm not psychic or a mage TW weapons wouldn't do me much good.
Sure, mundanes can use TW weapons now (if they're made right), but I wouldn't have the PPE/ISP to trigger the neat features.

(At least, not for the real-world answer, or the "me on Rifts Earth" answer)
Last edited by Killer Cyborg on Sat Feb 11, 2006 1:44 am, edited 1 time in total.
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Unread post by Jesterzzn »

Thoth's eye. What else would I really need?
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Unread post by Damian Magecraft »

hmm...magic gear?

lets see...
amulet of protection from magic
ring of super human strength
medallion of fleet feet
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Unread post by Thinyser »

Assuming I have a large PPE reserve I would go for a:
battle furry blade,
medalion of fleet feet,
and a suit of mystic power armor.

Call me the melee wizard 8-)
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Unread post by Thinyser »

Mindgamer wrote:A glitterboy with the TW mods of impervious to energy, fly as the eagle and invisibility: superior. can't think of any thing else I'd need.

Well you get up to 4 mods on one set of armor or power armor so add one more (i may suggest house of glass) and then pick two more items seperatly. Also I would change ItE to Invulnerability this protects from cold, fire, & all energy attacks, plus it adds a 50 MDC aura.
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Unread post by Gomen_Nagai »

in the real world?


I'd pick a Millenium tree staff of Wind.


I'd also Pick a Biowizard Amulet of Armor of Ithan


my Last item would be a Suit of Nazca Power Armor :) ...
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Unread post by Nightshade37 »

For my real self? I'd want a greatest rune dagger of my alignment that has the Dimension Traveling/Warping power, and the Psionics power, choosing Bio-Regen, Empathic Transmission, and Psionic Invisibility for the 3 super psionics
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Unread post by Scrud »

If weapons of our own creation where allowed, my first is Bane's Ethral blade-It is a sword that is indestructable and has the ability to absorb other swords then take on thier attributes, the only restriction is weight after to many sword were absorbed

second is the Ghostly Katana of Soul Slaying

thrid is the Black Sword of Styphon

:demon: :demon: :demon: put them all together and I'll be doing 1D4*100 damage through all protective armors straight to H.P. :demon: :demon: :demon:
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Unread post by Kaleb »

I have a character who is a Mystic Kuznya, Scathac Druid & Tech-Wizard & these are 3 of his weapons/magic items...

Orbbie -- This is a round silver ball that floats next to the character wherever he goes. It was created by the character by accident while trying to create another magic item. Orbbie has an intelligence of his own (magically mimicked from his creator) floats/flys idefinately, even in an Anti-Magic area (he is considered living & it is part of his natural abilities & no longer just magic). He has a few other abilities as well that the creator is not certain where they came from such as all Telemechanic Psionics & a permanent telepathic link with his creator.

Magic Hammer -- This is another magical item created by this character. It is a combination of his magical specialities that does large amounts of damage to evil creatures & returns when thrown. It also is made with multiple types of metals magically melded together which allows him to hurt creatures that are insubstantial or astral such as ghosts or astral projection spirits.

Magic Bow -- This bow is designed like his hammer. It has special properties that allow the user to simply pull back on the string & have an arrow knocked there from his quiver by magic (it adds more bow attacks to his regular attacks per round because he doesn't have to draw the arrow). He also has a plethora of special magic arrows to use. He simply thinks of the particular arrow that he wants and it shows up in the bow.

If we are talking about just canon items then it would be:

Ring of Elder (if I was a magic using class)
Sword of Atlantis
& Gizmoteer converted HI-80 Laser Rifle to run off of ISP.
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Unread post by rat_bastard »

Rune armor (Hecate's design)
Apollo's sun bow (with permission to wield it)
Castlerake
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Unread post by 9voltkilowatt »

1. Battle Fury sword
2. Battle Fury sword
3. A suit of chainmail enchanted with Fleet Feet (3\day), Armor of Ithan (3\day) and Strength of the Whale (3\day) or possibly Warrior Horde (3\day)!
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Unread post by Northern Ranger »

rat_bastard wrote:Rune armor (Hecate's design)
Apollo's sun bow (with permission to wield it)
Castlerake


Castlerake... nice! 8)

As for me, I'd have to go with... some of my own creations.

Vengeance Seeker- A double bladed battle axe that could seek out the heart of its target when thrown, provided the persons true name was spoken to the blade.

Vindicator- A blood bonded zweihander that is weightless, indestructible, eternally sharp.

Skullthumper- a runic warhammer wielded by a time lost dwarven warrior who also happened to be the rune smith that created it!
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