Illithid13 wrote:If you were given the choice of any 3 magic weapons, what ones would you pick?
What, you mean ME in the Real World?
Or my character, in Rifts Earth?
Or ME, if I was in Rifts Earth?
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"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Sword of the Atlis (greatest Artafact) sword (jumgheerdha), 2d6sd (base damage), +2 init, +1 P -Speed Doubler---+2 init, spd x2, + 2 attacks (with sword) -Enhanced Atributte::PS...+6 -Extra Damage--base damage x2 -SN PS & PE:::adds +8 to PS and raises it to SN, dose not feel fatigued, +2vs possession, +6 vs disease, summon inner strength three times per 24hr, 1 min /L , magical (nat) AR 10, +100sdc
5' plain silver staff--enchanted with golden sphere(L7)....the staff acts like a permanent ES(PPE resivore max--1400 , now-1400 , magical side effect- for each PPE point stored in the staff it glows at 1 candle worth of illumination >< Power bolt TW engram--2000', 5d6+14 MD, 20 PPE per bolt ( can be taken from the mage or the stored PPE resivore) one action to activate
Rod of Corporal Punishment, Giau Chiz Taibatsu This weapon is one of the few that causes absolutely no damage, but it dose inflict pain to those that it is used on. Each strike of the Rod causes extreme pain in the person being struck. The form of the pain will take a form that is most depilating to the one struck. If the Rod is held against a person it sends a constant stream of pain induction. To remain unaffected by the pain, the character must Save vs. Pain 14. With each hit the penalties are (only the only cumulative affect is adding 1 minute to the duration) -7 to strike, parry, dodge for 1D6 minutes and each hit has a cumulative 5% to be rendered unconscious. Body armor is no protection from the affects of the Rod, has a 50% chance (each hit) of penetrating Power Armor and full conversion borgs, and ineffective against characters inside of Robots and robotic characters.
Three Magical items......
silk tent--magically self sets up and breaks down, chameleon
slave coller (magic)--places a geas on the wearer making the one who held the leash handle their master.(duration one years time) the Geas can be lifted by having the hands that places the coller on the person to willingly take it off. If a person willingly put it on themselves the change will be perminit. duration of geas: one year, saving throws: standered.once per melee till bespelled.
under things of the enviroment- these usefull items of clothing have the same powers as the Tent of the Enviroment, but are wearable and effect all of the wearer. These are so populer with adventures that even though they were first only made for women, there is not a male version also. They are made out of silk and change size to fit the wearer. Some have a the cleanse spell made a pat of them so that twice a day you can feal that just out of the bath clean. (Keeps the wearer dry and at a comfortable temp so even on the hottest or coldest climates. Dose not protect against heat/fire/cold/wet magic above 4th level nor vs. major natural events. same basic idea as the Environmental tent in the PF2 main page 258)
soooo...more the just three
chaimatice aura/charm ring--constant while worn This ring's magic makes the wearer more attractive to the opposite sex in direct proportion to the amount of skin is exposed. This is added on top of the charm % from PB, with a max of 98%. The effects are constant while worn. Green Garters of flight--these Garters were first made for a female sneak thief named Almada by her lover jangima, an ahlcamist of qustionable morals. These magic items can only be used by females due to the nature of the magic. Jangima had just gotten a strange magic object reported to be from another world. Using the new knowlage from studying the object he devised this set of garters for Almada. The garters let the wearer to fly up to 3 hours a day. Lifting another person while flying costs doubl the time alotted, and thee people at the same time costs three times the time. (eg: while one person can fly for three hours, two people can only do 1.5 hours of flying). However, a person trained to access and use their PPE can use their personal PPE to power the garters, costing 7 PPE per hour. The top speed the garters can reach is 50 mph, with bonuses of +1 to pay and +2 to dodge while flying.
Shurefoot Stockings--These stockings were first made by a Ahlcamist for his Thief lover. The wearer will have absollutly sure footing no matter the surface, along with a feather foot enchantment these make for a light-footed. While feather foot dose not change the weight of the person it dose make it that what is stepped on bears none of the wearer's weight. The down side is that for these Stockings to be active, The wearer can not wear shoes of any sort.
Last edited by drewkitty ~..~ on Mon Feb 20, 2006 5:31 pm, edited 1 time in total.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
TW modified M203 grenade launcher, with Teleport: Lesser.
Just wondering, this have any connection to the similar weapon Van was working on in the rifts novels, just seems to close to be chance.
But magic items huh? Deathkiss (just cuz she's cool), a Nine Ring of Elder, and the Philopher Stone (Printed in Mindwerks I think), though several I've made myself would be fun (pimarly a runic stick that was based off the show "Now and Then, Here and There").
Cinos
Getting a mage to tell you where the hydra is...10,000 gold Hiring a summoner... 40,000 gold Hiring one hundred 10th level mercenaries... 98,567 gold Giving a hydra skull to your necromancer... priceless
Illithid13 wrote:If you were given the choice of any 3 magic weapons, what ones would you pick?
What, you mean ME in the Real World? Or my character, in Rifts Earth? Or ME, if I was in Rifts Earth?
Why not all 3?
Me, in the Real World:
1. Eylor Exploration Staff, with a Symbiotic Eylor Weapon Modification
2. Millennium Tree Wand of Knowledge
3. Millennium Tree Staff of Life
My character, in Rifts Earth (stuff that he does not already have):
1. Millennium Tree Wand of Divination
2. Millennium Tree Staff of Prosperity
3. The Black Sword of Styphon
Me, in Rifts Earth:
1. Millennium Wand of Power
2. Millennium Tree Wand of Seeing
3. A JA-11 with the following Alchemist enchantments:
-Teleports Weilder
-Teleport to Owner
-Invisible
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Anything that lets me have my way with an Altara Slave Girl.
EDIT: Am not up to date with all the magic goodies, but I do recall the Battle Fury Blade was supremely overpowered. I think I'd like that for a weapon.
Then I'd like one of the juggernauts from SoT.
Atramentus wrote:Battle Fury Claymore Death Bringer Broadsword Call Staff
I thought about some of those, but since I'm not psychic or a mage TW weapons wouldn't do me much good.
Sure, mundanes can use TW weapons now (if they're made right), but I wouldn't have the PPE/ISP to trigger the neat features.
(At least, not for the real-world answer, or the "me on Rifts Earth" answer)
Last edited by Killer Cyborg on Sat Feb 11, 2006 1:44 am, edited 1 time in total.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
lets see...
amulet of protection from magic
ring of super human strength
medallion of fleet feet
DM is correct by the way. - Ninjabunny It's a shoddy carpenter who blames his tools. - Killer Cyborg Every group has one problem player. If you cannot spot the one in your group; look in the mirror. It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
Mindgamer wrote:A glitterboy with the TW mods of impervious to energy, fly as the eagle and invisibility: superior. can't think of any thing else I'd need.
Well you get up to 4 mods on one set of armor or power armor so add one more (i may suggest house of glass) and then pick two more items seperatly. Also I would change ItE to Invulnerability this protects from cold, fire, & all energy attacks, plus it adds a 50 MDC aura.
"We live in a world where people use severed plant genitals to express affection. Rifts is really not much weirder than that." ~~Killer Cyborg
"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg
"Everything that breeds is a threat."~~Killer Cyborg
For my real self? I'd want a greatest rune dagger of my alignment that has the Dimension Traveling/Warping power, and the Psionics power, choosing Bio-Regen, Empathic Transmission, and Psionic Invisibility for the 3 super psionics
If weapons of our own creation where allowed, my first is Bane's Ethral blade-It is a sword that is indestructable and has the ability to absorb other swords then take on thier attributes, the only restriction is weight after to many sword were absorbed
second is the Ghostly Katana of Soul Slaying
thrid is the Black Sword of Styphon
put them all together and I'll be doing 1D4*100 damage through all protective armors straight to H.P.
-Floops of the Megaverse beware, Scrud the Flooper Slayer is on the Prowl
I have a character who is a Mystic Kuznya, Scathac Druid & Tech-Wizard & these are 3 of his weapons/magic items...
Orbbie -- This is a round silver ball that floats next to the character wherever he goes. It was created by the character by accident while trying to create another magic item. Orbbie has an intelligence of his own (magically mimicked from his creator) floats/flys idefinately, even in an Anti-Magic area (he is considered living & it is part of his natural abilities & no longer just magic). He has a few other abilities as well that the creator is not certain where they came from such as all Telemechanic Psionics & a permanent telepathic link with his creator.
Magic Hammer -- This is another magical item created by this character. It is a combination of his magical specialities that does large amounts of damage to evil creatures & returns when thrown. It also is made with multiple types of metals magically melded together which allows him to hurt creatures that are insubstantial or astral such as ghosts or astral projection spirits.
Magic Bow -- This bow is designed like his hammer. It has special properties that allow the user to simply pull back on the string & have an arrow knocked there from his quiver by magic (it adds more bow attacks to his regular attacks per round because he doesn't have to draw the arrow). He also has a plethora of special magic arrows to use. He simply thinks of the particular arrow that he wants and it shows up in the bow.
If we are talking about just canon items then it would be:
Ring of Elder (if I was a magic using class)
Sword of Atlantis
& Gizmoteer converted HI-80 Laser Rifle to run off of ISP.
"Of course my hammer broke your sword, you tried to hit me with it."
Rune armor (Hecate's design)
Apollo's sun bow (with permission to wield it)
Castlerake
"If a child shows a particular abundance of pity for fools or an overwhelming disdain for jibber jabber he is plucked from his family and raised by monks in the T-emple."
1. Battle Fury sword
2. Battle Fury sword
3. A suit of chainmail enchanted with Fleet Feet (3\day), Armor of Ithan (3\day) and Strength of the Whale (3\day) or possibly Warrior Horde (3\day)!
rat_bastard wrote:Rune armor (Hecate's design) Apollo's sun bow (with permission to wield it) Castlerake
Castlerake... nice!
As for me, I'd have to go with... some of my own creations.
Vengeance Seeker- A double bladed battle axe that could seek out the heart of its target when thrown, provided the persons true name was spoken to the blade.
Vindicator- A blood bonded zweihander that is weightless, indestructible, eternally sharp.
Skullthumper- a runic warhammer wielded by a time lost dwarven warrior who also happened to be the rune smith that created it!
This world is far too small not to want to see it all, but life is far too short to allow that to happen. - Falcon, Ranger (My primary hero in PFRPG setting)
"Unhand me you slobbering son of an Orcish whore!" - Ariana Moonstone, Palladin (Another primary character of mine.)
"Bastard!" War cry of Strut, Barbarian Mercenary. (That's for you James!)