Shiva7 wrote:
You need to make a slight fix...
The high MDC armour should set the base SP value and the lower secondary armour should set the modifier.
Technically, the way your example works, the Crusader armour would be 6 or 7 on it's own depending on how you round off decimals, thus the combined SP should be 8 or 9, not 7. Besides, what's wrong with just stacking the SP values like they do in CoWAC. Their RF values simply stack, it's much easier tan having to revert back to a table for evey different armour combination.
I have make it this way to prevent munchkinism because natural MDC characters (like the mega juicer) will have somewhat between 90-150 MDC so for purpose of game balance i have made the rules this way, but i agree that it need some rework when concerning low MDC characters and characters that are using a cyber-armor.
shadrak wrote:I really like Nightmaster's rules, but I think it should be different for different weapons (lasers, for instance, should probably have little or no carry over for the armored individual) These rules would work best for explosions and projectiles and maybe plasma weapons.
I am not so sure there should be any carry over damage for individuals in Robots or vehicles, especially if there is an armored crew compartment.
I dont know if i understood what you said (my english), but anyway i must clarify some of the SP rules.
1st: its used to characters in body armor. Characters inside Power Armor, Robots and Vehicles use the normal rules that appear in the Rifts books.
2nd: the purpose of the scale i presented was to make a difference between weapons like an Laser Rifle and a Railgun. I never thinked in the diferent types of attack (laser, ion, etc) i though in the diferent types of purposes for each weapon presented in the Rifts books (see the weapons in vehicles for an example, they all have a primary and secondary function) To clarify it better see below:
Character Weapons (pistols, rifles, grenades, etc)
Multiply by 2 the amount of damage that bypass the SP
Borg and Power Armor Weapons (any weapon that needs PS 22 or higher like a Railgun, light anti-infantry weapons and mini-missiles)
Multiply by 3 the amount of damage that bypass the SP
Vehicles Weapons (ex. anti-infantry/personnel weapons and short/medium range missiles in general)
Multiply by 4 the amount of damage that bypass the SP
Robots and Mecha Weapons (ex. anti-vehicle/robot/monster weapons and long range missiles)
The amount of damage that bypass the SP are not converted to SDC!!! (you are dead)
MDC Characters Weapon Scale:
Character Weapons (pistols, rifles, grenades, etc)
Multiply by 1 the amount of damage that bypass the SP
Borg and Power Armor Weapons (any weapon that needs PS 22 or higher like a Railgun, light anti-infantry weapons and mini-missiles)
Multiply by 2 the amount of damage that bypass the SP
Vehicles Weapons (ex. anti-infantry/personnel weapons and short/medium range missiles in general)
Multiply by 3 the amount of damage that bypass the SP
Robots and Mecha Weapons (ex. anti-vehicle/robot/monster weapons and long range missiles)
Multiply by 4 the amount of damage that bypass the SP