GreenGhost wrote:My players and I aren't really into magic in our BTS and BTS2 campaigns. So to be honest- none of us attempted to use magic. We didn't even try it since we weren't into it. So I see your argument about that keeping it from being a stand alone game in that reference.
While one may/may not use magic as a preference in the game, this does make it hard to call it a stand alone game. Because magic was neglected, but inserted into (the already limited number) of monsters, you're missing a part of their threat.
While I see your point, but because it is missing magic, it really isn't a complete game, and can't be called a complete game. Monsters and animals is a great supplament, don't get me wrong, but it lacks the threat level conversions which make it harder on a GM, especially new GM's who are new to palladium.
Personally, if I was a new GM, and I notice these problems, I'd probably skip over it. There are many horror games out there, and while palladium has the setting, it lacks the full mechanics.
I also understand palladiums reasonings for this, and I feel for them, but I don't think many new BTS fans are gonna care. Simply put, why put in the effort to learn a new system that requires conversion and GM's putting more work into it when there isn't even a garuntee the other books will ever come out because of palladiums financial problems.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.