EPIC wrote: well i'm a late commer to this thread, but i have read through it (not quite every single little sylable but close enough) and i have to agree with alot of the arguments put forth thus far.
yes RUE was a blessing and it was well worth the money i spent on it. Rifts was in desperate need of an overhaul, not that it got the overhaul i was hoping for but what was done was certainly a giant leap forward.
I agree with you here. I thought it was a good leap forward and a much needed overhaul. Granted it's over 15 years in the making so there's no hope to please all of the people with every single thing I think it did a good job.
EPIC wrote:
#1 Cyber Knights
holy christmas! i love the update to the CK, PSI powers better defined, the new Psi Sword abilities alone give reason enough to play a Ck on its merrit. but (always a but it seems) the friggen HtH Zen combat drives me looney! it does not fit with the concept of the character from what i understood a CK to be.
solution ... drop the friggen Zen combat b******t and you got yourself a great OCC. so that's what i did, replaced CK Zen HtH with Zanji Shinjen-something-or-other from Japan. Blamo now i'm happy with a CK all around.
Eh, they explained it in the Cyberknights book. Alot of people had problems with it because it came "late" in the rifts history and mythology. I'm fine with it. It's how the class was invisioned to start and puts the 'Cyber" in cyber knights. but yeah, if you don't like it, just don't use it.
EPIC wrote:#2 Pop Can Heads aka Crazies
holy smoke! i read the change to the description of the MOM implants - huh? - they are pea-sized now? i thought that in Mindworks they used moslty gargoyles, brodkill and other giants to experiment on (not exclusively mind you) because the inherent problem with MOM tech was the miniaturization process which caused all the crazy goodness. not to mention every gargoyle or brodkill also has pop-cans sticking out from their coconuts. i doubt very much that they would care about some human fascination with the prestige or the image of having pop-cans sticking out of ones knoggin.
solution ... ignore it completely, didn't happen that blurb does not exist.
This was actually explained pretty well. When they started making the crazies they were using the old nob head kind because that's what they found. Over the 300 years they found the "better" kind and the pea sized implants became an "option". By then there was already a mythos about the nob kind. Now... you have to be just a little nuts to be a Crazy to start with so I could totally see Many (( not all)) of them going. "I WANT people to know I have the M.O.M. give me the nobs. Those that didn't want the nobs, probably don't get them. Better to blend in if you want that secret power thing going on. Sort of like some Juicers hide their drug harness under clothes and stuff. But not all. It's a personal PREFERENCE thing, that gives you options. If you don't want the pea sized ones, have your char ask for the nobs. If you don't want anyone ELSE getting them, tell them the place where they undergo the MOM Conversion is out of pea sized ones and only has Nobs, or NEVER upgraded to pea sized ones and only use the nobs. Simple solution with out breking cannon.
EPIC wrote:#3 Supernatural PS and Damage
well i borrowed from Nightspawn (go ahead sue me McFarlane) where it states pretty plainly that supernatural punch does stack with weapon damage. 2d6 punch plus 2d6 sword equals a 4d6 damage potential.
i have also implemented a few other balancing changes as well when it comes to strength. for example ps15 x10 and ps16 x20 - wha? - what happened that was so special between 15 and 16?
solution ... i changed it so that everyone now carries ps x10 and lifts ps x20 no matter what your PS is. i also say that augmented, robotic and supernatural strength also works the exact same way - but - 30% more for aumented, 50% more for robotic and 100% more for supernatural. this scaling is exactly the same as it is for throwing distances under wp thrown weapons.
Maybe this is just me.. but the 'ammount to carry' and what not never really come up in my game, unless somone's tryng to carry a wounded teammate out of battle or something. Even then it's not really needed to see which multiplyer we're using if the creature has supernatural strength.
Yeah there's the different kinds of strength, but... does anyone ever go though the math? Or just eyeball it? I know I eyeball it.
EPIC wrote:#4 MDC Disparity to SDC
well as a general all round fix to help make sense out of MDC, Supernatural PS and other such things that don't make senseabout MDC i have reduced MDC to x10 SDC rather than 100. MDC is still very potent and very deadly but now fits more in line with what already exists for SDC rules. if you have a PS that gives you a damage bonus of +10SDC then you also get a damage bonus of +1MDC. of course 10 SDC damage now inflicts 1 MDC to MDC thingies.
Kay... that's just... that's all you. lol If that's what yall's games do and you enjoy it. That's cool. I don't mess with game mechanics that much my self, but it's infinatly changeable if you want to do it. Reducing MDC that much pretty much just makes it moot. but.. ok.
EPIC wrote:in a similar vein i have always found it kind of odd that a tank does as much damage as a plasma rifle on the average. not to mention nukes being somewhat more piddly than they should be.
solution ... use the same scaling for damage as for PS and carrying weight. personal weapons infilct the same as currently written. giant weapons, rail guns fusion block small missles and etc inflict 30% more damage. super sized weapons, tanks, planes, robots (of the large variety) and etc. inflict 50% more damage. massive weapons such as mobile fortresses, battle ships and nukes inflict 100% more damage.
just my thoughts ...
House rules as you like um seems to be a running Trend here. I don't really understand why people complain so much.... but that's me. Take what ya like. Leave what you don't. Just remember the game has to appeal to a HUGE ammount of people so they're going for that happy middle ground. Not pleasing any one person at hte cost of 1000 people.