Quick Starship Stats
Moderators: Immortals, Supreme Beings, Old Ones
- Pox
- Dungeon Crawler
- Posts: 386
- Joined: Mon Oct 27, 2003 9:00 pm
- Location: Island Kingdom of Montreal
- Contact:
Quick Starship Stats
I don't know if any of you would allow this, but I been sort of tinkering with the rules for Space Station Creations from Dimension Book 6: Three Galaxies and wanted opinions if this sounded half-decent or how I could tweek it more.
For Length I would take the suggested length and knock a zero off the end and a quarter of the overall length.
MDC would be the middle of the road of the range and again another zero knocked off.
Crew again gets a zero knocked off.
Cargo space is basically the lowest number listed for docking ports/hanger bays
Med bay capacity would again be another time when I would knock off a zero.
Example: a Small craft would be around 300ft long, be able to carry 3-6 small crafts, have 2,500 MDC, and a crew of 24. This is as opposed to a small space station being anywhere from 2500 to 5500 ft, 3-6 docking ports, 10,000 to 40,000 MDC and a crew of 240.
Does this sound any good or should I figure another way of quickly writing ships up?
For Length I would take the suggested length and knock a zero off the end and a quarter of the overall length.
MDC would be the middle of the road of the range and again another zero knocked off.
Crew again gets a zero knocked off.
Cargo space is basically the lowest number listed for docking ports/hanger bays
Med bay capacity would again be another time when I would knock off a zero.
Example: a Small craft would be around 300ft long, be able to carry 3-6 small crafts, have 2,500 MDC, and a crew of 24. This is as opposed to a small space station being anywhere from 2500 to 5500 ft, 3-6 docking ports, 10,000 to 40,000 MDC and a crew of 240.
Does this sound any good or should I figure another way of quickly writing ships up?
we forgive you pox - Lord Cherico
You mah main Damie, Pox - el magico -- darklorddc
You mah main Damie, Pox - el magico -- darklorddc
Re: Quick Starship Stats
Pox wrote:I don't know if any of you would allow this, but I been sort of tinkering with the rules for Space Station Creations from Dimension Book 6: Three Galaxies and wanted opinions if this sounded half-decent or how I could tweek it more.
For Length I would take the suggested length and knock a zero off the end and a quarter of the overall length.
MDC would be the middle of the road of the range and again another zero knocked off.
Crew again gets a zero knocked off.
Cargo space is basically the lowest number listed for docking ports/hanger bays
Med bay capacity would again be another time when I would knock off a zero.
Example: a Small craft would be around 300ft long, be able to carry 3-6 small crafts, have 2,500 MDC, and a crew of 24. This is as opposed to a small space station being anywhere from 2500 to 5500 ft, 3-6 docking ports, 10,000 to 40,000 MDC and a crew of 240.
Does this sound any good or should I figure another way of quickly writing ships up?
*shrug* sounds as good as any...but I preffer the AU:GG book for my starship construction.
Some number crunching does need to be fudged to make the two settings tech to mesh, but I'm a bit of a masochist, so it's all good
No matter how good a 'quick stat' system is, a GM will still prolly take nearly an hour per ship design..even 'quick roll' ones
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
For my virtual 2 cents...
I also suggest to revamp the AU system, for reason
like price already included, and the "slot" system.
Thought prices in the 3galaxies are already bugged.
Adios
KLM
I also suggest to revamp the AU system, for reason
like price already included, and the "slot" system.
Thought prices in the 3galaxies are already bugged.
Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Pox
- Dungeon Crawler
- Posts: 386
- Joined: Mon Oct 27, 2003 9:00 pm
- Location: Island Kingdom of Montreal
- Contact:
Yeah I saw someone's comment about the system in AU:GG but unfortunately my setting in Northern Montreal has left me with no way of picking up books regularly and haven't gotten around to getting that one yet.
Thanks for the input so far.
Thanks for the input so far.
we forgive you pox - Lord Cherico
You mah main Damie, Pox - el magico -- darklorddc
You mah main Damie, Pox - el magico -- darklorddc
While this might not be much help, but the
Manhunter book also has - MDC - ship-design
section, which is not as detailed as the AU,
but needs less tinkering.
Adios
KLM
Manhunter book also has - MDC - ship-design
section, which is not as detailed as the AU,
but needs less tinkering.
Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
Darkmax wrote:I agree with KLM about revamping AU rules. But those can be quite daunting.
Not as daunting as one may think... but one does need to fudge a lot of numbers for it to work...
Cuz the weight / mass numbers don't mesh up either.. you can (after conversion from SDC to MDC) still have a 10,000 mdc craft only be around 500 tonnes, which is kinda absurd.
For that little snag, I just tend to find a simmilar classed ship in one of the PW books (or other game systems) that closely matches concept, and use THAT wieght instead of the AU:GG numbers which are far too low.
Again, it' smostly the GM's job to do this number crunching, or audit the players work so it matches the campiagn setting.
A lot of work, but hey..if used right the results are damn good.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Yeah, in the AU ship design, tonnage is definitely
bugged. I mean a 3 km long carrier is "just" 10.000
tons, right .
But for my part, calculating a ship's weight was somewhere
down on the priority list.
Adios
KLM
bugged. I mean a 3 km long carrier is "just" 10.000
tons, right .
But for my part, calculating a ship's weight was somewhere
down on the priority list.
Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Braden Campbell
- Palladium Books® Freelance Writer
- Posts: 3744
- Joined: Sat Oct 14, 2000 1:01 am
- Location: The Free City of Worldgate
Hopefully, there will be some ship building guidelines in the forthcoming Phase World Spacecraft book.
Hint, hint.
Hint, hint.
Braden, GMPhD
_______________________________________
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
KLM wrote:Yeah, in the AU ship design, tonnage is definitely
bugged. I mean a 3 km long carrier is "just" 10.000
tons, right .
But for my part, calculating a ship's weight was somewhere
down on the priority list.
Adios
KLM
Only reason ya need the mass of a ship is for ramming pursposes, really
Unless ya wanna have your brains implode trying to calculate 'mass / Thrust = headache'
But I try and keep things semi-realistic...don't succeed, but at least I try
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Braden, GMPhD wrote:Hopefully, there will be some ship building guidelines in the forthcoming Phase World Spacecraft book.
Hint, hint.
Wellllll... tell KS to move his ass.. I ain't gonna wait around until he gets the damn thing printed.. want my battle-barges NOW!!!!!
Ergo; the massive ammount o'number crunching converting AU:gg to PW
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Darkmax wrote:good things come to those who wait.,
*Whiney little kid voice* "But I want it NNNNNOOOOOWWWW!"
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- Greyaxe
- Champion
- Posts: 2471
- Joined: Fri Oct 28, 2005 3:03 pm
- Comment: Role playing is not my hobby, it is my lifestyle.
- Location: Oshawa, Ontario. Canada
It was the now out of print rifter 34. A good article but really only good for small ships and was point based. i prefer a cash based system for purchasing reasons.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Wouldn't it be credits system for the system you're talking about DarkMax?
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI