Adding TW to existing starships

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Greyaxe
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Adding TW to existing starships

Unread post by Greyaxe »

How difficult is it, or is it possible, to add TW powers/technology to an existing starship.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by Braden Campbell »

I guess since one can add TW powers to one's Rifts hovercar that it wouldn't be too hard.

You would of course, need a techno-wizard, and they aren't exactly a dime a dozen in the 3 G's...
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Re: Adding TW to existing starships

Unread post by Greyaxe »

gadrin wrote:
Greyaxe wrote:How difficult is it, or is it possible, to add TW powers/technology to an existing starship.


it'd probably only be availabe in Warlock Space or from the Market at Center.

as for how hard, just normal TW creation time and costs.

alot depends on what you want to do:

1. something seen all over the place, normal time & costs (meaning I wouldn't RP it).

2. do something unusual, Time Warp Fast Forward for my ship, might not work depending on the % rolls (meaning you might spend money for something and not get anything back).

Im looking for chameleon and impervoious to energy, and maybe just for sh**s and giggles a short range teleoprt(of the cargo)
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by Braden Campbell »

I greatly doubt that, even if you had the money, that the Warlock navy engineers would install such modifications on a vessel that wasn't part of the Navy.

Let's remember that while on Rifts Earth, techno-wizardy is like the early days of Apple, with a bunch of geeks hand-building machines that look like crap... the Star Elves and the Anvil Dwarves have been blending PPE and machinery for eons (at least 50,000 in the case of the Astralfein). The Techno-wizardy of the UWW is probably best thought of as a specialized technology that is powered by the cosmological constant (PPE).

The Warlock power armour is slick... not patchwork and crystals.

So, yes, by the book, there could be starships with Invisibility Superior, Teleport, and Impervious to Energy... but they will all belong to the UWW. in such a space opera setting, Techno-wizardy would be high-high-tech, and not shared commonly or easily. After all, it is that magic/technology that allows the United Wordls to continue to exist in a setting filled with superlaser-carrying dreadnoughts and volleys of cruise missiles.
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
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Unread post by Greyaxe »

Awww, Man. (snaps fingers)
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by taalismn »

Depending on who does the work, its quality, and physical requirements, you could build a whole campaign around getting the job done...

From dealing with an new alien race willing to experiment on your ship(and you), to the guy who comes aboard with an oddball gizmo, demonstrates its effects once or twice, then asks a massive price for it, to the psi-mechanics that tear out whole chunks of your ship, and haul in what looks like metal scrap and stonework(and costs like pure bulk Inobtainium)...or maybe you have to make a little sidetrip through a wormhole to a little place called...Earth...
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Unread post by Aramanthus »

By the way Gadrin! I like Port Eclipse!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by Aramanthus »

Follow the link he offered!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by shiiv-a »

*blinks* ... well ... i think that IF you could get the TW ... in conjuction with a ship that has ... say ... 'living crystal' as part ofthe hull .. and it is psionically attached/linked to ... say the flight crew ..

anything is possible .. but hey .. i cant continue with the above statement, because of the simple fact of 'its NOT in the book'

and too many people will kick and scream and throw a tantrum or hissy fit about it .. and then demand the schmatics so they can 'scientically' rip it a new one.

the books state "to be used as a guide only" .... so, anything that MIGHT be creative gets mashed into what? .. paste? ... not for me. i say 'damn to conventions and c***, and steamroller your way thru' .....

right or wrong ... nuff said
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Unread post by DhAkael »

shiiv-a wrote:*blinks* ... well ... i think that IF you could get the TW ... in conjuction with a ship that has ... say ... 'living crystal' as part ofthe hull .. and it is psionically attached/linked to ... say the flight crew ..

anything is possible .. but hey .. i cant continue with the above statement, because of the simple fact of 'its NOT in the book'

and too many people will kick and scream and throw a tantrum or hissy fit about it .. and then demand the schmatics so they can 'scientically' rip it a new one.

the books state "to be used as a guide only" .... so, anything that MIGHT be creative gets mashed into what? .. paste? ... not for me. i say 'damn to conventions and c***, and steamroller your way thru' .....

right or wrong ... nuff said


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Unread post by Braden Campbell »

shiiv-a;

you must be new to this part of the Forum, because, here in Dimension Books, we thrive on new ideas and stuff that isn't "by the book".

You'll find a lengthy post on the Thundercloud Galaxy that actually helped me change several ideas for my manuscript. The people here were a great help when I was working on Fleets of the Three Galaxies (due out sometime next year BTW). Hell, we argued for like 10 pages on the nature of cosmic energy and whether or not it harms vampires. And if you're ever hit by a bout of insomnia, just read the thread on the city of Center... the math in there should knock you out cold.

I notice that the majority of your posts are in other forums, so please, let me assure you that we're all pretty cool here in our dark corner of the Palladium board. I don't think I've ever seen some one "kick and scream and throw a tantrum or hissy fit" about anything that was posted here. We thrive on creativity here, so make yourself right at home.
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
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Unread post by shiiv-a »

thanks .. but .. uhh ... no thanks ...

its nice to see the 'oh lets be friends' attitude now .. but then? ... it was the dogpack mentality of 'rip the person a new one for thinkingoutside the flippin box' ...

been the victim of the type out e response and not read the post info enough .. lost interest in actually sharing anything because of that.. and math? ... not keen on it .. never was sorry ..

not keen on 'rift paperback novels' either ... as its a single person's thinking on something .. and low and behold... they become god' .. boring as well ..

so i'll exercise my right to be as mindless as themasses and rip things apart .. and maybe i'll eventually be as braindead and boring as the rest .. since all my characters are abnormal in the regard of having .. personality and characteristics that make htem ./.. 'human' .. gha .. what a thought. should really become a response player .. thats the nrom now ... oh .. and always in the third person .. tons of fun for everyone then ...
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Unread post by DhAkael »

Math...tool of the Shadow :D
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
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I dream of fissures across the moon
Leaves of the lotus rise


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Unread post by KLM »

Hi there!

I do not really think that TW is that rare in the 3Galaxies.

I mean, of course if the GM does not want to open that
can of worms, than it is ok.

On the other hand...

-Does the UWW have TW technology? Trivial, yes.
Furthermore about 70% of their members depends
primary on magic...

-Does the Splogurths have TW? Dunno, look at RMB's cover...
:D

-Does the TGE have TW? Well... At the Shilouette RCC is
is mentioned that they had rift-drive tehnology as
an independent race. And judging by their shady looks
it was not powered by technology. And they are numerous
in the TGE.

- Does the CCW have TW? Well, no hints occured to me
but wait, they have the Noros and their psilite stuff, which
is almost as fancy as TW.

Plus there is the fact, that both the CAF and the TGE ships
are equipped with several railguns... Just as they are prepared to
fight an opponent, which is invulnerable to energy..?

Yeah, CK's are practically invulnerable - but why bother
slugging the guys with depleted uranium? Launch a few salvoes
of missiles against him... And missiles are more flexible than
railguns. OK, they cost more, but this does not really
bothers militaries.

So it looks like that both fleets are sacrificed some overall
efficiency for the specialised ability to be able to fight large
numbers of energy resistant foes.

Just my two virtual cents.

Adios
KLM
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Unread post by shiiv-a »

TW equipment for a ship ... now you need to power them?

.. you have ambient PPE of the people that are on the ship .. as a pool to draw from

.. could think of the crystals [thinking star trek here with the [[ howevr its spelled] dilythium crystals ]] would be used to power the ship .. so why not have a portion of that poewr on a resevoir pool to draw from?

.. or better yet .. ley lines in space ..

just ideas to think over .. if they work great .. if not? .. oh well ..
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Unread post by KLM »

Hi there!

Several pieces of equipment is mentioned to need
regular re-enchanting in the PW books (the main generators
for the Arcane frigate and the Iron Ships thought
do not need refuelling or such).

On the other hand, there are ley-lines and even ley-fields/zones
in the 3Galaxies, so the ambient PPE level for a TW starship
is usually high enough.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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Unread post by KLM »

Yeah, a ley-line map of the 3 galaxies would help this, so
one could check magic rich and magic poor areas.

And then add rules for recharging PPE-drives/generators.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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Unread post by KLM »

I am envisioning PPE generators as nuclear/AM reactors:
they need re-enchanting once in a decade or less.

After all, in a previous topic we guessed that PPE generators
are either siphoning PPE from a bunch of elementals/demons
(Inglix... 'nuff said) or from a PPE generating plant (moss,
fungi, whatever - someone credited me for inventing protoculture
:D ) so, they do not need recharge in a sense that a
car wet-lead battery needs.

-----------
On the other hand... We need interdiction rules,
for CG, Phase and Rift-drive - a good deal of
three-galactic pirates and customs officers are
waiting for them...

Or was there a topic/article about it that I missed?

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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Unread post by shiiv-a »

alright, here's a thought. IF a ship is giving the gift of TW attachments afterwards on the hull of the ship. who's to say that the wiring and things like that are placed first against the hull, then the various ems and/or gemstone powder is placed to adhere the wiring to the ship .. and THEN given a coating of the living crystal? ... it is bound to grow .. and parts could be replaced when damaged in battles and stuff like that?

============= ships hull
----------------------- wiring used to empower various gemstones etc
-=-=-=-=-=-=-=-=- first layer of gemstone/crystal powders to empower
=-=-=-=-=-=-=-=-= second one to even out the first layer
----------------------- then the final coating to ensure that it wont chip or weaken

k .. sorry .. i figured that if i put a visual concept down it would be understood easier, as what i think doesn't always come out right in words.
a problem of mine since i'm a 'tactile' learner .. i have to see the diagram to understand the concept at times .. maybe this will help those of you who think that adding TW to ships will make bulky protrusions. i dont think it will, seeing it in the above posted manner should show some people that thinking about outer shields does not mean that the ship will look hodgepodged like the millenium falcon ...
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Re: Adding TW to existing starships

Unread post by Nekira Sudacne »

Greyaxe wrote:How difficult is it, or is it possible, to add TW powers/technology to an existing starship.


Well, according to the rules, you'd ONLY have to completely gut and re-wire the ship from top to bottom...
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Unread post by KLM »

Probably if one is about to install a sensor or weapon subsystem,
then it is a relatively compact module, which needs to be
welded to place, connect the wires, plug and pray.

Now, if I want my Scimitar to be impervious to energy...
... well, it means to strip the ship at first. Which might be
a good idea anyway, 'cause I might found a dead dockworker
from the Wolfen Republic in a dusty compartment...

Adios
KLM
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Unread post by Nekira Sudacne »

Darkmax wrote:I thought one needs to do is link the TW item to the proper generator/ battery? In the process one may need to remove a huge cache of wirings...


No, putting even a single TW enchantment in a spaceship means you have to litterally rip out every single technological system in the ship and re-work it for hte TW magic channeling.

and a second function? gotta rip it all out again.

It's extremely expensive to do TW on any large structure. This is why UWW pretty much has a monopoly on it.
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Unread post by KLM »

I think a good rule of thumb might be, whether
the desired upgrade can be envisioned working in
the big nothing alone (a weapon turret for example)
or the integral part of the ship (life support, magic
stealth).

Just IMO.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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Unread post by KLM »

Darkmax wrote:My thoughts are that if a TW item on the starship can work independently from the rest of the ship, why go through all the trouble and money to link them up?

A TW Shield does not need to be hooked up to existing systems, just add it's own console on the bridge.

A TW Star Drive can effectively work apart form the rest of the navigation systems.

Unless you need those TW items need to be completely integrated into existing systems, I don't see the need to incur such costs.


While I agree on the general principle, I have to point out, that
shield need to be calibrated, so they do not interfere with
sensors and weaponry... And Star Drive. Well, it is the heart
of the ship.

IMO, of course.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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Unread post by shiiv-a »

....

*blinks and looks about worried now*

well .. aren't computers able to be upgraded? .. without TEARING it all apart? ...
right? .. you want more RAM [whatever that is i haven't the slightest clue] .. you buy it and then slip it into hte spot it should go ...

simple steps
1 -open the case thingee
2 - find the first ram thingee
3 - remove the first ram thingee
4 - replace iwth the NEW ram thingee ..
5 - close the case thingee and yer all done

WHY the heck would youneed to strip the entire ship to change the equive of one thinge?

it don't make sense to me. if its NOT that simple .. then SHOW me what the heck you mean then? .. i've got a simple mind, and need things spelt out for me in steps i can read and study ... and then i can say 'oh yeah thats like the *ram thingee*
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Unread post by shiiv-a »

uhhh .... *looks confused bigtime*

uhh ... i know Ram is a part of a computer .. somewhere ... i think thats the ... uhh ... memory cache thing .... and i think that ... uhh .. OS-x .. is 'operating system 10 .. .. but other thanthat? ... i'm still lost .. and yer still doing it .. posting while being invisible ...

and believe me. i actaully am illiterate when it comes to these things ... not to mentions .. my dinosaur is a 96 .. running ... i think its running 98 ... and its one 333M something for power ... so all this gobbley-gook yer spouting off now ... is totally beyond my understanding ...
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Unread post by Nekira Sudacne »

shiiv-a wrote:....

*blinks and looks about worried now*

well .. aren't computers able to be upgraded? .. without TEARING it all apart? ...
right? .. you want more RAM [whatever that is i haven't the slightest clue] .. you buy it and then slip it into hte spot it should go ...

simple steps
1 -open the case thingee
2 - find the first ram thingee
3 - remove the first ram thingee
4 - replace iwth the NEW ram thingee ..
5 - close the case thingee and yer all done

WHY the heck would youneed to strip the entire ship to change the equive of one thinge?

it don't make sense to me. if its NOT that simple .. then SHOW me what the heck you mean then? .. i've got a simple mind, and need things spelt out for me in steps i can read and study ... and then i can say 'oh yeah thats like the *ram thingee*


it's a line in the book under the techno wizardry section

"The changes require electrical modifications, the elimination of the existing energy system and the instillation of crystals"

so you have to eliminate all pre-exsisting electrical work and redo it all from scratch to incorperate even the simplest TW enhancement. it's why it's such long work, and expensive, even for small items.

A Techno wizardy enhancement is not and was never ment to be a simple "upgrade". Techno wizardy is a literal re-invention of a device to magic, requireing vastly different work to be done.

Remember though, when you install new ram, you just slam a new chip into a pre-exsisting slot, sinse it was made to accomadate it. if your motherboard dosn't have any more slots, it can't take any more.

but it's an irrelevant anaogy. it's like trying to plug in a USB-2 flash drive into an Apple II's floppy disk drive. it's so advanced comparitvly nothing inside the machine can accomdate it without litterally re-working the entire thing into a new comptuer.


which is exsactly what techno wizardy was ment to be. it is not and never was ment to be a "simple upgrade"--techno wizardy is a MAJOR deal.


and as far as stacking a new TW thing on an old one, it's the same as, say, trying to play a DVD disk on a CD-ROM drive. It can be done, but you have to...you guessed it, re-work the entire device to accomdate both. that's why it's easier and faster to order all your enchancements at once.
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Unread post by shiiv-a »

k .. that makes sense now ...
thus the statement of 'tearing it all apart to install ONE thing ... and then repeating the entire process to add in a second one didn't seem to ring true to me ...

THAT has FINALLY been clarified. thanks for that. i am illiterate to computer things ... i figure my knowledge would be about grade 1 or2 ... not muchbetter than kids in grade school now ... [hides in embarassment] ...
manual typewriters were the norm .. and electric ones were HIGH TECH when i was still at school ... so all these new fangled thingscalled 'computers' really confuse me.

after all ... i would honestly assume a TW would tear a ship apart a couple to times to find out why that sensor there no longer works... only to have someone like me come by and ask 'maybe the light burnt out? ... '

so .. thus my confusion about what could/couldn't be added to a ship in the lines of TW items. i didn't think you would HAVE to rip it apart ... but if people wanna do that .. go for it. me? .. i'll just stick with the *this space for additional components when the time/need arrises* ...
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Unread post by shiiv-a »

*rubs hands together and proceeds to wait and see how to do 'proper flaming'

:lol:
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shiiv-a
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Unread post by shiiv-a »

....

*decides against holding the breath .. as i may pass out and miss it entirely .... * :eek:
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shiiv-a
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Unread post by shiiv-a »

[ so glad i decidedto NOT hold my breath then ... LOL .... ]
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shiiv-a
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Unread post by shiiv-a »

well .. its obvious that MY input on this subject is closed .. Sundance has spoken

oh well .. i guess its not really important anymore
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DhAkael
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Unread post by DhAkael »

If NekSud has spoken..and no-one reads, does the post still have relevance ? :twisted: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon: :demon:
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound
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KLM
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Unread post by KLM »

"The changes require electrical modifications, the elimination of the existing energy system and the instillation of crystals"


And here cometh the inferno... :D

If the said TW gadget is supposed to work by itself,
without the ship it is linked to - like a weapon turret,
with its own power supply and sensory system, then
one can install it without complete overhaul.
(Side note: now THAt turret cannot be fired from the
bridge).

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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DhAkael
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Unread post by DhAkael »

Darkmax wrote:does it matter?

Not really :) :fl:
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound
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Nekira Sudacne
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Unread post by Nekira Sudacne »

KLM wrote:
"The changes require electrical modifications, the elimination of the existing energy system and the instillation of crystals"


And here cometh the inferno... :D

If the said TW gadget is supposed to work by itself,
without the ship it is linked to - like a weapon turret,
with its own power supply and sensory system, then
one can install it without complete overhaul.
(Side note: now THAt turret cannot be fired from the
bridge).

Adios
KLM


Not relevant to the discussion. It was about adding TW modifications to the ship itself, not installing a weapons turret. and if you want it to be fired from the ship itself, then you DO need to get the whole ship.

If you just wanna have someone craw out in a space suit to aim and fire it mannually? Well, you could I guess. good luck with that though :D
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KLM
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Unread post by KLM »

Dunno... for me it looks like I had to modify my
HMWW for a pintle-mounted TK gun.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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shiiv-a
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Unread post by shiiv-a »

you know dark max ... i didn't expect anyone to actually out manouver sundance there .. but you did. cool .. so nice to know that there are ways to have a system or two NOT attached to the ship, but it is a part of it.

awesome .. gives me actual hope to think that it might be possible to do important stuff like MINOR refitting
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Greyaxe
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Unread post by Greyaxe »

I agree that adding a tw turret to a ship wouldn't require much (from a ship construction perspective) work but how about hull modifications, Impervious to energy and such. Is the impervious to energy act like a force field across the ship, like the spell does, or does it change the properties of the physicall hull itself and has to be completly replaced.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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KLM
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Unread post by KLM »

To be a bit more specific:

Impervious to Energy, Invisibility and so on
are requiring the modification of the existing
shield system (or installing another one...)

And for clarity's sake (and IMO) a shield system
consists:

- A capacitor array, for power purposes
- A generator (or several generators) which
converts the electricity into gravitonic waves
(ie. force field),
- And a projector array, covering the hull.
- Plus it is linked into the navigational and
weapon systems, not to interfere with docking,
boarding, launching fighters/missiles and finally
weapons fire.

Same for TW equivalents. Big work.

hmmm.... Idea!

To be continued....

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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Unread post by KLM »

Universal PPE Grid

This is the most basic TW modification on any larger
vehicle. It was invented by a Warlock called Meko,
after a visit in Ironring, thought the exact details
were polished by Inglix's staff.

It is basically a crystal, gold and silver wire network
criscrossing the ship. The purpose of the modification
is to provide both power for the various TW modifications
(more precisely: to allow the flow of PPE from the PPE
generators/bank to the devices) and allow remote control
(ie. like centralised fire control for weapons, the controller
still have to be on the bridge or on possible backup
stations - typically one in the engineering and maybe
another in the navigation section).

While this same function exists on every TW ship,
the Universal Grid is revolutionary in a way: flexibility.
Previous designs handled the ship as a holistic entity,
so every detail was incorporated in the creation formula.
Later modifications were very time and brainpower
consuming.

The U.G. on the other hand allows a flexible design and
not just in the way of postfactory (I mean postguild )
modifications - which it allows more easily (+20% to skill)
It was made possible to use prefabricated
turrets, and device during ship creation - whereas
previous methods required a single Master's supervision
and active involvement in the enchanting.

Furthermore, the finaly enchanting - without U.G. -
requires horrendous amounts of PPE and more importantly,
a very skilled magician, who is able to harness this
amount. In the case of the dwarven Iron Ships (the
last major class built before the U.G. principle) they
each reuired personal presence - and enchanting -
by Inglix, pretty much limiting the capabilities of
the UWW (or future designs for that matter).

On the other hand, Universal Grid did not made
previous methods obsolete. For one, it cost 20-30% more
in the way of materials (and space), for another a variating extra
amount, sometimes a whopping +300% in PPE (+3d10*10%)
- thought not in one dose. On the contrary, the most
dose the leading TW have to muster is much less,
than with the conventional method (the character can
subtract one-half of his TW Construction skill - ie.
a character with a skill of 90% needs only to be able
to handle only (100-(90/2)) = 55% of the usual amount,
as per RUE).

Because of this extra material and space, smaller
or special craft, like fighters or spec ops ships
are still designed with the old method.

Besides, a good number of techno-wizards
view their designs as unique works of art,
and this method is more like a mass-produced
"mundane gadget" in their opinions.

-----------------------------------------------------------------
The cost of converting a technological ship to TW is
roughly the ships tonnage multiplied by the PPE
batteries capacity (or the amount of PPE generated
by the generators whichever is higher) in credits
- in the form of various gems, silver and gold wiring
and plating ,etc.

....

Exact spells, gem types, etc. to be inserted here :D

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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Unread post by KLM »

Just to add my own virtual 2 cents:

TW is not restricted to the UWW. They might be the
best "aviable" (contesting for that title with the Sploogs)
but not the only.

As an educated guess, I would say, that like 5-10%
of all civilisations do use TW to some extent, for
example the Shiloutettes are stated to use them,
and probably the Ultrovians are also beyond the
experimenting phase (ie. give Tolkeen like three
centuries of progress, without the CS and the
orbital barrier, and there you have the Ultrovian
level).

Of course, it might be difficult to obtain, one can
run into local goverments, who are paling the CS
in their anti-magic sentiments, the TGE probably
heavily control their "market" (after all, magic
is one thing that can seriously injure, even kill
a kreeghor. The other is military grade weaponry),
etc.

But somehow I think it is somewhat easier to
obtain a TW modification or two than to obtain
a military surplus warship, however stripped she
might be.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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shiiv-a
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Unread post by shiiv-a »

so a naturally occuring 'anti-psi' field ... that builds itself over time, and becomes aware of hte pilot the older it gets is more Psi than TW ... even IF its a crystalling growth on the ship's hull ?
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shiiv-a
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Unread post by shiiv-a »

*shrugs*

side effect of the fox race i posted

sorry
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KLM
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Unread post by KLM »

I have to join Darkmax:

Err... What do you mean?

Please elaborate.
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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shiiv-a
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Unread post by shiiv-a »

at the time of the ship's creation, i had 30 points left over. so i created something for the ship to be protected from someone in a game that had the GM's stamp of approval to go ghosting where ever and when ever, learn all about strange security systems and the such .. without FEAR of reprisal.

that is the 'god-complex' psi char i had to work with .. and the gm still favors that player .. from a moral stand point .. i REFUSE to game with that person or allow them INTO any game i choose to run.

as i stated. i had these 30 points, and decided to design something 'unique and original' for this race. something that had value, and a reason for it to be kept secret. GM said 'no ... you cant have it BUT you can work toward it' ... right .. MY race, old ship .. company owned even ...
but i have to 'work towards having it' ... right .. in a *mild curses* eye

THIS is the NEW and improved version - ot got a boost from a species of androidical beings that are [according to another GM and HIS favored player] 500 years advanced in technology than us plain and boring infants of space travel in the phase world genre.

=============================================

** the crystal lattice that covers Em's ship was cracked and missing pieces in places. The androids on the ship repaired the natural occuring crystaline material so that it is now in one piece. it is now also anti psi-tamper proof. It will block any attempts to psionically read or possess the ship. The following will be blocked from ANY attempts to gain access and is now currently linked to the brain patterns of Emerald, the Pilot. Prevents up to 150 points of psi tampering frm any one single source.
* Machine Ghosting - Sensitive
* Object Read - Sensitive
* Remote Viewing - Sensitive
* See Aura - Sensitive
* Sense Magic - Sensitive
* Bio-Manipulation [any] - Super
* Mentally Possess Others - Super
* Mind Bond - Super
* Mind Wipe - Super
* Telemechanics - Basic - Super
* Telemechanics - Mental Operation - Super
* Telemechanics - Paralysis - Super
* Telemechanics - Possession - Super
* Mechano-link power is negated as well.


* Bio feed back will sent out a Mind Blast, with the intention to attack the mind of the 'intruder' .. as none will be able to gain entry to the ship with Psi talents.
* the crystal will also repel magic attacks as well IF the right components are added to the crystal before heading homeward and into the 'dust cloud' .. it will then be burned INTO the crystal and onto the ship as an additional protection.

this is the 'same dust' that is inside those little dynamo's .. [fan races page 16]

=============================================

thats it .. thats all .. enjoy
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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KLM
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Unread post by KLM »

FYI, in the 3 Galaxies, where Noro and Machine People
are around (not to mention "traditional" shipjackers)...

...well it is mentioned, that trying to jack into
something might result in a really nasty jolt.

I guess it was in the Machine People RCC.
----------------------------------------------------

So, that crystalline stuff can be a variant of it
(after all, who said that only 2 races discovered
psilite).

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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shiiv-a
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Unread post by shiiv-a »

i guess. it is my understanding that psylite is inert and its mined out of the earth ... the stuff i had kinda figured out to the point of being this 'clever' in portecting its NEW home - the ship's hull and the ship itself - showed that it had some form of basic base instincts .. not found in a'dead' crystal thats mined out of dirt somewhere.

apligies if ifigured that wrong.
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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KLM
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Unread post by KLM »

Some primitive psionic organism which builds
its "shell" (like corall) from psilite, amplifying
their "defensive" psionic powers?

Not bad.

Adios
KLM

ps.: Mind you, I am NOT a native speaker, therefore
I have to ask You shiiv-a, to please put some effort
in your posts to make them a bit more comprehensive.
THX in advance.
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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KLM
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Unread post by KLM »

I insist to the luxury of the
"read-comprehend-react in an apt manner"
sequence.

:D
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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