Munchkin Missile attacks

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Greyaxe
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Munchkin Missile attacks

Unread post by Greyaxe »

Just had a thought: scary I know

Variable force fields are effectivly cubes; Missile blasts have an area of effect.
Could you strike a corner of a variable force field and damage three sides of the force field effectivly tripling the damage of a missile strike?
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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glitterboy2098
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Unread post by glitterboy2098 »

actually, variable shields are not necessarily cubes. they just seem that way. they have 6 area's that can be damaged, but that does not preclude those area's from being curved in any way.

from an efficiency standpoint, a sphere or bubble is going to be the most effective. and it is not hard to divide a sphere into 6 equal areas using the top/bottom/front/sides/back set up.


to answer the question, yes, you could theoretically do that, but you can't do aimed shots with missiles, meaning it would be sheer luck. and even then, the most balanced mechanic would be to divide the damage rolled evenly over each of the effected shield section.
if you did hit multiple sections, the blast would spread out over all the sections, and each section would take damage only from it's part of the blast.


i would also point out that canon rules specify that area of effect damage is not taken by robots, shields, and the like. they only take the point of impact damage.
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Unread post by Greyaxe »

Cubes in that they are 6 sided structurs the most efficent of which is a cube. The point is it is theoretically possible to hit multiple sides at one time, i agree they wouldn't take full damage but perhpas half damage.

Question, where does cannon specify that robots and force fields take impact damage only?
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Re: Munchkin Missile attacks

Unread post by KLM »

Greyaxe wrote:Just had a thought: scary I know

Variable force fields are effectivly cubes;


It the sense, that their area is divided into 6
pieces, yes. However, the six areas, each covered
by an individual generator, need not be equal
in size...

What is more, while the Berserker is statted to have
6 equally strong generators, I would prefer a layout,
where the front generator (which is expected to
suffer tremendous punishment in most planned
sorties) is much stronger, than the others.

Missile blasts have an area of effect.
Could you strike a corner of a variable force field and damage three sides of the force field effectivly tripling the damage of a missile strike?


Nope. Just distributing the same damage over three areas.

In Star Fleet Battles, where the same problem arises,
the most significant effect is - when employing an "enveloping"
warhead - that a strike may hit an already weakened
shield area.

All in all, it is like employing a fragmentation/cluster
warhead against an MBT or battleship - one can hope,
that a fragment or two hits a sensor or a periscope.
However I would prefer an armor piercing one (be it
HEAT or KE)...

-------------------------------
Now, as soon as we have a "common ground" theory
about shields, I hope I can come up with a "shield
extingiusher" warhead writeup, which is quite effective
against shields, but also, rather ineffective against armor.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
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Unread post by KLM »

Darkmax, as long as a hit from a plasma
(or other area-effect warhead) missile
does only damage the main body, we
can rest this case, right?

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by glitterboy2098 »

Greyaxe wrote:Cubes in that they are 6 sided structures the most efficient of which is a cube. The point is it is theoretically possible to hit multiple sides at one time, i agree they wouldn't take full damage but perhaps half damage.


coverage is best assured by a sphere. all points of a sphere are equidistant from the generator system, where as in a cube, the vertices's will be farther out than the center of the flats. as a shield would follow the inverse square law for energy dispersion, it would require more energy to deflect a shot at the farther vertices's due to the distance, as opposed to the nearer flats. inefficient.

in addition, deflection angle is best ensured on a curved surface area. despite the angle in which a shot arrives, the angle of deflection will be easily predictable. in addition, even though shields operate on an energy model, the shots will still encounter the 'angled armor' issues. on a curved surface, shots will have to penetrate additional distance of shield, allowing less energy to deflect more. on a cubical shield, most shots will be hitting a flat surface, requiring more energy to ensure the shot does not penetrate.


consider a sheild to be a balloon, you can divide a balloon into six sections very easily. a foreward and a aft hemisphere, and a ring divided into dorsal, ventral, port and starboard regions.
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Unread post by KLM »

It is stated, that shields are are extended to
"20 to 40" feet away from hulls on larger ships.

This makes shields pretty much a skintight
suit... So I guess the system is composed
of an array of shield projektors, which are
distributed more-less evenly on the hull.

(IMO, in the case of assault ships, like the
Berserker it is not unreasonable to assume,
that this projector nodes are set up much more
densely in the front section).

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

Whatever...

...it is far from a cube or a sphere in its shape.
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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Unread post by GhostKnight »

I always considered there to be multiple shield generators that layered on each other. You could focus all energy on one side or another, but it wasn't separate shields in separate areas. That would leave weak spots.
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Unread post by KLM »

Actually, shield can be concentrated to the front so
the back is without shield.

But I agree, the zones are probably overlapping.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by Aramanthus »

I've done that in the game before too KLM. Especially in an all out charge on someone.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

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Unread post by KLM »

What is more.... I am considering a system, where
shields are emitted by "projectors", which dot the
surface of the hull more-or-less evenly.

Then the shield will have a "total" value, but also
a damage-treshold value like a frigate has like
6000 MDC total value, but with a DTV of 1000, so
a solid hit from a cruiser - while do not depletes
shields, yet causes hull damage.
For example, in a case of a 2500 MDC hit, will
cause 1000 MDC to the shield, then 1500 to the
hull. In case of most frigates, this will penetrate
the armor (similar system), and will do enough
damage to knock out a system or two.

So, this DTV depends on the
- quality of the projectors
- number of projectors

Like if we have projectors, which can cover like
100 sq meters and each have a DTV value of 50 MDC
and we are creating a fighter, which have a hull
area of 500 sqm, then one needs 5 projectors at
least, then the shield will have 250 MDC and an 50
MDC DTV.

With 20 projectors however, this raised to 1000 MDC
total and hits which do over 200 MDC in one blast
(pulse canon attack do count as "one blast" in this
case, same for railgun salvoes, but not for missile
swarms) will cause some damage to the craft.

------------------------------------
This will be a part of a "unified" vehicle design system
and a combat-game addition, similar to the Battletech
or Star Fleet Battles... Basically vehicle combat is not
like in Rifts - where a craft is taking repeated hits,
and still returns fire as if nothing happened then
it ceases to exist.
It is much like "we are taking fire" then "we have lost
the A turret" and then there is the "We are going down".

Of course, sometimes it happens that a ship just
blows up - just as in the Battle of Jütland ("there
seems to be something wrong with our bloody ships
today") and then later the fate of the HMS Hood.

Yet, in both of these events, one can see that
many ships were hit repeatedly, and pulled out of
combat because they lost a system or two...

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

After all, there is not much variation possible.
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

Darkmax wrote:no.. I meant I've actually either read this or seen this somewhere else...


Which part? The overlapping generators part or
the "shoot-shoot-bleed-shoot-bleed more-shoot-shoot-die"
part?

Rifts Manhunter, HU: GG for the shield, and
virtually every tabletop/computer game uses
somehow the "ssbsbmssd" system.

But if you find it somewhere, let me know.

Even if it is in one of my prev. posts :d

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

Darkmax wrote:I meant the DTV thing....


I am pretty sure I made the phrase up
on the fly, since the idea was originally
formulated in Hungarian.

Yet... find it please.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

Darkmax wrote:Nay, I'm not going to go look into my brain for something I read years ago.... Don't worry, I just said it sounded very familiar. :)


Sounded very familiar, eh? Hope you find a happy spider
family under you pillow... :D

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by Aramanthus »

KLM, your DTV sounds intriguing. I hope you'll continue to expand on it.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by Aramanthus »

I'm still looking forward to seeing more! I always love seeing new things.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by KLM »

At the moment, it is a unified vehicle/robot/PA and borg
design system.

We have tech levels for major areas (armor/material, energy,
and such) where TL1 is late XXth, early XXIth century, NG is
about TL5, CS, Triax TL6 (in some cases TL7), TL8 is the CCW
, TL9 are the Altess... and so on.

But for example the Triax is TL7 in respect of armor, and
bordering TL8 in propulsion (if they can leave the atmosphere
and then create FTL capable vessels - since they ARE experiencing
with force fields and CG)....

We have several xls tables - but the project is sleeping for the last
8 months or so.

--------------------------------------------------------------------------

One of the early "tests" resulted in an Enforcer (UAR-1)
which had a total MDC of about 30.000 (yepp, thirty
thousand)... But this was distributed all over the bot,
so if one concentrated fire on one spot (we took approximately
1 sq meter "smallest unit" - the rough equivalent of a human
sized EBA) it took "only" like 2000 MDC to penetrate armor,
and then the vehicle begins to loose systems.

On the other hand, we found that an average medium range
missile has a warhead of cca. 15 kgs - so their "2-5d6*10" damage
is somewhat ridiculous... So, and AP warhead from a "revised"
MRM probably will knock out a "location" from a revised UAR-1.

Then we had a scale system where the main guns from
a large vehicle have trouble against infantry (just as today)
and that is it.

We were in the stage of making (mathematical)
functions for sensors and "gun" weaponry where we
ran out of inspiration - project halted.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by Aramanthus »

That is a very interesting project you are referring to KLM! It's very interesting to read about it! :)
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by KLM »

Right. On the other hand, if you concentrate
your fire on a man-sized area (no - additional -
penalty to hit, except the movement of the bot),
you "only" need to deplete 2000 MDC and then some
like 1000 for the torso or like 600 for a leg, and
the mighty Enforcer is down.

Hit it with a heavy armor piercing MRM (reduced
range, enhanced warhead), and a succesfull hit
probably will do it...

Oh, and this system allows bursts. So a four man
anti-armor infantry squad gets in range, with
plasma cannon... Well, they have to survive
unloading two clips/canisters each.

Another variant is when an augmented soldier
(ie. PA, borg, juicer, crazy, whatever) gets close
enough, and jumps on the back of the Enforcer,
and begins to blast his way into the pilots compartment...
...and hope like hell, that there isn't another
Enforcer (nor an MDC house to smear him on)
in the vicinity.
At least as long, as that fusion block in not placed...

Just my way.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

:love:
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Unread post by KLM »

Darkmax wrote:you should continue the project and paste it somewhere and hsare it with the rest of this community.


IRL first. :(
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
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Unread post by KLM »

IRL stands for In Real Life.

You know, family, college, job...
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Greyaxe
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Unread post by Greyaxe »

KLM wrote:IRL stands for In Real Life.

You know, family, college, job...


Im Confused

R.E.A.L just not following you :?
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by KLM »

This time I need some info.

What is R.E.A.L. ?
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

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Greyaxe
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Unread post by Greyaxe »

KLM wrote:This time I need some info.

What is R.E.A.L. ?


My question exactly it was intended as a joke but i guess it didn't translate well.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Unread post by Aramanthus »

I am officially lost too! Where is this conversation going? :)
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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