Thermal radiation is essentually random, over a multitude of frequencies. good luck predicting the accurate wavelength of every photon that emerges before it is emmitted. if you do, let me know, and i can let the cat out of the box.
plus, you have the problem of the fact that the energy you are cancelling out is what is keeping your ship cool. cancel it out, and no thermal transfer occurs, meaning no heat is lost, meaning your crew has a choice of being original recipe or extra crispy.
Shields in the Three Galaxies are supposed to do the same,
cancel out incoming energy. Why they cannot do this with
outgoing energy?
don't lecture me on my own technobabble.
the sheilds do not cancel out energy. they redirect or absorb it. remember the laws of motion? an object in motion stays in motion unless acted apon by a outside force. sheilds stop weapons fire by applying enough energy to cause the attack to be either diverted off course, or stopped in it's tracks. the energy is not cancelled, but transfered to the ship in a safer way.
For example the site relies on the fact, that those ships will need
loooong time to approach each other - not in the case of 3G
ships. So rely on it no more, than you rely on "canon"
handwawium... err I mean Palladium
sure, that site assumes a long time between detection and combat. but thats because of the ranges of the sensors. IR can pick you up light minutes out. lets say 1 Au, which is actually a very conservitive measure. thats 149 597 870.691 km
in real orbital mechanics, most scifi ships worth their snuff measure velocity in kilometers per second.
but lets use a real object. the Helios 2 probe is the fastest man made object, moving at a velocity of 70 km/s. at that velocity, Helios would cover 1 Au in 25 days (24.735, actually)
now lets look at Phase world. the fastest canon ship is the naruni Fireeater. mach 20.
mach 20, using palladium's 670mph (1072km/h) mach figure comes to a mere 5 km/s. it would cover i Au in 346 days. almost a year.
needless to say, Phase world ships will be taking
Much Much longer to reach a fight.
as for relying on it less, in favor of palladium i direct you to the following
pageFor example you quoted that example of a ship, which
crew does not want to freeze. Now, the example calculates
with the fact, that the WHOLE ship is heated up to room
temperature.
However, a starship is not likely to devote the whole of its
volume to life support. So you have a small compartment
heat to room temperature and a significaly larger hull area
to radiate that heat. (Ergo the hull is cooler).
nice to know you repealed the laws of thermodynamics.
1.) the whole ship has to be
cooled to room temp.
2.) you have to cool any location that has crew, or that has electronics. pretty much the entire ship.
3.) any part you do not cool will seek equilibrium with the cooled parts, meaning it's heat will bleed over to the cooled parts. this means that you cool the netire ship, regardless of which section your refrigeration actually covers.
4.) larger surface area means more thermal absorbtion from light and radiation, porportional to the increase in dissipation. it also means that you've just made yourself a larger object, while slightly cooler. this results in roughly the same thermal signature. there are 3 parts to detection by thermal. size, temp, and distance. since you are closer than a star, you will look hotter. you cover more of the sky than a star, so you will stand out. and temp just sets the wavelengths you radiate in.
Another trick, which the site does not calculate with,
it using some kind of thermal accumulator/battery,
which uses beta-handwawium, which absorbs heat
(and during the process is transformed to kappa-
handwawium ). Of course, they dismissed the idea,
since it is rather limited by the amount onboard
so it rather limits the time "heat-cloaked".
you mean a true heatsink. it works, for a bit. until the stored heat starts bleeding back to the ship making the problem worse.
as for converting it into something else, congradulations, you've invented a perpetual motion machine. without violating the laws of thermo-dynamics, that conversion process cannot be 100% efficent. this means that some heat will not be converted, and that the energy you put into the device will generate waste heat itself!
(Kinda like the vodka-tank on soviet Mi-24 helicopters,
which is used - injected into the jet exhaust - to reduce
the heat signature of the craft. Originally, it was verrrry
popular - you know russians and vodka - , but in
Afghanistan, they did not drink it).
that had an atmosphere with a signifigant thermal level to provide a background.
in space, dumping a coolant in to the exhust just gives a nice big thermal target as the multihundred degree temp flares into existance in the 3 kelvin background. 3 kelvin, or 3 degrees above absolute zero. vacuum is cold, but it doesn't take in heat, which is the root of the problem.
ow, in the case of 3G ships, those periods are perfectly
sufficient for a bootlegger. Of cousre after it, they will have
a rather large amount of waste energy to get rid off somehow.
sure, the 2-3 minutes on the run to a planet, after the cops have known his whereabouts and orbit for most of a year..... even if he jumps in close to the planet using FTL, he's looking at hours of travel at canon speeds, during which he
will be detected. the skill rolls only define wether the operator can identify it.
All in all, please consider tweaking the chances so
that invisibility superior enchanted craft can not
mop the floor with all the other purely technical ships.
i have no control over Canon. feel free to tweak things in your own games. but magic is supposed to be superior to technology, so i see no need to hobble physics so that technology can compete with something that defies physics in the first place.
now lets move to another topic before the debate heats up and this thread gets locked.