Rifts Ultimate Increased Spell Effects from Leylines/Nexi?

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Kalinda
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Unread post by Kalinda »

I can't find it either. :( I hope it's just a mistake, I like that rule.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Unread post by Gabriel_V »

I'd say it's possible that damage boosts for magic were removed intentionally. Because damage boosts for Psionics were nerfed.

The only thing I can find is on page 366 that Psionic damage on a ley line is increased by one die and damage on a nexus is increased by two dice. As opposed to the old +50%/x2 rule from before.

Sigh. Yet another thing broken/nerfed that didn't need fixing.

:/
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Blue Eyes
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Unread post by Blue Eyes »

hi everyone :)

I have been a gm for quite some time now, and my copy of the Main rules book is from 1992. When i read the Ultimate edition i immediately stumble over things that make me wonder and scratch my head. As many of you have already pointed out KS and his gang seem to change a lot of the things that we all like about the game, things that work and do not need to be changed (including the rules on magic and psionics on/near leylines and nexus points). Some find it munchkin-like that an average CS grunt can take down a hatchling dragon in seconds with a full round burst inflicting 4d6*10MD. I simply disagree, all players learn fast what weapons are powerful and which ones arent and im not even gonna get into what is realistic and what not, cause i dont think it applies to roleplaying games. A coalition grunt can do a full round burst but he can also as a soldier save his ammo and fire aimed shots or 20% burst, this all depends on the circumstances.
These rules change nothing, all it means (if u use them) is that players will use the NG-P7 instead of the C-12 :) cause it does more damage now than the C-12. A never ending spiral :)
I guess what im trying to say is, i dont think there exist any such thing as OFFICIAL rules for rifts, just because they change some rules in a new released book does not mean u have to agree with them, do what the hell u like, KS himself is the biggest fan of this concept. I mean every gm has his own house rules, things were he or she found a glitch and fixed it. Some have many some have few - stick with it and just explain ur players how you run ur game.
I do wonder why they keep changing the rules though, i know that they are trying to improve the game and make it easier to play and understand, but in my opinion they really do not. They make people more confused than they already are, why else would we need these forums? :)
Should KS or any of his crew ever read this i just want to say: stop changing things that work and start fixing things that really need it, like giving background information on the Promethean race, coming up with new badguys instead of an alien intelligences in every state and on every continent, make descriptions of equipment that doesnt leave the reader with more questions than answers, seriously i could go on for 2 pages like this.
All in all i like being a gm and a player of the palladium system, have fun everyone

c ya
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RainOfSteel
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Unread post by RainOfSteel »

Blue Eyes wrote:hi everyone :)

[...]

c ya

Why are you posting exact duplicate text in multiple topics?
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Kalinda
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Unread post by Kalinda »

Maybe he's a spambot?
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
283 geek points. 42 McGeekpoints.
:lol: 50 Smartass Points! :lol: Slag.
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Braden Campbell
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Unread post by Braden Campbell »

Did we ever get an answer to this one? Are magic spells no longer doubled at a ley line, tripled at a nexus point.... because that made real sense to me. Powerful wizards were thus very hard to dislodge (by the Coalition, say) if they had parked themselves on top of a Nexus.

So, was this an intentional change, or a cut-and-paste mistake?
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Unread post by Greyaxe »

If my vote counts it was a bad cut and paste mistake. The whole reason Rifts earth is attractive to Supernatural things is for two reasons. The supernatural are megadamage on rifts earth and magic is greatly increased at ley lines. Not to mention they have access to and unlimited number or worlds. Taking this away from rifts really makes magic useless comparatively.
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Unread post by mobuttu »

I agree it's a bad cut&paste. For magic enhancement in ley lies I use the same rules for Psionic boosting in the RUE.
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Unread post by Chaos »

This one has popped up several different times over the years and the best explanation I ever heard was in this thread pay attention to Nekira (I wish Nekira had better resources to site or something readily available to all of us but then thats Nekira :rolleyes: it happens a lot :-? ). Despite the lack of source the end result is the same and the argument valid.
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Unread post by The Galactus Kid »

It is in the errata. Once its put up on the website you'll have it. As for the answer, I believe(I say believe because I don't have my notes with me) its 25% or 50% to the range/damage/duration etc.
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Reagren Wright
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Unread post by Reagren Wright »

I'm assuming its the same as Old Rifts. Being at a ley line or or one mile
from a nexus point draw an additional 10 P.P.E. per level of experience
every 12 hours. Recover 10 P.P.E. every half hour. Being at a
ley line nexus or within 200 ft 30 P.P.E. per level of experience
every 6 hours. Recover 20 P.P.E per half hour. Midday and midnight
add 20 P.P.E. per level of the mage. Spring and Fall Equinox. Add
100 P.P.E. per level of experience. Summer & Winter Solstice
(The P.P.E. is the same as the equinox during the 24 hour period), however at the
dawn of the solstice there is 5 minutes of 300 P.P.E per level of
experience. Sunset there is 5 minutes of 200 P.P.E. per level of
experience. Lunar Eclipse (like the one we just had this weekend
3/3-4/07 there is 90 minutes of 400 P.P.E per level of experience.
The partial solar eclipse or three or more planets in a straightline
receive 1000 P.P.E per level of experience.
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Unread post by Sureshot »

The Galactus Kid wrote:It is in the errata. Once its put up on the website you'll have it. As for the answer, I believe(I say believe because I don't have my notes with me) its 25% or 50% to the range/damage/duration etc.


Is it included in the second printing?
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Unread post by Greyaxe »

Darkly Dreaming Sureshot wrote:
The Galactus Kid wrote:It is in the errata. Once its put up on the website you'll have it. As for the answer, I believe(I say believe because I don't have my notes with me) its 25% or 50% to the range/damage/duration etc.


Is it included in the second printing?
Ill check the magic section tonight. I have the second edition printing and ill find out.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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Braden Campbell
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Unread post by Braden Campbell »

no it isn't.

Unless it is very cleverly buried. But it certainly isn't under the Ley Line section where it ought to be
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Unread post by The Galactus Kid »

It is under Other sources of P.P.E. under ley lines and nexus points. Its a prenthetical reference.
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

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ALAshbaugh wrote:Because DINOSAURS.
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Sureshot
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Unread post by Sureshot »

The Galactus Kid wrote:It is under Other sources of P.P.E. under ley lines and nexus points. Its a prenthetical reference.


Thanks for the information.
If it's stupid and it works. It's not stupid

Palladium can't be given a free pass for criticism because people have a lot of emotion invested in it.

Pathfinder is good. It is not the second coming of D&D.

Surshot is absolutely right. (Kevin Seimbeda)

Enlightened Grognard

When I step out of line the mods do their jobs. I don't benefit from some sort of special protection.
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Braden Campbell
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Unread post by Braden Campbell »

No, what I was referring to were these rules:

* being within 2 miles of a ley line increases range and duration of spells by 50%

* being on a ley line, or 1 mile from a nexus doubles the range, damage, and duration of spells.

* being within 200 feet of a nexus triples the range, damage, and duration of spells. It also give the mage +1 to their spell strength and +2 to save against magic.

The parts about times of increased PPE are still there, but the above are either missing or have been changed rule-wise. We would just like to know which is the case.

The list of Super-nexii si also not included in R:UE.
Braden, GMPhD
_______________________________________
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.
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