Initiative bonus?

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Initiative bonus?

Unread post by Northern Ranger »

Just a question to satisfy my own curiosity. Do any of you ever use a house rule granting your players a bonus to their initiative? I personally never liked the thought of the speed attribute not giving any type of bonus, so I use it to determine an attribute bonus to initiative, using the same number as come from Physical Prowess (strike, parry and dodge bonus). I've always thought this made sense. What do you think?
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Unread post by Scrud »

what of character who have speeds in the 60 to 70 range or even higher
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Unread post by count zero »

We added an Improved Initiative skill that adds +1 to Initiative every 3 levels.

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Unread post by Library Ogre »

Personally, I have Speed give a Dodge bonus... if you're moving that fast naturally, you're harder to hit.
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Unread post by GreenGhost »

I started a Perception Attribute for PF in '87- long before Palladium did their own Perception ability. Perception Attributes of 16 or higher gets a bonus to initiative. The Perception Attribute also gives the character what's called an Area Awareness percentage. This can be used to help the character to notice someone coming up on him, locating an item (penalties can be give by the GM depending on how difficult the item would be to find), etc.

It's not for everyone, but it's worked for me for about 20 years. :)
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Unread post by Library Ogre »

duck-foot wrote:I believe if im not mistaken the old version of TMNT RPG gave init bonuses from the Spd attribute and one of the Rifters has an oppitional inititiave circumstance modifier when i get home ill tell you which one it is.


TMNT gave a dodge bonus.
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Unread post by Ronin Shinobi »

Just use the natural PP bonus for additional Initinve bonuses.
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