Iczer wrote:snipped. Multipost [What again?!?]
Batts
Two of your last posts are identical except the addition of one power. I was not pleased after photocopying and realizing I had wasted twenty cents for repeats.*Sigh*
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Geeno wrote:Stone Gargoyle wrote:Geeno:
Okay, reviewing the powers, I would say that Unity would have to roll vs.Insanity or get a God Complex right off the bat. And you are not clear about how the power points progress, but I assume they accumulate as long as you absorb more unraveled energy. I would make someone limited to how much they can absorb at one time, though. Also, there should be risk of insanity when they do the omniscience thing.
In APS Magic, I would not have them with a bonus to save vs. magic but quite the opposite. And any mage might absorb their energy or they might risk "falling" into a ley line and being drained. The limitations and penalties increased, I see no problem with this power.
Ken
The Unity power was more of a specialty power and I would probably ne ver allow a PC to have it unless it was absoloutly specific to the story. However I like your suggestion about the God Syndrom. Having it me mandatory seems.. a little forced to me. The way I wrote it, it's almost inevitable anyways.
As for the power points being unclear, I will take a look at it and try and write it more clearly. Thank You.
I don't understand your input on the APS: Magic power though. Do you mean that the APS character risks being diluted in a ley line? If so I would disagree, as an APS: Water character does not risk being diluted in the ocran.
The APS: Character has more control then that. However having a character LEARN that control over time woul be great. So they wold have to make rolls to avoid falling in to a ley line untill they developed the control to avoid that fate. However I think that would be somthing for the GM to playout, not be writen hard into the power itself.
wolfsgrin wrote:durn you guys!!!!! i have recently taken the task of gathering all the powers here and abroad. i finally make some headway and bam! Batts returns and gets everybody motivated. lol I quit!!!
keep up the good work guys. i have a few i need to post soon as well, adding to my frustration. lol
Stone Gargoyle wrote:wolfsgrin wrote:durn you guys!!!!! i have recently taken the task of gathering all the powers here and abroad. i finally make some headway and bam! Batts returns and gets everybody motivated. lol I quit!!!
keep up the good work guys. i have a few i need to post soon as well, adding to my frustration. lol
I am delayed in getting more posted as well. But I have no excuses other than looking for work and playing video games. The Playstation 2 is an evil mistress...
wolfsgrin wrote:Stone Gargoyle wrote:wolfsgrin wrote:durn you guys!!!!! i have recently taken the task of gathering all the powers here and abroad. i finally make some headway and bam! Batts returns and gets everybody motivated. lol I quit!!!
keep up the good work guys. i have a few i need to post soon as well, adding to my frustration. lol
I am delayed in getting more posted as well. But I have no excuses other than looking for work and playing video games. The Playstation 2 is an evil mistress...
yeah the wii is currentlly sapping all my creative juices for the moment. and the fact that i'm revamping my game world, i just have no drive for any of the other efforts i have going on.
Geeno wrote:Great time powers. I allways felt there where not enough.
MrTwist wrote:Delay Damage(minor)
This power adds an option to all damage inflicted by the character. They can delay the damage they deal until a later time.
Duration: Maximum dealying time is 30 minutes per level of experience. The exact amount of time the damage will be delayed for must be stated before damage is rolled, but after the strike is determined.
Notes: The intention to delay damage must be stated before the attack is rolled.
The only attacks that can be delayed are hand to hand attacks, or damage dealt by the character's powers. Damage by weapons cannot be delayed, unless Power Weapon or other powers that somehow empower weapons are used.
MrTwist wrote:I posted something like that a long time ago. It's not exactly what you're looking for, but it does delay the damage done until later.MrTwist wrote:Delay Damage(minor)
This power adds an option to all damage inflicted by the character. They can delay the damage they deal until a later time.
Duration: Maximum dealying time is 30 minutes per level of experience. The exact amount of time the damage will be delayed for must be stated before damage is rolled, but after the strike is determined.
Notes: The intention to delay damage must be stated before the attack is rolled.
The only attacks that can be delayed are hand to hand attacks, or damage dealt by the character's powers. Damage by weapons cannot be delayed, unless Power Weapon or other powers that somehow empower weapons are used.
Stone Gargoyle wrote:MrTwist wrote:I posted something like that a long time ago. It's not exactly what you're looking for, but it does delay the damage done until later.MrTwist wrote:Delay Damage(minor)
This power adds an option to all damage inflicted by the character. They can delay the damage they deal until a later time.
Duration: Maximum dealying time is 30 minutes per level of experience. The exact amount of time the damage will be delayed for must be stated before damage is rolled, but after the strike is determined.
Notes: The intention to delay damage must be stated before the attack is rolled.
The only attacks that can be delayed are hand to hand attacks, or damage dealt by the character's powers. Damage by weapons cannot be delayed, unless Power Weapon or other powers that somehow empower weapons are used.
Yeah, that is the idea.
Are you aware these powers have the same name?
Stone Gargoyle wrote:Um, no disrespect , Iczer, as I love your contributions, but I have noticed a huge number of typos in recent posts, and even though I know what you meant, it might be confusing to some without as good a filter as my own to interpret how you wrote these.
Stone Gargoyle wrote:If I may take liberties:
Delay Energy Expulsion Attack(minor) by Twisted Gargoyle-
This power adds an option to all energy expulsion atacks made by the character. They can delay the shot via a temporal pocket which they can open later, dealing damage at a later time.
Range:N/A. Power goes off regardless if character is present or even conscious.
Duration: Maximum delaying time is 30 minutes per level of experience. The exact amount of time the attack will be delayed for must be stated before the strike is rolled.
Notes: The intention to delay effects of the attack must be stated before the attack is rolled.
The only attacks that can be delayed are Energy Expulsion powers.
This can be used to set up a time delay attack if someone knows the place someone will be at a specific time and wishes to ambush them.
Iczer wrote:Stone Gargoyle wrote:Um, no disrespect , Iczer, as I love your contributions, but I have noticed a huge number of typos in recent posts, and even though I know what you meant, it might be confusing to some without as good a filter as my own to interpret how you wrote these.
beh
apologies for the typos. (though a couple are not typosenglish/english as opposed to english/american) but the vast majority are because the new keyboard is this tiny little thing barely wider than the two of my fat hands put together.
I promise a little better quality control when I can get a new keyboard for the laptop.
Batts