Semisonic9 wrote:Ravenwing wrote:I always assumed that the TA's ability was more akin to immune to polymorph. Prob wrong, but thats always been my call on it when a player in my groups have played one.
True. It does seem to indicate transformations in the physical sense, as in changing shape (to mist, etc). Since it's worded so expansively without any clarification on
why or
how the immunity is there, it's very confusing and open to interpretation, imo.
I'd tend to allow bio-wizard modifications on the same ground as I'd allow bionics, as physical modifications the TA has no means to defend himself from. Likewise, martial arts powers or other MDC "transformations" would be ok with me, as a GM.
It's hard to argue against physical (surgical phanges). And since some classes depend on the character being able to harden his body (martial arts classes, elemental fusionist, etc), it's hard to argue against that, too.
This would seem to lead to the conclusion it's a ban on shape-shifting powers. But, I have to admit, the wording in Atlantis is pretty strict. *shrugs*
~Semi
Just a few things, only humans, not any of their off shoots, can become elemental fusionists period. That's made quite clear in their description.
Now, the way the atlantean's ability works, based on how it says all those bonuses come from dimensional travel, is the following.
Imagin traveling through the fabric of time and space using various door, most of which are unstable and uncontrolable. Now, these rifts are able to warp time and space so it stands to reason that some could warp any travelers going through it in bad and dangerous ways. The atlanteans have been dimension hopping for a millenia, so the immuity to transformation stems from their grown resistance to the ravages of spacial distortions.
What this means is that any mystical changes made, no matter what their power level, simply don't work. That would include bio-wizardry since the tanks and fluid are magical in nature. They would come out at the end of the cycle completely unchanged. They can't become CK's since that would be along the same lines.
That being said, any surgical changes would work. They don't regenerate so they can't regenerate them out, and nothing says they can't be surgically altered. If they couldn't be surgically altered than they wouldn't be able to altered in any way, meaning they would be bullet and blade proof too which is just stupid.
But then again, the transformation from sdc to mdc with tattoos still works on them, so in the end I just say they're a stupid race that was given shiney abilities for no reason without fulling thinking it out and as a Rule they don't exist in my game. I have a certain amount of patience for stuff to make sense, but this class is so off kilter that i just don't want to deal with them at all.