Aramanthus wrote:That was an evil thing to do to your player Devillin! Good job!
Oh yeah, it was awesome. The group needed to buy a full service Auto-Doc for their cruiser, but they didn't have the cash to fully pay for one at full price. One of the players got really lucky with his military contact and streetwise skills and found a contact in a junk yard who needed to get rid of a haunted cruise ship, the Ramantha Queen. Apparently, on her last cruise, a couple hundred refugees disappeared on her way to a safe haven. Then almost an entire salvage crew who was sent aboard failed to report back. One guy made it out insane and spread the story that the ship was haunted. Since the ship was hardlocked to the space dock, the junk yard owner couldn't get a work crew to approach the ship and release it. He sold it to the players sight unseen for the cost of a basic Auto-Doc if they could get it off his dock in an hour. I did give them some mercy. I didn't have the Bugs do their instant replication thing on them. The damage to the ship had the reactor at 20% power, not enough juice to power a full Bug colony, but just enough for 40 or 50 of them. The Bugs have a lot of immunities, but they aren't immune to steam.
One of the players was a techno wizard and in a previous session, had built a missile launcher that was supposed to be a fireball-iceball launcher, but turned out to be a steam torpedo launcher instead. He'd hit a bug with the steam plug and boil it alive. I'd have the Bugs jump back into the power plugs and cameras. The group managed to run back to the launch bay to get off the ship, but the last spread of steam torpedoes killed the last of the Bugs.
They're sitting there going, "That's It?!?"
And I'm like, "Yup! It turns out they aren't immune to steam.
" The guys who didn't have a steam launcher were beat to hell, but everybody made it out alive.