hi, i'm looking to make a list of very possible random good/bad effects caused by wild magic( qwhen a mage loses control of the mystical energies). i'm trying not to have a ton of cheesy/munchkin stuff here, so please don't post it.
thanks
random effects
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- jade von delioch
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random effects
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- jade von delioch
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Even though I don't like mentioning them....But the tables that come alonge with the DNDA 2dn ed wild/chaos magic would be something to look at.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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01 caster trades physical locations with target (this could be either good or bad depending on the situation)
02 caster radiates a glow for 1d6 melees
03 caster becomes target of the spell (spell behaves normally in all other respects)
04 random target (spell behaves normally in all other respects)
05 casters PPE increases by 50%
06 casters PPE decreases by 50%
07 an SDC object of the casters becomes MDC
08 an MDC object of the casters becomes SDC
09 caster teleports 1d12 inches in a random direction
10 Oops wrong spell (roll a random spell from the casters list)
there thats a start lets see if we can get 100 of these effects
02 caster radiates a glow for 1d6 melees
03 caster becomes target of the spell (spell behaves normally in all other respects)
04 random target (spell behaves normally in all other respects)
05 casters PPE increases by 50%
06 casters PPE decreases by 50%
07 an SDC object of the casters becomes MDC
08 an MDC object of the casters becomes SDC
09 caster teleports 1d12 inches in a random direction
10 Oops wrong spell (roll a random spell from the casters list)
there thats a start lets see if we can get 100 of these effects
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It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"