Pepsi Jedi wrote:Thanks for the info Apollo.
*Thinks on it a bit and wonders how many people will hold off buying in hopes of that "regular sized edition"*
I know I would, as much as it pains me. I just don't want the gimmick book.
ditto
Moderators: Immortals, Supreme Beings, Old Ones
Pepsi Jedi wrote:Thanks for the info Apollo.
*Thinks on it a bit and wonders how many people will hold off buying in hopes of that "regular sized edition"*
I know I would, as much as it pains me. I just don't want the gimmick book.
Comrade Corsarius wrote:Protoculture: I love the man-machine melding. While others may state that this occurs in Rifts, it can be seen that this is not the case. Nowhere else is the quasi-mystical power of the flower of life imbued into machinery, forming a bio-symbiosis with its pilot. As was said on this thread before (and I've said for some years now), if a pilot has his usual mount for some time, then some bonuses should be added as the mecha becomes more 'used to' the controlling mind, and the human/zent/whatever becomes more 'used to' the mecha. I love protoculture, I just don't use it because of all those pesky Invid hunting me down (ergo: that's when I first started playing an EBSIS character). Protoculture-powered mecha should have bonuses that outstrip any other mecha out there. Fusion mecha, depending on who makes it, should be anywhere from cruddy (say, Merchant Republic) to excellent (EBSIS), but none should eclipse the power of that alien weed.
Khyron wrote:Lets Face it The EBSIS is sweet and to lose them well that would totally suck! I'm with you guys on this one
Robotech_Master wrote:As for me, I would suggest passing the draft of the Robotech RPG by a few trusted fans, such as Brooklyn Red Leg, myself, or some of the others here, for perusal prior to final edit. I would be happy to sign whatever nondisclosure agreements Palladium would deem necessary, if I could look through the thing and catch any serious errors before they hit print. (I refer mainly to continuity and mecha stat errors, of course, but I'd throw in checking for typos free. )
thou part of the Idea would be to spread the test to various groups who arent directly related to palladium, to get a Less biased response. Inn house Testing is cheap and efficent, but gives a very biased result.devillin wrote:Robotech_Master wrote:As for me, I would suggest passing the draft of the Robotech RPG by a few trusted fans, such as Brooklyn Red Leg, myself, or some of the others here, for perusal prior to final edit. I would be happy to sign whatever nondisclosure agreements Palladium would deem necessary, if I could look through the thing and catch any serious errors before they hit print. (I refer mainly to continuity and mecha stat errors, of course, but I'd throw in checking for typos free. )
Barring that, pass it around to folks who have written articles for the Rifter. Some of us have already signed NDAs, or their equivalents to get published there.
whipped4073 wrote:Not quite true. Nuclear space propulsion doesn't need rocket fuel (solid or liquid, LOX or hypergolic). However, it does still require reaction mass. No reaction mass = no thrust, & you need thrust to move.
ShadowAlpha wrote:dizzycatfish wrote:
- Keep the compatibility with RIFTs. Specifically work on improving the compatibility of MDC and weapon damage levels. Nothing worse than taking your super high tech VT through a rift and having it torn to shreds in one shot by a guy in power armor. Maybe a short adventure idea or supplement on taking robotech into RIFTs (how does protoculture work with Ley Lines, where can you get a VT some replacement missiles, etc) --similar to the entry in the first RIFTs conversion book (but more detailed. Could be a good Rifter article too I suppose...
Yes! I recently bought the Revised Conversion Book and was quite disappointed that not only was that section not expanded upon, but it was taken out entirely! I feel that the Robotech mecha should really be stronger in the Rifts setting. Make them tougher, and if not completely on par with Rifts robots (toughness wise) maybe make them that much more agile or something, due to that wicked symbiosis of man-and-machine that can only come from thinking caps and protoculture!
ShadowAlpha
ShadowAlpha wrote:MikeM wrote:ShadowAlpha wrote:dizzycatfish wrote:
- Keep the compatibility with RIFTs. Specifically work on improving the compatibility of MDC and weapon damage levels. Nothing worse than taking your super high tech VT through a rift and having it torn to shreds in one shot by a guy in power armor. Maybe a short adventure idea or supplement on taking robotech into RIFTs (how does protoculture work with Ley Lines, where can you get a VT some replacement missiles, etc) --similar to the entry in the first RIFTs conversion book (but more detailed. Could be a good Rifter article too I suppose...
Yes! I recently bought the Revised Conversion Book and was quite disappointed that not only was that section not expanded upon, but it was taken out entirely! I feel that the Robotech mecha should really be stronger in the Rifts setting. Make them tougher, and if not completely on par with Rifts robots (toughness wise) maybe make them that much more agile or something, due to that wicked symbiosis of man-and-machine that can only come from thinking caps and protoculture!
ShadowAlpha
I have no problem with Robotech/Rifts conversion articles, but keep it out of the Robotech RPG. Update the conversion book, keep it as Rifter articles or release a whole new sourcebook. Don't waste space in the main book on how to import it into a different game.
MikeM
Good point, MikeM! I agree!
ShadowAlpha
charris256 wrote:I'd like to see.
1. Rules for minature mecha cobat. similar to they way D20 does combat.
2. Better art work and continuity.
3. Starship battle mechanics and possible a robotech miniatures game.
ShadowAlpha wrote: I feel that the Robotech mecha should really be stronger in the Rifts setting. Make them tougher, and if not completely on par with Rifts robots (toughness wise) maybe make them that much more agile or something, due to that wicked symbiosis of man-and-machine that can only come from thinking caps and protoculture!
ShadowAlpha
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
Tiree wrote:I think Kagashi is right on this. At least the Macross Era, I truly think it is skewed based on Rick Hunter's POV. He survives, gets shot, beaten up, and still comes out on top. While the no names, one hit and their dust.
Armorlord wrote:I would suggest, in addition to the Manga-size, offer a 'full' size edition, maybe even a hardcover, for us RPG geeks that wouldn't mind a more expensive version that matches the old books next to it. Call it a 'Collector's Edition' or some such.
Kagashi wrote:Yep, there is a scene where a Mac II gets obliterated by a Zentradedi PISTOL...
That being said, we are referencing only 2-3 seconds of the life of these destroids. 2-3 seconds of a battle that primarily focused on Rick Hunter and the likes through the entire battle. We have no idea if these were damaged before we see their dying shots.
Anyway, I wouldnt determine armor levels of an RPG on the action we see in the TV show. Sure its a starting point, but in the end, the TV show isnt going to keep track of how much damage each weapon systesm took. They are just going to show a mech gettng blown up regardless of how much armor its supposed to have on the production notes or what weapon it was that shot it.
Kagashi wrote:Yep, there is a scene where a Mac II gets obliterated by a Zentradedi PISTOL....
Dead Boy wrote:All hail Jefffar... King of the Mods
Rabid Southern Cross Fan wrote:Kagashi wrote:Yep, there is a scene where a Mac II gets obliterated by a Zentradedi PISTOL....
Well, its doubtful the Monster (MAC II) has much more than anti-splinter armour to protect it. They were not designed for frontline combat and can only be armoured so much and be able to walk with all the 406mm ammo, ordnance, barrel coolant and cannon propellant.
Treefrog wrote:Use the valkyries and destroids from Macross II RPG if its allowed in the agreement with Harmony Gold (if I'm not mistaken, Macross II may have been with a different licensor, but I may be wrong)
Shawn Merrow wrote:Treefrog wrote:Use the valkyries and destroids from Macross II RPG if its allowed in the agreement with Harmony Gold (if I'm not mistaken, Macross II may have been with a different licensor, but I may be wrong)
Your, right Macross II is with a differant company so won't be covered by the Harmony Gold contract.