Cost/Price for PPE Batteries

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Nekira Sudacne
Monk
Posts: 15607
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Charging for PPE Batteries

Unread post by Nekira Sudacne »

gadrin wrote:How much do you charge in your campaign for PPE batteries ? (like the Talisman spell).

1,000 credits per PPE point ?
2,000 ?

more ?


40,000 credits to restore a standard talismen.

I also houserule that places with a much stronger magical presence, such as the Federation of Magic, Kingsdale, Tolkeen (pre-SoT), and Merctown, have higher-capacity PPE talismens avaible at much higher cost.

So if you wanted a 100 PPE talismen, it's avaible, but will run you 100,000.

Not in the books, my own rule.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Mouser13
Megaversal® Ambassador
Posts: 616
Joined: Thu Sep 02, 2004 5:46 pm
Location: Omaha, NE

Re: Charging for PPE Batteries

Unread post by Mouser13 »

Nekira Sudacne wrote:
gadrin wrote:How much do you charge in your campaign for PPE batteries ? (like the Talisman spell).

1,000 credits per PPE point ?
2,000 ?

more ?


40,000 credits to restore a standard talismen.

I also houserule that places with a much stronger magical presence, such as the Federation of Magic, Kingsdale, Tolkeen (pre-SoT), and Merctown, have higher-capacity PPE talismens avaible at much higher cost.

So if you wanted a 100 PPE talismen, it's avaible, but will run you 100,000.

Not in the books, my own rule.

Personally it come down to how much money you give the characters vs how much you take away in combat.

Personally my characters are petty much able to make allot of profit. Since they don't have to get elips mystic knight and alot of times they have reg or access to mend the broken which is broken with the new ley-line rules.

So I would say make it something like 3-5 good fights profit.

THough 40,000 would be the best place to start since 40,000 for the P.P.E. clips which are just a moderify talisman spell.
Mouser13
Megaversal® Ambassador
Posts: 616
Joined: Thu Sep 02, 2004 5:46 pm
Location: Omaha, NE

Unread post by Mouser13 »

Though to allow him to be able to recharge it you could just have a wizard create scroll of talisman spell. Then he would be the creater. THough I can't remember if the talisman spell is a ritual if is then you can't do this.

Though also one of the RIFTER have P.P.E. jewlery that does what you are looking for, but if I remember they where cheap like 500 credits per point for rings.
Locked

Return to “Guild of Magic & Psionics”