The Cosmo-Conjurer
Moderators: Immortals, Supreme Beings, Old Ones
- Astral Pantheon
- Adventurer
- Posts: 477
- Joined: Tue May 22, 2007 1:33 am
- Location: My Own Astral Kingdom
The Cosmo-Conjurer
The Cosmo-Conjurer
Weavers of the Cosmic Forge
(A.K.A. Life Givers of the Forge)
When the Forge was first built by The First where realspace and otherspace meet the goal was simple: to master the art of creation. But when The One unleashed his evil and was struck down; aftermath, the Cosmic Forge went into hidding. However, inside its heart of hearts the Cosmic Forge still wishes to heal and create master pieces.
A very, very select few are (currently less then dozen in the megaverse) given the Honor to create in the Cosmic Forge's Name. This individuals are reborn as the Cosmo-Knights are reborn into a new Forge Born Being. With a few similiar powers but with many different powers as well.
The Cosmo-Conjurer O.C.C.
Alignment: Principled or Scrupulous (None have ever fallen)
Attributes: Use Die rolls or that of original race (like the Cosmo-Knights): IQ 3d6+6 ME 4d6+6 MA 3d6+6 PS* 3d6+24 PP 3d6+4 PE* 3d6+6 PB As Race Spd 1d6x10 *stats ar Supernatural
Size: Varies with Race
M.D.C.: 2d6x10+PE and 2d6 per level.
Horror/Awe Factor: None if pretending to be normal and 12 as servant of the Cosmic Forge.
P.P.E.: 2d6x100 and 150 per level!!(See creation below)
Lifespan: Ageless but many die from burning MDC and PPE in the creation process.
Same weakness as Cosmo-Knights
Resist Energy (1/100th damage)
Superluminal Flight but at cost of 60 P.P.E. or 120 M.D.C.
Galactic Awareness: Navigation- space 92% and Land 96%
Bio-Regeneration: 4d6 M.D.C. per minute
M.D.C. Conversion: if out of PPE then 2 MDC equal 1 PPE.
Bonuses: +2 initiative, +1 strike, parry and dodge, +3 pull punch, +6 vs MDC poisons and bio-wizard microbes and parasites, +9 vs horror factor. Impervious to radiation, airborn toxins, SDC poisons, drugs and diseases,P.P.E. draining attacks ven at death (cannot share ect with fellow Cosmo-Conjurers) and possession/mind control (The Cosmic Forge is with you always). Doesn't need air, food, water nor sleep/rest. Meditate 1 hour per 24 hours at 100 % (can go a week without rest/sleep before showing signs of fatigue).
Understand-Speak-Read-Write All Languages of the Three Galaxies (also create new languages as needed)
Combat: Hand-to-Hand:Expert
O.C.C. Skills:
Basic Math+20%
Advanced Math+15%
Demon and Monster Lore+10%
Biology+30%
Movement:Zero Gravity+5%
W.P. of Choice
All other skills and Experience as Cosmo Knight.
The Cosmo-Conjurer:
Animal P.P.E. Cost:
10 hp or less...20 P.P.E. and 1 P.P.E. Permanently gone from personal base.
11 to 30 hp...30 P.P.E. and 1 P.P.E. Permanently gone from personal base.
31 to 50 hp...45 P.P.E. and 1 P.P.E. Permanently gone from personal base.
51 or more...80 P.P.E. and 2 P.P.E. Permanently gone from personal base.
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Animal M.D.C. Versions-
10 M.D.C. or less...160 P.P.E. and 2 P.P.E. Permanently gone from personal base.
11 to 30 M.D.C. ...240 P.P.E. and 2 P.P.E. Permanently gone from personal base.
31 to 50 M.D.C. ...320 P.P.E. and 3 P.P.E. Permanently gone from personal base.
51 or more...400 P.P.E. and 3 P.P.E. Permanently gone from personal base.
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Add Humaniod IQ 3d6 to Animal (any): +200 P.P.E. and 3 P.P.E. Permanently gone from personal base.
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Humaniod S.D.C. type race (Human, Elf, ect..):800 P.P.E. and 4 P.P.E. Permanently gone from personal base.
Humaniod M.D.C. type version:1600 P.P.E. and 6 P.P.E. Permanently gone from personal base.
(Intelligent Beings have whatever Language the Cosmo-Conjurer/Forge Wishes the Being to Have even a New Language)
...All created races and animals have their own free will and the Forge likes it that way.
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Creation (Without P.P.E. Permanent Loss)..to be used in creation only and not as an attack (Thats what your Fists are for)
The creation of wood(soft/hard), dirt, clay, steel/ore-SDC, stone, and/or sand are done only on large scale: 2000 Ib (900 kg) per level of Cosmo-Conjurer for 300 P.P.E.
Water creation: 200 gallons (760liters) per level of Cosmo-Conjurer for 750 P.P.E.
Food creation: 100 pounds (45 kg) of Cosmo-Conjurer for 800 P.P.E.
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Creation (With P.P.E. Permanent Loss)
Atmosphere Creation
*Moon...2400 P.P.E. and 8 P.P.E. Permanently gone from personal base.
**Earth Size...3200 P.P.E. and 10 P.P.E. Permanently gone from personal base.
***Earthx2 to X4...4800 P.P.E. and 20 P.P.E. Permanently gone from personal base.
****Larger...8000 P.P.E. and 40 P.P.E. Permanently gone from personal base.
Star (Sun) Creation:
Tiny...12000 P.P.E. and 80 P.P.E. Permanently gone from personal base.
Earth Sun...18000 P.P.E. and 120 P.P.E. Permanently gone from personal base.
Red Giant...27000 P.P.E. and 240 P.P.E. Permanently gone from personal base.
Blue Giant...40000 P.P.E. and 480 P.P.E. Permanently gone from personal base.
------------------
Creation of Temporary Weapons and Armor:
Weapons (any type):
Damage 1d6 M.D.(or SDC...choice of Cosmo-Conjurer) + 1d6 at levels 3,6,9,12, and 15th levels. /Lasts 20 minutes per level/ P.P.E. Cost: 50
Armor or Shield(Any Type-Weightless..appears on Cosmo-Conjurer):
Armor 20 M.D.C. per Level/ Lasts 20 minutes per level/ P.P.E. cost 60 (pay 60 again to renew time and instantly repair damage). Shield Armor 10 M.D.C. per Level/ Lasts 20 minutes per level/ P.P.E. cost 40 (pay 40 again to renew time and instantly repair damage).
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Plant Creation and/or Growth: 200 ft (61 m) radius per level of caster. P.P.E.: 1200 (Reverse of Blight of Ages Spell)
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Breath of the Forge: ALL P.P.E. and Reduced to 1 M.D.C., weakness(2d4x10 hours-{1 hour per level}), bio-regeneration stops until weakness passes and Special. 20 feet (6.1 m) radius per level of caster./Up to 1 hour dead per level of caster.
"Resurrection" or "Healing (no permanent PPE loss) if Alive...Non Evil"
Flat 60% to resurrect all with area or heal if alive 4d6 hp or MDC depending on creature/being: Each SDC being resurrected loss of 15 P.P.E. Permanently gone from personal base and 30 P.P.E. Permanently gone from personal base for each MDC brought back to life!!
--------------------------
(Post and tell me what you think so far). ---Tired Now, Must Sleep---
Weavers of the Cosmic Forge
(A.K.A. Life Givers of the Forge)
When the Forge was first built by The First where realspace and otherspace meet the goal was simple: to master the art of creation. But when The One unleashed his evil and was struck down; aftermath, the Cosmic Forge went into hidding. However, inside its heart of hearts the Cosmic Forge still wishes to heal and create master pieces.
A very, very select few are (currently less then dozen in the megaverse) given the Honor to create in the Cosmic Forge's Name. This individuals are reborn as the Cosmo-Knights are reborn into a new Forge Born Being. With a few similiar powers but with many different powers as well.
The Cosmo-Conjurer O.C.C.
Alignment: Principled or Scrupulous (None have ever fallen)
Attributes: Use Die rolls or that of original race (like the Cosmo-Knights): IQ 3d6+6 ME 4d6+6 MA 3d6+6 PS* 3d6+24 PP 3d6+4 PE* 3d6+6 PB As Race Spd 1d6x10 *stats ar Supernatural
Size: Varies with Race
M.D.C.: 2d6x10+PE and 2d6 per level.
Horror/Awe Factor: None if pretending to be normal and 12 as servant of the Cosmic Forge.
P.P.E.: 2d6x100 and 150 per level!!(See creation below)
Lifespan: Ageless but many die from burning MDC and PPE in the creation process.
Same weakness as Cosmo-Knights
Resist Energy (1/100th damage)
Superluminal Flight but at cost of 60 P.P.E. or 120 M.D.C.
Galactic Awareness: Navigation- space 92% and Land 96%
Bio-Regeneration: 4d6 M.D.C. per minute
M.D.C. Conversion: if out of PPE then 2 MDC equal 1 PPE.
Bonuses: +2 initiative, +1 strike, parry and dodge, +3 pull punch, +6 vs MDC poisons and bio-wizard microbes and parasites, +9 vs horror factor. Impervious to radiation, airborn toxins, SDC poisons, drugs and diseases,P.P.E. draining attacks ven at death (cannot share ect with fellow Cosmo-Conjurers) and possession/mind control (The Cosmic Forge is with you always). Doesn't need air, food, water nor sleep/rest. Meditate 1 hour per 24 hours at 100 % (can go a week without rest/sleep before showing signs of fatigue).
Understand-Speak-Read-Write All Languages of the Three Galaxies (also create new languages as needed)
Combat: Hand-to-Hand:Expert
O.C.C. Skills:
Basic Math+20%
Advanced Math+15%
Demon and Monster Lore+10%
Biology+30%
Movement:Zero Gravity+5%
W.P. of Choice
All other skills and Experience as Cosmo Knight.
The Cosmo-Conjurer:
Animal P.P.E. Cost:
10 hp or less...20 P.P.E. and 1 P.P.E. Permanently gone from personal base.
11 to 30 hp...30 P.P.E. and 1 P.P.E. Permanently gone from personal base.
31 to 50 hp...45 P.P.E. and 1 P.P.E. Permanently gone from personal base.
51 or more...80 P.P.E. and 2 P.P.E. Permanently gone from personal base.
-------------
Animal M.D.C. Versions-
10 M.D.C. or less...160 P.P.E. and 2 P.P.E. Permanently gone from personal base.
11 to 30 M.D.C. ...240 P.P.E. and 2 P.P.E. Permanently gone from personal base.
31 to 50 M.D.C. ...320 P.P.E. and 3 P.P.E. Permanently gone from personal base.
51 or more...400 P.P.E. and 3 P.P.E. Permanently gone from personal base.
---------------
Add Humaniod IQ 3d6 to Animal (any): +200 P.P.E. and 3 P.P.E. Permanently gone from personal base.
---------------
Humaniod S.D.C. type race (Human, Elf, ect..):800 P.P.E. and 4 P.P.E. Permanently gone from personal base.
Humaniod M.D.C. type version:1600 P.P.E. and 6 P.P.E. Permanently gone from personal base.
(Intelligent Beings have whatever Language the Cosmo-Conjurer/Forge Wishes the Being to Have even a New Language)
...All created races and animals have their own free will and the Forge likes it that way.
-------------
Creation (Without P.P.E. Permanent Loss)..to be used in creation only and not as an attack (Thats what your Fists are for)
The creation of wood(soft/hard), dirt, clay, steel/ore-SDC, stone, and/or sand are done only on large scale: 2000 Ib (900 kg) per level of Cosmo-Conjurer for 300 P.P.E.
Water creation: 200 gallons (760liters) per level of Cosmo-Conjurer for 750 P.P.E.
Food creation: 100 pounds (45 kg) of Cosmo-Conjurer for 800 P.P.E.
------------
Creation (With P.P.E. Permanent Loss)
Atmosphere Creation
*Moon...2400 P.P.E. and 8 P.P.E. Permanently gone from personal base.
**Earth Size...3200 P.P.E. and 10 P.P.E. Permanently gone from personal base.
***Earthx2 to X4...4800 P.P.E. and 20 P.P.E. Permanently gone from personal base.
****Larger...8000 P.P.E. and 40 P.P.E. Permanently gone from personal base.
Star (Sun) Creation:
Tiny...12000 P.P.E. and 80 P.P.E. Permanently gone from personal base.
Earth Sun...18000 P.P.E. and 120 P.P.E. Permanently gone from personal base.
Red Giant...27000 P.P.E. and 240 P.P.E. Permanently gone from personal base.
Blue Giant...40000 P.P.E. and 480 P.P.E. Permanently gone from personal base.
------------------
Creation of Temporary Weapons and Armor:
Weapons (any type):
Damage 1d6 M.D.(or SDC...choice of Cosmo-Conjurer) + 1d6 at levels 3,6,9,12, and 15th levels. /Lasts 20 minutes per level/ P.P.E. Cost: 50
Armor or Shield(Any Type-Weightless..appears on Cosmo-Conjurer):
Armor 20 M.D.C. per Level/ Lasts 20 minutes per level/ P.P.E. cost 60 (pay 60 again to renew time and instantly repair damage). Shield Armor 10 M.D.C. per Level/ Lasts 20 minutes per level/ P.P.E. cost 40 (pay 40 again to renew time and instantly repair damage).
-------------------
Plant Creation and/or Growth: 200 ft (61 m) radius per level of caster. P.P.E.: 1200 (Reverse of Blight of Ages Spell)
-------------------
Breath of the Forge: ALL P.P.E. and Reduced to 1 M.D.C., weakness(2d4x10 hours-{1 hour per level}), bio-regeneration stops until weakness passes and Special. 20 feet (6.1 m) radius per level of caster./Up to 1 hour dead per level of caster.
"Resurrection" or "Healing (no permanent PPE loss) if Alive...Non Evil"
Flat 60% to resurrect all with area or heal if alive 4d6 hp or MDC depending on creature/being: Each SDC being resurrected loss of 15 P.P.E. Permanently gone from personal base and 30 P.P.E. Permanently gone from personal base for each MDC brought back to life!!
--------------------------
(Post and tell me what you think so far). ---Tired Now, Must Sleep---
Last edited by Astral Pantheon on Mon Dec 17, 2007 9:11 pm, edited 2 times in total.
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
It's a very interesting OCC! Definately one of the most powerful around. Especially with that PPE. That is a lot of it. Not too bad overall.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Astral Pantheon
- Adventurer
- Posts: 477
- Joined: Tue May 22, 2007 1:33 am
- Location: My Own Astral Kingdom
Aramanthus wrote:It's a very interesting OCC! Definately one of the most powerful around. Especially with that PPE. That is a lot of it. Not too bad overall.
PPE gets burned off quickly when creating or resurrecting life. Example- the Forge wants Life on a small moon, there are some supernatural threats there to be taken care of first, next...Atmosphere Creation of moon (8PPE), creation of water to soil to ore over days, plant growth, then creation of 24 SDC animals 10hp or less to 50 hp (24 PPE), and the creation of 4 Humaniod SDC Beings (16 PPE), teach the new some things, and leave for the next mission from the Forge. A total of 48 PPE Permanently gone from personal base just after one mission.
So, I felt the PPE was good
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My vision is the Blending of a Conjurer and Cosmo Knight with a few tweaks thrown into the O.C.C. to round out the character.
Last edited by Astral Pantheon on Mon Dec 17, 2007 1:41 pm, edited 1 time in total.
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
I saw that! It does look good! Don't get me wrong, I wasn't saying bad things about it. Just made the comment about the PPE. But you are right if they go around and make places habitable then they need that sort of level of PPE. It looks like a great OCC.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Astral Pantheon
- Adventurer
- Posts: 477
- Joined: Tue May 22, 2007 1:33 am
- Location: My Own Astral Kingdom
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
- taalismn
- Priest
- Posts: 48637
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Always good to see bold new ideas and bold new dimensional material!
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI