Talisman

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JTwig
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Talisman

Unread post by JTwig »

When using the Talisman spell does the object have to be a some sort of amulet, or can any inanimate object work?
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Unread post by Library Ogre »

I wouldn't require an amulet, per se, but I would require a worked object of some kind. Stick picked up off the ground 5 minutes before casting? No. Stick picked up after rejecting several as unsuitable, smoothed, and carved with runes? Yes.
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JTwig
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Unread post by JTwig »

Mark Hall wrote:I wouldn't require an amulet, per se, but I would require a worked object of some kind. Stick picked up off the ground 5 minutes before casting? No. Stick picked up after rejecting several as unsuitable, smoothed, and carved with runes? Yes.


Thats what I though, but reading the spell description its rather vague and doesn't come out an state either way.

Thanks
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drewkitty ~..~
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Re: Talisman

Unread post by drewkitty ~..~ »

JTwig wrote:When using the Talisman spell does the object have to be a some sort of amulet, or can any inanimate object work?


The spell requierments for the talisman physical component, are stated in the spell discription.

"It can be made from almost anything"


"The only subsatance(s) which cannot be used is Iron (and plastic), and the object cannot be more then 2' in any dimention."


Another thing, the way the spell is structured you cast the spell (at 500 PPE) on the object to turn it into a Talisman. Then the mage cast it a 2nd time (at 50 PPE & Spell PPE) to empower the talisman.
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Unread post by Library Ogre »

Thanks Drewkitty. I've been too lazy to go upstairs and check the wording. That said, I would still require some degree of shaping or specialness for the spell to work... painting a rock, carving a stick, etc.
-overproduced by Martin Hannett

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Unread post by drewkitty ~..~ »

*chuckles* One char I have has a list of enchanted talismans that looks something....like this...



Stick of Chain Lighting(Tali) (L3) three bolts at 3d6 each
stick of create wood (Tali) (L3) 100 lb of soft wood-logs
stick of ignite fire (Tali) (L3)
stick of Bad Hair Day (Tali) (L4) perm,standard
silver dagger of electrify (Tali) (L5)--1d6 & spell +5d6 3 charges
silver dagger of electrify (Tali) (L5)--1d6 & spell +5d6 3 charges
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Unread post by JTwig »

drewkitty ~..~ wrote:*chuckles* One char I have has a list of enchanted talismans that looks something....like this...



Stick of Chain Lighting(Tali) (L3) three bolts at 3d6 each
stick of create wood (Tali) (L3) 100 lb of soft wood-logs
stick of ignite fire (Tali) (L3)
stick of Bad Hair Day (Tali) (L4) perm,standard
silver dagger of electrify (Tali) (L5)--1d6 & spell +5d6 3 charges
silver dagger of electrify (Tali) (L5)--1d6 & spell +5d6 3 charges


I didn't realize that Talisman held spells, I thought it was only extra P.P.E.

I'll have to re-read that spell.
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Unread post by drewkitty ~..~ »

JTwig wrote:
I didn't realize that Talisman held spells, I thought it was only extra P.P.E.

I'll have to re-read that spell.



Probibly because most of the time the Talisman spell is brought up in the boards is in reference to PPE batteies.
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Unread post by Library Ogre »

drewkitty ~..~ wrote:
JTwig wrote:
I didn't realize that Talisman held spells, I thought it was only extra P.P.E.

I'll have to re-read that spell.



Probibly because most of the time the Talisman spell is brought up in the boards is in reference to PPE batteies.


Because it is the most commonly available PPE battery. However, there are references to Talismans as spell-casters... and pre-RUE, this was a very useful trait, since you could fire off spells in a single action.
-overproduced by Martin Hannett

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Unread post by Mouser13 »

Mark Hall wrote:
drewkitty ~..~ wrote:
JTwig wrote:
I didn't realize that Talisman held spells, I thought it was only extra P.P.E.

I'll have to re-read that spell.



Probibly because most of the time the Talisman spell is brought up in the boards is in reference to PPE batteies.


Because it is the most commonly available PPE battery. However, there are references to Talismans as spell-casters... and pre-RUE, this was a very useful trait, since you could fire off spells in a single action.


Though they are still very usefull for though 6-8 level spells. Which personally level 8 spells are the best in my mind. Still cheap, but very powerfull.
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Unread post by Armorlord »

Gravitus Everlast wrote:Tallismans are one of those things you can slip into the game as a player and let everyone forget about it while it sits in your pocket waiting for the right moment for you to pop it out and suddenly blast the opponent away or randomly save the day with milk and cookies from nowhere.
Wait, wait- there's a Milk and Cookies Spell? Sign me up! :fl: :ok:
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Unread post by drewkitty ~..~ »

Armorlord wrote:
Gravitus Everlast wrote:Talismans are one of those things you can slip into the game as a player and let everyone forget about it while it sits in your pocket waiting for the right moment for you to pop it out and suddenly blast the opponent away or randomly save the day with milk and cookies from nowhere.
Wait, wait- there's a Milk and Cookies Spell? Sign me up! :fl: :ok:


a variant of the create milk & bread spell... see Through the glass darkly for spell creation rules.

If I had to make it off the cuff

Create Milk and Cookies
Level 7
Range: near caster/10'
Duration: perm
saving throw: None
PPE: 15

Creates one single serving bottle of milk and three napkin wrapped home baked cookies (no OREOs or other mass produced cookies) per level of the mage.


:D that turned out good for off the cuff....adding it to the invented spells topic.
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Unread post by drewkitty ~..~ »

:lol: 8) :lol: 8) :lol: 8) :lol:
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Talisman

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