I think energy weapons should have a Penetration Value, let alone Railguns, specialty rounds, such as DUI and Ram Jet Rounds, and explosives. I do see the arguement that basic laser weapons may have low penetration, but other energy weapons (Ion, Particle Beam, etc.) would possibly have decent penetration.
I've been thinking about a realistic way to use Penetration Value for a while now (ever since I saw the cover of Juicer Uprising w/ the CS Deadboy with the "bullet hole" in his helmet).
I think it'd be fairly easy figuring a Penetration Value for the different type of enegry weapons (and kinetic). The only possible difficulty that I see is the energy release of weapons of the same type (i.e. laser rifles that do higher amounts of MD than others).
By using a Penetration Value in Rifts the amount of combat time would be reduced greatly. I've seen a lot of talk in here about how long and sometimes drawn out combat/hand to hand in Palladium can be.
I'm going to work on a possible Penetration Value this weekend, but I'd like to see what others think about the idea and how you may go about figuring out which weapons have what PV.
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