Most awesome cyberknight races
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Re: Most awesome cyberknight races
rahu-man
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Re: Most awesome cyberknight races
Quick Flex
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Re: Most awesome cyberknight races
Achilles Neo-Human would be really good with their healing abilities and other powers even if they are frozen from being a split class.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
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Re: Most awesome cyberknight races
Snelling Spinne, the extra arms, special abilities and combat abilities.
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Re: Most awesome cyberknight races
I rolled up a Feral Dogboy Boxer Cyber Knight from the Lone Star book. By fourth or fifth level they have near Juicer like strike parry and dodge bonuses. The psionics are a decent edge as well. I don't think it is over the top but pretty capable and diverse. Yes I threw in some of the random traits from the random tables in Pages 68 through like 72 I believe.
Not a bad character with a nice background.
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Re: Most awesome cyberknight races
Flooper.
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Re: Most awesome cyberknight races
Well, floop them anyway.
Shaper, then.
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Re: Most awesome cyberknight races
Killer Cyborg wrote:
Well, floop them anyway.
Shaper, then.
I had this idea of writing a story about a grizzled Flooper detective in Lazlo's floopertown district, and including the joke where the word "floop" can be replaced with nearly any curse or verb as a joke, but then I decided I could not show it to anyone decent.
still I have the phrase "She was the kind of floopette you wanted to floop till your legs give out." stuck in my head ever since I had the idea...
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Re: Most awesome cyberknight races
Since I am not a decent person by some people's standards. Hand over the fiction Ill-legitimate Rodent or I will have to sick a leather clad Amazonian Mystic-knight on your character.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
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Re: Most awesome cyberknight races
Asgardian High Elf.
Demi-god.
Demi-god.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
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Re: Most awesome cyberknight races
Rogue_Scientist wrote:I played with a guy who was an Asgardian High Elf Cyber Knight once!
I gotta go with plain old human here, from a non-munchy standpoint.
I kind of like the more powerful psionic CKs, myself. I think psionics compliment their other powers well. Tattoos are always nice, but with the double cost for non t-men, they can be hard to use. They up PPE for TW weapons, though, which is handy.
~RS
use a true atlantean then the tattoos don't cost double and you get extra lang. and stuff as well.
not munchy but well balanced and highly capable
as well as living 500+ years
the world would be a better place if more people played rpg's lol
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Re: Most awesome cyberknight races
livewire wrote:use a true atlantean then the tattoos don't cost double and you get extra lang. and stuff as well.
not munchy but well balanced and highly capable
as well as living 500+ years
Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
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Re: Most awesome cyberknight races
Minotaur.
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Re: Most awesome cyberknight races
el magico -- darklorddc wrote:True Atlantean and Quik-Flex.
I thought Quick-flex couldn't have psionics...?
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
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Re: Most awesome cyberknight races
Vrykolas2k wrote:I thought Quick-flex couldn't have psionics...?
Since they have rules for non-Psychic Cyber-knights who just end up getting the Psi-Sword and other base abilities I think they would be able to take that.
Daniel Stoker
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Re: Most awesome cyberknight races
Daniel Stoker wrote:Vrykolas2k wrote:I thought Quick-flex couldn't have psionics...?
Since they have rules for non-Psychic Cyber-knights who just end up getting the Psi-Sword and other base abilities I think they would be able to take that.
Daniel Stoker
I know of the rules, but are those rules trumped by the fact that certain races can't develop psionics?
Such as a psi-sword and psi-shield...
I've always played it as racial limitations trump OCC abilities...
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
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Re: Most awesome cyberknight races
Vrykolas2k wrote:Daniel Stoker wrote:Vrykolas2k wrote:I thought Quick-flex couldn't have psionics...?
Since they have rules for non-Psychic Cyber-knights who just end up getting the Psi-Sword and other base abilities I think they would be able to take that.
Daniel Stoker
I know of the rules, but are those rules trumped by the fact that certain races can't develop psionics?
Such as a psi-sword and psi-shield...
I've always played it as racial limitations trump OCC abilities...
I've always played that non-psionic CKs just don't get the psi-powers.
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Re: Most awesome cyberknight races
Shadow Pantheon Demi-God...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
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Re: Most awesome cyberknight races
Vrykolas2k wrote:I know of the rules, but are those rules trumped by the fact that certain races can't develop psionics?
Such as a psi-sword and psi-shield...
I've always played it as racial limitations trump OCC abilities...
That is how I would play it. If you can't get psionics, then you can't get psionics just because your OCC gives them, without the OCC involving surgery.
However, I could see a Cyber-knight Auxillary... those who cannot make the psi-sword because of racial restrictions, but are Cyber-knights nonetheless. They may have additional cybernetics to help out with their missions, or other such devices.
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When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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Re: Most awesome cyberknight races
Mark Hall wrote:Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
If that's true, than the average True Atlantean, with only the 2 Marks of Heritage, barely has enough PPE to use the flaming sword, and doesn't have enough to use Protection from Vampires.
Since giving a character unusable powers is stupid, tattoos should only cost True Atlanteans the normal price in PPE.
edit: there are a couple of non-psionic races that have been shown as cyber-knights, like a Yeno; he got the psi-sword, but nothing else in terms of psi-powers.
Last edited by Talavar on Mon Jun 16, 2008 4:03 pm, edited 1 time in total.
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Re: Most awesome cyberknight races
Cyber Knights SB speically says that Lord Coake has no pscionics and he gets the psi sword and the other base powers and there is section disusiing similar charecters
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Sgtball wrote:rat_bastard wrote:Snelling Spinne, the extra arms, special abilities and combat abilities.
What book is this race in? I've rolled up a Dogboy everything I think now because of the bonuses and sense the supernatural powers.
D-bees of North America. great race.
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Re: Most awesome cyberknight races
Kildred for the win.
Re: Most awesome cyberknight races
D'norr Devilmen (just for the look)
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Re: Most awesome cyberknight races
Talavar wrote:Mark Hall wrote:Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
If that's true, than the average True Atlantean, with only the 2 Marks of Heritage, barely has enough PPE to use the flaming sword, and doesn't have enough to use Protection from Vampires.
Since giving a character unusable powers is stupid, tattoos should only cost True Atlanteans the normal price in PPE.
edit: there are a couple of non-psionic races that have been shown as cyber-knights, like a Yeno; he got the psi-sword, but nothing else in terms of psi-powers.
Only magicians pay twice as much for magic tattoos and arrow tattoos cost twice as much unless you have 6 of them.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
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Re: Most awesome cyberknight races
runebeo wrote:Talavar wrote:Mark Hall wrote:Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
If that's true, than the average True Atlantean, with only the 2 Marks of Heritage, barely has enough PPE to use the flaming sword, and doesn't have enough to use Protection from Vampires.
Since giving a character unusable powers is stupid, tattoos should only cost True Atlanteans the normal price in PPE.
edit: there are a couple of non-psionic races that have been shown as cyber-knights, like a Yeno; he got the psi-sword, but nothing else in terms of psi-powers.
Only magicians pay twice as much for magic tattoos and arrow tattoos cost twice as much unless you have 6 of them.
Rifts Atlantis, Seventh Printing (January 2001), page 85. "It costs double P.P.E. to activate a tattoo for those who are not full Tattooed Men. A T-man will have a dozen or more 'toos. However, wizards, cyber-knights, and virtually any human, ogre or elf can receive and use magic tattoos. However, these novice tattoo users are NOT limited to the use of tattoos alone and pay the penalty of needing to expend twice the usual amount of P.P.E. in order to activate them."
There is no exception in the tattoo section for True Atlanteans.
-overproduced by Martin Hannett
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If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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Re: Most awesome cyberknight races
Achilles Neo-Human. There is one in our current Minion War series.
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Re: Most awesome cyberknight races
Mark Hall wrote:runebeo wrote:Talavar wrote:Mark Hall wrote:Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
If that's true, than the average True Atlantean, with only the 2 Marks of Heritage, barely has enough PPE to use the flaming sword, and doesn't have enough to use Protection from Vampires.
Since giving a character unusable powers is stupid, tattoos should only cost True Atlanteans the normal price in PPE.
edit: there are a couple of non-psionic races that have been shown as cyber-knights, like a Yeno; he got the psi-sword, but nothing else in terms of psi-powers.
Only magicians pay twice as much for magic tattoos and arrow tattoos cost twice as much unless you have 6 of them.
Rifts Atlantis, Seventh Printing (January 2001), page 85. "It costs double P.P.E. to activate a tattoo for those who are not full Tattooed Men. A T-man will have a dozen or more 'toos. However, wizards, cyber-knights, and virtually any human, ogre or elf can receive and use magic tattoos. However, these novice tattoo users are NOT limited to the use of tattoos alone and pay the penalty of needing to expend twice the usual amount of P.P.E. in order to activate them."
There is no exception in the tattoo section for True Atlanteans.
yes but if you read the TA race it says they know how to use the the marks of heritage and all magic tattoos. and in another section says All atlanteans are taught how to use magic tattoos. and as they are one of the few races that now how to give the tattoos i seriously doubt they would be in the novice catagory of tattoo users mentioned in this section. another reason i really doubt they would be novices to tattoo use is its practically a racial trait to have and use magic tattoos i think they just might know how to use them to their full effectiveness. and on your note of there is no exception for TA's it also does not mention them, it mentions all the other races that can recieve tattoos but not TA's could this mean that they are an exception to this?
the world would be a better place if more people played rpg's lol
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Re: Most awesome cyberknight races
livewire wrote:Mark Hall wrote:runebeo wrote:Talavar wrote:Mark Hall wrote:Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
If that's true, than the average True Atlantean, with only the 2 Marks of Heritage, barely has enough PPE to use the flaming sword, and doesn't have enough to use Protection from Vampires.
Since giving a character unusable powers is stupid, tattoos should only cost True Atlanteans the normal price in PPE.
edit: there are a couple of non-psionic races that have been shown as cyber-knights, like a Yeno; he got the psi-sword, but nothing else in terms of psi-powers.
Only magicians pay twice as much for magic tattoos and arrow tattoos cost twice as much unless you have 6 of them.
Rifts Atlantis, Seventh Printing (January 2001), page 85. "It costs double P.P.E. to activate a tattoo for those who are not full Tattooed Men. A T-man will have a dozen or more 'toos. However, wizards, cyber-knights, and virtually any human, ogre or elf can receive and use magic tattoos. However, these novice tattoo users are NOT limited to the use of tattoos alone and pay the penalty of needing to expend twice the usual amount of P.P.E. in order to activate them."
There is no exception in the tattoo section for True Atlanteans.
yes but if you read the TA race it says they know how to use the the marks of heritage and all magic tattoos. and in another section says All atlanteans are taught how to use magic tattoos. and as they are one of the few races that now how to give the tattoos i seriously doubt they would be in the novice catagory of tattoo users mentioned in this section. another reason i really doubt they would be novices to tattoo use is its practically a racial trait to have and use magic tattoos i think they just might know how to use them to their full effectiveness. and on your note of there is no exception for TA's it also does not mention them, it mentions all the other races that can recieve tattoos but not TA's could this mean that they are an exception to this?
Our group is not going by this errata, 3 members of our group have a magic horse tattoo that we been using for over 10 years and is our main way of travel. It cost 20 P.P.E. and now cost 40 none of them have more than 25 P.P.E. This errata should never been changed with how high tattoos cost to use in the first place and how hard it is to get them.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
Re: Most awesome cyberknight races
Mark Hall wrote:runebeo wrote:Talavar wrote:Mark Hall wrote:Tattoos still take twice PPE for True Atlantean Cyber-Knights. They're only normal cost for T-men.
If that's true, than the average True Atlantean, with only the 2 Marks of Heritage, barely has enough PPE to use the flaming sword, and doesn't have enough to use Protection from Vampires.
Since giving a character unusable powers is stupid, tattoos should only cost True Atlanteans the normal price in PPE.
edit: there are a couple of non-psionic races that have been shown as cyber-knights, like a Yeno; he got the psi-sword, but nothing else in terms of psi-powers.
Only magicians pay twice as much for magic tattoos and arrow tattoos cost twice as much unless you have 6 of them.
Rifts Atlantis, Seventh Printing (January 2001), page 85. "It costs double P.P.E. to activate a tattoo for those who are not full Tattooed Men. A T-man will have a dozen or more 'toos. However, wizards, cyber-knights, and virtually any human, ogre or elf can receive and use magic tattoos. However, these novice tattoo users are NOT limited to the use of tattoos alone and pay the penalty of needing to expend twice the usual amount of P.P.E. in order to activate them."
There is no exception in the tattoo section for True Atlanteans.
So you're really arguing in favour of a rule that gives every average True Atlantean an unusable magic tattoo? That's some nice rules lawyering.
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Re: Most awesome cyberknight races
Rockwolf66 wrote:Since I am not a decent person by some people's standards. Hand over the fiction Ill-legitimate Rodent or I will have to sick a leather clad Amazonian Mystic-knight on your character.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
They're all made by Archie.
filo_clarke wrote:Kildred for the win.
I was thinking these guys, and the Jeridu would be amongst the more annoying CKs.
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Re: Most awesome cyberknight races
Talavar wrote:So you're really arguing in favour of a rule that gives every average True Atlantean an unusable magic tattoo? That's some nice rules lawyering.
That's reading the rules as written. There's never any indication that True Atlanteans have any special ability with tattoos. True Atlanteans, in the tattoos section, are designated as humans. Since all people who receive tattoos have to learn how to use them, noting that True Atlanteans are taught how means little... especially when you consider that 74% (or better) of True Atlanteans WILL have enough P.P.E., given their standard break-down of classes.
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Re: Most awesome cyberknight races
The Beast wrote:Rockwolf66 wrote:Since I am not a decent person by some people's standards. Hand over the fiction Ill-legitimate Rodent or I will have to sick a leather clad Amazonian Mystic-knight on your character.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
They're all made by Archie.
He and Hagan had to have gotten the idea from someplace did they not?
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Re: Most awesome cyberknight races
Rockwolf66 wrote:The Beast wrote:Rockwolf66 wrote:Since I am not a decent person by some people's standards. Hand over the fiction Ill-legitimate Rodent or I will have to sick a leather clad Amazonian Mystic-knight on your character.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
They're all made by Archie.
He and Hagan had to have gotten the idea from someplace did they not?
So you're saying that Hagan, by all accounts a heterosexual human male, would have a problem coming up with "Hot Chicks with really big guns" on his own?
Do you know any heterosexual human males?
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Re: Most awesome cyberknight races
Rockwolf66 wrote:The Beast wrote:Rockwolf66 wrote:Since I am not a decent person by some people's standards. Hand over the fiction Ill-legitimate Rodent or I will have to sick a leather clad Amazonian Mystic-knight on your character.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
They're all made by Archie.
He and Hagan had to have gotten the idea from someplace did they not?
lol
Riight...
Because nobody would ever come up with the idea of a giant, green-haired, beautiful warrior-woman unless they've actually seen one.
But if you're right, then that means that Kevin Siembieda must have actually met a REAL Shemarrian, because he "created" them for Rifts, and "he had to have gotten the idea from someplace, did he not?"
Hell, I guess Splugorth, Glitterboys, and all the rest of Rifts stuff must be real too!!
I mean, it's impossible for a man to have an imagination; he has to actually have seen something in order to create it...
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Re: Most awesome cyberknight races
Beat you by five minutes, KC. You're slipping.
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Re: Most awesome cyberknight races
Mark Hall wrote:Talavar wrote:So you're really arguing in favour of a rule that gives every average True Atlantean an unusable magic tattoo? That's some nice rules lawyering.
That's reading the rules as written. There's never any indication that True Atlanteans have any special ability with tattoos. True Atlanteans, in the tattoos section, are designated as humans. Since all people who receive tattoos have to learn how to use them, noting that True Atlanteans are taught how means little... especially when you consider that 74% (or better) of True Atlanteans WILL have enough P.P.E., given their standard break-down of classes.
Here's some more rules lawyering:
The tats themselves each give a certain amount of PPE per tat.
So a cyber-knight who starts out with 30 PPE is probably going to be able to use the tats he's given, even though the cost is doubled.
Same goes for the Atlanteans.
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Re: Most awesome cyberknight races
Cutlass wrote:Human with Paratee symbiote.
I don't remember this symbiote, and don't have my books with me (I'm at work).
Is this in Atlantis, or Splynn or somewhere else?
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Re: Most awesome cyberknight races
Mark Hall wrote:That's reading the rules as written. There's never any indication that True Atlanteans have any special ability with tattoos. True Atlanteans, in the tattoos section, are designated as humans. Since all people who receive tattoos have to learn how to use them, noting that True Atlanteans are taught how means little... especially when you consider that 74% (or better) of True Atlanteans WILL have enough P.P.E., given their standard break-down of classes.
So here's the scenario: "Hold still little Timmy-opolous - we're giving you this incredible painful magic tattoo to protect you from vampires. Sure, you'll only be able to use it if you grow up to be a magic user, but hey, most of us do anyway, right? Enjoy!"
36% is still a lot of True Atlanteans with an attractive waste of magic ink on one of their wrists, but you're right, that's how it's written. I believe that it was an overisight, rather than deliberate intention though, because of this bit of stupidity.
- If I never hear real world military buffs complaining about Rifts weapons technology again it'll be too soon
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Re: Most awesome cyberknight races
Talavar wrote:Mark Hall wrote:That's reading the rules as written. There's never any indication that True Atlanteans have any special ability with tattoos. True Atlanteans, in the tattoos section, are designated as humans. Since all people who receive tattoos have to learn how to use them, noting that True Atlanteans are taught how means little... especially when you consider that 74% (or better) of True Atlanteans WILL have enough P.P.E., given their standard break-down of classes.
So here's the scenario: "Hold still little Timmy-opolous - we're giving you this incredible painful magic tattoo to protect you from vampires. Sure, you'll only be able to use it if you grow up to be a magic user, but hey, most of us do anyway, right? Enjoy!"
36% is still a lot of True Atlanteans with an attractive waste of magic ink on one of their wrists, but you're right, that's how it's written. I believe that it was an overisight, rather than deliberate intention though, because of this bit of stupidity.
Wouldn't that be 26% if 74% can use them?
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Re: Most awesome cyberknight races
Mark Hall wrote:Talavar wrote:So you're really arguing in favour of a rule that gives every average True Atlantean an unusable magic tattoo? That's some nice rules lawyering.
That's reading the rules as written. There's never any indication that True Atlanteans have any special ability with tattoos. True Atlanteans, in the tattoos section, are designated as humans. Since all people who receive tattoos have to learn how to use them, noting that True Atlanteans are taught how means little... especially when you consider that 74% (or better) of True Atlanteans WILL have enough P.P.E., given their standard break-down of classes.
well actually i pointed out several indications on why TA's have a special ability with tattoos of which you only addressed one of them. and as they are the only RACE that says they have specific training with them and at a age as early as most maxi-men recieve their training and tattoos why do they cost more for TA's who have had just as much if not better training than a maxi-man? also it lists TA's seperately from humans with human in Parenthesis if they count the same as humans why have a seperate listing at all just list them together? (exp: true atlantean/human). it just does not make sense and i think there is more evidence, written material, and just plain logic that supports the idea of them costing normal for TA's than double. just my opinion though
the world would be a better place if more people played rpg's lol
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Re: Most awesome cyberknight races
In a friend of mines game he allowed a Jeridu (Land of the damned one page 69) Cyber Knight, the character was really memorable the player ran him as a very straight nosed CK with little thought to his own high appearance and celibate it was really funny.
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Re: Most awesome cyberknight races
Mark Hall wrote:Rockwolf66 wrote:The Beast wrote:Rockwolf66 wrote:Since I am not a decent person by some people's standards. Hand over the fiction Ill-legitimate Rodent or I will have to sick a leather clad Amazonian Mystic-knight on your character.
Still I would think that a true Shemarrian* Cyber Knight would be cool.
*A real living one not Archie's copies.
They're all made by Archie.
He and Hagan had to have gotten the idea from someplace did they not?
So you're saying that Hagan, by all accounts a heterosexual human male, would have a problem coming up with "Hot Chicks with really big guns" on his own?
Do you know any heterosexual human males?
Yes i do but I tend to spend way too much time with chicks who like other chicks. and as far as the "Hawt Chicks who like Superior firepower" thing goes. it acctually tends to scare guys who are too caught up in their own machismo. It's really sad to see a bunch of macho guys with .357 Magnums and .40 S&W's shown by a 15 year old girl with a .44 magnum that Girls can shoot very well.
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Re: Most awesome cyberknight races
Daniel Stoker wrote:Talavar wrote:Mark Hall wrote:That's reading the rules as written. There's never any indication that True Atlanteans have any special ability with tattoos. True Atlanteans, in the tattoos section, are designated as humans. Since all people who receive tattoos have to learn how to use them, noting that True Atlanteans are taught how means little... especially when you consider that 74% (or better) of True Atlanteans WILL have enough P.P.E., given their standard break-down of classes.
So here's the scenario: "Hold still little Timmy-opolous - we're giving you this incredible painful magic tattoo to protect you from vampires. Sure, you'll only be able to use it if you grow up to be a magic user, but hey, most of us do anyway, right? Enjoy!"
36% is still a lot of True Atlanteans with an attractive waste of magic ink on one of their wrists, but you're right, that's how it's written. I believe that it was an overisight, rather than deliberate intention though, because of this bit of stupidity.
Wouldn't that be 26% if 74% can use them?
Daniel Stoker
Yes, yes it would. Woops!
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Re: Most awesome cyberknight races
Killer Cyborg wrote:Flooper.
Damn you!!! That was MY answer!!!
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Re: Most awesome cyberknight races
Oh...and how about an Adorak...
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Re: Most awesome cyberknight races
Vrykolas2k wrote:Daniel Stoker wrote:Vrykolas2k wrote:I thought Quick-flex couldn't have psionics...?
Since they have rules for non-Psychic Cyber-knights who just end up getting the Psi-Sword and other base abilities I think they would be able to take that.
Daniel Stoker
I know of the rules, but are those rules trumped by the fact that certain races can't develop psionics?
Such as a psi-sword and psi-shield...
I've always played it as racial limitations trump OCC abilities...
Page 49 of the Coalition Wars book 4 Cyber Knights has Sir Galston Kurbod, Race: Quick-Flex Alien
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Re: Most awesome cyberknight races
Maybe it's just getting into the Hallowe'en spirit, but ~13.3 years between posts seems kinda spooky.
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Re: Most awesome cyberknight races
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