Show your Phase world/3 Galaxies,s characters?
Moderators: Immortals, Supreme Beings, Old Ones
Show your Phase world/3 Galaxies,s characters?
Show me your player characters for Phase world/3 Galaxies games?
Just ther background is O.K.
Just ther background is O.K.
Re: Show your Phase world/3 Galaxies,s characters?
Mind if I derail your topic a bit?
If you do mind, I will open a new topic for it.
GM-ing powerfull characters
The four dimension book in print (DMB2,3, Anvil and 3G) shown us
many wonders - immense starships, powerful races, deadly or just
simply useful gadgets, whatever...
But how a GM is supposed to deal with the players wanting to pick
stuff from this?
Adios
KLM
If you do mind, I will open a new topic for it.
GM-ing powerfull characters
The four dimension book in print (DMB2,3, Anvil and 3G) shown us
many wonders - immense starships, powerful races, deadly or just
simply useful gadgets, whatever...
But how a GM is supposed to deal with the players wanting to pick
stuff from this?
Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
- runebeo
- Champion
- Posts: 2064
- Joined: Fri Jan 20, 2006 5:07 am
- Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
- Location: kingston, on
Re: Show your Phase world/3 Galaxies,s characters?
Here is our group
- Bail Bloodmoon 8th level Wolfen Quatoria
- Quantum 7th level Promethean Phase Adept
- Tidrona 8th level Machine People (330 M.D.C.)
- Runa 9th level Noro Psychic
- Dory River 6th level Pleasurer
- Tessa Marko 5th level Altess Noble (Hexxer Pilot)
- Roebar 6th level Galactic Tracer (Space Minotaur)
- Bail Bloodmoon 8th level Wolfen Quatoria
- Quantum 7th level Promethean Phase Adept
- Tidrona 8th level Machine People (330 M.D.C.)
- Runa 9th level Noro Psychic
- Dory River 6th level Pleasurer
- Tessa Marko 5th level Altess Noble (Hexxer Pilot)
- Roebar 6th level Galactic Tracer (Space Minotaur)
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Re: Show your Phase world/3 Galaxies,s characters?
Sounds like a couple of kick rear end groups. I'll have to check with my group and see if they want me to post them up here.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Re: Show your Phase world/3 Galaxies,s characters?
Personally I have several I've used over the time I've played.
A Demigod son of Odin.
A Cosmo Knight who was a hero from the times of Heros. His choice of weapon is a shield. Should give you a clue as to who he was.
My operator from Rifts Earth made it too center several times.
My Special Operations Drop Commando.
A Demigod son of Odin.
A Cosmo Knight who was a hero from the times of Heros. His choice of weapon is a shield. Should give you a clue as to who he was.
My operator from Rifts Earth made it too center several times.
My Special Operations Drop Commando.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Re: Show your Phase world/3 Galaxies,s characters?
Um....erm....
I wouldpost a couple, but then the men in black would come and neuralize my brians.
...stupid lawyers...should all be shot hung and (censored) upon repeatedly.
I wouldpost a couple, but then the men in black would come and neuralize my brians.
...stupid lawyers...should all be shot hung and (censored) upon repeatedly.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- runebeo
- Champion
- Posts: 2064
- Joined: Fri Jan 20, 2006 5:07 am
- Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
- Location: kingston, on
Re: Show your Phase world/3 Galaxies,s characters?
HEX
Rune was born in Neuquén, Argentina, September 14, 2099. Rune’s mother Cordelia Valdez died during the birth of Rune and his triplet brothers Jon and Cory; all three are identical accept that Rune had blue eyes while the other two have brown eyes. Rune was raised by Martin & Marion Beo. Martin & Marion were both scientists & psychics working on the Achilles Project, they took Rune to live in city of Tolkeen and in the family relocated to Psyscape over hundred and fifty years a go in hope of increasing their powers to more prepare their son for this dangerous world. After Rune spent nearly forty years there and his powers had reached a new plateau. He returned to Cordelia in the year 18 P.A.; there he severed his government as a secret agent for over eighty years.
His interest in other dimensions drew him to Atlantis with his first team of adventurers in the year 101 P.A. His team surrendered to a large raiding party of Blind Women, along the coast and became gladiators in Splynn’s arena the next day. After a few months he racked up quit a few victories in the arenas. His new owner was a Godling named Lady Hemme. She told him he could win his freedom by defeating Sir Killgrave. In that duel, Sir Killgrave’s arm was cut off, Hex claimed Killgrave’s ring as his prize that turned out to be a Ring of Elder which he later gave it to his fiancé Valhexa as her engagement ring.
While exploring the Black Forrest in Germany about twenty years ago in the year 90 P.A., Rune saved a caravan of gypsies. They were under attack by s Gargoyles and Brodkills. The leader was impressed with Rune’s fighting spirit & range of abilities he displayed. He asked if Rune would take his daughter Valhexa to Tolkeen for magic training. After talking to Val by the fire later that night, he had a dream vision of her in some future war. She was fight against a gigantic creature and its minions. Her powers were very formable, so he took Val to the city of Lazlo. Engaged by the time they got to England, but she wanted to finish her training before they get married. Six years of exploring other worlds, Rune returned to see her in Lazlo. Valhexa asked Hex to join in on her quest to find Baldur’s key for Odin.
In 102 P.A., Rune & Valhexa joined up with Inkonni in Manoan. They had many adventures in North and South America. They formed the mercenary squad Hex Factor. They specialize in dealing with supernatural threats, covert rescue missions and known for being able to capture deadly fugitives alive. In 103 P.A., Rune sold his Sword of Atlantis for 500 million and bought four NE-JE Juggernaut Heavy Hover Tank, two NG-V7 Hunter Mobile Gun and six Triax Glitter Boys to get the company off the ground. Hex Factor fought in Africa against the Four Horsemen, battled the demons of Wormwood, helped the New Navy make the Lord of the Deep flee Earth & had many run-ins with the Dark Templars from the Magic Zone.
Rune proves to have a versatile range of skills & powers, demonstrating advanced proficiency in fencing, hand to hand combat, piloting Star Dragon, espionage, sniper, and disguise. His combat prowess is so respected that he is recruited by the Achilles Republic, New Navy, NGR & General Cabot of CS government to accomplish tasks that are seemingly impossible. As a leader of a small unit or platoon Rune is an excellent tactician. He will not ask a man to sometime he would not do himself.
Rune hides his last name Valdez because his bad falling out with his brothers, they both think of him as a deserter for leaving his nation to go out adventuring, while they both stay to ensure their mother‘s legacy lives on.
Real Name: Rune Beo Valdez
Alignment: Unprincipled
Archetype: The Rogue
Born: September 14, 2099 Age: 296 (Looks like he’s 28)
Hometown: Cordelia, Achilles Republic
Attributes: I.Q.19, M.E. 22, M.A. 20, P.S. 26 (Becomes Supernatural), P.P. 20, P.E. 24, P.B. 19, Spd 22 (100 mph flying)
M.D.C.: 404 (When Empowered)
S.D.C.: 236, Hit Points: 168
Species: Achilles Neo-Human
Height: 6’6” Weight: 268 lbs
Horror Factor: 9 when his identity & powers are revealed.
I.S.P.: 568 P.P.E.: 4
Experience level: 10th level Achilles Neo-Human
Hex Factor Rank: General
O.C.C. Skills: Speaks/writes American & Spanish 98%,
Radio Basic 98%, Intelligence 87%, Disguise 90%, W.P. Energy Pistol, W.P. Energy rifle & W.P. Paired Weapons
O.C.C. Related Skills: Boxing, W.P. Sword, Fencing, Undercover Ops 95%, Sniper, Pilot Small Spacecraft 86%, Basic Mechanics 55%, Pilot Robot Combat Basic (general), Pilot Robots & Power Armor, Power armor/Robot combat elite: SAMAS & CS power armors with PA-double digit’s “A”(all Types), Field Armorer & Munitions Expert 70%.
Secondary Skills: Computer Operation 95%, Pilot Hovercycles 98%, Horsemanship: Exotic 65%/55%, Speaks Trade Two 98%, Speaks Trade Four 80%, Wilderness Survival 65%, Athletics (General) & Lore: Demon & Monster 35%.
Psyscape powers: Radiate nature (100 ft/12 ft to non-psychics). Dreamvision, Transform into energy being, Sense supernatural evil & magic energy, Track psychic sense, if using magic. Range 1000 ft /2000 ft when using its powers or magic, enhanced Psi-sword, extended sensitive powers double range & duration.
Achilles Neo-Human Abilities: Supernatural Transformation, Hyper-Telekinesis Can mentally move up to 3,200 lbs at a range up to 600 feet, Telekinetic Flight, Mind Wave, Touch of Health or Death.
Psionic Powers: Neo-human trained in Psyscape with 568 I.S.P. (half the cost when wearing his augmenting helmet)
Super Psionics: (12) Psyscape enhanced Psi-sword 2D6x10+1D6 M.D. (2D6x10+3D6 M.D. with TW Psi-Blade) for 100 minutes. Other powers are Bio-Manipulation, Bio-Regeneration (Super), Empathic Transmission, Hypnotic suggestion, Mind Bond, Mind Wipe, Psychic Body field (100 M.D.C.), Telekinetic Force Field (250 M.D.C.), Psychosomatic Disease, Psionic Invisibility, Telemechanics & Mentally Possess Others.
Sensitive: (Double range & duration from his time training in Psyscape). Astral Projection, Clairvoyance, Empathy, Mask I.S.P. & Psionics, Object Read, Read Dimensional Portal, See Aura, See the invisible, Sixth Sense & Telepathy
Physical: Alter Aura, Mind Block, Ectoplasmic Disguise, Death Trance, & Nightvision .
Healing: Exorcism , Meditation, Psychic Diagnosis, Psychic Surgery, & Suppress Fear.
Disposition: Rune is easy going, intelligent, confident and an enthusiastic leader. He has become a little paranoid because of the CS bounty on his head and the numerous enemies he has made. Rune loves to drink & gamble with his teammates and raising some hell, often at the Coalition expense. Has an overwhelming desire to challenge powerful opponents to push his abilities to a higher level. This has made him seem cocky & foolhardy but he has defeated some heavy hitters in the past. He tries to offer mercy to most opponents and is reluctant to kill people he senses are not evil.
A rebel to the core, he outwardly dismisses authority of all kinds and has no qualms about breaking laws. He rarely speaks but is often acidic and sarcastic when he does. Rune is crafty and devious, which aids his survival under constant danger. Although a loner, he attracts a number of colorful personalities during his adventures, many of whom attempt to escape their captivity with him. Despite a willingness to kill, he does not do it for enjoyment, killing only those that threaten him directly. He demonstrates a capacity for moral thinking, as demonstrated when he refuses to murder Colonel Raymond Deckerman even in self-defense because he understands his anger over the death of his two sons.
Rune married a Neo-Human named Rosa in 105 P.A., and she was pregnant soon after. A few months later, the CS Squad 49, captured Rosa and a group of troops beat, raped and killed Rosa. Rosa was attending a lakeside wedding ceremony in the out skirts of Tolkeen. Hex & Marhera wiped out most of the squad in the following weeks. This event caused Hex to decide to defend Tolkeen in the upcoming war against the Coalition. Ambrosia & Vince joined the team just before the war. After Rosa’s death, Rune suffered from a deep depression for nearly the entire length of the war. Then his feeling for Marhera the Raksasha turned serious after their time together stuck in the Palladium world. He now sees her as the perfect woman for him. “Why have one woman when she can become any woman.”
Vince Knight the Outrider is his best friend and drinking buddy. Hex thinks of him as his little brother and very protective of him. The two have a blast together, always trying to out do each other like competing brothers. Inkonni is his oldest friend & traveling companion, but they have grown a little distant from each other over the last few years because of Ink’s dislike for Marhera & Vince, still Ink is the person he respects most and he is trusts with his dark secrets.
Valhexa Valdez is Rune’s second wife, but he was engaged to her first, lets just say he still hears about that one. They got married just two days before Tolkeen fell. It is an open marriage with both having many lovers, this has caused some problems in their relationship; both are deeply in love with each other. Rune is annoyed that Val’s wears a mind block ring so much, he knows she has some secrets and does not completely trust her.
Combat Training: Martial Arts & Boxing
Attacks per Melee: 7 Physical or 7 Psionic attacks
Combat Bonuses: +6 on initiative, +5 to strike with energy pistol or rifle,+5 (+9 with sword) to strike, +7 (+11 with sword) to parry, +7 to dodge, Critical strike on a natural 18, 19 or 20, +11 to damage, +4 to Disarm, +2 to Entangle, +4 to Pull punch, +5 to roll with impact/punch & fall.
+6 to save vs. Magic, +4 vs. save vs. Psionics, +5 to save vs. poison/toxins, +2 vs. Despair attacks, +5 vs. Insanity, +1 to Perception rolls, +8 to save vs. Horror Factor, +5 to save vs. Possession, +4 to save vs. Mind control, 60% to invoke trust or intimidate & 45% to charm or impress.
Other combat info: When empowered damage is 5D6 S.D.C. on a restrained punch, 3D6 M.D.C. on full strength punch, or 6D6 M.D.C. on a power punch (counts as 2 attacks). Fencing grants a +1D6 M.D. to swords damage.
Contacts:
Captain Nemo-2, Commander of the New Navy. Nemo wishes to repay Hex Factor for their part in forcing Lord of the Deep out of this world. Nemo occasionally hires Hex Factor for their expertise in dealing with the supernatural.
Lady Hemme, a very rich business woman in Atlantis, who is a Godling and a daughter of Zeus. Hemme hires the squad for bodyguard services and bounty hunting jobs for Atlantis.
General Marshall Cabot, CS Military Counsel. Cabot has recruited Hex to investigate the Dark Templars, who have been getting a foothold in CS territories.
King Arr’thuu, King of Camelot. The King has great respect for Rune’s Squad for aiding him in his quest to rid the British Isles of the Fomorian Demons.
Known Enemies:
Sir Killgrave the general of the Dark Templars wants his Ring of Elder back from Valhexa. He wants to use the soul drinker axe on Hex. The Templars raided the Wrathguard guildhall in Tolkeen with Asa’s minions killing over thirty of the Rune’s troops. He devoured some of their souls that day. Hex is planning to take his axe from him and devour his soul for his crimes.
CS Colonel Raymond Deckerman along with his SAMAS squad wants to get revenge on Hex for his part in the disappearance of CS troops and Deckerman has strong CS resources to work with, but is an honorable soldier who still looking into the back story of his sons disappearances. The two young soldiers took part in the rape & murder of Rune’s wife and Marhera eat the men alive for their brutal crimes.
The Night Lord Asa & his demon lord wife Nesper, the pair has started a minor invasion in Western Europe a long with a portion of their minions. Odin has asked Hex to intervene & expose the Night Lords to the European people. Asa stole Baldur’s key from the Norse Giants and been using it to make three Gargoyle High Lords in the Gargoyle Nation serve him.
Arthur Knight leader of the Grim Reapers cult a vendetta against Hex Factor for their part in banishing the Four Horsemen from Earth.
The Olympian Club is hated by the Squad for joining the Gargoyle nation against NGR. Hex and Venus the Adventurer had a relationship, which has made Valhexa want to kill her.
The Dark Council has clashed a few times in the past. Ea, Enlil and Tiamat the Younger have started activities in Southern Europe, which has draw the Squad’s attention again.
Money: Usually carries 300,000 to 800,000 credits & around 6,000,000 in his personal account, and access to the Squad’s account, which usually has around 160 to 200 million in a bank in Lazlo. He has access to Hex Factor’s Phase world account usually has around three to six million universal credits in it.
His weekly salary from the squad is 5000 credits, plus additional bonuses of 2D6X100 credits per month for hazardous duty, another 2D6X1000 credits on successful completion of the contract, plus additional +10% of Hex Factor and the Carnival’s smuggling profits. Rune gets one third of the profits from Full Moon Carnival 2D6X1000 credits per month and shares the 66% of profits with the other founding members. His weekly carnival salary is 650 credits and gets a bonus every three months of 1D6X1000 credits.
CS Arrest Warrant for: Four hundred thousand credits or one million alive for misuse of psionics, smuggling alien technology and impersonating a high-ranking CS officer during the Tolkeen siege. The CS does not know rune’s name and face only by his code name, accept for General Marshall Cabot and his personal staff. Ambrosia used her connections and her reports to Chi-town have managed to keep Hex’s bounty price down because of his aiding in the escape of CS P.O.W.s at the end of the war. Hex sees bounty hunters who try to collect on him as a way to eliminate the completion and to increase his reputation in the mercenary circles as one of the world’s most powerful Mind Melter.
Equipment:
Augmenting Helmet: Wearing this helmet it reduces the I.S.P. cost of psionic powers by half, Multi-Optics Helmet: Psionic Crystal Armor, Duelist Articulation Armor, N-f12A Light Force Field, Telepathic Communicator: Theses wristbands can amplify telepathic powers.
Other personal equipment:
Long Coat: (32 M.D.C.), PC-3000 hand held computer, Wilk’s PRC-5 secure walkie-talkie with headset (10 miles),cellular phone (only works in advanced urban centers), Long-range field radio on Rook (300 miles in city, 500 miles in the wilderness), Universal E-Clip Recharger (on Rook), Video camera, Language Translator, three extra E-Clips, research kit, Gas mask and NE-09SP Survival Pack.
Weapons:
Wilk’s 457 Laser Pulse Rifle, NE-50 Particle Beam Rifle, JA-12 Laser Rifle, NE-6SL Slim-Line Magnum Revolver: Effective range of 500 feet holds six plasma cartridges. Holdout speed holster: This forearm holster is equipped with a spring that, at the flick of the wrist, flings the gun into Rune’s hand. At the beginning of a fight where no guns have been draw.
Amaki TW Psi-Blade: Adding +2D6 M.D. to his psi-sword damage.
Rook
Rune traveled to the world of the Nightbanes and aided in destroying Asa’s empire in Germany. On one of the raids he stole Asa’s Living Chariot and brought it to Rifts Earth. Asa tracked Rook through their former bond to this world and started rebuilding his empire.
Alignment: Passive Anarchist
Attributes: I.Q.9, M.E. 7, M.A. 5, P.S. 28 Supernatural, P.P. 22, P.E. 20, P.B. 12, Spd 100 mph driving, 50 mph on water, & flying speed is 200 mph.
M.D.C.: 500 (dies at -21).
Defensive field: 170 M.D.C.
Experience Level: 7th level Living Chariot
Other Vehicles:
Windjammer Sky cycle Extra armored main body 280 M.D.C. Modifications: 8 Chaff-Flare Decoy 15% with cumulative effect.
NE-SDSR-2000 Star Dragon Superiority Fighter
Rune helped broker the deal for Tolkeen’s Star Dragons. Rune was given Star Dragon flight training during the war. When the CS made its final push into city he was on patrol. The Star Dragon received a lot of damage during the battle, but managed to escape in mostly one piece.
Wolfram
Rune raised Wolfram from a Phantom wolf puppy, after buying him from the market in Splynn. Hex used him as a mount for a few years until the war. Now entrusts him to Waldron as his mount, but still uses him as a mount from time to time. Wolfram is very protective over Rune and when Rune is in camp Wolfram is by his side.
Rune was born in Neuquén, Argentina, September 14, 2099. Rune’s mother Cordelia Valdez died during the birth of Rune and his triplet brothers Jon and Cory; all three are identical accept that Rune had blue eyes while the other two have brown eyes. Rune was raised by Martin & Marion Beo. Martin & Marion were both scientists & psychics working on the Achilles Project, they took Rune to live in city of Tolkeen and in the family relocated to Psyscape over hundred and fifty years a go in hope of increasing their powers to more prepare their son for this dangerous world. After Rune spent nearly forty years there and his powers had reached a new plateau. He returned to Cordelia in the year 18 P.A.; there he severed his government as a secret agent for over eighty years.
His interest in other dimensions drew him to Atlantis with his first team of adventurers in the year 101 P.A. His team surrendered to a large raiding party of Blind Women, along the coast and became gladiators in Splynn’s arena the next day. After a few months he racked up quit a few victories in the arenas. His new owner was a Godling named Lady Hemme. She told him he could win his freedom by defeating Sir Killgrave. In that duel, Sir Killgrave’s arm was cut off, Hex claimed Killgrave’s ring as his prize that turned out to be a Ring of Elder which he later gave it to his fiancé Valhexa as her engagement ring.
While exploring the Black Forrest in Germany about twenty years ago in the year 90 P.A., Rune saved a caravan of gypsies. They were under attack by s Gargoyles and Brodkills. The leader was impressed with Rune’s fighting spirit & range of abilities he displayed. He asked if Rune would take his daughter Valhexa to Tolkeen for magic training. After talking to Val by the fire later that night, he had a dream vision of her in some future war. She was fight against a gigantic creature and its minions. Her powers were very formable, so he took Val to the city of Lazlo. Engaged by the time they got to England, but she wanted to finish her training before they get married. Six years of exploring other worlds, Rune returned to see her in Lazlo. Valhexa asked Hex to join in on her quest to find Baldur’s key for Odin.
In 102 P.A., Rune & Valhexa joined up with Inkonni in Manoan. They had many adventures in North and South America. They formed the mercenary squad Hex Factor. They specialize in dealing with supernatural threats, covert rescue missions and known for being able to capture deadly fugitives alive. In 103 P.A., Rune sold his Sword of Atlantis for 500 million and bought four NE-JE Juggernaut Heavy Hover Tank, two NG-V7 Hunter Mobile Gun and six Triax Glitter Boys to get the company off the ground. Hex Factor fought in Africa against the Four Horsemen, battled the demons of Wormwood, helped the New Navy make the Lord of the Deep flee Earth & had many run-ins with the Dark Templars from the Magic Zone.
Rune proves to have a versatile range of skills & powers, demonstrating advanced proficiency in fencing, hand to hand combat, piloting Star Dragon, espionage, sniper, and disguise. His combat prowess is so respected that he is recruited by the Achilles Republic, New Navy, NGR & General Cabot of CS government to accomplish tasks that are seemingly impossible. As a leader of a small unit or platoon Rune is an excellent tactician. He will not ask a man to sometime he would not do himself.
Rune hides his last name Valdez because his bad falling out with his brothers, they both think of him as a deserter for leaving his nation to go out adventuring, while they both stay to ensure their mother‘s legacy lives on.
Real Name: Rune Beo Valdez
Alignment: Unprincipled
Archetype: The Rogue
Born: September 14, 2099 Age: 296 (Looks like he’s 28)
Hometown: Cordelia, Achilles Republic
Attributes: I.Q.19, M.E. 22, M.A. 20, P.S. 26 (Becomes Supernatural), P.P. 20, P.E. 24, P.B. 19, Spd 22 (100 mph flying)
M.D.C.: 404 (When Empowered)
S.D.C.: 236, Hit Points: 168
Species: Achilles Neo-Human
Height: 6’6” Weight: 268 lbs
Horror Factor: 9 when his identity & powers are revealed.
I.S.P.: 568 P.P.E.: 4
Experience level: 10th level Achilles Neo-Human
Hex Factor Rank: General
O.C.C. Skills: Speaks/writes American & Spanish 98%,
Radio Basic 98%, Intelligence 87%, Disguise 90%, W.P. Energy Pistol, W.P. Energy rifle & W.P. Paired Weapons
O.C.C. Related Skills: Boxing, W.P. Sword, Fencing, Undercover Ops 95%, Sniper, Pilot Small Spacecraft 86%, Basic Mechanics 55%, Pilot Robot Combat Basic (general), Pilot Robots & Power Armor, Power armor/Robot combat elite: SAMAS & CS power armors with PA-double digit’s “A”(all Types), Field Armorer & Munitions Expert 70%.
Secondary Skills: Computer Operation 95%, Pilot Hovercycles 98%, Horsemanship: Exotic 65%/55%, Speaks Trade Two 98%, Speaks Trade Four 80%, Wilderness Survival 65%, Athletics (General) & Lore: Demon & Monster 35%.
Psyscape powers: Radiate nature (100 ft/12 ft to non-psychics). Dreamvision, Transform into energy being, Sense supernatural evil & magic energy, Track psychic sense, if using magic. Range 1000 ft /2000 ft when using its powers or magic, enhanced Psi-sword, extended sensitive powers double range & duration.
Achilles Neo-Human Abilities: Supernatural Transformation, Hyper-Telekinesis Can mentally move up to 3,200 lbs at a range up to 600 feet, Telekinetic Flight, Mind Wave, Touch of Health or Death.
Psionic Powers: Neo-human trained in Psyscape with 568 I.S.P. (half the cost when wearing his augmenting helmet)
Super Psionics: (12) Psyscape enhanced Psi-sword 2D6x10+1D6 M.D. (2D6x10+3D6 M.D. with TW Psi-Blade) for 100 minutes. Other powers are Bio-Manipulation, Bio-Regeneration (Super), Empathic Transmission, Hypnotic suggestion, Mind Bond, Mind Wipe, Psychic Body field (100 M.D.C.), Telekinetic Force Field (250 M.D.C.), Psychosomatic Disease, Psionic Invisibility, Telemechanics & Mentally Possess Others.
Sensitive: (Double range & duration from his time training in Psyscape). Astral Projection, Clairvoyance, Empathy, Mask I.S.P. & Psionics, Object Read, Read Dimensional Portal, See Aura, See the invisible, Sixth Sense & Telepathy
Physical: Alter Aura, Mind Block, Ectoplasmic Disguise, Death Trance, & Nightvision .
Healing: Exorcism , Meditation, Psychic Diagnosis, Psychic Surgery, & Suppress Fear.
Disposition: Rune is easy going, intelligent, confident and an enthusiastic leader. He has become a little paranoid because of the CS bounty on his head and the numerous enemies he has made. Rune loves to drink & gamble with his teammates and raising some hell, often at the Coalition expense. Has an overwhelming desire to challenge powerful opponents to push his abilities to a higher level. This has made him seem cocky & foolhardy but he has defeated some heavy hitters in the past. He tries to offer mercy to most opponents and is reluctant to kill people he senses are not evil.
A rebel to the core, he outwardly dismisses authority of all kinds and has no qualms about breaking laws. He rarely speaks but is often acidic and sarcastic when he does. Rune is crafty and devious, which aids his survival under constant danger. Although a loner, he attracts a number of colorful personalities during his adventures, many of whom attempt to escape their captivity with him. Despite a willingness to kill, he does not do it for enjoyment, killing only those that threaten him directly. He demonstrates a capacity for moral thinking, as demonstrated when he refuses to murder Colonel Raymond Deckerman even in self-defense because he understands his anger over the death of his two sons.
Rune married a Neo-Human named Rosa in 105 P.A., and she was pregnant soon after. A few months later, the CS Squad 49, captured Rosa and a group of troops beat, raped and killed Rosa. Rosa was attending a lakeside wedding ceremony in the out skirts of Tolkeen. Hex & Marhera wiped out most of the squad in the following weeks. This event caused Hex to decide to defend Tolkeen in the upcoming war against the Coalition. Ambrosia & Vince joined the team just before the war. After Rosa’s death, Rune suffered from a deep depression for nearly the entire length of the war. Then his feeling for Marhera the Raksasha turned serious after their time together stuck in the Palladium world. He now sees her as the perfect woman for him. “Why have one woman when she can become any woman.”
Vince Knight the Outrider is his best friend and drinking buddy. Hex thinks of him as his little brother and very protective of him. The two have a blast together, always trying to out do each other like competing brothers. Inkonni is his oldest friend & traveling companion, but they have grown a little distant from each other over the last few years because of Ink’s dislike for Marhera & Vince, still Ink is the person he respects most and he is trusts with his dark secrets.
Valhexa Valdez is Rune’s second wife, but he was engaged to her first, lets just say he still hears about that one. They got married just two days before Tolkeen fell. It is an open marriage with both having many lovers, this has caused some problems in their relationship; both are deeply in love with each other. Rune is annoyed that Val’s wears a mind block ring so much, he knows she has some secrets and does not completely trust her.
Combat Training: Martial Arts & Boxing
Attacks per Melee: 7 Physical or 7 Psionic attacks
Combat Bonuses: +6 on initiative, +5 to strike with energy pistol or rifle,+5 (+9 with sword) to strike, +7 (+11 with sword) to parry, +7 to dodge, Critical strike on a natural 18, 19 or 20, +11 to damage, +4 to Disarm, +2 to Entangle, +4 to Pull punch, +5 to roll with impact/punch & fall.
+6 to save vs. Magic, +4 vs. save vs. Psionics, +5 to save vs. poison/toxins, +2 vs. Despair attacks, +5 vs. Insanity, +1 to Perception rolls, +8 to save vs. Horror Factor, +5 to save vs. Possession, +4 to save vs. Mind control, 60% to invoke trust or intimidate & 45% to charm or impress.
Other combat info: When empowered damage is 5D6 S.D.C. on a restrained punch, 3D6 M.D.C. on full strength punch, or 6D6 M.D.C. on a power punch (counts as 2 attacks). Fencing grants a +1D6 M.D. to swords damage.
Contacts:
Captain Nemo-2, Commander of the New Navy. Nemo wishes to repay Hex Factor for their part in forcing Lord of the Deep out of this world. Nemo occasionally hires Hex Factor for their expertise in dealing with the supernatural.
Lady Hemme, a very rich business woman in Atlantis, who is a Godling and a daughter of Zeus. Hemme hires the squad for bodyguard services and bounty hunting jobs for Atlantis.
General Marshall Cabot, CS Military Counsel. Cabot has recruited Hex to investigate the Dark Templars, who have been getting a foothold in CS territories.
King Arr’thuu, King of Camelot. The King has great respect for Rune’s Squad for aiding him in his quest to rid the British Isles of the Fomorian Demons.
Known Enemies:
Sir Killgrave the general of the Dark Templars wants his Ring of Elder back from Valhexa. He wants to use the soul drinker axe on Hex. The Templars raided the Wrathguard guildhall in Tolkeen with Asa’s minions killing over thirty of the Rune’s troops. He devoured some of their souls that day. Hex is planning to take his axe from him and devour his soul for his crimes.
CS Colonel Raymond Deckerman along with his SAMAS squad wants to get revenge on Hex for his part in the disappearance of CS troops and Deckerman has strong CS resources to work with, but is an honorable soldier who still looking into the back story of his sons disappearances. The two young soldiers took part in the rape & murder of Rune’s wife and Marhera eat the men alive for their brutal crimes.
The Night Lord Asa & his demon lord wife Nesper, the pair has started a minor invasion in Western Europe a long with a portion of their minions. Odin has asked Hex to intervene & expose the Night Lords to the European people. Asa stole Baldur’s key from the Norse Giants and been using it to make three Gargoyle High Lords in the Gargoyle Nation serve him.
Arthur Knight leader of the Grim Reapers cult a vendetta against Hex Factor for their part in banishing the Four Horsemen from Earth.
The Olympian Club is hated by the Squad for joining the Gargoyle nation against NGR. Hex and Venus the Adventurer had a relationship, which has made Valhexa want to kill her.
The Dark Council has clashed a few times in the past. Ea, Enlil and Tiamat the Younger have started activities in Southern Europe, which has draw the Squad’s attention again.
Money: Usually carries 300,000 to 800,000 credits & around 6,000,000 in his personal account, and access to the Squad’s account, which usually has around 160 to 200 million in a bank in Lazlo. He has access to Hex Factor’s Phase world account usually has around three to six million universal credits in it.
His weekly salary from the squad is 5000 credits, plus additional bonuses of 2D6X100 credits per month for hazardous duty, another 2D6X1000 credits on successful completion of the contract, plus additional +10% of Hex Factor and the Carnival’s smuggling profits. Rune gets one third of the profits from Full Moon Carnival 2D6X1000 credits per month and shares the 66% of profits with the other founding members. His weekly carnival salary is 650 credits and gets a bonus every three months of 1D6X1000 credits.
CS Arrest Warrant for: Four hundred thousand credits or one million alive for misuse of psionics, smuggling alien technology and impersonating a high-ranking CS officer during the Tolkeen siege. The CS does not know rune’s name and face only by his code name, accept for General Marshall Cabot and his personal staff. Ambrosia used her connections and her reports to Chi-town have managed to keep Hex’s bounty price down because of his aiding in the escape of CS P.O.W.s at the end of the war. Hex sees bounty hunters who try to collect on him as a way to eliminate the completion and to increase his reputation in the mercenary circles as one of the world’s most powerful Mind Melter.
Equipment:
Augmenting Helmet: Wearing this helmet it reduces the I.S.P. cost of psionic powers by half, Multi-Optics Helmet: Psionic Crystal Armor, Duelist Articulation Armor, N-f12A Light Force Field, Telepathic Communicator: Theses wristbands can amplify telepathic powers.
Other personal equipment:
Long Coat: (32 M.D.C.), PC-3000 hand held computer, Wilk’s PRC-5 secure walkie-talkie with headset (10 miles),cellular phone (only works in advanced urban centers), Long-range field radio on Rook (300 miles in city, 500 miles in the wilderness), Universal E-Clip Recharger (on Rook), Video camera, Language Translator, three extra E-Clips, research kit, Gas mask and NE-09SP Survival Pack.
Weapons:
Wilk’s 457 Laser Pulse Rifle, NE-50 Particle Beam Rifle, JA-12 Laser Rifle, NE-6SL Slim-Line Magnum Revolver: Effective range of 500 feet holds six plasma cartridges. Holdout speed holster: This forearm holster is equipped with a spring that, at the flick of the wrist, flings the gun into Rune’s hand. At the beginning of a fight where no guns have been draw.
Amaki TW Psi-Blade: Adding +2D6 M.D. to his psi-sword damage.
Rook
Rune traveled to the world of the Nightbanes and aided in destroying Asa’s empire in Germany. On one of the raids he stole Asa’s Living Chariot and brought it to Rifts Earth. Asa tracked Rook through their former bond to this world and started rebuilding his empire.
Alignment: Passive Anarchist
Attributes: I.Q.9, M.E. 7, M.A. 5, P.S. 28 Supernatural, P.P. 22, P.E. 20, P.B. 12, Spd 100 mph driving, 50 mph on water, & flying speed is 200 mph.
M.D.C.: 500 (dies at -21).
Defensive field: 170 M.D.C.
Experience Level: 7th level Living Chariot
Other Vehicles:
Windjammer Sky cycle Extra armored main body 280 M.D.C. Modifications: 8 Chaff-Flare Decoy 15% with cumulative effect.
NE-SDSR-2000 Star Dragon Superiority Fighter
Rune helped broker the deal for Tolkeen’s Star Dragons. Rune was given Star Dragon flight training during the war. When the CS made its final push into city he was on patrol. The Star Dragon received a lot of damage during the battle, but managed to escape in mostly one piece.
Wolfram
Rune raised Wolfram from a Phantom wolf puppy, after buying him from the market in Splynn. Hex used him as a mount for a few years until the war. Now entrusts him to Waldron as his mount, but still uses him as a mount from time to time. Wolfram is very protective over Rune and when Rune is in camp Wolfram is by his side.
Last edited by runebeo on Sat Jun 20, 2009 12:13 pm, edited 3 times in total.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Re: Show your Phase world/3 Galaxies,s characters?
Nice well developed character! Very nice! Thank you for sharing! I like the development. How long did you play the character?
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- runebeo
- Champion
- Posts: 2064
- Joined: Fri Jan 20, 2006 5:07 am
- Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
- Location: kingston, on
Re: Show your Phase world/3 Galaxies,s characters?
I stared playing him in summer of 1996 I think, but our group did not play for nearly 3 years in the 2002 to 2005 area. He started out as a hero, but became a mercenary and criminal after some bad events. I love this character and the carnival built around his squad. He travels under cover as a powerful psychic healer & one of the star attractions in their gladiator arena.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Re: Show your Phase world/3 Galaxies,s characters?
That is an intrerestiing extra bit of background. That makes for a fairly long time to play a character. I have a couple that date back that long too. Although I haven't detailed them with the level you have.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
- runebeo
- Champion
- Posts: 2064
- Joined: Fri Jan 20, 2006 5:07 am
- Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
- Location: kingston, on
Re: Show your Phase world/3 Galaxies,s characters?
The more detailed history you make for your characters the more you'll understand their reactions to certain events. As much as I love my character I wish I had picked different skills for him in the beginning. No skills are closed to a neo human and yet I did not pick the skill set to make him a medical doctor or electrical/mechanical engineer that I think would love to play out now. Oh well I got a great spy anyways. Going to have to try a scholar or techno-wizard sometime soon.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!
Re: Show your Phase world/3 Galaxies,s characters?
My "players" for Dimension book settings are laughable at best. It's unfortunate that I've put so much effort in developing a rich Phase world setting, yet my players aren't "stable" enough to play it reasonably. Oh well, here's a couple of my players developed for the Three Galaxies.
Voldoron
3rd level Imperial Security Agent (human)
Unique abilities: Bionic left arm, reinforced skull, headjack, laser eye (left)
Equipment: (2) personalized kisentite daggers (balanced, sharpened, micro-jet enhancements)
Gabel VinnWood II
5th level turbo-jockey (elf)
Unique abilities/enhancements: Right arm is an experimental magical construct (developed by the UWW) that has made him a minor M.D.C. creature (supernatural attributes), solid gold arm.
Equipment: Magical sword (can prowl in wooded areas better)
Scorcha
7th level Guardsmen for the TGE (NPC)
Unique abilities: Mega-Villian with Plasma form
Equipment: ???
Voldoron
3rd level Imperial Security Agent (human)
Unique abilities: Bionic left arm, reinforced skull, headjack, laser eye (left)
Equipment: (2) personalized kisentite daggers (balanced, sharpened, micro-jet enhancements)
Gabel VinnWood II
5th level turbo-jockey (elf)
Unique abilities/enhancements: Right arm is an experimental magical construct (developed by the UWW) that has made him a minor M.D.C. creature (supernatural attributes), solid gold arm.
Equipment: Magical sword (can prowl in wooded areas better)
Scorcha
7th level Guardsmen for the TGE (NPC)
Unique abilities: Mega-Villian with Plasma form
Equipment: ???
"What began as a gathering, ended as an organization."
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Re: Show your Phase world/3 Galaxies,s characters?
Sounds like a great group. What is wrong with the other players in your group?
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE