Marrowlight wrote:Josh Sinsapaugh wrote:I am not a representative of Palladium.
~Josh
Oh thank God.
~Josh
Moderators: Immortals, Supreme Beings, Old Ones
Misfit KotLD wrote:Josh Sinsapaugh wrote:Misfit KotLD wrote:I don't want to see Literacy: American at any percentage less than 98%!
Fixed.
~Josh
I don't want to see Josh slacking off when he should be writing.
Misfit KotLD wrote:Operations wrote:I don't want to see the line canceled, I just discovered it and love it.
I don't want to see it become Rifts.
I don't think that'll be a problem.
Misfit KotLD wrote:Warwolf wrote:Misfit KotLD wrote:I don't think that'll be a problem.
Nah... it's you thinking that's the problem.
Hi Pot, I'm Kettle.
C.R.A.F.T. wrote:No more new RCCs/OCCs/weapons/NPCs unless they have a bearing to the overall theme of the book.
Rallan wrote:Yeah good luck with that wish, but I won't be holding my breath. Palladium seems to love padding books out with classes and equipment that are redundant, NPCs that are unlikely to be anything more than background figured in most campaigns, and monsters and magic styles that are only tangentially related to the setting. Nightbane's managed to avoid copping it as bad as Rifts (thank god it's not a sci-fi game, or a game where you're expected to have dozens of playable races to choose from), but you'll never see a Palladium book without at least a little of that.
Can't say I blame 'em though. Every time you put in a new class, race, weapon, or NPC, you instantly get at least half a page worth of effort-free text in the form of stats (more if its a robot of power armor in a sci-fi game). And anything from another half-page to two or three pages of text about the doohickey that doesn't need anything more than a tangential connection to the main setting and story. And at least half of 'em will need at least one illustration a piece. Throw in a few and you've got a fairly impressive boost to your page count without even beginning on tricky stuff like establishing a theme or giving the setting an overarching narrative.
Warwolf wrote:Rallan wrote:Yeah good luck with that wish, but I won't be holding my breath. Palladium seems to love padding books out with classes and equipment that are redundant, NPCs that are unlikely to be anything more than background figured in most campaigns, and monsters and magic styles that are only tangentially related to the setting. Nightbane's managed to avoid copping it as bad as Rifts (thank god it's not a sci-fi game, or a game where you're expected to have dozens of playable races to choose from), but you'll never see a Palladium book without at least a little of that.
Can't say I blame 'em though. Every time you put in a new class, race, weapon, or NPC, you instantly get at least half a page worth of effort-free text in the form of stats (more if its a robot of power armor in a sci-fi game). And anything from another half-page to two or three pages of text about the doohickey that doesn't need anything more than a tangential connection to the main setting and story. And at least half of 'em will need at least one illustration a piece. Throw in a few and you've got a fairly impressive boost to your page count without even beginning on tricky stuff like establishing a theme or giving the setting an overarching narrative.
Wow... you've just managed to demonstrate how little you know about writing source material for an RPG. You think stat blocks are "effort-free?" How can I put this concisely? WRONG! Original stat blocks have to be one of the HARDEST things to put together in my experience (close behind writing skills). Granted, you might be able to get a page or so of art out of it, but that requires effort from the artists (and a lot of gamers enjoy a healthy chunk of art), more collaboration time from the editor, and more money to pay for said art.
SightblinderX wrote:I'd like to add to my original answer:
What don't I want to see? How about another year with no new Nightbane books.