D-Bees of North America - Questions/Comments..
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- Princedarkstorm
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Personally I think they should come out with a book dedicated directly to the incredible minnions of the Gene-Splicers They created so many races that could perpetuate themselves that they could prolly dedicate a whole book to them . Least that is what I think when I ready anything about them it does not directly say it but it IS implied as such . That would go along perfectly in my opinion with the books that could go along with this entire line of books .
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I hate the gene splicers...at least the ones on RIFTS Earth. I have no problem with them in Phase world, just keep them off of my planet.
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Retired Juicer wrote:Allsome. Do me a favor and let me know how that works out.Same here! Big Grin
I assume you guys mean "the sketch" so I'll see what I can come up with.
Actually, I believe they mean the character concept of a Drammin Crazy that welcomes insanity as a means to understand his existence.
~ Josh
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Just got hold of my copy and so far I'm very impressed - muchos NPC material and 'burb denizens.
I think my favourite so far are the Grackle-tooth (of course), Dramin, Fairie-bots (lol), Dewtani and Feni(sp? - the deer survivalist types) nomads.
This is going to be a much used reference I foresee. 9/10
Quite a few lizard/reptile types though eh?
I think my favourite so far are the Grackle-tooth (of course), Dramin, Fairie-bots (lol), Dewtani and Feni(sp? - the deer survivalist types) nomads.
This is going to be a much used reference I foresee. 9/10
Quite a few lizard/reptile types though eh?
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- Princedarkstorm
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Re: D-Bees of North America - Questions/Comments..
True on the ifno is kinda lacking at types .
- Daniel Stoker
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Re: D-Bees of North America - Questions/Comments..
reff42 wrote:the D'norr Devilmen entry says that they can't be psionic, but in Siege on Tolkeen 4, it states that 5% of the Cyber-Knights are D'norr Devilmen.
Are cyber-knights a special exception?
I'd think they'd fall under the non-psychic cyber-knights who can just summon the Psi-Sword.
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Re: D-Bees of North America - Questions/Comments..
Or it was a misprint on the psionic listing under their rrc.
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Re: D-Bees of North America - Questions/Comments..
Daniel Stoker wrote:reff42 wrote:the D'norr Devilmen entry says that they can't be psionic, but in Siege on Tolkeen 4, it states that 5% of the Cyber-Knights are D'norr Devilmen.
Are cyber-knights a special exception?
I'd think they'd fall under the non-psychic cyber-knights who can just summon the Psi-Sword.
Agreed.
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Re: D-Bees of North America - Questions/Comments..
Thank you,Mack.
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Re: D-Bees of North America - Questions/Comments..
Oh, when I say it it's not good enough, but when Mack agrees it's ok.
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Re: D-Bees of North America - Questions/Comments..
Thank you,Daniel.
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Re: D-Bees of North America - Questions/Comments..
What can I say? Being Immortal has its perks.
Some gave all.
Love your neighbor.
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Love your neighbor.
Know the facts. Know your opinion. Know the difference.
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Re: D-Bees of North America - Questions/Comments..
We can all hope to get the perks as well !
Re: D-Bees of North America - Questions/Comments..
ok i have question i am looking at the Kremin borgs here. it says they have nano regen but does not list how quickly they repair mdc or how long it takes to adapt rifts tech to theirs which it says it can do as a matter of fact it gives no game stats what so ever. i even tried looking in CWC where they also appear and that book has the same problem. any help would be cool here thanks
the world would be a better place if more people played rpg's lol
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Re: D-Bees of North America - Questions/Comments..
Also checkout the Bionics sourcebook as well!
Re: D-Bees of North America - Questions/Comments..
so what your saying is to use the stats from the bionic source book even though these are supposed more advanced and can even adapt rifts tech to match theirs? i don't seem to remember the ones out of the bionic source book being able to do that, as i recall they were much more limited than the write up on these suggest. any other answers?
the world would be a better place if more people played rpg's lol
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Re: D-Bees of North America - Questions/Comments..
Do you have the first Three Galaxies sourcebook ?
If yes,look under the Oni I belive they have nanobots as well.
Or try online for Rifts gaming site
Or homebrew .
I would check out the Oni first.
Good Luck!
If yes,look under the Oni I belive they have nanobots as well.
Or try online for Rifts gaming site
Or homebrew .
I would check out the Oni first.
Good Luck!
Re: D-Bees of North America - Questions/Comments..
ok so there is nothing cannon for these. thats what i needed to know thanks I'll look at the oni and i think the wolfen quintora (ya i know is misspelled lol) have them as well.
thanks
thanks
the world would be a better place if more people played rpg's lol
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Re: D-Bees of North America - Questions/Comments..
Mack wrote:What can I say? Being Immortal has its perks.
Like unlimited Senior discounts?
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Re: D-Bees of North America - Questions/Comments..
Or being a MDC being as well.
- AlanGunhouse
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Re: D-Bees of North America - Questions/Comments..
I do not have this book, but I was curious: Did Thumpers make it in?
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Re: D-Bees of North America - Questions/Comments..
I am not sure.
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Re: D-Bees of North America - Questions/Comments..
AlanGunhouse wrote:I do not have this book, but I was curious: Did Thumpers make it in?
The greatness that is the Thumper did NOT make it in. It was really designed more as a "creature" than a player race, like a Psi-Pony or something like that. It's just intelligent enough to warrant some skill selections and such.
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Re: D-Bees of North America - Questions/Comments..
Or perhaps it was just too alien to count as a D-Bee.
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Re: D-Bees of North America - Questions/Comments..
By the way ,Great website on Chaos Earth!
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Re: D-Bees of North America - Questions/Comments..
Question: My GM hasn't got it yet(it is coming though). I am currently playing a Zenith Moon Warper....how much change did they get?
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Re: D-Bees of North America - Questions/Comments..
I do not be think their was changes .
Re: D-Bees of North America - Questions/Comments..
It's a marvellous book. Il love particularly Malvoren, N'retas & Septumbran Witch Wolves!!!
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Re: D-Bees of North America - Questions/Comments..
heimdal wrote:It's a marvellous book. Il love particularly Malvoren, N'retas & Septumbran Witch Wolves!!!
Those were great choices .
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Re: D-Bees of North America - Questions/Comments..
Princedarkstorm wrote:heimdal wrote:It's a marvellous book. Il love particularly Malvoren, N'retas & Septumbran Witch Wolves!!!
Those were great choices .
Indeed, they are.
~ Josh
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Re: D-Bees of North America - Questions/Comments..
I hope they do a second volume of the DBEES .
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Re: D-Bees of North America - Questions/Comments..
per level of experience.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
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Re: D-Bees of North America - Questions/Comments..
Guin wrote:I found a question relating to the lyvorrk. On page 133 under "Psionic Powers" the lyvorrk has: "I.S.P.: Starts with M.E. attribute number x3, +10 I.S.P. per melee round." Is this supposed to be per level of experience or do they regain I.S.P. that quickly?
Per level of experience .
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Re: D-Bees of North America - Questions/Comments..
Cortex wrote:Excellent book. Definetly one of my favourite Rifts books
I have some questions:
First about how much a Malvoren can mix and match his meldings:
1) If a Malvoren used "Meld with War machine" to meld himself into a robot vehicle, can he use "Meld with Weapons" on each of the individual weapons of that robot to "fire link" them ?
2) If a Malvoren gave himself 2 extra cyborg arms (so he now has 4 arms), if he was holding a hand gun in each hand could he use "Meld with Weapons" on each of the guns to be able to "fire link" then to shoot all 4 guns as a single melee action?
3) I also have a question about the Yhabbayar bubble maker:
It sais one magic bubble can be blown per melee action. Does this apply to very high level spells that would normally take a human 3 melee actions to cast ?
4) In order to blow bubbles, a Yhabbayar has to sit cross legged, close his eyes, enter a trance, levitate 1-3 feet etc. Does this take time or is it assumed to be done in the first action of combat along with him blowing his first bubble ?
For example if the party suddenly meets some enemies and initiative is rolled. Can the Yhabbayar blow his first bubble on his first melee action ?
1) I would say no.
2) I would say yes.
3) Yes
4) Action one - enter trance. Action two - levitate, Action three - blow first bubble. Your GM May allow you to combine actions one and two
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
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Re: D-Bees of North America - Questions/Comments..
The Galactus Kid wrote:Cortex wrote:Excellent book. Definetly one of my favourite Rifts books
I have some questions:
First about how much a Malvoren can mix and match his meldings:
1) If a Malvoren used "Meld with War machine" to meld himself into a robot vehicle, can he use "Meld with Weapons" on each of the individual weapons of that robot to "fire link" them ?
2) If a Malvoren gave himself 2 extra cyborg arms (so he now has 4 arms), if he was holding a hand gun in each hand could he use "Meld with Weapons" on each of the guns to be able to "fire link" then to shoot all 4 guns as a single melee action?
3) I also have a question about the Yhabbayar bubble maker:
It sais one magic bubble can be blown per melee action. Does this apply to very high level spells that would normally take a human 3 melee actions to cast ?
4) In order to blow bubbles, a Yhabbayar has to sit cross legged, close his eyes, enter a trance, levitate 1-3 feet etc. Does this take time or is it assumed to be done in the first action of combat along with him blowing his first bubble ?
For example if the party suddenly meets some enemies and initiative is rolled. Can the Yhabbayar blow his first bubble on his first melee action ?
1) I would say no.
2) I would say yes.
3) Yes
4) Action one - enter trance. Action two - levitate, Action three - blow first bubble. Your GM May allow you to combine actions one and two
I agree !
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Re: D-Bees of North America - Questions/Comments..
I hope they do make in a series of D BEES of NORTH AMERICA would be great !
Re: D-Bees of North America - Questions/Comments..
I have recently re-read this book and would like to pay my respects to the writers and the artists involved. Having not cracked it open for 9 months or so, it was great getting re-acquainted with some of my old faves (Malvoren, Greot Hunter, Vintex), finding my new flavour of the month D-Bee - the Aviane. Love it. Rolled up 3 as theorycraft already, and by God they make amazing Battle Magi... I like my Aviane Air Warlock the best though. He is even a contender for the my "theoretical magic user of choice", taking on a True Atlantean Lord Magus/Shifter...
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Re: D-Bees of North America - Questions/Comments..
londonbaz wrote:I have recently re-read this book and would like to pay my respects to the writers and the artists involved. Having not cracked it open for 9 months or so, it was great getting re-acquainted with some of my old faves (Malvoren, Greot Hunter, Vintex), finding my new flavour of the month D-Bee - the Aviane. Love it. Rolled up 3 as theorycraft already, and by God they make amazing Battle Magi... I like my Aviane Air Warlock the best though. He is even a contender for the my "theoretical magic user of choice", taking on a True Atlantean Lord Magus/Shifter...
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Re: D-Bees of North America - Questions/Comments..
shaidwalker wrote:Just a quick question.
Is the information on the Lanator accurate?
They can have up to 200 MDC to start
Faster than a juicer
with psionics and magic
supernatural strength and endurance
And they can still min/max out on physical skills to push that even higher.
i don't remember them from psyscape (but I don't have that book with us).
So why ever play a juicer or crazy? (unless you want the added role playing of the last call or the insanities, etc...)
Where is there any drawback? Isn't this powercreep going mad? At first level with martial arts, boxing he has what 7 or 8 attacks? Starts with autododge at +7, so that is 8 straight attacks, and dodging (when he doesn't even need to cuz of all taht MDC)
So he can't go into coalition cities. Ok. No problem.
Yes he is a bit big and easy to notice.
These guys aren't jumpy or constantly bouncing off the walls.
But damn...
at least with juicers and crazies they are squishy (sdc), and with other creatures like the grackletooth and the larmac they are minor MDC (under 50 to start).
Take a lanator and put him in medium body armor and you could stand him toe to toe with a full conversion borg and have a better than 50% chance of winning.
Maybe I missed something, but it appears to have the most MDC in the Dbs book, the most straight up combat bonuses and no real weaknesses.
so I am wondering if the stats posted in my book are wrong, needing errata or is it correct?
You are not mistaken. The Lanotaur is a combat beast. As for MDC, I believe that the Obsedai has the most in the book, but I could be mistaken. You should play a character because you like the concept and not because they're better at combat. You can'tplay a human lanotaur hunter, so if you want your character to be fast, and human, you should play a juicer. Its role playing, not ROLL playing.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
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Re: D-Bees of North America - Questions/Comments..
shaidwalker wrote:Take a lanator and put him in medium body armor and you could stand him toe to toe with a full conversion borg and have a better than 50% chance of winning.
Maybe I missed something, but it appears to have the most MDC in the Dbs book, the most straight up combat bonuses and no real weaknesses.
so I am wondering if the stats posted in my book are wrong, needing errata or is it correct?
I wouldn't let you play this race in my Tolkeen campaign.
I would let you play it in my godling campaign.
Point is, they are very powerful, and should only be used in powerful campaigns.
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