Super Soldier Side-Effects

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Amberjack
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Super Soldier Side-Effects

Unread post by Amberjack »

Question
Do super soldiers also roll on side effects table?
They are technically experiments, but not sure if it would be to much hindrance, with the side effects many of the super-soldier enhancements have.
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runebeo
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Re: Super Soldier Side-Effects

Unread post by runebeo »

Some wild side effects can really add flavor. Try making up some new ones like wild mood swings or have the character release pheromones that cause woman to flock to him or animals attack him. How about when involved in combat or physical exertion every things in slow motion for him, but he can not understand what people say to him in this state.
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AlanGunhouse
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Re: Super Soldier Side-Effects

Unread post by AlanGunhouse »

Many of the "better" side effects have been upgraded and turned into super soldier abilities. The Super Soldier would need a special table that removes any of those abilities as potential side effects.
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Overlord Rikonius
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Re: Super Soldier Side-Effects

Unread post by Overlord Rikonius »

runebeo wrote:Some wild side effects can really add flavor. Try making up some new ones like wild mood swings or have the character release pheromones that cause woman to flock to him or animals attack him.

Or if you want things to get real silly and crazy, reverse those :lol:
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Tinker Dragoon
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Re: Super Soldier Side-Effects

Unread post by Tinker Dragoon »

If you're using the original supersoldier rules from the HU2 main book, yes, you do have to roll for a side effect on Table D (HU2, p. 116).

If you're using the new supersoldier rules from PU2, you may or may not have to roll for side effects, depending on what you roll on the Nature of the Test Subject table (PU2, p. 77). A roll of 01-25% requires the character to roll for 1-2 Unusual Physical Characteristics, as a Mutant (HU2, pp. 159-160), while a roll of 61-80% gives the character an Experiment side effect.
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