Future Weapons, a Discussion for Rifts

For the discussion of all things in the Rifter. As well as ideas for the Rifter and so on.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: Future Weapons, a Discussion for Rifts

Unread post by csbioborg »

Have you seen that history channel epidosde on japns and germany's experimetnal weapons. THey built a microwave beam weapon BUt never got it its range up to being feasible beyond defense. Towards the end of the war there were plans to line the coast of Japan with large microwaves disks to cook the incoming GIs but the bomb took care of that

I'd wonder what a rifts scientist could do with that.
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9906
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Future Weapons, a Discussion for Rifts

Unread post by Library Ogre »

Actually, I would say a Willygun would be similar to the Megaversal Legion's I-beams... the I-Beam basically creates a field where the round is able to accelerate to huge velocities, similar to the vacuum creator of the Willygun.

And when I was in NJROTC, my chief told us about working on the Ariskani in the engine room and cutting boards with steam as an example to new folks.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13395
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Future Weapons, a Discussion for Rifts

Unread post by glitterboy2098 »

'willyguns' sound like EIPP weapons from RIFTs:Austrialia loaded with WI explosive rounds.


there are a few more concepts to look at.

mention was made of microwave weaponry. well, where the japanese failed in the 1940's, the US Marines didn't. the Active Denial System uses a microwave beam to generate pain on any living thing it sweeps across. the army is using it as a 'less than lethal' crowd control option.

a similar application of microwave technology can be found in the ASEA Radar arrays on the F-22 and F-35, as well as many other modern and recently refitted aircraft. these phased radar arrays can be focused into a very narrow beam, which can generate an EMP effect on technological devices it hits. think of it as a very hard to aim EMP gun.

speaking of EMP, the E-bomb is a technology i could see many post-rifts groups taking interest in, especially freedom fighters vs. the CS. while computers and stuff can be hardened against EMP, they cannot be made immune. (just very hard to effect)

in regards to less than lethals, Sticky Foam is a wonderful anti-infantry and especially, anti-robot option. generally this would require a material that rapidly set into a hard substance once exposed ot air. you could gum up the joints of body armor, robots, or the treads and bogies of tanks. plus you could cover sensors and view slits, rendering the occupants blind.

or how about the Leyden ball, electrically charged bullets fired from airguns. good for incapacitating targets.


note, most of these work best against SDC targets, or against unshielded electronics...
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
Prince Artemis
Voice of the Gateway
Posts: 1810
Joined: Mon Apr 12, 2004 10:19 pm
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Contact:

Re: Future Weapons, a Discussion for Rifts

Unread post by Prince Artemis »

Arcanus wrote:
Deacon wrote:3. 'Water lasers'

And of course, there's the question of what this would do to, say, a Vampire...

I love the water laser idea! That would rock when fighting vampires. However, I don't think the speed/pressure/force of the water affects how much damage it would do to a vamp, I think the volume of water they are exposed to affects how much damage is done to them. I'm too lazy to check the vamp book... I could be wrong, it's been years since I read it. Even so, fighting a vampire with a water laser would be fun! :)



I don't think he was meaning it so much as a weapon but as a tool. If you watch American Chopper, they use one fairly often.
User avatar
GhostKnight
Adventurer
Posts: 522
Joined: Sun Jan 05, 2003 2:01 am
Location: USA

Re: Future Weapons, a Discussion for Rifts

Unread post by GhostKnight »

Wili gun won't work like a rail gun. There is a limit as to how fast the gas expands - something that makes current rifles so hard to increase velocity any faster. A rail gun or gauss rifle is only limited by the speed of electricity instead of expanding gases, so can have a velocity several times or better than gas propelled bullets.

It might be used to propel grenades though.
Recovery? Only for the rich and 20 counties.
Anti-Nuclear = Anti-Salmon
PC = Patronizing Cretin
The World Clock
Real Economic Statistics
User avatar
NMI
OLD ONE
Posts: 7194
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: Future Weapons, a Discussion for Rifts

Unread post by NMI »

Palladium's NO CONVERSION Policy

Spoiler:
Please read Palladium Books rules on their Internet Policy and No Conversions & Why Policy

Internet Policy Rights and Licenses wrote:RIGHTS AND LICENSES
Palladium is happy to have individuals play Palladium games and supplements on the net or other on line services, without royalty, so long as the play is for personal enjoyment and not financial gain.

Palladium is also happy to have you create derivative works of Palladium text, so long as these derivative works are used solely on the net or other on line services for personal fun.

We cannot grant permission to create derivative works, or to take any of our other registered Copyright rights, for commercial purposes or financial gain, unless there is a separate, written agreement between you and Palladium.

Please note that permission to play on-line does not include permission to download copies of Palladiums copyrighted materials. If you want a copy of a Palladium product, buy the book! After all, if people stop buying the books, we won't be able to pay our writers and artists to keep creating, and there will be nothing for anyone! Also because of other licensing agreements that Palladium is actively working on please do not create and distribute any Computer programs, whether they are computer games or computer character generators.

Palladium and its agents cannot be responsible for any violation of other people's rights which you might commit while using Palladium products. For example, if someone combines a Palladium product with another creator's product, thereby infringing the copyright of the other creator, Palladium is not responsible. In such a case, it is only fair that the person who commits such a violation is solely responsible for their actions. In addition, the violator is also responsible for any damages that Palladium may suffer because of the violation. We can not allow any conversions of Palladium's copyrighted works to other systems. For an explanation of this point, see No Conversions & Why.

To implement the policies described in the three paragraphs above, Palladium needs to formally grant you a "limited license" to use Palladium text. Please consider this paragraph your formal "limited license" to use Palladium copyrighted text and trademarks solely for your own personal use and enjoyment on the net and other on-line services. In addition, Palladium grants you a "limited license" to create works which are derivative of Palladium copyrighted text, so long as the resulting "derivative works" are used only on the net and other on-line services, for personal fun, and NOT for financial gain.

In order to keep this "limited license", you must always use proper Palladium notices (see section below on "Notices"), and must also comply with all Palladium policies (including but not limited to policies about liability for your actions on the net and other on-line services) which we post.

We're going to keep an eye on how our policies are being received and followed. We also expect some of you to raise issues about our net policies which we should think about. In short, we expect our net policy to evolve. Palladium therefore reserves the right to change or even revoke this limited license. Palladium also reserves all rights which are not specifically granted above.


No Conversions & Why wrote:No Conversions & Why
To those of you who post conversions of other fictional characters (or game rules) to Palladium’s rules and settings, please stop.

We know you guys and gals don’t mean any harm by this. In fact, you’re doing conversions because you like Palladium and its games, and you want to help other gamers have a better gaming experience. We understand and appreciate that, we just can not allow it.

Yes, that sucks, but it’s the way it has to be.

Over the years, I’ve used my share of literary characters in my own gaming sessions. Doctor Who, Doctor Doom, Darth Vader, Freddy Krueger, and the entire cast of characters from the old, Marvel Comics War of the Worlds (Martians included), have ALL made appearances in my adventures at one time or another. HOWEVER, I did so in the privacy of my own home with my select gaming group, not posted online for the entire world to see. The former is okay, posting or offering them online is NOT.

Believe me, I know how you feel, too. Why only just recently, a magazine got the rights to have several companies (Palladium Books among them) stat out and “publish” the game stats for the Aliens and Predators. We spent an entire day, not only doing the stats for an Alien, but the typesetting and color page layout for the magazine. It was fun and cool. Alien, Aliens and Predator are three of my favorite films, and these beings make great RPG villains. It was awesome to have the chance to do something “official” with these characters. Everything was done and ready to go when the film company who owns the Trademark and Copyrights changed its mind and killed the deal. We felt cheated and disappointed. All that effort for nothing. A day’s work and a week’s worth of excitement down the drain. We knew fans would have loved seeing these stats, it was a bummer! But that’s the way the cookie crumbles. I can’t just post the Alien’s stats online because I happen to have them done or because I know others would love to see those stats. I don’t own the Aliens, and to post them would be unfair to the true owner – not to mention copyright infringement.

Without going into all the particulars and interpretations of the copyright law, suffice it to say that we’d be taking someone else’s intellectual “property” and using it for our own purpose without permission, which is against the law. Moreover, we’d be posting it online where thousands and thousands of people could see, download and use the material, which is “distribution,” and also illegal according to copyright law. It doesn’t matter that we aren’t charging a penny for it, or that our intentions are good or playful, the Aliens are NOT ours to use. It’s pretty much as simple as that. And it’s not “personal use” since potentially thousands of people are being exposed to the material.

Look, I ask that others respect my copyrights and trademarks, and I try to respect the rights of others. I ask that Palladium fans do likewise.

Maybe it would help if you try to think of these fictional characters, equipment, places and game rules as actual, “physical properties” rather than as “words and ideas.” You wouldn’t like it if your online buddy just “took” and “used” your car without asking, even if he brought it back in perfect condition with a tank full of gas. It’s not his to “take and use” any time he pleases. It’s basically the same with fictional characters and other companies game rules.

That means NO posting conversions to Aliens, Predator, Star Wars, Star Trek, Babylon 5, Spider-Man, the X-Men, or any other characters. Nor conversion rules to any other game system. Okay? Please.

Please note that the copyright laws are such that Palladium MUST stop all “infringers” (even if we know the person loves our stuff and means no harm), otherwise, it can be argued that we have given up our copyright and anyone can use our material. That’s why we ask that gamers who post their own Palladium based characters/creations, house rules, adventures, fiction, etc., include a copyright and Trademark statement like, “Rifts® (or whatever) is a Registered Trademark and copyright of Palladium Books Inc. All rights reserved, worldwide.” Likewise, it is our duty to notify “other” copyright and trademark holders (i.e., other companies) when their trademarks are being infringed upon or (since our fans and our rules are involved) to put a quick stop to the infringement. If that means taking legal action, then that’s what we have to do. We don’t like it, but that’s what we must do, under the law, to protect our copyrights and trademarks, and to prevent similar misuse of other people’s intellectual property rights. We hope you understand.

THE BOTTOM LINE: Please don’t convert and post Palladium characters and/or rules to other games. Don’t convert the fictional characters, space ships, monsters, gear and copyrighted images or text created by other companies and individuals to Palladium’s game rules, either. Don’t post them online or share them with others through invitations online via e-mail and downloads. If you have such “conversions” online right now – please remove them. Thank you.

I hope this clarifies the situation about conversions (just don’t do ‘em). Thanks for listening.

– Kevin Siembieda, August 2004.
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
User avatar
NMI
OLD ONE
Posts: 7194
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: Future Weapons, a Discussion for Rifts

Unread post by NMI »

Locked due to discussion of willygun and how it would work in Palladium.
Image
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
Locked

Return to “The Rifter® Forum”