Draconid/Phantom Question

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PerroMalo
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Draconid/Phantom Question

Unread post by PerroMalo »

Hello everyone,

A player in a game I'm running recently asked me about RCC related skill progression for a Draconid character he's making. Looking at my copy of Phase World, it would appear that neither the Draconid nor the Phantom RCCs get any additional RCC related skills as they level up. Could someone please tell me if this was deliberate, or some sort of printing error? Thanks.
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AlanGunhouse
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Re: Draconid/Phantom Question

Unread post by AlanGunhouse »

It is hard to be sure, if they have exceptional natural abilities, lacking extra skills might be a way of equalizing things.
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Re: Draconid/Phantom Question

Unread post by Nekira Sudacne »

PerroMalo wrote:Hello everyone,

A player in a game I'm running recently asked me about RCC related skill progression for a Draconid character he's making. Looking at my copy of Phase World, it would appear that neither the Draconid nor the Phantom RCCs get any additional RCC related skills as they level up. Could someone please tell me if this was deliberate, or some sort of printing error? Thanks.


An innocent question. Unfortunatly, no one posting here knows the authors intention :lol:

Honestly, probablly an oversight.
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AlanGunhouse
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Re: Draconid/Phantom Question

Unread post by AlanGunhouse »

Buying the book does not help if the answer is not IN the book.
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Re: Draconid/Phantom Question

Unread post by drewkitty ~..~ »

I would hazard to geuss that they would get new skills, but you would have to role play them out tio get them, much like in HU.
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Tinker Dragoon
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Re: Draconid/Phantom Question

Unread post by Tinker Dragoon »

It doesn't look like a printing error to me. Actually, very few classes in the Phase World book receive new secondary skills with experience, although most at least get O.C.C./R.C.C.-related skills.

As supernatural/magical creatures that rely more on their powers than on technology, it could be argued that the draconid and phantom simply have no great need of skills, and therefore do not bother to expand their initial education. On the other hand, they do get a pretty good allotment of skills to begin with, unlike most "powers instead of skills" races.

For the draconid, I'd personally use the same skill advancement as the character's equivalent O.C.C., i.e. Ley Line Walker or Mind Melter, as appropriate. For the Phantom, I wouldn't give any additional R.C.C. related skills, but would give two additional secondary skills at levels 3, 6, 9, and 12.
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Tinker Dragoon
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Re: Draconid/Phantom Question

Unread post by Tinker Dragoon »

This message has been moved to the Rifts Dimension Books Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.
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Re: Draconid/Phantom Question

Unread post by Aramanthus »

That is a reasonable balanced suggestion. I'd go along with it!
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