[LS.org] dym's demise

Let's talk of things that go bump in the night. Stuff that makes your skin crawl. Creatures that are Beyond the Supernatural™. Also checkout the in-character site - Lazlo Society™

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Re: [LS.org] dym's demise

Unread post by sasha »

I've come up with an idea for the locals. dym's threatened their children if they help anybody and put a fine point on it he kills a child before their eyes. The locals will do everything to impede the characters from making any progress whatsoever. But one will secretly contact and give them some of the information which they can use. Plenty of details need to be worked out, which I'm thinking about now.
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Re: [LS.org] dym's demise

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Cybermancer wrote:...NINE! NINE STUPID GOONS!
HAHAHAHA!
TEN! TEN STUPID GOONS!
HAHAHAHA!

Today’s slaughter has been brought to you by the numbers ten and by the letters d, m and the vowel, y.

I weep now tears of joy. :D
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Sir Neil,

Hopefully everyone else will weep so when the rp begins to get underway.

BTW, if anyone has any suggestions for taunts, I'm willing to hear them.
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Re: [LS.org] dym's demise

Unread post by Natasha »

Update on dym. He isn't dead yet.

The minion sent to the Lazlo Society for interrogation relays some information about a meeting place in the Canadian Rockies. Sometimes there are other people at the meetings in addition to the minions' handler, a low-level arcanist or some such. There is a meeting coming up on 1 August. Probably going to be some high value individuals there, rumour has it even dym.

Once the characters have arrived to the little village near the secret meeting place they will run into static from the locals: "there is nothing here, please go away". But they are obviously hiding something. The characters will have to find somebody to help them, which could happen in secret somehow.

The characters will have to go to the ritual site, but when they arrive, there will be no ritual except perhaps the one designed to destroy them and something creepy like the handler crucified, on the brink of death. There is perhaps a note tacked to his forehead, sternum, or carved into his flesh saying something.

We're working on more details...but thought I'd let you know where we're at now.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Thank you Natasha.

Please do, keep it up.

I'll be posting Nemesis' "The Cat's out of the Bag" post under the Mission Complete thread in War Stories when I get home from work today.
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Re: [LS.org] dym's demise

Unread post by Garm »

Sorry life has been keeping me tied up, with out the fun of that. Work has had me pulling ten hour shifts so far this week. I'll keep up dated as best I can and input when needed.

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Re: [LS.org] dym's demise

Unread post by Garm »

Okay seems I will be without connection till next friday or so, the 25th. I'll try and check in occasionaly. And to the Lazlo posters sorry, I'll try and check that too.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Okay, so I'm about two posts away from sending dym's goons to a deserving interrogator.

I'd like to space them out over the weekend and then the goons can show up, special delivery.

Jeffar, you still up for having Ron's shop being the receiving address?
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Re: [LS.org] dym's demise

Unread post by Jefffar »

Ron's schedule is mostly free - how long do I need to keep them?
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Hmmm. I hadn't given that much thought, to be honest. Long enough to question them and then pass that info along? After that, they can be passed along to the police or similar.

Nemesis won't be sending them until about Sunday night or so.
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Re: [LS.org] dym's demise

Unread post by Jefffar »

Okay. So it's an ask and turn over sort of thing.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Yes, that sounds about right.

I'll PM you the messages I have sketched out for later along with a rough time line when I get home later. That way we can synch up what happens when.
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Re: [LS.org] dym's demise

Unread post by Natasha »

I brainstormed with Sasha. I've come up with something...too elaborate.
Now I'm working on scaling it back and will have something posted for us here soon.
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Re: [LS.org] dym's demise

Unread post by sasha »

The minion captured by Nemesis reveals a ritual scheduled to take place during the high energy first of August somewhere in the remote Canadian Rockies. Some LS guys are organised and travel to there with Nemesis taking up a sniper position. Nemesis finds at the ritual site a human figure crucified and dying. The time for a ritual to take advantage of the surging energy passes so the team moves in to try to save the crucified person who has a note tacked to his sternum; the note is written in an odd/arcane language which nobody at the site is able to translate.

Getting the man uncrucified before he dies and without killing him is possible, but difficult. The whole thing is booby trapped; the body keeps the pressure switch depressed. Removing the body would be like pulling the pin on a grenade and letting the safety pin fly. While Nemesis is observing the rescue there is movement that would be attention getting in infrared: three humanoid figures lurking the site. These could be some sort of cult fantatics, werewolves, or something like that. They're likely to be fight-to-the-death types in any case, even if that means cyanide capsules in between the teeth.

So let's get a finally tally of who's going to be present, then work out how to rescue the crucified man, and kill the monsters in the woods.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Well, obviously Nemesis is committed to being there in an overwatch position.

Presumably at least a little ahead of everyone else.

Upon discovering the crucifiction, a distraught message will be sent out via the boards.

As for monsters, I'm going to need some confirmation that the ammunition that was requested from Ron has been delivered (it would have been paid for-up front if required).

Nemesis doesn't have any skills that would help rescue the man. Demolitions is something that is normally subcontracted out. Besides, I don't think there's a way to get close enough without revealing who they are. Nemesis is softening a little but not that much yet.

The best position Nemesis can take in that situation is overwatch and protecting the Lazlo party from the monsters.

Jeffar, I think it can be assumed that the goons have been captured and shipped by this point as we now know what they'd know. Might want to hold off just a little longer about posting until we know who's going to be there for the final event.

A couple notes on the crating:
1. They're listed as being "Bulk Smoke Detectors"
2. The return address is the same PO Box number given for ammunition shipments.
3. The shipper is indicated as "Nemesis Security Solutions".
4. The containers are not air tight. (Wood crates)
5. The two goons are hogtied and hooded with ball gags in their mouths. They haven't seen their attacker. They are alive if roughed up.
6. They'll be quite cooperative at this point, having been told that the man who will be opening the crates a) Isn't as patient as the person that captured them and b) is much more imaginative.
7. Any psychic with object read examining the crating will mostly get images of the goons as well as a hooded interrogator using an electronic voice distorter. A cattle prod was employed in a most unfriendly manner at some points.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

You know, I wonder if there might be some room for mistaken identity here?

If Nemesis isn't in communication with anyone after arriving on the scene, there is potential for someone to think it's the assassin and dym's already gotten to them.

Thoughts?
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

I don't think the crucified guy is dym.

Unfortunately, I also don't think it's my place to say anything about what dym is up to.
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Re: [LS.org] dym's demise

Unread post by Natasha »

dym is somewhere safe, laughing at us. I'd like Bert to participate in the final showdown but that's going to be difficult so dym's future is in flux at this point.

The man on the cross is one of dym's lackeys - standard dym modus operandi is to kill off his lackeys.

The lurking bad guys are there to maybe kill off an LS member or two, bog down the good guys, something of that sort.

We're also working on a translation of the note tacked to the victim's chest.
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Re: [LS.org] dym's demise

Unread post by Jefffar »

Ron's sense of OPSec is such that he'd keep a lot of the stuff involving the package off th boards, PM, email, telephone, secure courier what ever. So he'll probably keep quiet on board until he knows what's going on outside.
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Re: [LS.org] dym's demise

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Shady Character wrote:Oh exactly how nasty, and dangerous are the three lurkers of Dym's going to be, and how many other Cultist(?) or Fallowers of Dym will be there?
It's going to be a lonely, creepy night. Probably no sentries or anything like that; the point is to find the booby trapped body while dym's off somewhere opening the gates of hell or whatever it is he does during such high energy periods of time. :P

So to answer your question: they're as nasty and dangerous as you please. And they're all that will be encountered other than the bloody, broken, nearly dead crucifixed ex-minion.

I'm thinking werewolfs.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Werewolves works for me.
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Re: [LS.org] dym's demise

Unread post by Jefffar »

Or maybe they are able to get in close before being detected.

Werewolf at 50 yards and I've got silver ammo in a smg - I'm gonna win.

Werewolf at 5 yards and I've got silver ammo in an smg - I might win.

Werewolf at 1 yard and I've got silver ammo in an smg - I'll probably have to shave on the next full moon.

Another option, something with more ommph than the were wolves, maybe werebear or were tiger.

Perhaps a Wendigo instead (Rift's style physical demon rather than the possessing entity style from mythology) if we want an out in the bush theme.

Heck, perhaps some real wolves or bears that have somehow been controlled - most of the guns that would be carried won't do much to a grizzly until it was right on top of you.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Why can't werebeasts be armed?

Or wear body armor?

Just saying.

In any case, werebears could easily avoid notice in the area. Even if they were seen, most people would assume they were bears and give them a wide berth. I can't say with 100% certainity but I think brown or black bears would be more common in that area than grizzilies. I suppose I should look that up and come back.

Edit: My mistake. Grizzilies can also be found in that area.
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Re: [LS.org] dym's demise

Unread post by Natasha »

It'd depend if the werebeast knows he's a werebeast and prepare for the switch over. Most werewolfs don't know what happened and why they wake up all in blood in a corn field.

The normal animal with some evil beastmaster lurking somewhere isn't a bad idea either. Let the shooters hammer that one out. :)
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Re: [LS.org] dym's demise

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Shady Character wrote:The idea that these guys could be one of the prototypes of Juicers for instance could be nasty. Meh just a thought.
That's pretty interesting; it's something Kolya started a few years back and just hasn't foud any traction on it, seems. This could be the one.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

But are Juicers keeping with the horror theme?

What about some form of alchemical enhancement with the same effects as Juicers? But leaves the mind more or less vacant? Sort of like a Juicer Zombie? They are prototypes, right?
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Re: [LS.org] dym's demise

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Cybermancer wrote:But are Juicers keeping with the horror theme?

What about some form of alchemical enhancement with the same effects as Juicers? But leaves the mind more or less vacant? Sort of like a Juicer Zombie? They are prototypes, right?
Juicers were working off biochemical stuff; guys like really version of Doc Feral running the behind the scenes.
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Re: [LS.org] dym's demise

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Natasha wrote:
Cybermancer wrote:But are Juicers keeping with the horror theme?

What about some form of alchemical enhancement with the same effects as Juicers? But leaves the mind more or less vacant? Sort of like a Juicer Zombie? They are prototypes, right?
Juicers were working off biochemical stuff; guys like really version of Doc Feral running the behind the scenes.
Looks like you forgot an important word there :P

I'll bet on grotesque.
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Re: [LS.org] dym's demise

Unread post by sasha »

That's a lot like what we had in the campaign. The test subjects die in a month or two in very painful and horrific ways. The injection mechanism is grafted into the flesh and all sorts of painful looking stuff. It's prototype, sure. The test subjects were humans smuggled from Africa; many of them girls thinking they're going to Europe to be housemaids and be able to send money home to their families. There's a story at LS.org somewhere about the team killing a psi-juicer with a psi-sword at the airport; I'll have to dig it up.
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Re: [LS.org] dym's demise

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Post subject: A Frenchman an alien walk into a bar...
Posted: Wed Oct 19, 2005 3:33 pm
http://lazlosociety.org/viewtopic.php?p=3031#p3031

Going on 3 years...
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Re: [LS.org] dym's demise

Unread post by sasha »

I'll hammer out a scenario. But now it's way after my bed time :frazz:
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Nemesis will be shooting at the bad guys-and will be highly effective. ;) Expect head shot kills.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

It would seem that by this point, all planning has stalled.
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Re: [LS.org] dym's demise

Unread post by Natasha »

What's missing?
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Well, we were still waiting on specifics and the final word to go ahead from Sasha.

I'm sure everyone would like to know exactly what they'll be fighting in the valley.

And with the delays, Ron's gone into captivity so unless he dealt with the prisoners prior to being caught, Nemesis will have to send them to someone else within the Society.

Also, it seems that Shady may be caught up in the war so may not be avaible for this operation, at least not until later.

Please correct me if I'm mistaken.

If we can't go forward at this time, then I'm thinking that I'll assume that Nemesis has eluded pursuers for the time being so that the character can get involved in other RP's.

But I'd still rather go forward with this one.
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Re: [LS.org] dym's demise

Unread post by Natasha »

Sorry, I thought the specifics were laid out already.

Everybody can still RP this as it would have happened on 1 August and can be posted as an After Action Report by somebody which is available to post.

Chronology:
  1. Minion interrogated by Lazlo Society member(s), could be Ron, or just some generic member(s).
  2. Lazlo Society organises a strike team in secret and arrives on scene.
  3. Strike team finds a man crucifixed at the ritual site.
  4. Strike team fights with some amped zombie types.
  5. Team saves the crucifixed man's life, perhaps get information out of him, too.
  6. Open speculation about dym and whatnot.
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Re: [LS.org] dym's demise

Unread post by Cybermancer »

Okay, that helps things a bit. :)

So I guess the next question would be, did Ron get the prisoners and deal with them/send the information on before being captured? It's possible that he handled it quietly and off board.

Shady, you want to handle the team that goes in to save the crucifiction victem? We can hash out the interactions of our characters here before posting. It might work best if you post the after action report first. Then Nemesis can add some details.

As I've said before, Nemesis won't be seen. They'll fire a well placed shot, move and then fire again. Rinse and repeated until bad guys are all dead or there are no more bullets. ;)

Should be a good old fashioned Zombie bash.
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Re: [LS.org] dym's demise

Unread post by Natasha »

Cybermancer wrote:Okay, that helps things a bit.
Anything else you'd like to know regarding this?

Cybermancer wrote: So I guess the next question would be, did Ron get the prisoners and deal with them/send the information on before being captured? It's possible that he handled it quietly and off board.
That's something for Jefffar to decide.

Cybermancer wrote:As I've said before, Nemesis won't be seen. They'll fire a well placed shot, move and then fire again. Rinse and repeated until bad guys are all dead or there are no more bullets. ;)
There's also a chance one or all of them get away. ;-)
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Re: [LS.org] dym's demise

Unread post by Jefffar »

Ron would have kept his parts quiet and back channel to avoid tipping dym.
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