Bio-Wizardry Question
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- Astral Pantheon
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Bio-Wizardry Question
Can Bio-wizardry be used on Mutants and/or genetic enchanced beings like achilles neo-humans?
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Re: Bio-Wizardry Question
Yes, but the effects might not be very positive. To have best effect, the character's race would need to be understood properly.
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Re: Bio-Wizardry Question
Astral Pantheon wrote:Can Bio-wizardry be used on Mutants and/or genetic enchanced beings like achilles neo-humans?
Yes. Bio Wizardy can effect every kind of being without exception.
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Re: Bio-Wizardry Question
except for those immune to transforming magic.
TA's & NB's come to mind
TA's & NB's come to mind
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Bio-Wizardry Question
drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Re: Bio-Wizardry Question
energy creatures like those from three galaxies
I'd like to see what you can do to a machine man to
I'd like to see what you can do to a machine man to
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Re: Bio-Wizardry Question
Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.
Not to mention page 106 of Atlantis specifically mentions that it's a transformation... and the first section is called "Transmutation."
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Re: Bio-Wizardry Question
Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
Still I don't think it works on shapeshifters, though I haven't looked at it in awhile. Not sure about TAs.
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Re: Bio-Wizardry Question
csbioborg wrote:energy creatures like those from three galaxies
Okay
I'd like to see what you can do to a machine man to
Machine Man are Artifical intelligence robots. Just as much as could be done to ARCHIE.
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Re: Bio-Wizardry Question
Mark Hall wrote:Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.[quote]
Uh...it dosn't matter what you add, you havn't transformed anything.
I have an apple, you give me another apple, I now have 2 apples, but neither I or the apples have in any way changed
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Re: Bio-Wizardry Question
Nekira Sudacne wrote:Mark Hall wrote:Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.
Uh...it dosn't matter what you add, you havn't transformed anything.
I have an apple, you give me another apple, I now have 2 apples, but neither I or the apples have in any way changed
On the contrary; you have changed 1 into 2.
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When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
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Re: Bio-Wizardry Question
Page 154, WB21 wrote: Humans & human-like D-Bees are the most commonly used, but any non-supernatural beings can also fall victim to these experimentaions.
The above is in regards to the Bio-Borg RCC. Page 160 has the race restrictions, which also rule out the supernatural & creatures of magic.
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Re: Bio-Wizardry Question
So, a yes (if human) with possible mutantion roll .
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Re: Bio-Wizardry Question
Mark Hall wrote:Nekira Sudacne wrote:Mark Hall wrote:Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.
Uh...it dosn't matter what you add, you havn't transformed anything.
I have an apple, you give me another apple, I now have 2 apples, but neither I or the apples have in any way changed
On the contrary; you have changed 1 into 2.
That dosn't make any sense...a number is a representation of an amount, not a thing. Numbers cannot change. 1 is 1, 2 is 2, either your number is 2 or it is 1, or it is something else--the number themselves, the value, dosn't change.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
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Re: Bio-Wizardry Question
Nekira Sudacne wrote:That dosn't make any sense...a number is a representation of an amount, not a thing. Numbers cannot change. 1 is 1, 2 is 2, either your number is 2 or it is 1, or it is something else--the number themselves, the value, dosn't change.
Numbers are things, and they are representative of things. When you add a number to a number, you have a new number... it is transformed.
When you add a bio-wizard trait to a human, you have a new creature; no longer human. You have added something to it, but you have likewise transformed it.
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Re: Bio-Wizardry Question
Mark Hall wrote:Nekira Sudacne wrote:That dosn't make any sense...a number is a representation of an amount, not a thing. Numbers cannot change. 1 is 1, 2 is 2, either your number is 2 or it is 1, or it is something else--the number themselves, the value, dosn't change.
Numbers are things, and they are representative of things. When you add a number to a number, you have a new number... it is transformed.
No, actually, when you add something to a total, your replacing the old number with a new number.
When you add a bio-wizard trait to a human, you have a new creature; no longer human. You have added something to it, but you have likewise transformed it.
No, actually, you have a human with wings stapled on to the back.
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Re: Bio-Wizardry Question
Guys, we could just go through the books to see if any of the TA NPCs have any bio-wizardy stuff added to them. If there's one, then it would mean TAs could get the stuff. If there's none, then it would lean to (though not definately prove) that TAs are immmune to the process.
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Re: Bio-Wizardry Question
Nekira Sudacne wrote:No, actually, when you add something to a total, your replacing the old number with a new number.
No, you are transforming (except in the case of 0, which is the identity function). When you deal with discrete objects (apple plus apple), it's harder to see, but numbers transform via addition, subtraction, multiplication and division.
No, actually, you have a human with wings stapled on to the back.
The wings are an integrated portion of the body. They take part in the character's blood, and they tire him to use. A technological set of wings is just attached (though, hopefully, not stapled)... the bio-wizard wings are part of your body, just as your arm is.
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Re: Bio-Wizardry Question
---O.K., let me tweak the question to:
Achilles neo-human undergoes the following bio-wizardry:
M.D.C. 75
PS(SN) 50
and
Spd 44
Since, this is below the 6 enhancements then there should be No mutantion.
Am I correct on this train of thought??
Achilles neo-human undergoes the following bio-wizardry:
M.D.C. 75
PS(SN) 50
and
Spd 44
Since, this is below the 6 enhancements then there should be No mutantion.
Am I correct on this train of thought??
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Re: Bio-Wizardry Question
Astral Pantheon wrote:---O.K., let me tweak the question to:
Achilles neo-human undergoes the following bio-wizardry:
M.D.C. 75
PS(SN) 50
and
Spd 44
Since, this is below the 6 enhancements then there should be No mutantion.
Am I correct on this train of thought??
Yes
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Re: Bio-Wizardry Question
Sunaj Assassins are TA's and they have bio-wizard enhancements. They are modified not transformed.
Re: Bio-Wizardry Question
What biowizardry do Sunaj have?
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Re: Bio-Wizardry Question
Talavar wrote:What biowizardry do Sunaj have?
None at all.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Re: Bio-Wizardry Question
Nekira Sudacne wrote:Talavar wrote:What biowizardry do Sunaj have?
None at all.
Yeah, I didn't think so.
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Re: Bio-Wizardry Question
Ok, mathematically speaking: addition is transformation from one integer to another.
HOWEVER: Life, while systematically represented by math as a explanation/model for pretty much everything (mathematicist), looking at the way things are described in game, mystical transformation is a translateral change from one creature/appearance to another, whereas biowizadry is more akin to bionic/implants/mystically linking one organism part to another.
So, a more interesting question is, are TA unable to get bionics?
HOWEVER: Life, while systematically represented by math as a explanation/model for pretty much everything (mathematicist), looking at the way things are described in game, mystical transformation is a translateral change from one creature/appearance to another, whereas biowizadry is more akin to bionic/implants/mystically linking one organism part to another.
So, a more interesting question is, are TA unable to get bionics?
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Re: Bio-Wizardry Question
Atlantis, pg 107, Magic Transmutation:"Transmutation is a process that magically transforms the character."
The first sentence alone disallows True Atlanteans Transmutation.
The first sentence alone disallows True Atlanteans Transmutation.
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Re: Bio-Wizardry Question
9voltkilowatt wrote:Atlantis, pg 107, Magic Transmutation:"Transmutation is a process that magically transforms the character."
The first sentence alone disallows True Atlanteans Transmutation.
Well, that settles that, time for house rules!
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Re: Bio-Wizardry Question
Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
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Re: Bio-Wizardry Question
Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
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Re: Bio-Wizardry Question
9voltkilowatt wrote:Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Me too, though I see bio wizardry as much the same, so.........
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Re: Bio-Wizardry Question
Severite wrote:9voltkilowatt wrote:Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Me too, though I see bio wizardry as much the same, so.........
I see Bio Wizardry as being fairly different; instead of working with the body, it changes the body to include the new piece. If you get hit in your Bio-wizard wing, you feel pain and bleed blood. It's not that sensors register an impact, and a computer in the limb translate it into a pain sensation for processing by your brain... it's pain, from nerves to brain.
A different case might be made for Shadowrun-like Biotech... cultured organs implanted in you. However, I think those are the province of Rifts Bio-systems.
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Re: Bio-Wizardry Question
Mark Hall wrote:Severite wrote:9voltkilowatt wrote:Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Me too, though I see bio wizardry as much the same, so.........
I see Bio Wizardry as being fairly different; instead of working with the body, it changes the body to include the new piece. If you get hit in your Bio-wizard wing, you feel pain and bleed blood. It's not that sensors register an impact, and a computer in the limb translate it into a pain sensation for processing by your brain... it's pain, from nerves to brain.
A different case might be made for Shadowrun-like Biotech... cultured organs implanted in you. However, I think those are the province of Rifts Bio-systems.
Well, I see it as more of a graft/DNA manipulation using magic, then as how the spell transformation works.
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