and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.
![Eek! :eek:](./images/smilies/eek.gif)
losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away,
![Wink ;)](./images/smilies/wink.gif)
...immune to fire and cold...fire does double damage....
![Confused :-?](./images/smilies/icon_confused.gif)
Moderators: Immortals, Supreme Beings, Old Ones
and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.
losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away,
...immune to fire and cold...fire does double damage....
Petite Elfgirl wrote:Like the title says, this is just a rough draft of a monster I'm working on, inspired by another thread . . . so any help or suggestions would be appreciated.
Clothes Demon
By Marly Steadman
I have this funny habit of keeping my closets organized, small, and scant. And I don’t buy many clothes too often. Why? You’d be wary about that too, if you saw your Ex in the linked closet night after night, wearing nothing but your robe, then your panties, and finally the leather jacket he bought you, beckoning you to come closer. When I finally decided it wasn’t a trick of the light but him wanting to get back, I went to say hello . . . I almost didn’t make it back out.
-Christie Anne
Closet Demons are rare, but difficult to dislodge when found. In their natural form, Closet Demons are sometimes mistaken as living, emaciated, human skeletons covered with an immense white sheet, like a massive child playing a ghost at Halloween. But with huge claws tipping their fingers and toes and three inch incisors jut from mouths that open unnaturally wide, nothing could be further from the truth. Closet Demons are a cross between quadruped and biped, equally comfortable and equally dangerous on two limbs or four.
Closet Demon
Also known as the child stealer, the closet wraith, and the dream promiser.
Alignment: Miscreant, anarchist, and diabolic.
Attributes: I.Q. 1D4+3 (animal intelligence, but shows extreme cunning when hunting) M.E. 2D6+12, M.A. 1D4, Supernatural P.S. 1D6+17, P.P 2D6+15, P.B. 1D4, Spd 1D6+10.
Armor Rating (A.R.): 8; any attack less than 9 does no damage even if it hits.
Hit Points: P.E. attribute number x3.
S.D.C.: 1D8x10.
Discorporation: When slain, the bones crumble to moths that fly away within 1D4 melees and the sheet practically disintegrates instantly into a moldy, holed pile of cloth. Examination of the material will reveal it to be nothing more than an overly large, moth eaten rag.
Threat Level: x 4; Scavenger/Predator, a Lesser Demon.
Horror Factor: 12 for adults, 14 for children.
Size: 7 feet tall (2.1 m); and excessively thin. The sheet makes them appear even larger.
Weight: 150 pounds (67.5 kg).
Average Life Span: Uncertain, probably immortal.
P.PE.: P.E. attribute number x2, +1D6 per level of experience.
Natural Abilities and Racial Skills: Detect Ambush 50%, Dowsing (Water) 70%, and Tracking Humans 80%.
Feeds on all types of flesh, whether it be human or animal. Fresh human flesh, especially children, is preferred. Supernatural Strength and Endurance, doesn’t breathe air, sees the invisible, night vision 1000 feet (305 m), immune to fire and cold, closet teleport 5% (+75% to or at ley line nexus), project illusions and partial empathy (see below), and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.
Special Abilities: Partial Empathy. The Closet Demon can see short images and memories of any creature, living or dead (see haunting entity from Beyond the Supernatural, page 246). These memories may be used for its Project Illusion ability, see below. This partial empathy is natural and costs no I.S.P. The Closet Demon can not read surface thoughts. The memories are not limited to individuals. (The Closet Demon may use the memories of “Bill” on “Ted.”)
Project Illusion: this ability is used as a snare to get suspicious characters closer. The Closet Demon can mentally project illusions, similar to a movie projector but far more realistic. Limitations: The limitations of the illusions are dependent on the cunning of the beast, it’s willingness to string the beholder along, and the clothes in the particular closet. One drawback of the illusion is its softly glowing link to the Closet Demon, much like the link of a movie screen to the projector. Smart Demons keep the illusion within the closet to minimize this risk of exposure. Also, the illusion is limited to the contents of the closet. For example, if a dog owner possesses an extra collar inside his closet, the demon can use that collar in any way it sees fit; maybe the dog owner will see his/her own dog wandering around in the closet, or maybe an entirely new dog. A young woman may see her grandmother in a bathrobe, hanging by the neck of the bathrobe belt. There have been instances where closet hooks are used in conjunction with strips of dead meat or jilted lovers. A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind.
Weaknesses: Sunlight. Though sunlight doesn’t harm the creature, Closet Demons instantly lose their “form” and topple to the ground as a long, white sheet. Once out of the sunlight, the Closet Demon instantly returns, insane with hunger. Mothballs are its greatest weakness, causing it to retch and gag, losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away, and they will not hide in a closet with mothballs. They are also vulnerable to all weapons, and fire does double damage. Magic and supernatural fire (including psionic fire) does triple damage.
Petite Elfgirl wrote:Like the title says, this is just a rough draft of a monster I'm working on, inspired by another thread . . . so any help or suggestions would be appreciated.
Clothes Demon
By Marly Steadman
I have this funny habit of keeping my closets organized, small, and scant. And I don’t buy many clothes too often. Why? You’d be wary about that too, if you saw your Ex in the linked closet night after night, wearing nothing but your robe, then your panties, and finally the leather jacket he bought you, beckoning you to come closer. When I finally decided it wasn’t a trick of the light but him wanting to get back, I went to say hello . . . I almost didn’t make it back out.
-Christie Anne
Closet Demons are rare, but difficult to dislodge when found. In their natural form, Closet Demons are sometimes mistaken as living, emaciated, human skeletons covered with an immense white sheet, like a massive child playing a ghost at Halloween. But with huge claws tipping their fingers and toes and three inch incisors jut from mouths that open unnaturally wide, nothing could be further from the truth. Closet Demons are a cross between quadruped and biped, equally comfortable and equally dangerous on two limbs or four.
Closet Demon
Also known as the child stealer, the closet wraith, and the dream promiser.
Alignment: Miscreant, anarchist, and diabolic.
Attributes: I.Q. 1D4+3 (animal intelligence, but shows extreme cunning when hunting) M.E. 2D6+12, M.A. 1D4, Supernatural P.S. 1D6+17, P.P 2D6+15, P.B. 1D4, Spd 1D6+10.
Armor Rating (A.R.): 8; any attack less than 9 does no damage even if it hits.
Hit Points: P.E. attribute number x3.
S.D.C.: 1D8x10.
Discorporation: When slain, the bones crumble to moths that fly away within 1D4 melees and the sheet practically disintegrates instantly into a moldy, holed pile of cloth. Examination of the material will reveal it to be nothing more than an overly large, moth eaten rag.
Threat Level: x 4; Scavenger/Predator, a Lesser Demon.
Horror Factor: 12 for adults, 14 for children.
Size: 7 feet tall (2.1 m); and excessively thin. The sheet makes them appear even larger.
Weight: 150 pounds (67.5 kg).
Average Life Span: Uncertain, probably immortal.
P.PE.: P.E. attribute number x2, +1D6 per level of experience.
Natural Abilities and Racial Skills: Detect Ambush 50%, Dowsing (Water) 70%, and Tracking Humans 80%.
Feeds on all types of flesh, whether it be human or animal. Fresh human flesh, especially children, is preferred. Supernatural Strength and Endurance, doesn’t breathe air, sees the invisible, night vision 1000 feet (305 m), immune to fire and cold, closet teleport 5% (+75% to or at ley line nexus), project illusions and partial empathy (see below), and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.
Special Abilities: Partial Empathy. The Closet Demon can see short images and memories of any creature, living or dead (see haunting entity from Beyond the Supernatural, page 246). These memories may be used for its Project Illusion ability, see below. This partial empathy is natural and costs no I.S.P. The Closet Demon can not read surface thoughts. The memories are not limited to individuals. (The Closet Demon may use the memories of “Bill” on “Ted.”)
Project Illusion: this ability is used as a snare to get suspicious characters closer. The Closet Demon can mentally project illusions, similar to a movie projector but far more realistic. Limitations: The limitations of the illusions are dependent on the cunning of the beast, it’s willingness to string the beholder along, and the clothes in the particular closet. One drawback of the illusion is its softly glowing link to the Closet Demon, much like the link of a movie screen to the projector. Smart Demons keep the illusion within the closet to minimize this risk of exposure. Also, the illusion is limited to the contents of the closet. For example, if a dog owner possesses an extra collar inside his closet, the demon can use that collar in any way it sees fit; maybe the dog owner will see his/her own dog wandering around in the closet, or maybe an entirely new dog. A young woman may see her grandmother in a bathrobe, hanging by the neck of the bathrobe belt. There have been instances where closet hooks are used in conjunction with strips of dead meat or jilted lovers. A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind.
Weaknesses: Sunlight. Though sunlight doesn’t harm the creature, Closet Demons instantly lose their “form” and topple to the ground as a long, white sheet. Once out of the sunlight, the Closet Demon instantly returns, insane with hunger. Mothballs are its greatest weakness, causing it to retch and gag, losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away, and they will not hide in a closet with mothballs. They are also vulnerable to all weapons, and fire does double damage. Magic and supernatural fire (including psionic fire) does triple damage.
Sir Neil wrote:Normal fire does no damage, and supernatural fire does double (instead of triple)? That was suggested on the other thread, and it's still a bad idea for BTS2. There's an entire class designed around killing monsters with fire. (The Emperor of WH40K approves.) If she can kill things with fire, but the rest of the party can't, they're gonna call ******** -- fire is fire. If no one can kill things with fire, the burster might as well play an ordinary person -- at least then she could put P.P.E. points into running away.
Mephisto wrote:Sir Neil wrote:I imagine damage is straight off the supernatural strength chart, and that it doesn't have bonuses beyond those it gets from high attributes.
It should still be mentioned in some sort of notation.
Petite Elfgirl wrote:ACK!![]()
Completely forgot about this one . . . sorry, guys.
Petite Elfgirl wrote:Completely forgot about this one . . .
Petite Elfgirl wrote:All right, just like I promised. Here's the Revised Rough Draft of the Closet Demon. Let me know if it needs more revamping?
Closet Demon
By Marlyse Steadman
I have this funny habit of keeping my closets organized, small, and scant. And I don’t buy many clothes too often. Why? It all started with my daughter, Margret. After her father up and left, she got into the habit of asking to sleep in my bed each night. For a while, I thought it was a good idea; she eventually moved into a sleeping bag at the foot of my bed. But after a while, I got sick of it. Besides, it’s kind of hard to look around in the man department when your daughter’s acting like a baby, you know? So I asked her why she didn’t want to sleep in her own room.
“Monsters under the bed and in the closet,” she said. The normal nonsense little girls of three whine about, but twelve? Come on! I marched her back up to her room and locked the door on her, all the while Margret screaming and crying. Made me feel like a horrible mom. Tomorrow, I was gonna call the therapist for sure. For the both of us.
But tomorrow didn’t come for her. All we found was a little blood on the bed sheets, which had been dragged under the bed.
-Christie Anne, from Wasatch Mental Health
Closet Demons are rare, but difficult to dislodge when found. In their natural form, Closet Demons are sometimes mistaken as living, emaciated, human skeletons covered with an immense white sheet, like a massive child playing a ghost at Halloween. But with huge claws tipping their fingers and toes and three inch incisors jutting from mouths that open unnaturally wide, nothing could be further from the truth. Closet Demons are a cross between quadruped and biped, equally comfortable and equally dangerous on two limbs or four. They prefer to attack children because parents never believe in the “monster under the bed” (a favorite hiding spot), using their powers of illusion to lure the children toward the closet and then snatching them and teleporting away so they can eat the children at their leisure.
Closet Demon
Also known as the child stealer, the closet wraith, and the dream promiser.
Alignment: Miscreant 10%, anarchist 40%, and diabolic 50%.
Attributes: I.Q. 1D4+3 (animal intelligence, but shows extreme cunning when hunting) M.E. 2D6+12, M.A. 1D4+2, Supernatural P.S. 1D6+17, P.P 2D6+15, P.E. 1D6+18, P.B. 1D4, Spd 2D6+13.
Armor Rating (A.R.): 8; any attack less than 9 does no damage even if it hits.
Hit Points: P.E. attribute number x3.
S.D.C.: 1D8x10.
Discorporation: When slain, the bones crumble to moths that fly away within 1D4 melees and the sheet practically disintegrates instantly into a moldy, holed pile of cloth. Examination of the material will reveal it to be nothing more than an overly large, moth eaten rag.
Threat Level: x 4; Scavenger/Predator, a Lesser Demon.
Horror Factor: 12 for adults, 14 for children.
Size: 7 feet tall (2.1 m); and excessively thin, the sheet makes them appear larger.
Weight: 150 pounds (67.5 kg).
Average Life Span: Uncertain, probably immortal.
P.P.E.: P.E. attribute number x2, +1D6 per level of experience.
Natural Abilities: When shrouded by darkness, can appear limb and boneless at will, appearing like a large towel, blanket, bathrobe, or similar. Feeds on all types of flesh, whether it’s human or animal. Fresh human flesh, especially that of children, is preferred. Supernatural Strength and Endurance, doesn’t breathe air, sees the invisible, night vision 1000 feet (305 m), immune to fire and cold, closet teleport 75% (+23% to or at ley line nexus), project illusions and partial empathy (see below), and bio-regenerates all lost S.D.C. and Hit Points every 12 hours.
Special Abilities: Partial Empathy. The Closet Demon can see short images and memories of any creature, living or dead (see haunting entity from Beyond the Supernatural, page 246). These memories may be used for its Project Illusion ability, see below. This partial empathy is natural and costs no I.S.P. The Closet Demon can not read surface thoughts. The memories are not limited to individuals. (The Closet Demon may use the memories of “Bill” on “Ted.”)
Project Illusion: this ability is used as a snare to get suspicious characters closer. The Closet Demon can mentally project illusions, similar to a movie projector but far more realistic. Limitations: The limitations of the illusions are dependent on the cunning of the beast, it’s willingness to string the beholder along, and the clothes in the particular closet. One drawback of the illusion is its softly glowing link to the Closet Demon, much like the link of a movie screen to the projector. Smart Demons keep the illusion within the closet to minimize this risk of exposure. Also, the illusion is limited to the contents of the closet. For example, if a dog owner possesses an extra collar inside his closet, the demon can use that collar in any way it sees fit; maybe the dog owner will see his/her own dog wandering around in the closet, or maybe an entirely new dog. A young woman may see her grandmother in a bathrobe, hanging by the neck of the bathrobe belt. There have been instances where closet hooks are used in conjunction with strips of dead meat or jilted lovers. A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind. They prefer children, but they have no idea that their lures tend to make the children hide under the covers often as not (70%). However, the Closet Demons have no compunctions about snatching a child, bed sheets and all, and teleporting to an abandoned building to eat them at their leisure.
Closet Teleportation: The Closet demon can teleport once per hour into any closet or “enclosure” it has been to before at 80% proficiency. “Enclosures” include boxes, closets, chests, rooms smaller than 20 x 20 feet, under beds of any size (but not under futons, mats, sleeping bags, or anything else that doesn’t have a rigid structure), and dressers. Shelves cannot be teleported into unless they are inside a closet. Note: the Closet Demon can “fit” into dressers, boxes, and chests that are otherwise too small for it, but the demon is trapped until someone sets it free, and it cannot fit into it again until it leaves that house or otherwise teleports again. The Closet Demon can teleport others as well. However, it never teleports others it does not plan on eating.
Limitations: Usable only once an hour, cannot teleport into anything the Closet Demon has not seen before (pictures it has seen reduces the chance to 35%), rooms cannot exceed 20 x 20 feet, is trapped if the enclosure is smaller than half its skeletal length and can be completely shut (by door, lid, etc). The Closet Demon is not trapped if the container is of appropriate size (more than half its skeletal length). It bursts out the moment the container is opened. If contained, it can be completely still or it can bump the object, which can sometimes cause residents to mistake it for a poltergeist.
Weaknesses: Sunlight. Though sunlight doesn’t harm the creature, Closet Demons instantly lose their “form” and topple to the ground as a long, white sheet. Once out of the sunlight, the Closet Demon instantly returns, insane with hunger. Mothballs are its greatest weakness, causing it to retch and gag, losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away, and they will not hide in a closet with mothballs. They are also vulnerable to all weapons, though fire does no damage. Magic and supernatural fire (including psionic fire) does half damage.
R.C.C. Skills or Equivalents (does not improve with experience): Camouflage 55%, Climb 80%/70%, Detect Ambush 50%, Dowsing (Water) 70%, Imitate Voices and Sounds 40%, Prowl 60%, Tailing 50%, and Tracking Humans 80%. Also see Natural Abilities.
Equivalent Level of Experience: 1D6.
Attacks per Melee: Four.
Damage: Bite: 2D6+2 damage. Claw Strike: 2D6 damage plus Supernatural P.S.
R.C.C. Bonuses (in addition to likely attribute bonuses): +3 strike, +3 parry, +6 pull punch/bite, +2 disarm, +2 roll versus impact, +2 versus psionics, +2 versus magic, +10 save versus Horror Factor, impervious to normal heat.
Petite Elfgirl wrote:I like that idea . . . add something similar to the Bogeymen and their habit of playing with their food for X number of hours.
Bleh . . . scary image in my head . . . five-year-old girl running in her nightie, scared white, in an abandoned warehouse, her chilled, bare feet slapping against the pockmarked cement floor; all the rough, wooden doors are locked with heavy chains, and the musty, cobwebbed boxes piled up above her head moaning and shuffling as the voluminous shadow pounces from one to the other, its breathing a hissing steam in the cold night air, stalking its prey, willing her to stumble further down the path of fear . . .
Petite Elfgirl wrote:Happy ending? You’re no fun, Mr. Louis.Just kidding; I like happy endings as much as the next Petite Elfgirl. Well, will do. In the meantime, lemme think of something . . .
Mephisto wrote:Petite Elfgirl wrote:And I guess the “Mephisto Seal of Approval” is a good thing, right?
Unless you like having Imps crashing your baby showers and having Fenry mauling your boyfriends, then yes, yes it is.