5 Most powerful Powerblocks of Rifts Earth..
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5 Most powerful Powerblocks of Rifts Earth..
What are in your guys opinions ( and why please ) the top 5 most powerfull powerblocks on Rifts earth .
Be it a single entity ( Lord of the Deep ) or a Civilization ( NGR )
Be it a single entity ( Lord of the Deep ) or a Civilization ( NGR )
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Re: 5 Most powerful Powerblocks of Rifts Earth..
#5 The new Navy
#4 The Coalition
#3 The NGR
#2 The Megaversal Legion
#1 Splynn
#4 The Coalition
#3 The NGR
#2 The Megaversal Legion
#1 Splynn
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Atlantis
Vampire Kingdoms
Coalition
Phenoix Empire
China
Vampire Kingdoms
Coalition
Phenoix Empire
China
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Re: 5 Most powerful Powerblocks of Rifts Earth..
#5. Manoa
#4. The Coalition
#3. The NGR
#2. Splynn
#1. The Church of Light and it's attendant Deities. (If the Gods of Light actually got together and didn't want to encourage mortals to do everything themselves, they could turn Splynn into a wasteland in minutes. Splynncryth would die in less than fifteen seconds. 1d4x1000 MD that can't be dodged. Ew. And they can CRIT with this. Icky.)
#4. The Coalition
#3. The NGR
#2. Splynn
#1. The Church of Light and it's attendant Deities. (If the Gods of Light actually got together and didn't want to encourage mortals to do everything themselves, they could turn Splynn into a wasteland in minutes. Splynncryth would die in less than fifteen seconds. 1d4x1000 MD that can't be dodged. Ew. And they can CRIT with this. Icky.)
Re: 5 Most powerful Powerblocks of Rifts Earth..
Nekira Sudacne wrote:Atlantis
Vampire Kingdoms
Coalition
Phenoix Empire
China
Nekira , No NGR ?
Re: 5 Most powerful Powerblocks of Rifts Earth..
Is everyone forgetting the Japan islands ?
From what I have personally read thier tech is even above that of the NGR ...
And thier borgs are absolutly heads and shoulders above everything else I've ever seen in Rifts ...
From what I have personally read thier tech is even above that of the NGR ...
And thier borgs are absolutly heads and shoulders above everything else I've ever seen in Rifts ...
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Define powerful:
Do you mean breadth of land controlled, population, standing army size, ability to strike at others while defending themselves, or perhaps how many resources they control, and how much they can bring to bear against any particular threat.
I think everyone will agree that Atlantis is number one, hands down. Everyone, likewise, will most likely agree that the CS, the NGR, and possibly the New Navy deserve a place in the top 5. But do you consider all the Vampire Kingdoms as a single power block, or seperate (I'm inclined to say seperate, but its worth mentioning), and what about the Hordes of demons in China? Archie definately deserves mentioning, though I don't think he belongs on the top 5; top 10, sure, but not top 5. The Megaversal Legion WOULD be #2 if they cared one whit what happened beyond their immediate borders and region. They don't. They don't even hire out to Earth based governments. If the Republic of Japan ever got enough of a hold on its territory to start expanding, they could be a major player, not unlike the NGR. One thing that never made sense to me was why the Republic of Japan didn't have a better Navy post Rifts. They should be easily the equal of the NGR. Raw Materials is all I can see standing in their ways. The New Navy and other human friendly powers could make a fortune just selling them ore.
My stab at the top five:
1: Atlantis
2: NGR
3: CS
4: New Navy (only because its not as populous as the others)
5: Vampire Kingdoms (as a whole - because they effectively have the Americas cut in half and no one can remove them. If that's not power, I don't know what is)
Do you mean breadth of land controlled, population, standing army size, ability to strike at others while defending themselves, or perhaps how many resources they control, and how much they can bring to bear against any particular threat.
I think everyone will agree that Atlantis is number one, hands down. Everyone, likewise, will most likely agree that the CS, the NGR, and possibly the New Navy deserve a place in the top 5. But do you consider all the Vampire Kingdoms as a single power block, or seperate (I'm inclined to say seperate, but its worth mentioning), and what about the Hordes of demons in China? Archie definately deserves mentioning, though I don't think he belongs on the top 5; top 10, sure, but not top 5. The Megaversal Legion WOULD be #2 if they cared one whit what happened beyond their immediate borders and region. They don't. They don't even hire out to Earth based governments. If the Republic of Japan ever got enough of a hold on its territory to start expanding, they could be a major player, not unlike the NGR. One thing that never made sense to me was why the Republic of Japan didn't have a better Navy post Rifts. They should be easily the equal of the NGR. Raw Materials is all I can see standing in their ways. The New Navy and other human friendly powers could make a fortune just selling them ore.
My stab at the top five:
1: Atlantis
2: NGR
3: CS
4: New Navy (only because its not as populous as the others)
5: Vampire Kingdoms (as a whole - because they effectively have the Americas cut in half and no one can remove them. If that's not power, I don't know what is)
Re: 5 Most powerful Powerblocks of Rifts Earth..
These are my top powerblocks ...
1) - Atlantis ( thee only force on earth who could litterally take it over , Holding it could prove costly but they could take it over .. no doubt about it .
2) - Xitixic .( No force on earth save Atlantis could have a billion being military .. sept the Bugs )
3) - NGR .( Fighting the longest war on rifts earth an STILL on top against numerically supiorior Foes )
4) - Gargoyal Empire . ( How many millions of troops does this empire have anyways ?)
5) - Archie. ( Can produce anything the CS has , Can out produce the CS combined effectivly , IS thee only power currently on rifts earth with a Satalite ... and has a million man army that if used properly and properly outfitted with some kind of tech that Archie then could control would become the most powerfull block on the N.A. continent .. )
1) - Atlantis ( thee only force on earth who could litterally take it over , Holding it could prove costly but they could take it over .. no doubt about it .
2) - Xitixic .( No force on earth save Atlantis could have a billion being military .. sept the Bugs )
3) - NGR .( Fighting the longest war on rifts earth an STILL on top against numerically supiorior Foes )
4) - Gargoyal Empire . ( How many millions of troops does this empire have anyways ?)
5) - Archie. ( Can produce anything the CS has , Can out produce the CS combined effectivly , IS thee only power currently on rifts earth with a Satalite ... and has a million man army that if used properly and properly outfitted with some kind of tech that Archie then could control would become the most powerfull block on the N.A. continent .. )
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Vampire kingdoms does not belong on anyone's top 5, nobody who could be killed by rain does not deserve top 10 ranking.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
rat_bastard wrote:Vampire kingdoms does not belong on anyone's top 5, nobody who could be killed by rain does not deserve top 10 ranking.
That's why they carry umbrellas. Duh.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Lenwen wrote:Is everyone forgetting the Japan islands ?
From what I have personally read thier tech is even above that of the NGR ...
And thier borgs are absolutly heads and shoulders above everything else I've ever seen in Rifts ...
They are not too bad, but I thought their military was a bit smaller. Perhaps in another decade when they have more time to develop their army....or if they could unite with the New Empire and combine both countries strength's....
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Lenwen wrote:Is everyone forgetting the Japan islands ?
From what I have personally read thier tech is even above that of the NGR ...
And thier borgs are absolutly heads and shoulders above everything else I've ever seen in Rifts ...
not big enough.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
1) Atlantis
2) CS
3) Yama Kings (Inclusive with each other, not exclusive)
4) The Phoenix empire
5) Vampire Kingdoms
2) CS
3) Yama Kings (Inclusive with each other, not exclusive)
4) The Phoenix empire
5) Vampire Kingdoms
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Re: 5 Most powerful Powerblocks of Rifts Earth..
I have trouble seeing how the NGR is not above the CS (and don't say because Kevin loves the CS).
Re: 5 Most powerful Powerblocks of Rifts Earth..
rat_bastard wrote:I have trouble seeing how the NGR is not above the CS (and don't say because Kevin loves the CS).
Exactly 100% in agreement .
Better tech ..
Better Weaponry ..
Better Robots ...
Better Power Armor ...
Better Borgs ...
Larger Military ...
I have no clue how the NGR is under the CS on any sort of power graph what so ever haha .
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Re: 5 Most powerful Powerblocks of Rifts Earth..
rat_bastard wrote:I have trouble seeing how the NGR is not above the CS (and don't say because Kevin loves the CS).
Power to me mean more than simply having most troops and most equipment. CS, as stated is in a far safer position/environment than Triax. If Triax takes out the G. empire, and brodkil empire, I'd also have trouble seeing them lower than CS. But as it stands, CS has no competition on NA, while NGR is still surrounded by enemies.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
I agree with Brandon and lenwen, CS and triax are exactly equal from now on.
the vampire kingdoms still stuck.
the vampire kingdoms still stuck.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
5) Xiticix
4) Splugorth
3) Coalition States
2) NGR
1) Floopers
4) Splugorth
3) Coalition States
2) NGR
1) Floopers
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Re: 5 Most powerful Powerblocks of Rifts Earth..
1) Atlantis (Largest stable kingdom, largest standing army, Tops in technology and magic. Yeah old One Eye has it going on.)
2) Vampire Kingdoms (If counted as a whole the Vamps have the #2 spot. Decent technology with their human pawns. They easily have access to anything available to the Black market and Northern Gun in North America. Mind Control is a wonderful thing. Large kingdom not exactly stable but other than a few regional marauders, like Reid's Rangers, Pecos Bandits and the Sons of Quetzalcoatl, the Vamps have Mexico locked down. A huge standing army of supernatural beings equal to lesser demons if not greater demons. Plus again a rather large number of FANATIC mind slaves that can easily be equipped with mid grade technology. They are a power to be reckoned with in the World of Rifts.)
3) The Xitixic ( While confined in a group of only five hives at the moment the Xitixic are one of the largest militarized societies in Rifts. Easily capable of fielding an army of millions of lesser supernatural beings equivalently. They radically change their environment to one that only they can survive in and they seem to require few if ANY outside resources... They are the Locust Swarm.)
4) Tie The C.S. and the Phoenix Empire. (Again a large and fairly stable swath of N. America is under the Domain of Man. And Egypt is under the control of Pharaoh Rama Set. They have technology on par with most other technological power houses in the world. They are savvy in their use of power. Making Allies and only taking on battles they can "win". They are the only World Power, besides Atlantis, that can export goods on a massive scale beyond their continent.)
5) The Yama Kings (Another if counted as a whole. Isolated from most outside interference the Yama Kings control China under a magic field of mist that few can penetrate. Millions of demonic beings organized into armies and wielding mystic martial arts that allow them to go toe to toe with most beings. Apperantly they are completely self sufficient and other than a few smaller enclaves they have few problems besides internal squabbles.)
I noticed others posted a few regional powers that if we were making this a top ten would have made my list (N.G.R., Gargoyle Empire, Archie-3), but I chose the most stable/powerful/largest impact to make my choices.
2) Vampire Kingdoms (If counted as a whole the Vamps have the #2 spot. Decent technology with their human pawns. They easily have access to anything available to the Black market and Northern Gun in North America. Mind Control is a wonderful thing. Large kingdom not exactly stable but other than a few regional marauders, like Reid's Rangers, Pecos Bandits and the Sons of Quetzalcoatl, the Vamps have Mexico locked down. A huge standing army of supernatural beings equal to lesser demons if not greater demons. Plus again a rather large number of FANATIC mind slaves that can easily be equipped with mid grade technology. They are a power to be reckoned with in the World of Rifts.)
3) The Xitixic ( While confined in a group of only five hives at the moment the Xitixic are one of the largest militarized societies in Rifts. Easily capable of fielding an army of millions of lesser supernatural beings equivalently. They radically change their environment to one that only they can survive in and they seem to require few if ANY outside resources... They are the Locust Swarm.)
4) Tie The C.S. and the Phoenix Empire. (Again a large and fairly stable swath of N. America is under the Domain of Man. And Egypt is under the control of Pharaoh Rama Set. They have technology on par with most other technological power houses in the world. They are savvy in their use of power. Making Allies and only taking on battles they can "win". They are the only World Power, besides Atlantis, that can export goods on a massive scale beyond their continent.)
5) The Yama Kings (Another if counted as a whole. Isolated from most outside interference the Yama Kings control China under a magic field of mist that few can penetrate. Millions of demonic beings organized into armies and wielding mystic martial arts that allow them to go toe to toe with most beings. Apperantly they are completely self sufficient and other than a few smaller enclaves they have few problems besides internal squabbles.)
I noticed others posted a few regional powers that if we were making this a top ten would have made my list (N.G.R., Gargoyle Empire, Archie-3), but I chose the most stable/powerful/largest impact to make my choices.
What books I would like to see:
RIFTS-Japan 2, England 2, Africa 2, China 3, Lazlo (PLEASE!!)
Phase World- The Galactic Tracers Sourcebook
A RIFTS video game RPG/Shooter like Fallout 3
RIFTS-Japan 2, England 2, Africa 2, China 3, Lazlo (PLEASE!!)
Phase World- The Galactic Tracers Sourcebook
A RIFTS video game RPG/Shooter like Fallout 3
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Seneca wrote:
2) Vampire Kingdoms (If counted as a whole the Vamps have the #2 spot. Decent technology with their human pawns. They easily have access to anything available to the Black market and Northern Gun in North America. Mind Control is a wonderful thing.
Well I'm not to sure about that. IIRC WB1 did a pretty good listing any hi-tech/MDC war machines and the Mexico City Kingdom (the largest and most powerful) only had a handful of stuff.
Granted that was circa 100/101 PA, so they could have more now easily enough.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
1. Splynncryth of Atlantis
2. The Yama Kings (collectively; individually they are far less powerful)
3. New German Republic
4. Coalition States (collectively; individually they are far less powerful)
5. Xiticix
2. The Yama Kings (collectively; individually they are far less powerful)
3. New German Republic
4. Coalition States (collectively; individually they are far less powerful)
5. Xiticix
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Negalith wrote:Nobody mentioned Lazlo, Tritonia, Psycscape, Nexla or the Federation of Magic. I’m not saying they are, but I’d think at least somebody would have mentioned them.
I wouldn't consider a city-state a viable world power.
What books I would like to see:
RIFTS-Japan 2, England 2, Africa 2, China 3, Lazlo (PLEASE!!)
Phase World- The Galactic Tracers Sourcebook
A RIFTS video game RPG/Shooter like Fallout 3
RIFTS-Japan 2, England 2, Africa 2, China 3, Lazlo (PLEASE!!)
Phase World- The Galactic Tracers Sourcebook
A RIFTS video game RPG/Shooter like Fallout 3
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Re: 5 Most powerful Powerblocks of Rifts Earth..
5. The NGR
4. Xiticix
3. Yama Kings
2. Lord of the Deep and his Minions
1. Atlantis
~ Josh
4. Xiticix
3. Yama Kings
2. Lord of the Deep and his Minions
1. Atlantis
~ Josh
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Free Quebec with it's thousands of new Glitter Boys has to put it just behind the CS & NGR. Lazlo should be powerful enough to defend themselves against Free Quebec or they would have come knocking by now if they weren't. The Federation of Magic is somewhat disorganized with too many factions and the Vampire nation are limited by poor mobility with their inability to venture out in the rain. The New Navy I bet took heavy losses against the Lord of the Deep & it's minions in their final battle. South America's four Nations are strong too, plus Megaversal Troopers are the largest mercenary company on the planet have too be counted in somewhere. Yama Kings keep to themselves, but could easily take over Russia. The all powerful Atlantis is into slavery, but is content with it's markets and has no desire to claim the rest of Earth at the moment. Xiticix are going to be in the mist of a Holocaust soon. The NGR is in an near endless battle with Gargoyle and Brodkil nations, So they lose points for having their attention on defense rather than expanding their empire. They do have a slight tech advantage over the CS and the knowledge of Uranium depleted rounds. The CS maybe weakened at the moment for the wars with Quebec & Tolkeen, but still is the real mover and shaker of Rifts Earth. Archie & Hagar would secretly back the CS if push came to shove and their resources are very impressive.Most of the nation have too few resources to throw away on taking over nation while the supernatural threats still linger. As long as no nation is foolish enough to truly provokes Atlantis in to action, as they are only a franchise branch of the Splugorth megaversal trade & slave empire and have near endless resources in many dimensions.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Mephisto wrote:Josh Sinsapaugh wrote:5. The NGR
4. Xiticix
3. Yama Kings
2. Lord of the Deep and his Minions
1. Atlantis
~ Josh
I hate to agree with Josh, but this is probably the most accurate list of them all.
in your opinion
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Re: 5 Most powerful Powerblocks of Rifts Earth..
RoadWarriorFWaNK wrote:1. Splynncryth of Atlantis
2. The Yama Kings (collectively; individually they are far less powerful)
3. New German Republic
4. Coalition States (collectively; individually they are far less powerful)
5. Xiticix
I agree 100% with this list.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
The Galactus Kid wrote:RoadWarriorFWaNK wrote:1. Splynncryth of Atlantis
2. The Yama Kings (collectively; individually they are far less powerful)
3. New German Republic
4. Coalition States (collectively; individually they are far less powerful)
5. Xiticix
I agree 100% with this list.
I agree with this list 60%
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Re: 5 Most powerful Powerblocks of Rifts Earth..
dark brandon wrote:The Galactus Kid wrote:RoadWarriorFWaNK wrote:1. Splynncryth of Atlantis
2. The Yama Kings (collectively; individually they are far less powerful)
3. New German Republic
4. Coalition States (collectively; individually they are far less powerful)
5. Xiticix
I agree 100% with this list.
I agree with this list 60%
I agree with your face 0%
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
The Galactus Kid wrote:dark brandon wrote:The Galactus Kid wrote:RoadWarriorFWaNK wrote:1. Splynncryth of Atlantis
2. The Yama Kings (collectively; individually they are far less powerful)
3. New German Republic
4. Coalition States (collectively; individually they are far less powerful)
5. Xiticix
I agree 100% with this list.
I agree with this list 60%
I agree with your face 100%
Fixed for truth.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
duck-foot wrote:rat_bastard wrote:Vampire kingdoms does not belong on anyone's top 5, nobody who could be killed by rain does not deserve top 10 ranking.
yes if your army can be can massacred by squirt guns you might be a vampire
not only that, but the whole light thing kinda makes them weak too.
I dunno about that...the fact all of them have hypnotic suggestion that works through video, monitors and the like, kinda makes having a water gun kinda pointless.
"You know the only way to kill us is to put down your water guns and use only your laser guns..."
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
Re: 5 Most powerful Powerblocks of Rifts Earth..
rat_bastard wrote:Vampire kingdoms does not belong on anyone's top 5, nobody who could be killed by rain does not deserve top 10 ranking.
I dont know ... Its not like the CS could wait out an attack by a combined force of Vampire's for the weather to make it rain . And since the CS cant make it rain on thier own .. obviously .. The Vamps could easily overtake the the CS in a all out war ...
That is ofcourse with a combined effort from all the Intelligences .. I personally do not think any Vamp Int on rifts earth has the resources to take out the CS single style like ..
Re: 5 Most powerful Powerblocks of Rifts Earth..
#1 The GM
#2 Atlantis
#3 NGR
#4 Coalition
#5 Dweomer
#2 Atlantis
#3 NGR
#4 Coalition
#5 Dweomer
'Ring ding day leee ohh Ring ding ding dally ooo'
Ogapogo in Mt.Shasta singing a song.
Ogapogo in Mt.Shasta singing a song.
- Prince Artemis
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Archie should be right under atlantis and above CS and NGR easily. He controls more terrain than both thanks the the shemarians, he's the only one that has entrenched spies in the CS, has eyes and ears all over the contentant thanks to his bugged titan gear. His bots are stronger than average cs stuff, and his larger bots are stronger than them as well. He cna produce glitterboys on demand if he had the need and the most important fact that makes him stronger than every except atlantis, no one knows who he is, where he is or that he even exists! He's the ultimate puppet master but has an army larger than any human faction on the planet. The dude should never be under estimated.
Re: 5 Most powerful Powerblocks of Rifts Earth..
Prince Artemis wrote:Archie should be right under atlantis and above CS and NGR easily. He controls more terrain than both thanks the the shemarians, he's the only one that has entrenched spies in the CS, has eyes and ears all over the contentant thanks to his bugged titan gear. His bots are stronger than average cs stuff, and his larger bots are stronger than them as well. He cna produce glitterboys on demand if he had the need and the most important fact that makes him stronger than every except atlantis, no one knows who he is, where he is or that he even exists! He's the ultimate puppet master but has an army larger than any human faction on the planet. The dude should never be under estimated.
I agree 100% with you ..
Archie can produce as much if not more then the CS as a whole nation can . And it costs Archie zero credits per model ..
He has a satalite for nanosecond updates on the battlefield if a skirmish is not going his way he will know it the second it turns against his forces on any front due to that satalite an he could just send for more back ups to bolster the ranks of the ones that are failing to take out their current target ...
I firmly believe with Mech tech he could easily make that million man army into his personal slave army . Think about the types of stuff they tought him and then also the lvl of tech they left after thier squishy bodies died .. Anti-Grav units galor and tons of other stuffs .
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Lenwen wrote:Prince Artemis wrote:Archie should be right under atlantis and above CS and NGR easily. He controls more terrain than both thanks the the shemarians, he's the only one that has entrenched spies in the CS, has eyes and ears all over the contentant thanks to his bugged titan gear. His bots are stronger than average cs stuff, and his larger bots are stronger than them as well. He cna produce glitterboys on demand if he had the need and the most important fact that makes him stronger than every except atlantis, no one knows who he is, where he is or that he even exists! He's the ultimate puppet master but has an army larger than any human faction on the planet. The dude should never be under estimated.
I agree 100% with you ..
Archie can produce as much if not more then the CS as a whole nation can . And it costs Archie zero credits per model ..
He has a satalite for nanosecond updates on the battlefield if a skirmish is not going his way he will know it the second it turns against his forces on any front due to that satalite an he could just send for more back ups to bolster the ranks of the ones that are failing to take out their current target ...
I firmly believe with Mech tech he could easily make that million man army into his personal slave army . Think about the types of stuff they tought him and then also the lvl of tech they left after thier squishy bodies died .. Anti-Grav units galor and tons of other stuffs .
I'd have to go and re-read source book 1...a lot of this stuff I don't recall reading, like the bugged bots, how much the shemarians control, that he can produce glitterboys or how much he can produce.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Archie is a power block unto himself, but top 5?
In SB:1 revised it never says how much territory the Shemarian's control for him. Maryland? The entire New England interior? Still a smaller area than the CS or NGR. This may be alluded to in Shemarian Nation.
His tech is right up there I agree, but the Triax and the new CS gear are equivalent. That and even with Hagan he is rather to fond of his old designs. He is slow to update tech even with access to Mechanoid technology. And making Glitter Boys alone does not make you top 5. See FQ for that.
And as Lenwen likes to say about the CS, Archie is a major case of hand-wavium in action. Sure he can produce thousands of robots, but where is his resources coming from? And even with robotics factories cranking out units around the clock, I doubt his 4 or 9 mini-factories output equals the national output of any major power block. Like Northern Gun or the CS.
Now if I was doing a Top Ten it would look like this.
1) Atlantis
2) Vampire Kingdoms (If counted as a whole)
3) The Xitixic
4) Tie. The C.S. and the Phoenix Empire.
5) The Yama Kings (Another if counted as a whole)
6) Lord of the Deep
7) N.G.R.
New Japan Republic
9) Gargoyle Empire
10) Archie-3
In SB:1 revised it never says how much territory the Shemarian's control for him. Maryland? The entire New England interior? Still a smaller area than the CS or NGR. This may be alluded to in Shemarian Nation.
His tech is right up there I agree, but the Triax and the new CS gear are equivalent. That and even with Hagan he is rather to fond of his old designs. He is slow to update tech even with access to Mechanoid technology. And making Glitter Boys alone does not make you top 5. See FQ for that.
And as Lenwen likes to say about the CS, Archie is a major case of hand-wavium in action. Sure he can produce thousands of robots, but where is his resources coming from? And even with robotics factories cranking out units around the clock, I doubt his 4 or 9 mini-factories output equals the national output of any major power block. Like Northern Gun or the CS.
Now if I was doing a Top Ten it would look like this.
1) Atlantis
2) Vampire Kingdoms (If counted as a whole)
3) The Xitixic
4) Tie. The C.S. and the Phoenix Empire.
5) The Yama Kings (Another if counted as a whole)
6) Lord of the Deep
7) N.G.R.
New Japan Republic
9) Gargoyle Empire
10) Archie-3
What books I would like to see:
RIFTS-Japan 2, England 2, Africa 2, China 3, Lazlo (PLEASE!!)
Phase World- The Galactic Tracers Sourcebook
A RIFTS video game RPG/Shooter like Fallout 3
RIFTS-Japan 2, England 2, Africa 2, China 3, Lazlo (PLEASE!!)
Phase World- The Galactic Tracers Sourcebook
A RIFTS video game RPG/Shooter like Fallout 3
- Prince Artemis
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Re: 5 Most powerful Powerblocks of Rifts Earth..
The control maryland and the surrounding area, but they're all along the coast and have an army of them forming in NFLD, as they plan to attack and destroy the Atlantis group there.
As for handwavium, I imaging his recycling capabilities are considerable, and he likely has some bot raid battle sites for scrap, plus all that nice MDC metal he got from the mechanoids.
As for handwavium, I imaging his recycling capabilities are considerable, and he likely has some bot raid battle sites for scrap, plus all that nice MDC metal he got from the mechanoids.
Re: 5 Most powerful Powerblocks of Rifts Earth..
Seneca wrote:And even with robotics factories cranking out units around the clock,
I doubt his 4 or 9 mini-factories output equals the national output of any major power block. Like Northern Gun or the CS.
The way I see it , is that those 4 - 9 Factories .. could easily be twice to 4 times the size of every coalition production facilities combined ..
As evidenced by these .. canon refrences ..
Sourcebook 1 . (revised and Expanded )
Pg# - 8 .
"Right now Archie commands a legion of Robots that could decimate any nation on the continent "
"Taking down Free Quebec or the Coalition stats would be a battle, but it is probably one the self-proclaimed machine-god would win. "
Pg# - 11 .
" Archie - Three is the formost authority of robots , androids and artificial intelligence on the contienent , and probably in the entire world. "
"Further more, his superior robot designs and mass production capabilities can beat the Coalition's any day of the week ."
- rat_bastard
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Re: 5 Most powerful Powerblocks of Rifts Earth..
Lenwen wrote:Seneca wrote:And even with robotics factories cranking out units around the clock,
I doubt his 4 or 9 mini-factories output equals the national output of any major power block. Like Northern Gun or the CS.
The way I see it , is that those 4 - 9 Factories .. could easily be twice to 4 times the size of every coalition production facilities combined ..
As evidenced by these .. canon refrences ..
Sourcebook 1 . (revised and Expanded )
Pg# - 8 .
"Right now Archie commands a legion of Robots that could decimate any nation on the continent "
"Taking down Free Quebec or the Coalition stats would be a battle, but it is probably one the self-proclaimed machine-god would win. "
Pg# - 11 .
" Archie - Three is the formost authority of robots , androids and artificial intelligence on the contienent , and probably in the entire world. "
"Further more, his superior robot designs and mass production capabilities can beat the Coalition's any day of the week ."
Unfortunately there are a handful of low level spells that greatly reduce any threat Archie can put up simply because of his lack of psychic and magical backup, so while Archie might have the means to decimate the CS or even the Free Quebecois even a minor magical power would give him no small amount of trouble if he does not destroy them utterly in the first salvo of a conflict.