Rough Draft of the Closet Demon

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Re: Rough Draft of the Closet Demon

Unread post by Sir Neil »

It's missing APR and P.E. Assuming P.E.'s the same as P.P., it takes 5 heavy shotgun blasts or 12 9mm rounds to kill it.

and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.


:eek: "points 24 hours after losing them (unless slain.)"

losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away,


;) "losing initiative and all combat bonuses. Pocketfuls of mothballs have a HF of [%chance/5] against the Closet Demon."

...immune to fire and cold...fire does double damage....


:-?
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Re: Rough Draft of the Closet Demon

Unread post by Captain Shiva »

Petite Elfgirl wrote:Like the title says, this is just a rough draft of a monster I'm working on, inspired by another thread . . . so any help or suggestions would be appreciated. :)

Clothes Demon

By Marly Steadman

I have this funny habit of keeping my closets organized, small, and scant. And I don’t buy many clothes too often. Why? You’d be wary about that too, if you saw your Ex in the linked closet night after night, wearing nothing but your robe, then your panties, and finally the leather jacket he bought you, beckoning you to come closer. When I finally decided it wasn’t a trick of the light but him wanting to get back, I went to say hello . . . I almost didn’t make it back out.
-Christie Anne


Closet Demons are rare, but difficult to dislodge when found. In their natural form, Closet Demons are sometimes mistaken as living, emaciated, human skeletons covered with an immense white sheet, like a massive child playing a ghost at Halloween. But with huge claws tipping their fingers and toes and three inch incisors jut from mouths that open unnaturally wide, nothing could be further from the truth. Closet Demons are a cross between quadruped and biped, equally comfortable and equally dangerous on two limbs or four.

Closet Demon

Also known as the child stealer, the closet wraith, and the dream promiser.
Alignment: Miscreant, anarchist, and diabolic.
Attributes: I.Q. 1D4+3 (animal intelligence, but shows extreme cunning when hunting) M.E. 2D6+12, M.A. 1D4, Supernatural P.S. 1D6+17, P.P 2D6+15, P.B. 1D4, Spd 1D6+10.
Armor Rating (A.R.): 8; any attack less than 9 does no damage even if it hits.
Hit Points: P.E. attribute number x3.
S.D.C.: 1D8x10.
Discorporation: When slain, the bones crumble to moths that fly away within 1D4 melees and the sheet practically disintegrates instantly into a moldy, holed pile of cloth. Examination of the material will reveal it to be nothing more than an overly large, moth eaten rag.
Threat Level: x 4; Scavenger/Predator, a Lesser Demon.
Horror Factor: 12 for adults, 14 for children.
Size: 7 feet tall (2.1 m); and excessively thin. The sheet makes them appear even larger.
Weight: 150 pounds (67.5 kg).
Average Life Span: Uncertain, probably immortal.
P.PE.: P.E. attribute number x2, +1D6 per level of experience.
Natural Abilities and Racial Skills: Detect Ambush 50%, Dowsing (Water) 70%, and Tracking Humans 80%.

Feeds on all types of flesh, whether it be human or animal. Fresh human flesh, especially children, is preferred. Supernatural Strength and Endurance, doesn’t breathe air, sees the invisible, night vision 1000 feet (305 m), immune to fire and cold, closet teleport 5% (+75% to or at ley line nexus), project illusions and partial empathy (see below), and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.
Special Abilities: Partial Empathy. The Closet Demon can see short images and memories of any creature, living or dead (see haunting entity from Beyond the Supernatural, page 246). These memories may be used for its Project Illusion ability, see below. This partial empathy is natural and costs no I.S.P. The Closet Demon can not read surface thoughts. The memories are not limited to individuals. (The Closet Demon may use the memories of “Bill” on “Ted.”)

Project Illusion: this ability is used as a snare to get suspicious characters closer. The Closet Demon can mentally project illusions, similar to a movie projector but far more realistic. Limitations: The limitations of the illusions are dependent on the cunning of the beast, it’s willingness to string the beholder along, and the clothes in the particular closet. One drawback of the illusion is its softly glowing link to the Closet Demon, much like the link of a movie screen to the projector. Smart Demons keep the illusion within the closet to minimize this risk of exposure. Also, the illusion is limited to the contents of the closet. For example, if a dog owner possesses an extra collar inside his closet, the demon can use that collar in any way it sees fit; maybe the dog owner will see his/her own dog wandering around in the closet, or maybe an entirely new dog. A young woman may see her grandmother in a bathrobe, hanging by the neck of the bathrobe belt. There have been instances where closet hooks are used in conjunction with strips of dead meat or jilted lovers. A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind.
Weaknesses: Sunlight. Though sunlight doesn’t harm the creature, Closet Demons instantly lose their “form” and topple to the ground as a long, white sheet. Once out of the sunlight, the Closet Demon instantly returns, insane with hunger. Mothballs are its greatest weakness, causing it to retch and gag, losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away, and they will not hide in a closet with mothballs. They are also vulnerable to all weapons, and fire does double damage. Magic and supernatural fire (including psionic fire) does triple damage.

Kind of like Stephen King Boogeyman, from the story of the same name. The name, I fear, has some unintentionally humorous overtones.
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Re: Rough Draft of the Closet Demon

Unread post by Captain Shiva »

Petite Elfgirl wrote:Like the title says, this is just a rough draft of a monster I'm working on, inspired by another thread . . . so any help or suggestions would be appreciated. :)

Clothes Demon

By Marly Steadman

I have this funny habit of keeping my closets organized, small, and scant. And I don’t buy many clothes too often. Why? You’d be wary about that too, if you saw your Ex in the linked closet night after night, wearing nothing but your robe, then your panties, and finally the leather jacket he bought you, beckoning you to come closer. When I finally decided it wasn’t a trick of the light but him wanting to get back, I went to say hello . . . I almost didn’t make it back out.
-Christie Anne


Closet Demons are rare, but difficult to dislodge when found. In their natural form, Closet Demons are sometimes mistaken as living, emaciated, human skeletons covered with an immense white sheet, like a massive child playing a ghost at Halloween. But with huge claws tipping their fingers and toes and three inch incisors jut from mouths that open unnaturally wide, nothing could be further from the truth. Closet Demons are a cross between quadruped and biped, equally comfortable and equally dangerous on two limbs or four.

Closet Demon

Also known as the child stealer, the closet wraith, and the dream promiser.
Alignment: Miscreant, anarchist, and diabolic.
Attributes: I.Q. 1D4+3 (animal intelligence, but shows extreme cunning when hunting) M.E. 2D6+12, M.A. 1D4, Supernatural P.S. 1D6+17, P.P 2D6+15, P.B. 1D4, Spd 1D6+10.
Armor Rating (A.R.): 8; any attack less than 9 does no damage even if it hits.
Hit Points: P.E. attribute number x3.
S.D.C.: 1D8x10.
Discorporation: When slain, the bones crumble to moths that fly away within 1D4 melees and the sheet practically disintegrates instantly into a moldy, holed pile of cloth. Examination of the material will reveal it to be nothing more than an overly large, moth eaten rag.
Threat Level: x 4; Scavenger/Predator, a Lesser Demon.
Horror Factor: 12 for adults, 14 for children.
Size: 7 feet tall (2.1 m); and excessively thin. The sheet makes them appear even larger.
Weight: 150 pounds (67.5 kg).
Average Life Span: Uncertain, probably immortal.
P.PE.: P.E. attribute number x2, +1D6 per level of experience.
Natural Abilities and Racial Skills: Detect Ambush 50%, Dowsing (Water) 70%, and Tracking Humans 80%.

Feeds on all types of flesh, whether it be human or animal. Fresh human flesh, especially children, is preferred. Supernatural Strength and Endurance, doesn’t breathe air, sees the invisible, night vision 1000 feet (305 m), immune to fire and cold, closet teleport 5% (+75% to or at ley line nexus), project illusions and partial empathy (see below), and bio-regenerates all lost S.D.C. and Hit Points every 24 hours of the day.
Special Abilities: Partial Empathy. The Closet Demon can see short images and memories of any creature, living or dead (see haunting entity from Beyond the Supernatural, page 246). These memories may be used for its Project Illusion ability, see below. This partial empathy is natural and costs no I.S.P. The Closet Demon can not read surface thoughts. The memories are not limited to individuals. (The Closet Demon may use the memories of “Bill” on “Ted.”)

Project Illusion: this ability is used as a snare to get suspicious characters closer. The Closet Demon can mentally project illusions, similar to a movie projector but far more realistic. Limitations: The limitations of the illusions are dependent on the cunning of the beast, it’s willingness to string the beholder along, and the clothes in the particular closet. One drawback of the illusion is its softly glowing link to the Closet Demon, much like the link of a movie screen to the projector. Smart Demons keep the illusion within the closet to minimize this risk of exposure. Also, the illusion is limited to the contents of the closet. For example, if a dog owner possesses an extra collar inside his closet, the demon can use that collar in any way it sees fit; maybe the dog owner will see his/her own dog wandering around in the closet, or maybe an entirely new dog. A young woman may see her grandmother in a bathrobe, hanging by the neck of the bathrobe belt. There have been instances where closet hooks are used in conjunction with strips of dead meat or jilted lovers. A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind.
Weaknesses: Sunlight. Though sunlight doesn’t harm the creature, Closet Demons instantly lose their “form” and topple to the ground as a long, white sheet. Once out of the sunlight, the Closet Demon instantly returns, insane with hunger. Mothballs are its greatest weakness, causing it to retch and gag, losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away, and they will not hide in a closet with mothballs. They are also vulnerable to all weapons, and fire does double damage. Magic and supernatural fire (including psionic fire) does triple damage.

Kind of like Stephen King Boogeyman, from the story of the same name. The name, I fear, has some unintentionally humorous overtones.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
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Re: Rough Draft of the Closet Demon

Unread post by Sir Neil »

Better coming from a friend than a stranger.

Garlic doesn't affect BTS vampires, and holy symbols work depending on the person. If you want the mothballs to always work, just say that they do -- as it's phrased, it sounds like it depends on the dice, and I figured horror factor (or better, save vs. non-lethal poison each round or flee) would be an appropriate mechanic.

(I meant if the P.E. and P.P. scores were the same, not that the stats were the same.)

Normal fire does no damage, and supernatural fire does double (instead of triple)? That was suggested on the other thread, and it's still a bad idea for BTS2. There's an entire class designed around killing monsters with fire. (The Emperor of WH40K approves.) If she can kill things with fire, but the rest of the party can't, they're gonna call ******** -- fire is fire. If no one can kill things with fire, the burster might as well play an ordinary person -- at least then she could put P.P.E. points into running away.
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Re: Rough Draft of the Closet Demon

Unread post by mrloucifer »

Sir Neil wrote:Normal fire does no damage, and supernatural fire does double (instead of triple)? That was suggested on the other thread, and it's still a bad idea for BTS2. There's an entire class designed around killing monsters with fire. (The Emperor of WH40K approves.) If she can kill things with fire, but the rest of the party can't, they're gonna call ******** -- fire is fire. If no one can kill things with fire, the burster might as well play an ordinary person -- at least then she could put P.P.E. points into running away.


While I usually see eye to eye with you Sir Neil (one of the reasons why I so highly value your input and thoughts), I would have to disagree with your theory/belief on firewalkers, but thats best left for another thread entirely (and one I will probrably start later tonight.) ;)

I do however agree with the thought of regular fire doing no damage while psychic and magic fire doing x2 just feels "off". In my useless opinion a better depication (and using examples from the monsters in the BTS book as I advise this) would to do something like normal heat and fire does 1/2 damage while psyhic/magic heat and fire attacks do full damage. While it allows normal fire to have some impact, it gives the pyrokinetics ( :x ) a chance to shine a bit.
:-D
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Re: Rough Draft of the Closet Demon

Unread post by mrloucifer »

I see a lot of potential with this demon petite one, I look forward to more fleshing out. :-D

That being said, besides the advisements given by the parties above I do have a few thoughts on my own to offer;

-With its ability of partial empathy, it may be prudent to give it a “child-like” or “Low” intelligence as opposed to simply animal. To be able to read and understand these images and deduce which ones may get the attention of its target (the cunning of the beast), it would require a minimal amount of reasoning in my eyes.

-You may want to give some details as to how it attacks/ambushes people in more clarity. You mentioned that the distraction of an illusion in the closet would allow them to prowl behind their target, but how exactly? Can it turn invisible? Does it travel through walls via intangibility? Does it hide outside the closet somewhere before it cast its illusions? If so, how far can it travel from the area of its illusion? (aka: can it hide on the other end of the room, or even the other end of the house/building from where the closet illusion is located?
Also in theory this can be a short lived creature simply by trapping it in its closet with a grenade, pipe bomb, Molotov or something unless it has a means of escaping the closet it stays close to. Having a trick up its sleeve to escape the closet besides opening the door and walking out would be kinda cool. 8)

-Another idea may be to consider the monster hiding in the closet behind its illusions, using telekinesis to shut the door on those foolish enough to walk into the closet to investigate. It can be a great horror factor opportunity for the door to shut and suddenly they are trapped nose to nose with a close demon! :eek:

-I also encourage you to consider calling it the “Wardrobe Demon” as opposed to the “Clothes Demon”. Its has a better ring to it in my opinion and instills more imagination and opportunities for this thing to appear in, like a literal “Wardrobe” or those trunks that people put at the foot of their beds or the large traveling trunks that you can turn upright to hang your clothing in.

-The more versatile and flexible you make a creature the more opportunities you give the GM to use them. For example, imagine seeing a struggling woman strangling to death from a dry cleaning store conveyor belt, or in a coat closet at a fancy restaurant, the foyer of a home or church, inside someone’s locker at a factory… point being I encourage you to offer other ideas in your explanation that nudge the gm’s to think about where they could put these as their unexpected and surprise illusions should hit them out of no where, encouraging the player to investigate before they think about what they are doing. Just some thoughts to consider adding to the description of your fiend.

Keep up the awesome here P.E., its turning out swank so far!
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Re: Rough Draft of the Closet Demon

Unread post by Sir Neil »

I imagine damage is straight off the supernatural strength chart, and that it doesn't have bonuses beyond those it gets from high attributes.
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Re: Rough Draft of the Closet Demon

Unread post by mrloucifer »

Mephisto wrote:
Sir Neil wrote:I imagine damage is straight off the supernatural strength chart, and that it doesn't have bonuses beyond those it gets from high attributes.


It should still be mentioned in some sort of notation.


It will be evenutally included I'm sure... this is only the rough draft stage. Damage and attack stats are the last things I work on as I feel you should have a firm grip on what the thing does before you decide what kinda bonuses and damages it can do.
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Re: Rough Draft of the Closet Demon

Unread post by Sir Neil »

It doesn't hurt to examine it, though. As written, if it goes balls-out the first hit will knock off all a chump's S.D.C., the second leaves them at 2 hp, and the third makes them explode Mortal Kombat style. How many seconds do we want that to take?
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Re: Sorry, escaped my mind . . .

Unread post by mrloucifer »

Petite Elfgirl wrote:ACK! :eek:

Completely forgot about this one . . . sorry, guys. :oops:


Dont take it so hard my elven beauty, I promised a full write up of the Demon Lobsters and I still have yet to clean up the intro and description as of yet to go with the stats already available in the forum. I got the rough draft, but Ive gotten into writting the sourcebooks Ive forgotten to finish what ive started. But, now that you've reminded me . ;)
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Re: Sorry, escaped my mind . . .

Unread post by Sir Neil »

Petite Elfgirl wrote:Completely forgot about this one . . .

We'd guessed that. ;)
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Re: Rough Draft of the Closet Demon

Unread post by Lord Z »

The narrator in the flavor text at the beginning is an airhead. She doesn't question the fact that her ex-husband somehow sneaked into her home and is wearing her underwear? Most women would have called the police rather than tried to make up with him. Was she perhaps mostly asleep when she saw this?

Which is it called, Clothes Demon or Closet Demon? You go back and forth. I prefer Closet Demon because of the connection to the generic monster in the closet.

You wrote: "but him wanting to get back, I went to say hello . . ." I think you meant, "wanting to get back together,..."

There should be a coma before the ME attribute.

There is no Physical Endurance Attribute.

Alignments should probably have percentiles.

"P.PE." should be "P.P.E."

What is "closet teleport"?

In "Project Illusions: this ability...", the T in "this" should be capitalized because it is at the beginning of a complete sentence.

There are no combat bonuses like Mephesto wrote. Even if damage is based off of strength and most bonuses based off of PP (and there is plenty of that), then we still need the number of attacks per melee. An average Closet Demon would have about P.P. 19, so that would work out to +3 to strike, parry, and dodge.

I think Mr L is right about the Intelligence.

Why did you write this critter up as a demon rather than an entity? Most of the abilities (except clawing the victim to death) seem to be entity-like.

I like it. It's an original critter but in keeping with the BtS standards. My favorite part is the mothball weakness which makes sense in a BtS-way. I would not give the mothballs a Horror Factor because this seems to be more of an allergic reaction than a psychological reaction.
Last edited by Lord Z on Fri Jan 30, 2009 9:15 pm, edited 1 time in total.
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Re: Rough Draft of the Closet Demon

Unread post by Cybermancer »

The name, "Closet Demon" appeals to my perverse sense of humor.

There's potential here. I'm picturing the black sheep uncle of the boogie-man...
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Re: Rough Draft of the Closet Demon, 1 point . . . 5?

Unread post by mrloucifer »

Petite Elfgirl wrote:All right, just like I promised. Here's the Revised Rough Draft of the Closet Demon. Let me know if it needs more revamping?



Closet Demon

By Marlyse Steadman

I have this funny habit of keeping my closets organized, small, and scant. And I don’t buy many clothes too often. Why? It all started with my daughter, Margret. After her father up and left, she got into the habit of asking to sleep in my bed each night. For a while, I thought it was a good idea; she eventually moved into a sleeping bag at the foot of my bed. But after a while, I got sick of it. Besides, it’s kind of hard to look around in the man department when your daughter’s acting like a baby, you know? So I asked her why she didn’t want to sleep in her own room.

“Monsters under the bed and in the closet,” she said. The normal nonsense little girls of three whine about, but twelve? Come on! I marched her back up to her room and locked the door on her, all the while Margret screaming and crying. Made me feel like a horrible mom. Tomorrow, I was gonna call the therapist for sure. For the both of us.

But tomorrow didn’t come for her. All we found was a little blood on the bed sheets, which had been dragged under the bed.

-Christie Anne, from Wasatch Mental Health


Closet Demons are rare, but difficult to dislodge when found. In their natural form, Closet Demons are sometimes mistaken as living, emaciated, human skeletons covered with an immense white sheet, like a massive child playing a ghost at Halloween. But with huge claws tipping their fingers and toes and three inch incisors jutting from mouths that open unnaturally wide, nothing could be further from the truth. Closet Demons are a cross between quadruped and biped, equally comfortable and equally dangerous on two limbs or four. They prefer to attack children because parents never believe in the “monster under the bed” (a favorite hiding spot), using their powers of illusion to lure the children toward the closet and then snatching them and teleporting away so they can eat the children at their leisure.

Closet Demon

Also known as the child stealer, the closet wraith, and the dream promiser.
Alignment: Miscreant 10%, anarchist 40%, and diabolic 50%.
Attributes: I.Q. 1D4+3 (animal intelligence, but shows extreme cunning when hunting) M.E. 2D6+12, M.A. 1D4+2, Supernatural P.S. 1D6+17, P.P 2D6+15, P.E. 1D6+18, P.B. 1D4, Spd 2D6+13.
Armor Rating (A.R.): 8; any attack less than 9 does no damage even if it hits.
Hit Points: P.E. attribute number x3.
S.D.C.: 1D8x10.
Discorporation: When slain, the bones crumble to moths that fly away within 1D4 melees and the sheet practically disintegrates instantly into a moldy, holed pile of cloth. Examination of the material will reveal it to be nothing more than an overly large, moth eaten rag.
Threat Level: x 4; Scavenger/Predator, a Lesser Demon.
Horror Factor: 12 for adults, 14 for children.
Size: 7 feet tall (2.1 m); and excessively thin, the sheet makes them appear larger.
Weight: 150 pounds (67.5 kg).
Average Life Span: Uncertain, probably immortal.
P.P.E.: P.E. attribute number x2, +1D6 per level of experience.
Natural Abilities: When shrouded by darkness, can appear limb and boneless at will, appearing like a large towel, blanket, bathrobe, or similar. Feeds on all types of flesh, whether it’s human or animal. Fresh human flesh, especially that of children, is preferred. Supernatural Strength and Endurance, doesn’t breathe air, sees the invisible, night vision 1000 feet (305 m), immune to fire and cold, closet teleport 75% (+23% to or at ley line nexus), project illusions and partial empathy (see below), and bio-regenerates all lost S.D.C. and Hit Points every 12 hours.
Special Abilities: Partial Empathy. The Closet Demon can see short images and memories of any creature, living or dead (see haunting entity from Beyond the Supernatural, page 246). These memories may be used for its Project Illusion ability, see below. This partial empathy is natural and costs no I.S.P. The Closet Demon can not read surface thoughts. The memories are not limited to individuals. (The Closet Demon may use the memories of “Bill” on “Ted.”)

Project Illusion: this ability is used as a snare to get suspicious characters closer. The Closet Demon can mentally project illusions, similar to a movie projector but far more realistic. Limitations: The limitations of the illusions are dependent on the cunning of the beast, it’s willingness to string the beholder along, and the clothes in the particular closet. One drawback of the illusion is its softly glowing link to the Closet Demon, much like the link of a movie screen to the projector. Smart Demons keep the illusion within the closet to minimize this risk of exposure. Also, the illusion is limited to the contents of the closet. For example, if a dog owner possesses an extra collar inside his closet, the demon can use that collar in any way it sees fit; maybe the dog owner will see his/her own dog wandering around in the closet, or maybe an entirely new dog. A young woman may see her grandmother in a bathrobe, hanging by the neck of the bathrobe belt. There have been instances where closet hooks are used in conjunction with strips of dead meat or jilted lovers. A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind. They prefer children, but they have no idea that their lures tend to make the children hide under the covers often as not (70%). However, the Closet Demons have no compunctions about snatching a child, bed sheets and all, and teleporting to an abandoned building to eat them at their leisure.
Closet Teleportation: The Closet demon can teleport once per hour into any closet or “enclosure” it has been to before at 80% proficiency. “Enclosures” include boxes, closets, chests, rooms smaller than 20 x 20 feet, under beds of any size (but not under futons, mats, sleeping bags, or anything else that doesn’t have a rigid structure), and dressers. Shelves cannot be teleported into unless they are inside a closet. Note: the Closet Demon can “fit” into dressers, boxes, and chests that are otherwise too small for it, but the demon is trapped until someone sets it free, and it cannot fit into it again until it leaves that house or otherwise teleports again. The Closet Demon can teleport others as well. However, it never teleports others it does not plan on eating.
Limitations: Usable only once an hour, cannot teleport into anything the Closet Demon has not seen before (pictures it has seen reduces the chance to 35%), rooms cannot exceed 20 x 20 feet, is trapped if the enclosure is smaller than half its skeletal length and can be completely shut (by door, lid, etc). The Closet Demon is not trapped if the container is of appropriate size (more than half its skeletal length). It bursts out the moment the container is opened. If contained, it can be completely still or it can bump the object, which can sometimes cause residents to mistake it for a poltergeist.
Weaknesses: Sunlight. Though sunlight doesn’t harm the creature, Closet Demons instantly lose their “form” and topple to the ground as a long, white sheet. Once out of the sunlight, the Closet Demon instantly returns, insane with hunger. Mothballs are its greatest weakness, causing it to retch and gag, losing all initiative and combat bonuses. Pocketfuls of mothballs have been known to drive Closet Demons away, and they will not hide in a closet with mothballs. They are also vulnerable to all weapons, though fire does no damage. Magic and supernatural fire (including psionic fire) does half damage.

R.C.C. Skills or Equivalents (does not improve with experience): Camouflage 55%, Climb 80%/70%, Detect Ambush 50%, Dowsing (Water) 70%, Imitate Voices and Sounds 40%, Prowl 60%, Tailing 50%, and Tracking Humans 80%. Also see Natural Abilities.

Equivalent Level of Experience: 1D6.
Attacks per Melee: Four.
Damage: Bite: 2D6+2 damage. Claw Strike: 2D6 damage plus Supernatural P.S.
R.C.C. Bonuses (in addition to likely attribute bonuses): +3 strike, +3 parry, +6 pull punch/bite, +2 disarm, +2 roll versus impact, +2 versus psionics, +2 versus magic, +10 save versus Horror Factor, impervious to normal heat.


I like it mucho thus far!

A thought to consider adding;

If it teleports away with children, I'd include tracking methods of how and where to find it, perhaps giving a bonues to Diviners tracking them to their lair or something like that. Right now it sounds like if you cant catch them under the bed before the child is stolen, you'll never catch it. RPG logic aside, its a better vibe for the PC's to think they have the potential to find and destroy the thing. :)

I look forward to seeing more of what you come up with!
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Re: Rough Draft of the Closet Demon, 1 point . . . 5?

Unread post by mrloucifer »

Petite Elfgirl wrote:I like that idea . . . add something similar to the Bogeymen and their habit of playing with their food for X number of hours.

Bleh . . . scary image in my head . . . five-year-old girl running in her nightie, scared white, in an abandoned warehouse, her chilled, bare feet slapping against the pockmarked cement floor; all the rough, wooden doors are locked with heavy chains, and the musty, cobwebbed boxes piled up above her head moaning and shuffling as the voluminous shadow pounces from one to the other, its breathing a hissing steam in the cold night air, stalking its prey, willing her to stumble further down the path of fear . . .

:D


Excellent visual! Now imagine this, use that this scene, but give the potential of a happy ending by giving the PC's a chance to find the girl and stop the monster. In fact, if you got a latent psychic in party, describe the above scene in a dream or psychic flash... should give a few chills. :eek:
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Re: Rough Draft of the Closet Demon, 1 point . . . 5?

Unread post by mrloucifer »

Another thought to consider is maybe typing up something to where this thing can be hunted while its on the prowl and hunting for children. Give the players a chance to be more pro active as opposed to strictly search and rescues. Just a thought :)
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Re: Happy ending? Whyyyyy?

Unread post by mrloucifer »

Petite Elfgirl wrote:Happy ending? You’re no fun, Mr. Louis. :razz: Just kidding; I like happy endings as much as the next Petite Elfgirl. Well, will do. In the meantime, lemme think of something . . .


Oh, trust you me... as a time honored horror savant I've dealt out plenty of sad endings or at least bittersweet endings in my adventures. But players can get a soft spot for children and they tend to swell with pride when they save a child from the clutches of the supernatural.

I have this adventure I've played at several cons now (included Palladium's open house) where its a simple game of finding the Bogeyman before he eat the stolen little girl and its ALWAYS turned out the most popular adventure I GM at cons. In fact I intend to run this adventure again at the 09' Open House, with some different twists and turns of course :)
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Re: Rough Draft of the Closet Demon

Unread post by Lord Z »

Closet Demon: The new introductory story is much better.

Under special powers, you wrote, “can appear limb and boneless at will,” but I think you meant limp. Also, I would reword “closet teleport 75% (+23% to or at ley line nexus)” to instead read “Closet Teleport at 75% or 98% to or from a ley line nexus (see below for description).” It's really a matter of preference as the way you have it listed already is clear enough.

“A common tactic is to distract their prey with an illusion while the Closet Demon circles around to attack from behind.” I'm still a little unclear how this works unless the demon can pass through walls. Is this tactic limited to only large, walk-in closets?

I like the part about the demon becoming trapped in small places like drawers. That should be moved to the Weaknesses section. This detail could be good or bad for the players, but it would make for some very memorable game play.

You wrote, “anything the Closet Demon has not seen before (pictures it has seen reduces the chance to 35%)...” Again, this is clear enough, but I prefer as much clarity as possible. I would write it as “anything the Closet Demon has not seen before. If it has only seen a picture of the place, it can teleport there but at only 35%.

I would add Impersonation to the list of RCC skills. It compliments Imitate Voices and Sounds. Why is Dowsing in the list?

I would base the claw damage on an estimated average of the creature's PS, like how dragon claws are written. It's a minor thing, but it would save the GM from having to look up the damage bonus on a Supernatural Strength Table.

”+2 roll versus impact” is okay, but the Palladium standard format would be “+2 to roll with impact.”

All and all, this critter looks very useful and polished. I don't think it will replace the Boogie Man as the generic monster of the BtS setting, but I do think a lot of GMs could find this demon useful.
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Re: Thanks, fellas . . .

Unread post by mrloucifer »

Mephisto wrote:
Petite Elfgirl wrote:And I guess the “Mephisto Seal of Approval” is a good thing, right? :wink:


Unless you like having Imps crashing your baby showers and having Fenry mauling your boyfriends, then yes, yes it is. :)


Sounds like a party! Hope I get an invite!
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Re: Rough Draft of the Closet Demon

Unread post by Lord Z »

I started a thread over at Tank Nine about standards for Palladium text. At the time, the most recent text I had to study was the Geofront article in Rifter. That text read, "...to roll with impact." I confirmed it with another source, but I don't remember that second source now. I'll look in the most recent books I have, Rifter #45 and probably Naruni Wave 2.
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