What is the Number of Magic O.C.C,s that get spells?

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

What is the Number of Magic O.C.C,s that get spells?

Unread post by gaby »

You do not need to tell me the Names of Magic O.C.C,s who get ther own Spells just the Number of them?
User avatar
cornholioprime
Palladin
Posts: 7686
Joined: Sun Oct 10, 2004 1:05 am
Comment: At long last....I am FINALLY free of my wonderful addiction to the online Flash game "Bloons."
Well, mostly.....
Location: In the Hivelands with General Jericho Holmes, taking advantage of suddenly stupid Xiticix...

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by cornholioprime »

gaby wrote:You do not need to tell me the Names of Magic O.C.C,s who get ther own Spells just the Number of them?
Off the top of my head, I'd have to say that just about all of those (Pure) Magic OCCs get their own Spells that can't be found elsewhere.

I'm going over the various Elemental Spells in my head, and Necromancy, Ocean Magic, and Shifting, Conjuring, and Ley Line Walker, and Cloud Magic, and Stone Magic, to Nazca Line Magic.......I really can't at this time tell you of any Magic OCC that doesn't have unique spells all their own.

Except maybe the Mystic -which, for the purposes of this conversation, don't really count as a distinct Magic OCC.
The Kevinomicon, Book of Siembieda 3:16.

16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;

17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

mirror magic, flesh sculpting, nature magic, fire magic, blue fire magic, card magic, gambler magic, clowning magic, sword magic, war magic, denomier magic, bard magic, space magic, spacial magic, , common magic, tattoo magic, plant magic (biomancer), bio-wiz, chi magic, life force, kid wizard magic, summoning, shadow magic

34 types of magic that have been published in PB books, there might be 2 or 4 more somewhere

counting LLW(R), mystic(PF/R), mystic study(HU), sorcerer(NB), wizard(PF) as common magic classes so only one to the above count.
counting both TA tattoos and Danzi tattoos as tattoo magic
counting each elemental magics as an individual, so four to the above count
dream and astral magics are just uncommon spells of common magic
Rune weapons spells are just uncommon spells of common magic
blue line wizards are counted as mystics
not counting spell breathing because it is more of a type of casting
not counting TW's or other enchanters like the cyber mage & eco-wiz.
not counting witches nor Elemental fusionists
Last edited by drewkitty ~..~ on Wed Mar 11, 2009 11:58 am, edited 2 times in total.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by gaby »

That I think is only in the Rifts Book of Magic that cover World books 1 to 23,Soucebook 1 to 4 and the Siege of Tolkeen 1 to 6.

I am hope Palladium fantasy,s Mysteries of magic wll have a list of Magic O.C.C,s specific for that game.

The things from Rifter are not canon.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

drewkitty ~..~ wrote:mirror magic, flesh sculpting, nature magic, fire magic, blue fire magic, card magic, gambler magic, clowning magic, sword magic, war magic, denomier magic, bard magic, space magic, spacial magic, common magic, tattoo magic, plant magic (biomancer), bio-wiz, chi magic, life force, kid wizard magic, summoning, shadow magic

34 types of magic that have been published in PB books, there might be 2 or 4 more somewhere

...snip


highlighted the above types of magic found in the Rifter in blue.

Note: the question asked didn't put any limits on which ones were to be counted. The limits I did put on the count, from the game books published by PB, can be verified by checking the books.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
cornholioprime
Palladin
Posts: 7686
Joined: Sun Oct 10, 2004 1:05 am
Comment: At long last....I am FINALLY free of my wonderful addiction to the online Flash game "Bloons."
Well, mostly.....
Location: In the Hivelands with General Jericho Holmes, taking advantage of suddenly stupid Xiticix...

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by cornholioprime »

Am I misreading the Original Posting wrong, or is it true that Gaby wants to know which of the Magic OCCs have distinctive Spells all their own??
The Kevinomicon, Book of Siembieda 3:16.

16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;

17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by gaby »

Yes that what I want!
User avatar
cornholioprime
Palladin
Posts: 7686
Joined: Sun Oct 10, 2004 1:05 am
Comment: At long last....I am FINALLY free of my wonderful addiction to the online Flash game "Bloons."
Well, mostly.....
Location: In the Hivelands with General Jericho Holmes, taking advantage of suddenly stupid Xiticix...

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by cornholioprime »

gaby wrote:Yes that what I want!
:ok:

As I said in the much earlier Posting (maybe the second one), off the top of my head I can't think of a single Magic-User OCC that doesn't have its own, unique Spells.

In that regard, Kevin's Spell Schools are designed very well (as in, if you want Super-Spiffy Spell "X," then you HAVE to become a student of [fill-in-the-blanks] School of Magic).

Ley Line Walkers get that cool ability to phase in Ley Lines; Cloud Magicians can build semi-permanent Cloud Castles with a fraction of the effort that it would take to construct dwellings in any other way; Biomancers can create extremely decent suits of Armor that not only do NOT impede Spellcasting, but also regenerate; Necromancers have extremely useful -if disgusting -spell abilities that make use of the dead; Air Warlocks have Resurrection Spells that are not only 100% sure to work (according to the description), but also have NO permanent cost to the Caster.......and so on and so on.
The Kevinomicon, Book of Siembieda 3:16.

16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;

17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

The way I read it, was the number of different types of magics. Which would tell you how many types of mages that have special sets of spells linked to them.

add to the above types:
Temporal
shamanistic (could be counted as 2-6 types)
so 36-41 types
(side note: that is about 4% of the legendary 1000 magics of the tristine chronicles)


LLW, Wizards, sorcerers,mystic studies are all common magic users. While they have individual "powers" associated with the OCC, they use the same "magic" so 'do not count as separate magic OCC's.
So the Only way to count the types of OCC's with distinctive magics is to count the types of distinctive magics.

now, if the question that you wanted to ask was "how many mages types, OCC's, have distinctive powers?", then that sir, is a totally different question then that was asked with the words you wrote.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

I will presume that the questions are "Are there any mage OCC's that can learn magic outside their specialty. with out changing classes?"

Most specialty mages can learn common magic, but not other specialty magics. Some are have restrictions to what common magic they can acquire, such as the mirror mage in "through the glass darkly".

Common magic mages can learn some specialty magic, but doing requires a teacher for some (like temporal and space magic), conversion to common magic (like Chi magic). And Other can not be learned by common magic mages w/o changing classes. (like flesh sculpting .) Then there are magics that you have to be born into the class, like warlocks w/Elemental magics and spacial magic.

Note: The rule governing converting chi magic to western magic are found in Mystic China.

For a common mage to cast elemental spell, the accepted min. conversion aspect is PPEx2, and the "I want to kill you" from a warlock of that uses that element. Industrial/proprietary secrets sort of thing.

However,
If I was the GM making a ruling on which spells the mage could select when just leveling up, I would limit them to their own set of spells. Unless, like with the mirror mage, they specifically say they can learn common magic spells.
Otherwise, they would have to learn the other spell type from a teacher or through direct research as through the spell creation/modification rules in "through the glass darkly".

Exceptions, if the specialty spells are listed as common magic in the other PB settings, they can be learned as common magic elsewhere. (like Dimensional Pocket.)
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by Glistam »

The standard invocation mage OCC's, such as Ley Line Walker in Rifts, Wizard in Palladium Fantasy or Mystic Study in Heroes Unlimited, can learn a large variety of spells outside the standard "Invocations" with a little work.

From memory here are some of the spell categories available to them with the proper teachers: Temporal magic (up to 12th level), Chi Magic (requires conversion), Nazcan Line Magic (requires art skill and cannot learn advanced drawings), Necromancy (at double the PPE cost), Ocean magic, Blue Flame magic, Bone Magic (double the PPE cost).

For other magic OCC's, The Temporal Wizard can learn any Temporal magic or Invocation magic. Necromancers can learn any invocation but they pay double the PPE unless it's on their approved list. Most other magic OCC's are restricted to a list of what magic is available to them outside of their speciality and can only chose from their special spells or the approved list.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
User avatar
Nekira Sudacne
Monk
Posts: 15607
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by Nekira Sudacne »

drewkitty ~..~ wrote:For a common mage to cast elemental spell, the accepted min. conversion aspect is PPEx2, and the "I want to kill you" from a warlock of that uses that element. Industrial/proprietary secrets sort of thing.


Why? they got a trademark on magic lava or something?
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
cornholioprime
Palladin
Posts: 7686
Joined: Sun Oct 10, 2004 1:05 am
Comment: At long last....I am FINALLY free of my wonderful addiction to the online Flash game "Bloons."
Well, mostly.....
Location: In the Hivelands with General Jericho Holmes, taking advantage of suddenly stupid Xiticix...

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by cornholioprime »

Why is that even after I asked Gaby what he means by his question in the OP, and he agrees with my interpretation of his question, are people going off on different tangents in providing him with an answer??

Cornholioprime wrote:Am I misreading the Original Posting wrong, or is it true that Gaby wants to know which of the Magic OCCs have distinctive Spells all their own??



....and in the Post immediately following that one, Gaby wrote:Yes that what I want!
The Kevinomicon, Book of Siembieda 3:16.

16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;

17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10303
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by Library Ogre »

Nekira Sudacne wrote:
drewkitty ~..~ wrote:For a common mage to cast elemental spell, the accepted min. conversion aspect is PPEx2, and the "I want to kill you" from a warlock of that uses that element. Industrial/proprietary secrets sort of thing.


Why? they got a trademark on magic lava or something?


Actually, it's more that magic lava is incredibly easy if your magic is centered around elements, but not so easy if it is not.

Basic rule of thumb for converting elemental magic to spell magic is either E*2 +/- 1, or E+3, with E being its level as an Elemental magic. Adjust PPE cost accordingly.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

Nekira Sudacne wrote:
drewkitty ~..~ wrote:For a common mage to cast elemental spell, the accepted min. conversion aspect is PPEx2, and the "I want to kill you" from a warlock of that uses that element. Industrial/proprietary secrets sort of thing.


Why? they got a trademark on magic lava or something?



Like they are Stealing their shtick, or encroaching on their share of the market. (see electricity spells in Library of Betheria for supporting text)
Warlocks are Like mystics, they are born, not made. So the can't add anymore magic types to their portfolio.
So they jealously guard their market share.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

DarkSolrac wrote:
So Specialty mages cant for any reason learn another school of magics (outside Common)
example: an Earth Warlock learning Necromancer spells, a Water Warlock learning Ocean Magics, or Other Smilier Magic types. Lets say an Elementalist wants to expand there craft to become an Omni Elementalist (an Earth Warlock trying to gain stone and plant magic and what knot)

drewkitty ~..~ wrote:Note: The rule governing converting chi magic to western magic are found in Mystic China.

Thanks for that info i have Mystic China I & II and haven't gotten around to reading them



Water warlocks learning ocean magic..... that is the closest between two types of magic that you could of made. So it is not a good example, because I can see GMs letting Water warlocks take ocean magic spells to supplement the limited El. Water spells.

Warlocks are Like mystics, they are born, not made. So the can't add anymore magic types to their portfolio.

"Mystic China" as in where chi magic is found, not "Rifts:China 1&2"
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by Glistam »

DarkSolrac wrote:
Glistam wrote:The standard invocation mage OCC's, such as Ley Line Walker in Rifts, Wizard in Palladium Fantasy or Mystic Study in Heroes Unlimited, can learn a large variety of spells outside the standard "Invocations" with a little work.

From memory here are some of the spell categories available to them with the proper teachers: Temporal magic (up to 12th level), Chi Magic (requires conversion), Nazcan Line Magic (requires art skill and cannot learn advanced drawings), Necromancy (at double the PPE cost), Ocean magic, Blue Flame magic, Bone Magic (double the PPE cost).

For other magic OCC's, The Temporal Wizard can learn any Temporal magic or Invocation magic. Necromancers can learn any invocation but they pay double the PPE unless it's on their approved list. Most other magic OCC's are restricted to a list of what magic is available to them outside of their speciality and can only chose from their special spells or the approved list.


Thank you also i would just like to kno where the list of what they CAN and CANT are (with the exception of there Norm) if such a list exists

Rifts Book of Magic.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
User avatar
Grandil
Megaversal® Ambassador
Posts: 371
Joined: Mon Jan 02, 2006 12:13 am
Comment: 'tis an ill wind that blows no minds, Sometimes a Cigar is just a Cigar-Jung to Freud
425 Geek Points "There is NO separation between God, & Man" Joseph Campbell
Location: Pinole, CA
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by Grandil »

DarkSolrac wrote:
drewkitty ~..~ wrote:Water warlocks learning ocean magic..... that is the closest between two types of magic that you could of made. So it is not a good example, because I can see GMs letting Water warlocks take ocean magic spells to supplement the limited El. Water spells.

Well that was my intention if it was ok to do because the magic spells are very simliar thanks i have a better understanding now

drewkitty ~..~ wrote:Warlocks are Like mystics, they are born, not made. So the can't add anymore magic types to their portfolio.

ok so if they cant can it be the reverse some1 who can cast stone and plant magic cant they use the earth spells?

drewkitty ~..~ wrote:"Mystic China" as in where chi magic is found, not "Rifts:China 1&2"

:o Doh! sorry i got them mixed up Mystic China is a source book for ninja and super spies correct (or a supplement book to it) i might have it (or 1 of my friends) thanks

Glistam wrote:Rifts Book of Magic.

really its in there that book is huge thanks again every1 you have all been very helpful :mrgreen:

:o Me too, Gawd I hate quotes........ :oops: :badbad:
Sometimes a Cigar is just a cigar-Jung to Freud
Feel it- Freud's Cigar, 300 geek points!
User avatar
Dr. Doom III
Knight
Posts: 4099
Joined: Mon Jan 08, 2001 2:01 am
Location: Canada By Way Of Latveria
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by Dr. Doom III »

4
"If liberty means anything at all, it means the right to tell people what they do not want to hear."
-George Orwell
***Posting of articles does not imply endorsement of such***
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: What is the Number of Magic O.C.C,s that get spells?

Unread post by drewkitty ~..~ »

Dr. Doom III wrote:4


I though 42 with the ultimate answer/
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Locked

Return to “Guild of Magic & Psionics”