Tell me what do you think are the 10 Best Enchantments for Magic Weapons in Palladium Fantasy and Why?
What do you think are the 10 best Magic items (Non-Weapons) in Palladium Fantsay and Why?
What do you think are the 10 best Enchantments for weapons?
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- Hero
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Re: What do you think are the 10 best Enchantments for weapons?
Personally, my favorite enchantment in PF has always been to have an item magically colored.
It's cheap, so can be gotten early on (usually after first adventure, or during second), it qualifies it as a magic item, and it's easily replaced.
Besides, with the right color, it can be just plain swanky.
It's cheap, so can be gotten early on (usually after first adventure, or during second), it qualifies it as a magic item, and it's easily replaced.
Besides, with the right color, it can be just plain swanky.
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GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books
People don't like it when searching through a website is a pain in the butt (even if it's a proctology website)-Uncle Servo
GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books
People don't like it when searching through a website is a pain in the butt (even if it's a proctology website)-Uncle Servo
- UR Leader Hobbes
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Re: What do you think are the 10 best Enchantments for weapons?
Considering you can only put three enchantments on a weapon... I would have to go with the following..
Invisible weapon (Gives you bonuses due to foe not being able to see it.)
Spits lightning. (More damage than spits fire and less creatures are resistant to lightning.)
Turns holder invisible. (Can't hit what you can't see)
So you and the weapon vanish and all of a sudden your foe is being blasted with blasts of lightning. So your looking at 9d6+18 before you actually have to get into close quarters with your foe.
If you want something a bit more nasty than go for the ones in the Western Empire book..
Super-Sharpness (Drops the number you need for a critical hit by 2 and gives you +4 to damage.)
Armor Piercing (Now the weapon can't be stopped by AR of creatures or body armor. Any hit that isn't parried or dodged is doing damage!)
Physical Transferal (Any HP & SDC damage you inflict gets added to your own HP & SDC!)
You get this weapon and it's simo attacks all the way! Forget about dodging or blocking. He hits you and you hit back stealing your foes HPs. He hits you again and you only lose the stolen HPs, so you hit him again to steal even more!
A nice assassin weapon would have
Infectious wounds
Teleports to wielder
Venomblade
Invisible weapon (Gives you bonuses due to foe not being able to see it.)
Spits lightning. (More damage than spits fire and less creatures are resistant to lightning.)
Turns holder invisible. (Can't hit what you can't see)
So you and the weapon vanish and all of a sudden your foe is being blasted with blasts of lightning. So your looking at 9d6+18 before you actually have to get into close quarters with your foe.
If you want something a bit more nasty than go for the ones in the Western Empire book..
Super-Sharpness (Drops the number you need for a critical hit by 2 and gives you +4 to damage.)
Armor Piercing (Now the weapon can't be stopped by AR of creatures or body armor. Any hit that isn't parried or dodged is doing damage!)
Physical Transferal (Any HP & SDC damage you inflict gets added to your own HP & SDC!)
You get this weapon and it's simo attacks all the way! Forget about dodging or blocking. He hits you and you hit back stealing your foes HPs. He hits you again and you only lose the stolen HPs, so you hit him again to steal even more!
A nice assassin weapon would have
Infectious wounds
Teleports to wielder
Venomblade
- The Dark Elf
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Re: What do you think are the 10 best Enchantments for weapons?
UR Leader Hobbes wrote:
Invisible weapon (Gives you bonuses due to foe not being able to see it.)
Spits lightning. (More damage than spits fire and less creatures are resistant to lightning.)
Turns holder invisible. (Can't hit what you can't see)
I would play that when the weapon turns you invisible the weapon is included as well so you could add another to that lot!
Re: What do you think are the 10 best Enchantments for weapons?
I like eternally sharp blade,Returns to wielder when thrown and Blinding flash.
Come on thers need to be more right?
Come on thers need to be more right?
Re: What do you think are the 10 best Enchantments for weapons?
Gotta throw in on Demon and/or Devil Slayer. If you encounter a significant amount of the Demon/Devil beasties, it's a significant asset. (Summoner, Summoner-hunting, minions of evil warlords..)
~A
~A