Looking for the ultimate xiticix killer

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Re: Looking for the ultimate xiticix killer

Unread post by thedrunk »

ChaoticWeevil wrote:OK, as the subject says I am reaching out to the boards to try and find the defacto bug killer, someone you would make to take down a entire hive. You can use any PB product to make the character but I would ask that you keep the background something close to plausible (nothing like a superhero experiment captured by Splugorth and given magic tattoos and symbiotes and then escapes to a new dimension and turns into a 4th dimensional being with his boom gun firing sphere of annihilation rounds.)

I am also looking for examples of how the character would fight them and counter their tactics (ie, Superhero with Exploding power stops their whole dog pile on the threat tactic pretty well).

It seems to me their main threats are the four below, and if someone can counter all of that then I think you are sitting pretty (really the TK is the one I am having trouble with).

- Physical Attacks of a Supernatural Strength
- TK Attacks
- Chemical Attacks
- Crazy Numbers

Spatial mage O.C.C on a with psionic burster power . Make shure the spaital mage can learn spatial magic plus some of the spatial mage spells are pretty dangerious. make a worm hole in a dimential pocket that leads to a sun. any thing flying in would automaticaly go to the sun and only temperal raiders shifters and spaitial mages to my knowledge can see them pockets or worm holes for that matter place a worm hole over the hive ROFLMAO then lead the other end to a sun.......... Easy there are many avialbe spells that can combat all 4 of the bugs ways and with having fun doing it
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Re: Looking for the ultimate xiticix killer

Unread post by csbioborg »

best chareccter the ghost of a dead confederate soldier from dino swamp rifter

being noncorpreal the tk attacks would not harm the wraith soldier nor would the pyhiscal attacks

on the other hand the soldiers attacks would hurt the xitix

negates all the problems with a rebel yell
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Re: Looking for the ultimate xiticix killer

Unread post by The Galactus Kid »

Rogue_Scientist wrote:
csbioborg wrote:being noncorpreal the tk attacks would not harm the wraith soldier nor would the pyhiscal attacks


TK attacks from a TW weapon, right? A bolt of pure telekinetic force? I'd rule that as at least 1/2 psionic (or magical, really, since TW weapons base off the TK spell) damage.

TK attacks are psionic in nature and do full damage to incorporeal creatures.
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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.
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Re: Looking for the ultimate xiticix killer

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rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

The Galactus Kid wrote:
rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?

I'm thinking bout someday doing a Rifts: New Alexandria game one day.
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Re: Looking for the ultimate xiticix killer

Unread post by The Galactus Kid »

rat_bastard wrote:
The Galactus Kid wrote:
rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?

I'm thinking bout someday doing a Rifts: New Alexandria game one day.

EEEP!!! :heart: :hug: :heart:
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
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Re: Looking for the ultimate xiticix killer

Unread post by thedrunk »

ChaoticWeevil wrote:The Rogue Scientist idea is good but you're right on the non "lex luthor" desire.

Where can I find a spatial mage?




Rifter #3 and also for some more spatial magic you want to have Rifter #5 and Rifter # 10 those cover the spatial mage spells and # 3 have the O.C.C.

The collest thing is the dimensional Envelope with a worm hole inside that leads some where, a nice trick I always did was 200ft off ground idk look at the spells also world book 3 temperal raider spells also apply.
also if you have WB 13 lone star there si a Xiticix killer that is greate for unleashing havoc.
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Re: Looking for the ultimate xiticix killer

Unread post by runebeo »

A Glitter Boy or better a small squad of them on a Sky Hawk GB transport from Free Quebec could use the full 11,000 feet range of the Boom Guns to pick them off from a distance using hit and run tactics to slowly thinning out the swarm over a coarse of a few days then when they feel the number are manageable they could head inside the hive to hunt down the queen. Xiticix T.W. rifles have a range of 4,000 feet so if squad could try to stay 8,000 feet away and keep firing backwards into the swarm as squad retreats. Just like a beekeeper uses smoke to make the bees easier to deal with, release canisters of tear gas inside multiple entrances to the hive. As they come out blast them and retreat then repeat. Fighting inside the hive the GB could utilize the penalties of the tear gas, smoke grenades, chlorine gas & the sonic boom effect to cripple the swarms combat abilities. Having a few robot dogs with dual ion blasters upgrades and tear gas sprayers could be used to back up the GB and keep the presser on and tear gas flowing, plus help with a retreat if the numbers pile on. Wire the dogs with fusion blocks to get more bang for your buck. This plan would take over hundred million to buy the equipment, but given time I think it could work. I'm not sure if chlorine gas is strong enough to kill xiticixs, but lets pump a lot of it in and see what happens. If the squad members start getting picked off they could have their Self-Destruct Mechanism go off it could take a few bugs with them.
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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

The Galactus Kid wrote:
rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?

Honestly when you look at the scope of the task that dealing with the Bugs entails, you have to ask yourself how are you going to pay for it? The best way I can think of is to auction off their TW weapons to various phase world powers as magical weapons hand made by a bizzare alien species, basically as novelties. The hives can be used to make massive amounts of MDC concrete but that most likely won't pay your E-clip recharging expenses let alone all the other fees fighting giant bugs entails. Honestly the best most cost effective way to kill Xitixix I can think of is to play arms dealer to the various Psi-stalker factions that hunt down the bugs.
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Re: Looking for the ultimate xiticix killer

Unread post by The Galactus Kid »

rat_bastard wrote:
The Galactus Kid wrote:
rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?

Honestly when you look at the scope of the task that dealing with the Bugs entails, you have to ask yourself how are you going to pay for it? The best way I can think of is to auction off their TW weapons to various phase world powers as magical weapons hand made by a bizzare alien species, basically as novelties. The hives can be used to make massive amounts of MDC concrete but that most likely won't pay your E-clip recharging expenses let alone all the other fees fighting giant bugs entails. Honestly the best most cost effective way to kill Xitixix I can think of is to play arms dealer to the various Psi-stalker factions that hunt down the bugs.

And volleys of long range missiles.
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

The Galactus Kid wrote:
rat_bastard wrote:
The Galactus Kid wrote:
rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?

Honestly when you look at the scope of the task that dealing with the Bugs entails, you have to ask yourself how are you going to pay for it? The best way I can think of is to auction off their TW weapons to various phase world powers as magical weapons hand made by a bizzare alien species, basically as novelties. The hives can be used to make massive amounts of MDC concrete but that most likely won't pay your E-clip recharging expenses let alone all the other fees fighting giant bugs entails. Honestly the best most cost effective way to kill Xitixix I can think of is to play arms dealer to the various Psi-stalker factions that hunt down the bugs.

And volleys of long range missiles.

At the end of the day the bugs don't fly in tight enough formations to justify LRMs, you are much better off fighting them in caves where area affect weapons have a much better chance of killing many of them. Plasma Flamers in caves are definitely a better use of your time and money.
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Re: Looking for the ultimate xiticix killer

Unread post by The Galactus Kid »

rat_bastard wrote:
The Galactus Kid wrote:
rat_bastard wrote:
The Galactus Kid wrote:
rat_bastard wrote:Naruni Enterprises will take Techno Wizard items as trade, and 1 in 4 Xitixix have a Techno Wizard weapon worth 1-2 hundred grand. Now Naruni will only pay market value 20-40% of the value but it means every 4 or so dead Xitixix can earn you 20-80 thousand Naruni Credits. Ceramalite Armor and Forcefields combined with the low cost of plasma cartridges make well planed excursions to bug country profitable.

Always the consumate businessman. Are you ever going to run an online merc game?

Honestly when you look at the scope of the task that dealing with the Bugs entails, you have to ask yourself how are you going to pay for it? The best way I can think of is to auction off their TW weapons to various phase world powers as magical weapons hand made by a bizzare alien species, basically as novelties. The hives can be used to make massive amounts of MDC concrete but that most likely won't pay your E-clip recharging expenses let alone all the other fees fighting giant bugs entails. Honestly the best most cost effective way to kill Xitixix I can think of is to play arms dealer to the various Psi-stalker factions that hunt down the bugs.

And volleys of long range missiles.

At the end of the day the bugs don't fly in tight enough formations to justify LRMs, you are much better off fighting them in caves where area affect weapons have a much better chance of killing many of them. Plasma Flamers in caves are definitely a better use of your time and money.

Specifically for hives, and entrances that are tagged with laser designators. Clear them out on the surface, and then send in the Cav.
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

The Galactus Kid wrote:
rat_bastard wrote:At the end of the day the bugs don't fly in tight enough formations to justify LRMs, you are much better off fighting them in caves where area affect weapons have a much better chance of killing many of them. Plasma Flamers in caves are definitely a better use of your time and money.

Specifically for hives, and entrances that are tagged with laser designators. Clear them out on the surface, and then send in the Cav.

I like artillery rounds loaded with Napalm-P tanks for that.
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Re: Looking for the ultimate xiticix killer

Unread post by Balabanto »

Personally, for a situation like that, I prefer Curse of the World Bizarre. By the time the Bugs figure out what happened, they'll all be half insane and demoralized. Then hire mercenaries to fill the tubes with plasma.
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Re: Looking for the ultimate xiticix killer

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Balabanto wrote:Personally, for a situation like that, I prefer Curse of the World Bizarre. By the time the Bugs figure out what happened, they'll all be half insane and demoralized. Then hire mercenaries to fill the tubes with plasma.

I'm very leery of actually getting into the hives or anywhere near them. When you run out of ammo, its on like donkey kong.
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

The Galactus Kid wrote:
Balabanto wrote:Personally, for a situation like that, I prefer Curse of the World Bizarre. By the time the Bugs figure out what happened, they'll all be half insane and demoralized. Then hire mercenaries to fill the tubes with plasma.

I'm very leery of actually getting into the hives or anywhere near them. When you run out of ammo, its on like donkey kong.

thats why you keep a Ley line rifter or a Teleport monkey mystic knight handy, killing all those Bugs gives you tons of PPE to work with, you start by porting a bomb into the hive and teleport into the blast crater, then you teleout when the fight is gone out of you.
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Re: Looking for the ultimate xiticix killer

Unread post by The Galactus Kid »

rat_bastard wrote:
The Galactus Kid wrote:
Balabanto wrote:Personally, for a situation like that, I prefer Curse of the World Bizarre. By the time the Bugs figure out what happened, they'll all be half insane and demoralized. Then hire mercenaries to fill the tubes with plasma.

I'm very leery of actually getting into the hives or anywhere near them. When you run out of ammo, its on like donkey kong.

thats why you keep a Ley line rifter or a Teleport monkey mystic knight handy, killing all those Bugs gives you tons of PPE to work with, you start by porting a bomb into the hive and teleport into the blast crater, then you teleout when the fight is gone out of you.

Thats why rule #1 of the White rose is ALWAYS KEEP THE GATEWAY ALIVE!!!
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Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote: The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:Because DINOSAURS.
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Re: Looking for the ultimate xiticix killer

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The Galactus Kid wrote:Thats why rule #1 of the White rose is ALWAYS KEEP THE GATEWAY ALIVE!!!


"Who's the Skinny dude in the Maximilian plate with the three Armor of Ithan talismans?"

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Re: Looking for the ultimate xiticix killer

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rat_bastard wrote: The best way I can think of is to auction off their TW weapons to various phase world powers as magical weapons hand made by a bizzare alien species, basically as novelties.


So you're going to leave aside that the queens basically pull them out of their butt?
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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

Mark Hall wrote:
rat_bastard wrote: The best way I can think of is to auction off their TW weapons to various phase world powers as magical weapons hand made by a bizzare alien species, basically as novelties.


So you're going to leave aside that the queens basically pull them out of their butt?

you like silk don't you?
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Re: Looking for the ultimate xiticix killer

Unread post by rem1093 »

One super powered being with the following powers.
-Bio regeneration (really hard to kill)
-Super energy expulsion
-Mimic (to hit them as hard as they hit you)
-Multiple being (one man team)
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Re: Looking for the ultimate xiticix killer

Unread post by runebeo »

Rogue_Scientist wrote:A rogue scientist with knowledge of viral warfare and the proper tools could feasibly take out several hives at once.

Of course, that's the "Lex Luthor" method. Not much fun, from a gameplay perspective. If you're looking for Superman-style, then superpowers from HU are probably your best bet. An industrious high level Shifter may be able to summon up enough help in the forms of Elementals and Entities to get the job done.




I think your right about the shifter idea. If a high enough level to summon say 3 Major Earth Elementals since they can travel through earth & stone at will they could be send straight to the Xiticix Queen lair. To really increase their defense as well as dealing the bug's own damage against them cast House of Glass spell on them and send them in. Think how many Xiticixs a single Major Earth Elemental could kill if he was only instructed to search the hive for any small groups of Xiticix or eggs he encounters and bash them till he takes some good damage, then retreat deep into the earth till he is fully healed they resume hunting. Shifter & Earth Warlocks could be one of the cheapest ways to cull the hives.
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Re: Looking for the ultimate xiticix killer

Unread post by Colt47 »

Either disrupt the hives connection to the queen or kill the queen will end a hive nicely. Other idea would be to use something similar to ant poison.
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Re: Looking for the ultimate xiticix killer

Unread post by Talavar »

Lord Splynncryth wrote:Skelebots. Renders their mass attack moot.


Skelebots do not render the mass attacks of the Xiticix moot. The CS has a few million of the things - there are hundreds of millions to billions of Xiticix (estimates vary, but as of Aftermath, they've expanded & reproduced a lot).
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Re: Looking for the ultimate xiticix killer

Unread post by cornholioprime »

Cast/construct Taboo Curses around their entrance and exit sites.


Long-lasting (potentially permanent), deadly, and best of all, even though there'll be warning signs, the Ick Icks will be too "stupid" (despite their intelligence) to see exactly what is causing them to slowly keel over, despite the clearly-worded signs, just that it keeps happening every time they leave the hive.
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Re: Looking for the ultimate xiticix killer

Unread post by AzathothXy »

runebeo wrote:
Rogue_Scientist wrote:A rogue scientist with knowledge of viral warfare and the proper tools could feasibly take out several hives at once.

Of course, that's the "Lex Luthor" method. Not much fun, from a gameplay perspective. If you're looking for Superman-style, then superpowers from HU are probably your best bet. An industrious high level Shifter may be able to summon up enough help in the forms of Elementals and Entities to get the job done.




I think your right about the shifter idea. If a high enough level to summon say 3 Major Earth Elementals since they can travel through earth & stone at will they could be send straight to the Xiticix Queen lair. To really increase their defense as well as dealing the bug's own damage against them cast House of Glass spell on them and send them in. Think how many Xiticixs a single Major Earth Elemental could kill if he was only instructed to search the hive for any small groups of Xiticix or eggs he encounters and bash them till he takes some good damage, then retreat deep into the earth till he is fully healed they resume hunting. Shifter & Earth Warlocks could be one of the cheapest ways to cull the hives.


I wonder if Air Elementals would be better? The book says impervious to kinetic types of damage, but vulnerable to psionics(normal damage). So what do the TK rifles count as?
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Re: Looking for the ultimate xiticix killer

Unread post by Lenwen »

ChaoticWeevil wrote:OK, as the subject says I am reaching out to the boards to try and find the defacto bug killer, someone you would make to take down a entire hive. You can use any PB product to make the character but I would ask that you keep the background something close to plausible (nothing like a superhero experiment captured by Splugorth and given magic tattoos and symbiotes and then escapes to a new dimension and turns into a 4th dimensional being with his boom gun firing sphere of annihilation rounds.)

I am also looking for examples of how the character would fight them and counter their tactics (ie, Superhero with Exploding power stops their whole dog pile on the threat tactic pretty well).

It seems to me their main threats are the four below, and if someone can counter all of that then I think you are sitting pretty (really the TK is the one I am having trouble with).

- Physical Attacks of a Supernatural Strength
- TK Attacks
- Chemical Attacks
- Crazy Numbers



Water Elementals . Take roughly .. 1000 Water and earth elementals .. 75% water elementals , 25% Earth elementals .. Open a rift to the Elemental plane of Water .. at the highest opening you can find on each Hive .. after sealing up all other entrances ..

And let the water Elementals in to kill them all off ..
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Re: Looking for the ultimate xiticix killer

Unread post by Steeler49er »

ChaoticWeevil wrote:OK, as the subject says I am reaching out to the boards to try and find the defacto bug killer, someone you would make to take down a entire hive. You can use any PB product to make the character but I would ask that you keep the background something close to plausible (nothing like a superhero experiment captured by Splugorth and given magic tattoos and symbiotes and then escapes to a new dimension and turns into a 4th dimensional being with his boom gun firing sphere of annihilation rounds.)

I am also looking for examples of how the character would fight them and counter their tactics (ie, Superhero with Exploding power stops their whole dog pile on the threat tactic pretty well).
???What, you took all of my original Ideas and said "NO!"... Whatare Yah? PsYcHic :(

(And Yes, an old Mutie of mine had the EE: Explosive Charge power found in Rifter which I used to "Charge the #$%^ outta the hive towers over a days time... Than I Blew it up. Then they Ate me for all of my toubles).


To answere your question
Auto-G's!
Best infiltrators for this kinda job. Have them learn everything only Xiticix would know by actually Walking in their clawed shoes. Map out the place with perfected knowledge of the hidden "Scent Routs", then have them "Bring in" a buncha "Captured" Mercs, Mages, SN's, Supers, and Psychics.

Hire a single Mindolar to Bite the Queen and Any mini-queens, get the mages in, have em Port in the Mindolar, the mercs keep the bugs busy with pre-det explosives to seal up the main chamber where the Queens are.
If the Queen gets mind raped by the Mindolar, you'll have total control over a whole hive in 30 min.


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Re: Looking for the ultimate xiticix killer

Unread post by ShadowLogan »

ChaoticWeevil wrote:OK, as the subject says I am reaching out to the boards to try and find the defacto bug killer, someone you would make to take down a entire hive. You can use any PB product to make the character but I would ask that you keep the background something close to plausible (nothing like a superhero experiment captured by Splugorth and given magic tattoos and symbiotes and then escapes to a new dimension and turns into a 4th dimensional being with his boom gun firing sphere of annihilation rounds.)

Rift in from Robotech:
-a Zentraedi Destroyer, perferably 1st Ed, and let the bombardment comence even from "low" alt. Or a [create] similiar platform.
-a Syncro Cannon (will require escort to protect it between shots), again perferably 1st ed, but 2nd ed. has only slightly less range. Any bugs cought in the beam go bye-bye

From Rifts Atlantis:
-Acquire a unit (how big is up to you) worth of Hawrk-ohl as they are impervious to magic (TW weapons of the bugs won't work) and will use modern weapons. Give them some decent support.
-send in Werewolves (or other creatures that are only vulnerable to certain materials), being vulnerable to only silver negates all the bugs attacks. Additional support is likely required to prevent them from being immobilized.
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Re: Looking for the ultimate xiticix killer

Unread post by Colt47 »

cornholioprime wrote:Cast/construct Taboo Curses around their entrance and exit sites.


Long-lasting (potentially permanent), deadly, and best of all, even though there'll be warning signs, the Ick Icks will be too "stupid" (despite their intelligence) to see exactly what is causing them to slowly keel over, despite the clearly-worded signs, just that it keeps happening every time they leave the hive.


Basically the magical version of Ant poison. Guessing the Diabolist is the one that can do that.
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Re: Looking for the ultimate xiticix killer

Unread post by The Galactus Kid »

The ideas with the elementals are really good. I approve.
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Re: Looking for the ultimate xiticix killer

Unread post by Blight »

we got into a great discussion awhile back on this when i showcased a failed hive buster.

viewtopic.php?f=8&t=51458&hilit=xiticix

There where some very good ideas thrown around.
My failed answer to the bug problem. But i thought it might be worth a look, was an a light Assault/troop Transport I designed while playing operator. It was designed For iron heart, For a massive spear head into bug country that never happened.
It is the The Bug Burner (Ok the name sucked but the idea was sound,)
well here we go.

Model Type- Light assault / Troop Transport
Crew: 2: Pilot gunner
Troop Transport capabilities: 10
M.D.C. by location:
Weapons turret-150
Twin Napalm-P Flame Cannons-60
Side Fusion breacher Launch Tubes (4)- 40 each
Smoke/gas Dispensers (2)- 15 each
Ram/Prow-250
*Reinforced Napalm-P tanks (internal)-100
Reinforced crew compartment-100
**Tread (2)-90 each
***Main body- 320
***destroying main body dose destroy the vehicle And leaves crew compartment And Napalm-P tank exposed!
** destroying tread will immobilize the vehicle until replaced. Replacing a tread will take a trained crew 1d6*10 minutes. (2 spares are carried onboard)
***Blowing the Napalm Tank is bad I mean really bad. A blown tank explodes for 2d6*100 to a 300 foot radius And burn for 1d4 min doing 1d6*10 to anything in the area
(this is why project was canned and gave birth to a MD fuel air-bomb)
((long story))
Speed: 70 mph. 40mph over water has water jets (think big jet ski) with ram plate tilted forward provides a smooth plane of water to glide over.
Height: 10'
width:10'
length:Ram forward-30' ram up 25'
weight: 20 tons fully loaded
cargo: storage for 12 rifles 4 rocket launchers (CTT-M20s or shoulder launched Med missiles) and 2 extra buster rockets.
Power System: combustion or electric engine or nuclear

Weapon System
1. Twin barreled Napalm-P Cannons 1 The N.F.T. cannon is an off shoot of WI long-lived plasma thrower this Mega-Damage fire does not dissipate in 10-20 seconds
but last for a period of 1d4 minutes. During this time the target continues to take damage.
Weight: 160lbs.
Mega-damage: A burst does 6d6 M.D. A concentrated burst (counts as 2 attacks) does 2d4*10+20 M.D. Or a gunner can cover an area with plasma: up to 20 feet can be covered with each hand to hand attack, so a gunner with 4 attacks could cover a 40' area: everything in the area takes 4d6M.D. Additionally amy target that is hit by plasma will continue to take 4d6M.D> every melee round fore 1d4 minutes! Only way to save oneself is to roll in dirt or sand for 30 seconds (Water will not extinguish)
Rate of fire: single shot or concentrated burst only
effective range:1000 feet
Payload: Internal tanks 1000 shots

2.Fusion breacher (4) is nothing more than a Few fusion blocks Stuffed in the head of a large short ranged rocket used to breach the sides of a mound. Simple bunker buster.
Range: max 900' (about 300 meters)
Damage: 4d6*20 to 20' radius (2 class 3 fusion block for warhead filler)
rate of fire: 1,2,3,or all 4 rocket
No bonus to hit dumb rocket on board weapon targeting only. take a trained team 2 minutes unload spare rockets from track and load into launchers.

Smoke/Gas Dispenser(2): A smoke/gas dispenser is attached to each side. The dense cloud covers a 40 foot area in front of the track. It can also release tear gas.
Payload: 20 total; 10 in each

Ram/Prow:that nasty wedge shaped ram does more than look mean. when crossing rivers and lakes the hydraulics on the ram push it down and foreword some so it works like a bow. But on land it helps these hard charging tracks punch right threw swarm and after the breaching rocket soften the mound the ram widens the hole so it can be flamed while the troop disembark from the rear.
damage: for 1/2 speed rams 1d6*10md or 2d4*10md for full speed rams. plus Xiticix sized targets are hurled 2d6 yards away. (Plus lose 3 actions and initiative) those run over take 1d6*10md

Notes; standard feature include a short range radar (5 mile) Laser targeting (+1 to strike), combat computer (+1 to strike). long-range and short-range radio, loudspeaker, rad. detector, light rad shielding, and (for toc rat) an environmental crew compartment with air-conditioning, heating, oxygen supply and an air purging, purification, and circulation system.
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Re: Looking for the ultimate xiticix killer

Unread post by dargo83 »

use a unit like the firebats from starcraft or from here http://homepage.mac.com/cheethorne/Star ... weapon.htm just increase the damage the flame throwers do, and hold them in reserve till they get inside the hive and let them lose. i had a game and the firebat kicked butt inside the hive. he would fire one or both of his weapons then just walk through the flames (immuned to fire) and repeat.
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Re: Looking for the ultimate xiticix killer

Unread post by cornholioprime »

ShadowLogan wrote:support.
-send in Werewolves (or other creatures that are only vulnerable to certain materials), being vulnerable to only silver negates all the bugs attacks. Additional support is likely required to prevent them from being immobilized.
Werewolves

A]] Can still be crushed to death,

and

B]] The attacks of the Ick Icks' weapons count as Psionic attacks, which damage both the Physical as well as the normally invulnerable.
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Re: Looking for the ultimate xiticix killer

Unread post by Wildfire »

The way way I see it is 1 Reflex cannons from Robotech smoke everthing in the mound in 1 hit.\2 a Burster of like 8th or higher and a Warkock of 8th or higher.
Have the warlock cast river of lava and then use the Burster powers to amplify the fire damage from the river of lava
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Re: Looking for the ultimate xiticix killer

Unread post by rem1093 »

How about one XM-288 modifide to drop nuclear bunker busters. She flies well above the bugs alt. range, so they can fly free from interception. The Busters would be designed for deep penetration, to get deep into the hive. The warheads would flash burn everything in the tunnels.
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Re: Looking for the ultimate xiticix killer

Unread post by The Beast »

cornholioprime wrote:Cast/construct Taboo Curses around their entrance and exit sites.


Long-lasting (potentially permanent), deadly, and best of all, even though there'll be warning signs, the Ick Icks will be too "stupid" (despite their intelligence) to see exactly what is causing them to slowly keel over, despite the clearly-worded signs, just that it keeps happening every time they leave the hive.


Someone high enough in level might be able to cast it on a large portion of the hive itself.

Also one of the early 30s Rifters has Apocalypse Magic. Just throw those spells on a few scrolls and hand each out to a soon-to-be "suicide bomber" (don't let them know that) and make sure they have enough armor on to last the time duration for each spell to take place. :twisted:
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Re: Looking for the ultimate xiticix killer

Unread post by ShadowLogan »

cornholioprime wrote:Werewolves

A]] Can still be crushed to death,

and

B]] The attacks of the Ick Icks' weapons count as Psionic attacks, which damage both the Physical as well as the normally invulnerable.

The werewolf in Canada is only vulnerable to silver attacks like the vampire. Magic and Psionic attacks that target the mind (like illusion) or the environment (carpet of adhesion ex.). None of the Rifts Books I have suggest that Psi attacks circumvent invulnerablities like that.

I am also working off of the original RMB, not the WB (which I don't have). In it the TK Rifle is described as similiar to Techno-Wizardry and charged by PPE as opposed to ISP.

A and B are not likely a problem, though the Canadian Book's werewolf can be pinned.
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Re: Looking for the ultimate xiticix killer

Unread post by rat_bastard »

ShadowLogan wrote:
cornholioprime wrote:Werewolves

A]] Can still be crushed to death,

and

B]] The attacks of the Ick Icks' weapons count as Psionic attacks, which damage both the Physical as well as the normally invulnerable.

The werewolf in Canada is only vulnerable to silver attacks like the vampire. Magic and Psionic attacks that target the mind (like illusion) or the environment (carpet of adhesion ex.). None of the Rifts Books I have suggest that Psi attacks circumvent invulnerablities like that.

I am also working off of the original RMB, not the WB (which I don't have). In it the TK Rifle is described as similiar to Techno-Wizardry and charged by PPE as opposed to ISP.

A and B are not likely a problem, though the Canadian Book's werewolf can be pinned.

The Bugs and their weapons are supernatural, they would work against werewolves.
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Re: Looking for the ultimate xiticix killer

Unread post by Subjugator »

There are the obvious answers:

Fire Warlock/Scarecrow
Mulka
ICBMs
Cosmo Knights
Several level 8 Warlocks

I rather like the burster/warlock idea with river of lava as well.

With all that aside, the best enemy against the Xiticix is in fact, the Gene Splicers. They could take most all of them out in a few generations. I find myself wondering what natural enemy they have on their home planet as well. They must have one to keep them in check there, or they'd have overpopulated themselves.

/Sub
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Re: Looking for the ultimate xiticix killer

Unread post by Colt47 »

dargo83 wrote:use a unit like the firebats from starcraft or from here http://homepage.mac.com/cheethorne/Star ... weapon.htm just increase the damage the flame throwers do, and hold them in reserve till they get inside the hive and let them lose. i had a game and the firebat kicked butt inside the hive. he would fire one or both of his weapons then just walk through the flames (immuned to fire) and repeat.


Actually in Rifts it probably wouldn't be that hard to make a firebat power armor. It's basically just the Triax Exo-skeleton body armor with armored Napalm-P tanks and a pair of flame thrower units attached to the arms. Since most of the bugs are light MDC, and the Fire can't be blocked unless an object is big enough to block the whole tunnel with only tiny cracks on the sides, it would pretty much hose just about anything in the way.
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Big Joe: We need some things enchanted to take a beating...

Norbu: Perhaps you want your weapons enchanted? Or maybe a shield or sword? I can even enchant armor!

Big Joe: We need you to enchant this Liver, this heart, and these kidneys.

Norbu: :shock:
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Re: Looking for the ultimate xiticix killer

Unread post by cornholioprime »

ShadowLogan wrote:
cornholioprime wrote:Werewolves

A]] Can still be crushed to death,

and

B]] The attacks of the Ick Icks' weapons count as Psionic attacks, which damage both the Physical as well as the normally invulnerable.

The werewolf in Canada is only vulnerable to silver attacks like the vampire. Magic and Psionic attacks that target the mind (like illusion) or the environment (carpet of adhesion ex.). None of the Rifts Books I have suggest that Psi attacks circumvent invulnerablities like that.

I am also working off of the original RMB, not the WB (which I don't have). In it the TK Rifle is described as similiar to Techno-Wizardry and charged by PPE as opposed to ISP.

A and B are not likely a problem, though the Canadian Book's werewolf can be pinned.
Long-standing Canon: Psionic Energy damages even the magically invulnerable, such as Vampires, other forms of Palladium Undead, and Werebeasts.


Psionic Energy is the "bridge" between the Physical World and the Magical one, able to affect both.

See also Rifts: Dark Conversions, page 100; and Rifts: Vampire Kingdoms page 172 for details on Psionics versus the magically invulnerable (yes, the cited Vampire Book is talking about a Werebeast's vulnerabilities).

I know that in very early Books Kevin made Weres (and Vanpires) invulnerable even to Psionics, but he seems to have changed that right around the time of Vampire Kingdoms.
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Re: Looking for the ultimate xiticix killer

Unread post by cornholioprime »

Subjugator wrote:There are the obvious answers:

Fire Warlock/Scarecrow
Mulka
ICBMs
Cosmo Knights
Several level 8 Warlocks

I rather like the burster/warlock idea with river of lava as well.

With all that aside, the best enemy against the Xiticix is in fact, the Gene Splicers. They could take most all of them out in a few generations. I find myself wondering what natural enemy they have on their home planet as well. They must have one to keep them in check there, or they'd have overpopulated themselves.

/Sub
After a certain level of expansion, Ick Icks take on each other; food is not a consideration, just living space.

Rifts: Xiticix Invasion, page I-forget-what (but early in the book).
The Kevinomicon, Book of Siembieda 3:16.

16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;

17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
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Re: Looking for the ultimate xiticix killer

Unread post by Ziggurat the Eternal »

In my game, a splicers house is between new lazlo and the hives. they got an agreement from new lazlo and lazlo and they cull the hives. the agreement makes it seem like its mostly to the mages benefit, but the splicers would have just done it anyway for the organic material.
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Re: Looking for the ultimate xiticix killer

Unread post by runebeo »

Splicers could do pretty good against Xiticix with their war mount having insane digging speed. I love Splicers, but I think their digging speeds should be reduced by 66% or more. The Xiticix TW rifles have a 4,000 foot range and most Splicer weapons don't have nowhere near that range so that could be a major advantage for the bugs as well as incredible numbers on there side. We played a campaign where the bugs from System Failure had a small invasion on the Splicer world and it gelled nicely together.
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