Random question....

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Ziggurat the Eternal
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Re: Random question....

Unread post by Ziggurat the Eternal »

depends on how you read the text. I say no. They keep the powers. Theiir mask is an extension of their will, not dependent on wormwood.
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Re: Random question....

Unread post by runebeo »

I say it only works on Wormwood since every thing else there works that way. Give them a good reason to stay on their horrible planet. You start letting those masks go off planet and everyone going to want one from a Juicer to a Glitter Boy pilot. "Ok you destroyed my GB, its clobbering time!" :lol:

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Re: Random question....

Unread post by cyber-yukongil v2.5 »

I don't have a book near me, but I thought it said specifically that the Apoks lose all their powers off of wormwood?
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Re: Random question....

Unread post by cyber-yukongil v2.5 »

tcabril wrote:cyber-yukongil v2.5 - You may be correct but I thought that since Rifts Earth is so saturated with Magic that the Apok could make the cross-over.


oh, personally I'd allow it with good cause and/or story and in fact have done so in past games*.

I thought the OP was looking for a canon answer.

*had the mask and Apok empowered by one of the spirits of wormwood that came along. It would eventually weaken and die over time though
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Re: Random question....

Unread post by Lenwen »

cyber-yukongil v2.5 wrote:I don't have a book near me, but I thought it said specifically that the Apoks lose all their powers off of wormwood?



It does , and they do. The mask is both an extension of the Apok that created it ( he mentally fashions it ) and a living extention from the planet itself , (Gets its powers from the planet). If the Apok leaves Wormwood the mask dies in so many hours. ( along with all powers & abilities )
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Re: Random question....

Unread post by cyber-yukongil v2.5 »

tcabril wrote:cyber-yukongil v 2.5 - I meant no offense - I would probably allow it - I don't find the Apok to be any more powerful than some of the other character options in Rifts.

I did want the Cannon answer I just was asking a question to help clarify the point in my own head.

Thanks


no offense taken. I agree, the Apok is really no different than a Sea Inquisitor, actually less powerful IMO. Probably because Worm Wood was an earlier book for Palladium, it has been eclipsed in power for awhile now.
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Re: Random question....

Unread post by drewkitty ~..~ »

tcabril wrote:...would an APOK lose his/her abilities coming to Rifts Earth?

The Apok is the only WW powered class that does not loose their powers when they leave WW.
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Re: Random question....

Unread post by The Beast »

Random answer....


WB21, page 37, right side 3rd paragraph down.
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Re: Random question....

Unread post by Reguoc »

Actually this was addressed back in the 90s in the FAQ and the official answer is that Apoks can indeed survive on Rifts Earth/Phase World/or anywhere else. That is part of the reason for the SDC bonuses provided in the Apok description.
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Re: Random question....

Unread post by Ziggurat the Eternal »

The Beast wrote:Random answer....


WB21, page 37, right side 3rd paragraph down.

Damn it, now I HAVE to go look. You Bastard, how did you know my only weakness!
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

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Re: Random question....

Unread post by The Beast »

Ziggurat the Eternal wrote:
The Beast wrote:Random answer....


WB21, page 37, right side 3rd paragraph down.

Damn it, now I HAVE to go look. You Bastard, how did you know my only weakness!


:twisted:
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Re: Random question....

Unread post by Pox »

dammit...that paragraph had f-all to do with this.

anyways...I don't think the canon material allows it, not that an Apok should want to leave Wormwood and stop fighting The Unholy.

If you are going to let the Apok with a good story line...I would let them have to have a sit-down with a Druid/Bio-mancer/nature-type mage to be able to commune with Earth like it does with WW, but at twice the PPE cost per spell. Also...I would suggest them find someone with the 'Complete Symbiosis' from Rifter 15 if they wanted to keep the Demon Mask for long.

but that's me.
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Re: Random question....

Unread post by The Beast »

Pox wrote:dammit...that paragraph had f-all to do with this.



:lol: :lol: :twisted:
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Re: Random question....

Unread post by Ziggurat the Eternal »

F****ing magical fruit.














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Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: Random question....

Unread post by drewkitty ~..~ »

Pox wrote:dammit...that paragraph had f-all to do with this.

anyways...I don't think the canon material allows it, not that an Apok should want to leave Wormwood and stop fighting The Unholy.

If you are going to let the Apok with a good story line...I would let them have to have a sit-down with a Druid/Bio-mancer/nature-type mage to be able to commune with Earth like it does with WW, but at twice the PPE cost per spell. Also...I would suggest them find someone with the 'Complete Symbiosis' from Rifter 15 if they wanted to keep the Demon Mask for long.

but that's me.


The difference between Earth and WW is that WW is sentient being, while earth be not alive.
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Ziggurat the Eternal
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Re: Random question....

Unread post by Ziggurat the Eternal »

I'm pretty sure it states they come right on over, with no penalties, except myabe something to do with their communion magic.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: Random question....

Unread post by Pox »

drewkitty ~..~ wrote:
Pox wrote:dammit...that paragraph had f-all to do with this.

anyways...I don't think the canon material allows it, not that an Apok should want to leave Wormwood and stop fighting The Unholy.

If you are going to let the Apok with a good story line...I would let them have to have a sit-down with a Druid/Bio-mancer/nature-type mage to be able to commune with Earth like it does with WW, but at twice the PPE cost per spell. Also...I would suggest them find someone with the 'Complete Symbiosis' from Rifter 15 if they wanted to keep the Demon Mask for long.

but that's me.


The difference between Earth and WW is that WW is sentient being, while earth be not alive.


tell that to some hippy Earth mage though. ;)

seriously though...that's why I say those particular types of mages and double the PPE to perform even the most basic of spells.
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Re: Random question....

Unread post by Library Ogre »

There's a fair number of powers an Apok would lose off of Wormwood; all of the Communion with Wormwood spells, for example. If you rule that they lose their mask, they do lose a significant fraction of their MDC, and a few other abilities, as well.
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Re: Random question....

Unread post by Greyaxe »

tcabril wrote:...would an APOK lose his/her abilities coming to Rifts Earth?

Yes
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