Lobo wrote: Lenwen wrote:And now your playing alotta Spell caster's not how thier written up to be played. Yes they will have those weapons but by and large the Mage shuns those types of weapons I believe this is in both Rue and Book of Magic, course I very well could be wrong.
Since their starting equipment says Energy Rifle or pistol of choice and 7 clips of ammo and an automatic pistol or submachine-gun, TW vehicle, hover vehicle, motorcycle or jet pack, I'd say your take on LLW shunning tech is completely off. In fact KS even says on page 18 of RBOM that few mages reject technology out of hand. Also page 113 of RUE says ley line walkers "have no aversion to using high tech weapons, vehicles or equipment".
Rifts Book of Magic: pg 10
- Wizards should use magic-- duh ( this is the heading from which I am about to quote not a slight twords anyone )
One thing that bugs me about Rifts mages is that it seems alot of the time, maybe even the majority, mages who are off adventuring are better off relying on tech then thier magic, or there doesn't seem to be much reason to use magic.
-"Hm. I can fire Bolt that guy eight times completly depleting my PPE, or I can shoot him with my gun and only use my ammunition. Both do the same damage and the gun can shoot twice as far (or more likely, LOTS more then that) Guess I'll use my gun"
Rifts Book of Magic: pg 11
- Mages are convinced magic
IS superior. Remember it. ( again the heading from which I am about to quote. not my words dont want people saying I am acting any way this or that .. )
- Well, If I absolutly must fight directly...
- This may or may not happen with a lot of players playing spell casters.
but it should- Sure, Mages can and will use technology, they are smart guys (and gals), but generally speaking, they
strongly prefer to rely on magic whenever possible.
Two quotes directly from the book which tells me that mages who go around slinging out thier guns first and formost when the pewp hits the fan are obviously .. not .. being played as thier supposed to be played ... aka .. outta character.
Lobo wrote: Lenwen wrote:And the spell caster is said to not "Rely" upon them and shuns them in favor of thier own magic.
Again not supported by the starting equipment of the LLW who gets lots of high tech weapons and a vehicle like a hover cycle or jet pack. Also again Kevin's own words say most mages do not shun tech as I quoted above.
Again, see the above responce.
Lobo wrote: Lenwen wrote:Why would a Tech warrior be outta his armor in the wilderness or on patrols ?
As someone who's actually had to wear armor that crap his hot and heavy. It's not fun to sleep in and you have to take it off at least when you wash and likely take some parts off to use the bathroom. I also believe KS put some rule somewhere about wearing armor all the time.
Again, why would that Tech opponant be outside his armor sleeping on the ground ?
This is a role playing game my friend, we can not there for use the armor we are issued from either your old unit or my old armor I had to test for several months called the Land Warrior system back when I was in the 82'nd.
Nightmaster wrote:Lobo wrote:You is forgeting the fact that by the book (and siembieda opinion) mages will always go for their magic as the main offensive/defensive capabilities and not the EBA they "normally" (siembieda words) dont use or the Rifles that again they normally dont use.
Where does it say that?
Rifts Book of Magic pg 10.
- Wizards should use magic -- duh ( again not my words, the words of the heading from which I am about to quote)
- If you ask me a mage's first thought of recourse or action in almost
any situation should be to use thier magic, or to think how they can use it to deal with the situation.
( Later on down the page Kevin Siembieda himself actually states this)
- Hugh's exactly right.
Basically the creator of the system states a mage SHOULD instinctivly reach for his magic rather then any tech means of support by the definition of the character.
Lobo wrote:Nightmaster wrote:Also the idea was to pit the magic of the mage against the tech of the soldier in a 1 on 1 fight at optimal range. The problem is that the optimal range of a 1st level mage of any kind is almost close combat given the maximum ranges of the majority of spells in the books at 1st level. He is clearly in a disadvantage.
Why? The mage throws up some protective spells, whips out his JA-12(LLW says they get an energy rifle or pistol of the player's choice) and goes to town. That's 1D6X10+10 M.D.C. at a 4000 foot range.
Again your not playing the Class as it is supposed to be played. Again, see my responce to this above this answer.
Lobo wrote: Lenwen wrote:Combined with the extreamly limited range for all but maby 2 or 3 spells in all lvls ( Common spells wise ) he further hamstrings the power of spells and widens the massive difference from Tech to magic based abilities in favor of the Tech side.
Yep range can be an issue that's why mages have to play smart and choose terrain wisely and use spells wisely to overcome the range issue.
Exactly. But even then range is still an issue anyway you look at it and its magnified for a low lvl 1-5 lvl mage who has to be at LEAST within 100ft to use the majority of his spells ( with line of sight no less ) which spells out a huge chance of none survivability when you think about it against a tech laden opponant.
Lobo wrote: Lenwen wrote:There in lies one of the fundemental problems of the magic system. By the creator saying how hard it is to find anyone willling to share even the most basic of offensive spells he has simply hamstringed one of the very reasons to be a mage at all ..
Please only lvl 10+ spells are listed as rare to purchase. Anything else can be bought at any magic city for the right price. Since tech is equally expensive I don't see how the price of spells makes them worse than tech. Plus nearly every mage gets to intuitively learn spells for free, not many tech opponents get to intuitively create a suit of PA or a giant robot for free...
The only tech that costs over 500,000 are PA's, Robots, vehicles, and extreamly limited weapons, ( not counting techno-wizard items)
That is the "AVERAGE" cost of lvl 10+ spells .. ( thats IF you can even find them ).
And btw, when does the mage get the ability to create a suit of Powered Armor or a Giant Robot for free ?
Lobo wrote: Lenwen wrote:Combined with the way most "Spell casting" mages are supposed to "Shun" most tech items furthers that tech/magic gap even further..
I have quoted pages from 2 books where KS states this is not true and that most mages embrace technology. This is clearly shown in the LLW description and in their starting equipment
No what you HAVE shown is that THAT particular mage does CARRY the tech weapons, in the above responce I quoted directly from Book of Magic, it goes into detail and explains that mages do in fact ( every type) actually SHOULD instinctfully not be reaching for firearms, but rather be thinking how best to use thier magic, in nearly every situation.
To which Kevin Siembieda himself said that was exactly right.
Lobo wrote:Nightmaster wrote:First if we talk about any kind of mage character that is not a Ley Line Walker then yes a mage casting a 10th level spell would have to be at 10th level or more but Ley Line mages and the kind like then dont need to be high level to cast any spell.
Really because the Techno Wizard can learn nearly any spell at any level. They also start off with some really cool spells at lvl 1 like Impervious to Energy.
Funny thing, Techno-Wizards, they cant seem to "Cast" magic that well .. Everything is "Halfed" for them when "attempting" to cast through traditional words, and gestures, rather then using an item to "Focus" thier magic.